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itgmania212121/stepmania/src/GameConstantsAndTypes.h
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/* GameConstantsAndTypes - Things used in many places that don't change often. */
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#ifndef GAME_CONSTANTS_AND_TYPES_H
#define GAME_CONSTANTS_AND_TYPES_H
#include "PlayerNumber.h" // TODO: Get rid of this dependency. -Chris
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#include "EnumHelper.h"
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//
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// Note definitions
//
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const int MAX_METER = 13;
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const int MIN_METER = 1;
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/* This is just cached song data. Not all of it may actually be displayed
* in the radar. */
enum RadarCategory
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{
RadarCategory_Stream = 0,
RadarCategory_Voltage,
RadarCategory_Air,
RadarCategory_Freeze,
RadarCategory_Chaos,
RadarCategory_TapsAndHolds,
RadarCategory_Jumps,
RadarCategory_Holds,
RadarCategory_Mines,
RadarCategory_Hands,
RadarCategory_Rolls,
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NUM_RadarCategory, // leave this at the end
RadarCategory_Invalid
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};
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#define FOREACH_RadarCategory( rc ) FOREACH_ENUM( RadarCategory, rc )
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const RString& RadarCategoryToString( RadarCategory cat );
const RString& RadarCategoryToLocalizedString( RadarCategory cat );
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LuaDeclareType( RadarCategory );
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enum StepsType
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{
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STEPS_TYPE_DANCE_SINGLE = 0,
STEPS_TYPE_DANCE_DOUBLE,
STEPS_TYPE_DANCE_COUPLE,
STEPS_TYPE_DANCE_SOLO,
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STEPS_TYPE_DANCE_ROUTINE,
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STEPS_TYPE_PUMP_SINGLE,
STEPS_TYPE_PUMP_HALFDOUBLE,
STEPS_TYPE_PUMP_DOUBLE,
STEPS_TYPE_PUMP_COUPLE,
STEPS_TYPE_EZ2_SINGLE,
STEPS_TYPE_EZ2_DOUBLE,
STEPS_TYPE_EZ2_REAL,
STEPS_TYPE_PARA_SINGLE,
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STEPS_TYPE_PARA_VERSUS,
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STEPS_TYPE_DS3DDX_SINGLE,
STEPS_TYPE_BEAT_SINGLE5,
STEPS_TYPE_BEAT_DOUBLE5,
STEPS_TYPE_BEAT_SINGLE7,
STEPS_TYPE_BEAT_DOUBLE7,
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STEPS_TYPE_MANIAX_SINGLE,
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STEPS_TYPE_MANIAX_DOUBLE,
STEPS_TYPE_TECHNO_SINGLE4,
STEPS_TYPE_TECHNO_SINGLE5,
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STEPS_TYPE_TECHNO_SINGLE8,
STEPS_TYPE_TECHNO_DOUBLE4,
STEPS_TYPE_TECHNO_DOUBLE5,
STEPS_TYPE_POPN_FIVE,
STEPS_TYPE_POPN_NINE,
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STEPS_TYPE_GUITAR_FIVE,
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STEPS_TYPE_LIGHTS_CABINET,
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NUM_StepsType, // leave this at the end
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StepsType_Invalid,
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};
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#define FOREACH_StepsType( st ) FOREACH_ENUM( StepsType, st )
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LuaDeclareType( StepsType );
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//
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// Play mode stuff
//
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enum PlayMode
{
PLAY_MODE_REGULAR,
PLAY_MODE_NONSTOP,
PLAY_MODE_ONI,
PLAY_MODE_ENDLESS,
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PLAY_MODE_BATTLE, // manually launched attacks
PLAY_MODE_RAVE, // automatically launched attacks
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NUM_PlayMode,
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PlayMode_Invalid
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};
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#define FOREACH_PlayMode( pm ) FOREACH_ENUM( PlayMode, pm )
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const RString& PlayModeToString( PlayMode pm );
const RString& PlayModeToLocalizedString( PlayMode pm );
PlayMode StringToPlayMode( const RString& s );
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LuaDeclareType( PlayMode );
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enum SortOrder
{
SORT_PREFERRED,
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SORT_GROUP,
SORT_TITLE,
SORT_BPM,
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SORT_POPULARITY,
SORT_TOP_GRADES,
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SORT_ARTIST,
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SORT_GENRE,
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SORT_EASY_METER,
SORT_MEDIUM_METER,
SORT_HARD_METER,
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SORT_CHALLENGE_METER,
SORT_MODE_MENU,
SORT_ALL_COURSES,
SORT_NONSTOP_COURSES,
SORT_ONI_COURSES,
SORT_ENDLESS_COURSES,
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SORT_ROULETTE,
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NUM_SortOrder,
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SortOrder_Invalid
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};
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const SortOrder MAX_SELECTABLE_SORT = (SortOrder)(SORT_ROULETTE-1);
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#define FOREACH_SortOrder( so ) FOREACH_ENUM( SortOrder, so )
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const RString& SortOrderToString( SortOrder so );
SortOrder StringToSortOrder( const RString& str );
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LuaDeclareType( SortOrder );
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inline bool IsSongSort( SortOrder so ) { return so >= SORT_PREFERRED && so <= SORT_CHALLENGE_METER; }
