Chris Danford
0cd5766ba2
add Dance Maniax and Technomotion support
2003-09-03 04:30:29 +00:00
Chris Danford
879fa6c37c
NUM_NOTES_TYPES => NUM_STEPS_TYPES
2003-08-07 06:38:18 +00:00
Chris Danford
1a0d83cbc0
m_NotesType => m_StepsType
...
split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00
Chris Danford
f5cd95b4f9
NotesType => StepsType
2003-08-07 06:16:17 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Andrew Livy
5641af692a
Added Pumps 'half-double' style
2003-05-22 01:34:03 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
ff38961907
use slashes as a directory separator instead of backslashes
2003-02-14 08:15:15 +00:00
Glenn Maynard
29d4008d26
scroll lock, not left control, for reasons already explained
...
don't assign two operator menu buttons
2003-02-12 17:20:57 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
3ddadbe82f
New ScreenEditMenu
2003-01-30 07:18:33 +00:00
Glenn Maynard
f92825aecb
*.* -> *
2003-01-23 04:35:27 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
531b11e9e3
add StringToGameType
2003-01-06 01:18:37 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
cc1ab17ea1
7-key in BM; make 5-key a subset (no need for separate game
...
types). Name the keys by number; "center", etc. are confusing
with 7-key. Add secondary scratch (both directions are registered,
so we can use them as menu inputs). Change "back" to "select".
TODO: Only one scratch direction is currently recognized for the actual
track. The input config screen can't handle this many keys (goes off
the screen).
I won't get to fixing the above soon. I wasn't ready to actually add BM
support yet, and I don't want to spend too much time on it before I
add keyed support (which is coming after the sound code is stable) ...
2003-01-01 22:08:05 +00:00
Andrew Livy
9941c7c3bb
BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support
2003-01-01 17:20:36 +00:00
Andrew Livy
54a79d2c2d
Fixes to DS3DDX, Assert Put Back :)
2002-12-29 02:02:24 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
...
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
a3c6b12981
s/throw RageException/RageException::Throw/
2002-12-21 19:32:38 +00:00
Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
de07f02fad
add an assertion
2002-11-04 20:22:57 +00:00
Glenn Maynard
bccaf3560b
s/Add/push_back/
2002-10-31 04:23:39 +00:00
Glenn Maynard
a041b7cd3e
s/RemoteAt/erase/
2002-10-31 04:11:08 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Andrew Livy
5110da12d3
Para Theme Update - New Topbar and bottom bar.
2002-10-27 21:37:09 +00:00
Chris Danford
57896611b9
Documentation clean up and optimized AutoGen
2002-10-24 01:51:01 +00:00
Glenn Maynard
5bbbbdcf92
Remove multiple notetypes per style. Not used, just clutter now.
2002-10-14 00:28:27 +00:00
Chris Danford
7a86e684a1
Fixed editor: "music quits early on playback" and "record laying a hold leaves a tap near head"
2002-10-10 07:05:26 +00:00
Chris Danford
c43acf0990
Fixed mis-ordering of EZ2 styles that cause wrong style to be played.
2002-10-10 04:33:49 +00:00
Chris Danford
6bc7b349fb
Songs not in same group as extra stage can now be used as an extra stage
2002-10-09 06:57:37 +00:00
Chris Danford
36ef379d37
fixed ez2 real style spacing
2002-10-08 22:38:06 +00:00
Chris Danford
bd9bdda408
changed default ez2 mappings to be the same as para
2002-10-05 20:09:57 +00:00
Chris Danford
646d4ba6d9
smarter autogen for doubles
2002-10-05 20:03:14 +00:00
Chris Danford
721cdc7250
fixed crash in para because SelectModeChoies weren't filled out.
2002-09-30 17:44:31 +00:00
Chris Danford
23971b9c42
Fixed LifeMeterBar artifacts in MAX2 and EZ2. Fixed handling of "ez2-single-hard" NotesType.
2002-09-29 18:56:54 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00
Chris Danford
bce306dcdc
Move Numbers graphics into separate Number asset folder
...
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Andrew Livy
4a60d0cb4d
Last Major Changes Before B6: Added PUMP style select, fixed some noteskins.
2002-09-18 18:24:33 +00:00
Chris Danford
44baba9fd3
Added NoteSkin metrics to accomodate Prex NoteSkin
2002-09-17 23:02:37 +00:00
Chris Danford
35688cfea5
Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter.
2002-09-15 03:50:57 +00:00