Commit Graph

101 Commits

Author SHA1 Message Date
Chris Danford 0cd5766ba2 add Dance Maniax and Technomotion support 2003-09-03 04:30:29 +00:00
Chris Danford 879fa6c37c NUM_NOTES_TYPES => NUM_STEPS_TYPES 2003-08-07 06:38:18 +00:00
Chris Danford 1a0d83cbc0 m_NotesType => m_StepsType
split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00
Chris Danford f5cd95b4f9 NotesType => StepsType 2003-08-07 06:16:17 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Andrew Livy 5641af692a Added Pumps 'half-double' style 2003-05-22 01:34:03 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard ff38961907 use slashes as a directory separator instead of backslashes 2003-02-14 08:15:15 +00:00
Glenn Maynard 29d4008d26 scroll lock, not left control, for reasons already explained
don't assign two operator menu buttons
2003-02-12 17:20:57 +00:00
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00
Chris Danford 3ddadbe82f New ScreenEditMenu 2003-01-30 07:18:33 +00:00
Glenn Maynard f92825aecb *.* -> * 2003-01-23 04:35:27 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard 531b11e9e3 add StringToGameType 2003-01-06 01:18:37 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard cc1ab17ea1 7-key in BM; make 5-key a subset (no need for separate game
types).  Name the keys by number; "center", etc. are confusing
with 7-key.  Add secondary scratch (both directions are registered,
so we can use them as menu inputs).  Change "back" to "select".

TODO: Only one scratch direction is currently recognized for the actual
track.  The input config screen can't handle this many keys (goes off
the screen).

I won't get to fixing the above soon.  I wasn't ready to actually add BM
support yet, and I don't want to spend too much time on it before I
add keyed support (which is coming after the sound code is stable) ...
2003-01-01 22:08:05 +00:00
Andrew Livy 9941c7c3bb BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support 2003-01-01 17:20:36 +00:00
Andrew Livy 54a79d2c2d Fixes to DS3DDX, Assert Put Back :) 2002-12-29 02:02:24 +00:00
Andrew Livy 387905a785 Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
//	ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard 49f05c9ab8 s/throw RageException/RageException::Throw/ 2002-12-21 19:34:02 +00:00
Glenn Maynard a3c6b12981 s/throw RageException/RageException::Throw/ 2002-12-21 19:32:38 +00:00
Chris Danford 4a588230e1 DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested. 2002-11-29 20:37:12 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard de07f02fad add an assertion 2002-11-04 20:22:57 +00:00
Glenn Maynard bccaf3560b s/Add/push_back/ 2002-10-31 04:23:39 +00:00
Glenn Maynard a041b7cd3e s/RemoteAt/erase/ 2002-10-31 04:11:08 +00:00
Glenn Maynard 7e9905995d some more s/GetSize/size/ and other minor STLisms 2002-10-31 03:16:02 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Andrew Livy 5110da12d3 Para Theme Update - New Topbar and bottom bar. 2002-10-27 21:37:09 +00:00
Chris Danford 57896611b9 Documentation clean up and optimized AutoGen 2002-10-24 01:51:01 +00:00
Glenn Maynard 5bbbbdcf92 Remove multiple notetypes per style. Not used, just clutter now. 2002-10-14 00:28:27 +00:00
Chris Danford 7a86e684a1 Fixed editor: "music quits early on playback" and "record laying a hold leaves a tap near head" 2002-10-10 07:05:26 +00:00
Chris Danford c43acf0990 Fixed mis-ordering of EZ2 styles that cause wrong style to be played. 2002-10-10 04:33:49 +00:00
Chris Danford 6bc7b349fb Songs not in same group as extra stage can now be used as an extra stage 2002-10-09 06:57:37 +00:00
Chris Danford 36ef379d37 fixed ez2 real style spacing 2002-10-08 22:38:06 +00:00
Chris Danford bd9bdda408 changed default ez2 mappings to be the same as para 2002-10-05 20:09:57 +00:00
Chris Danford 646d4ba6d9 smarter autogen for doubles 2002-10-05 20:03:14 +00:00
Chris Danford 721cdc7250 fixed crash in para because SelectModeChoies weren't filled out. 2002-09-30 17:44:31 +00:00
Chris Danford 23971b9c42 Fixed LifeMeterBar artifacts in MAX2 and EZ2. Fixed handling of "ez2-single-hard" NotesType. 2002-09-29 18:56:54 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00
Chris Danford bce306dcdc Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Andrew Livy 4a60d0cb4d Last Major Changes Before B6: Added PUMP style select, fixed some noteskins. 2002-09-18 18:24:33 +00:00
Chris Danford 44baba9fd3 Added NoteSkin metrics to accomodate Prex NoteSkin 2002-09-17 23:02:37 +00:00
Chris Danford 35688cfea5 Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter. 2002-09-15 03:50:57 +00:00