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//
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// Scoring stuff
//
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enum TapNoteScore {
TNS_None,
TNS_HitMine,
TNS_AvoidMine,
TNS_Miss,
TNS_W5,
TNS_W4,
TNS_W3,
TNS_W2,
TNS_W1,
NUM_TapNoteScore,
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TapNoteScore_Invalid,
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};
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#define FOREACH_TapNoteScore( tns ) FOREACH_ENUM( TapNoteScore, tns )
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const RString& TapNoteScoreToString( TapNoteScore tns );
const RString& TapNoteScoreToLocalizedString( TapNoteScore tns );
TapNoteScore StringToTapNoteScore( const RString& str );
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LuaDeclareType( TapNoteScore );
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enum HoldNoteScore
{
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HNS_None, // this HoldNote has not been scored yet
HNS_LetGo, // the HoldNote has passed and they missed it
HNS_Held, // the HoldNote has passed and was successfully held all the way through
NUM_HoldNoteScore,
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HoldNoteScore_Invalid,
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};
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#define FOREACH_HoldNoteScore( hns ) FOREACH_ENUM( HoldNoteScore, hns )
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const RString& HoldNoteScoreToString( HoldNoteScore hns );
const RString& HoldNoteScoreToLocalizedString( HoldNoteScore hns );
HoldNoteScore StringToHoldNoteScore( const RString& str );
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LuaDeclareType( HoldNoteScore );
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enum TimingWindow
{
TW_W1,
TW_W2,
TW_W3,
TW_W4,
TW_W5,
TW_Mine,
TW_Attack,
TW_Hold,
TW_Roll,
NUM_TimingWindow
};
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const RString& TimingWindowToString( TimingWindow tw );
enum ScoreEvent
{
SE_W1,
SE_W2,
SE_W3,
SE_W4,
SE_W5,
SE_Miss,
SE_HitMine,
SE_Held,
SE_LetGo,
NUM_ScoreEvent
};
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const RString& ScoreEventToString( ScoreEvent se );
enum GameButtonType
{
GameButtonType_Step,
GameButtonType_Fret,
GameButtonType_Strum,
GameButtonType_INVALID
};
//
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// Profile and MemCard stuff
//
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enum ProfileSlot
{
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ProfileSlot_Player1,
ProfileSlot_Player2,
ProfileSlot_Machine,
NUM_ProfileSlot,
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ProfileSlot_Invalid
};
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#define FOREACH_ProfileSlot( slot ) FOREACH_ENUM( ProfileSlot, slot )
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enum MemoryCardState
{
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MemoryCardState_Ready,
MemoryCardState_Checking,
MemoryCardState_TooLate,
MemoryCardState_Error,
MemoryCardState_Removed,
MemoryCardState_NoCard,
NUM_MemoryCardState,
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MemoryCardState_Invalid,
};
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const RString& MemoryCardStateToString( MemoryCardState mcs );
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//
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// Ranking stuff
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//
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enum RankingCategory
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{
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RANKING_A, // 1-3 meter per song avg.
RANKING_B, // 4-6 meter per song avg.
RANKING_C, // 7-9 meter per song avg.
RANKING_D, // 10+ meter per song avg. // doesn't count extra stage!
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NUM_RankingCategory,
RankingCategory_Invalid
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};
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#define FOREACH_RankingCategory( rc ) FOREACH_ENUM( RankingCategory, rc )
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const RString& RankingCategoryToString( RankingCategory rc );
RankingCategory StringToRankingCategory( const RString& rc );
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extern const RString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS];
inline bool IsRankingToFillIn( const RString& sName ) { return !sName.empty() && sName[0]=='#'; }
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RankingCategory AverageMeterToRankingCategory( int iAverageMeter );
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//
// Group stuff
//
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extern const RString GROUP_ALL;
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//
//
//
enum PlayerController
{
PC_HUMAN,
PC_AUTOPLAY,
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PC_CPU,
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NUM_PlayerController,
PlayerController_Invalid
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};
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const RString& PlayerControllerToString( PlayerController pc );
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enum StageResult
{
RESULT_WIN,
RESULT_LOSE,
RESULT_DRAW
};
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//
// Battle stuff
//
const int NUM_INVENTORY_SLOTS = 3;
enum AttackLevel
{
ATTACK_LEVEL_1,
ATTACK_LEVEL_2,
ATTACK_LEVEL_3,
NUM_ATTACK_LEVELS
};
const int NUM_ATTACKS_PER_LEVEL = 3;
const int ITEM_NONE = -1;
//
// Coin stuff
//
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enum CoinMode
{
COIN_MODE_HOME,
COIN_MODE_PAY,
COIN_MODE_FREE,
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NUM_CoinMode,
CoinMode_Invalid
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};
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#define FOREACH_CoinMode( i ) FOREACH_ENUM( CoinMode, i )
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const RString& CoinModeToString( CoinMode cm );
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LuaDeclareType( CoinMode );
//
// Premium
//
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enum Premium
{
PREMIUM_NONE,
PREMIUM_DOUBLE,
PREMIUM_JOINT,
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NUM_Premium,
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Premium_Invalid
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};
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#define FOREACH_Premium( i ) FOREACH_ENUM( Premium, i )
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const RString& PremiumToString( Premium p );
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LuaDeclareType( Premium );
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//
// Award stuff
//
enum PerDifficultyAward
{
AWARD_FULL_COMBO_W3,
AWARD_SINGLE_DIGIT_W3,
AWARD_ONE_W3,
AWARD_FULL_COMBO_W2,
AWARD_SINGLE_DIGIT_W2,
AWARD_ONE_W2,
AWARD_FULL_COMBO_W1,
AWARD_PERCENT_80_W3,
AWARD_PERCENT_90_W3,
AWARD_PERCENT_100_W3,
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NUM_PerDifficultyAward,
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PerDifficultyAward_Invalid,
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};
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#define FOREACH_PerDifficultyAward( pma ) FOREACH_ENUM( PerDifficultyAward, pma )
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const RString& PerDifficultyAwardToString( PerDifficultyAward pma );
const RString& PerDifficultyAwardToLocalizedString( PerDifficultyAward pma );
PerDifficultyAward StringToPerDifficultyAward( const RString& pma );
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LuaDeclareType( PerDifficultyAward );
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enum PeakComboAward
{
AWARD_1000_PEAK_COMBO,
AWARD_2000_PEAK_COMBO,
AWARD_3000_PEAK_COMBO,
AWARD_4000_PEAK_COMBO,
AWARD_5000_PEAK_COMBO,
AWARD_6000_PEAK_COMBO,
AWARD_7000_PEAK_COMBO,
AWARD_8000_PEAK_COMBO,
AWARD_9000_PEAK_COMBO,
AWARD_10000_PEAK_COMBO,
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NUM_PeakComboAward,
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PeakComboAward_Invalid,
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};
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#define FOREACH_PeakComboAward( pca ) FOREACH_ENUM( PeakComboAward, pca )
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const RString& PeakComboAwardToString( PeakComboAward pma );
const RString& PeakComboAwardToLocalizedString( PeakComboAward pma );
PeakComboAward StringToPeakComboAward( const RString& pma );
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LuaDeclareType( PeakComboAward );
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struct DisplayBpms
{
void Add( float f );
float GetMin() const;
float GetMax() const;
bool BpmIsConstant() const;
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bool IsSecret() const;
vector<float> vfBpms;
};
enum StyleType
{
ONE_PLAYER_ONE_SIDE, // e.g. single
TWO_PLAYERS_TWO_SIDES, // e.g. versus
ONE_PLAYER_TWO_SIDES, // e.g. double
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TWO_PLAYERS_SHARED_SIDES, // e.g. routine
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NUM_StyleType,
StyleType_Invalid
};
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const RString& StyleTypeToString( StyleType s );
StyleType StringToStyleType( const RString& s );
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LuaDeclareType( StyleType );
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enum GoalType
{
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GoalType_Calories,
GoalType_Time,
GoalType_None,
NUM_GoalType,
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GoalType_Invalid,
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};
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#define FOREACH_GoalType( gt ) FOREACH_ENUM( GoalType, gt )
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const RString& GoalTypeToString( GoalType gt );
GoalType StringToGoalType( const RString& s );
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LuaDeclareType( GoalType );
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enum EditMode
{
EditMode_Practice,
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EditMode_CourseMods,
EditMode_Home,
EditMode_Full,
NUM_EditMode,
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EditMode_Invalid,
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};
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const RString& EditModeToString( EditMode em );
EditMode StringToEditMode( const RString& s );
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LuaDeclareType( EditMode );
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enum Stage
{
STAGE_1,
STAGE_2,
STAGE_3,
STAGE_4,
STAGE_5,
STAGE_6,
STAGE_FINAL,
STAGE_EXTRA1,
STAGE_EXTRA2,
STAGE_NONSTOP,
STAGE_ONI,
STAGE_ENDLESS,
STAGE_EVENT,
STAGE_DEMO,
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NUM_Stage,
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Stage_Invalid,
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};
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#define FOREACH_Stage( s ) FOREACH_ENUM( Stage, s )
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const RString& StageToString( Stage s );
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LuaDeclareType( Stage );
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enum ProfileLoadResult
{
ProfileLoadResult_Success,
ProfileLoadResult_FailedNoProfile,
ProfileLoadResult_FailedTampered
};
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enum MultiPlayerStatus
{
MultiPlayerStatus_Joined,
MultiPlayerStatus_NotJoined,
MultiPlayerStatus_Unplugged,
MultiPlayerStatus_MissingMultitap,
NUM_MultiPlayerStatus,
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MultiPlayerStatus_Invalid
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};
const RString& MultiPlayerStatusToString( MultiPlayerStatus i );
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#endif
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/*
* (c) 2001-2004 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/