update bindings
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@@ -166,19 +166,10 @@ TapNoteScore StringToTapNoteScore( const RString &s )
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else if( s == "Perfect" ) return TNS_W2;
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else if( s == "Marvelous" ) return TNS_W1;
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return TNS_INVALID;
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return TNS_Invalid;
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}
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XToLocalizedString( TapNoteScore );
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LuaFunction( TapNoteScoreToLocalizedString, TapNoteScoreToLocalizedString((TapNoteScore) IArg(1)) );
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static void LuaTapNoteScores( lua_State* L )
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{
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FOREACH_TapNoteScore( i )
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{
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RString s = TapNoteScoreNames[i];
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LUA->SetGlobal( "TNS_"+s, i );
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}
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}
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REGISTER_WITH_LUA_FUNCTION( LuaTapNoteScores );
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LuaFunction( TapNoteScoreToLocalizedString, TapNoteScoreToLocalizedString(Enum::Check<TapNoteScore>(L, 1)) );
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static const char *HoldNoteScoreNames[] = {
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@@ -187,6 +178,7 @@ static const char *HoldNoteScoreNames[] = {
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"Held",
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};
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XToString( HoldNoteScore, NUM_HoldNoteScore );
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LuaXType( HoldNoteScore );
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HoldNoteScore StringToHoldNoteScore( const RString &s )
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{
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// for backward compatibility
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@@ -198,18 +190,9 @@ HoldNoteScore StringToHoldNoteScore( const RString &s )
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else if( s == "LetGo" ) return HNS_LetGo;
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else if( s == "Held" ) return HNS_Held;
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return HNS_INVALID;
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return HNS_Invalid;
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}
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XToLocalizedString( HoldNoteScore );
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static void LuaHoldNoteScores( lua_State* L )
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{
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FOREACH_HoldNoteScore( i )
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{
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RString s = HoldNoteScoreNames[i];
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LUA->SetGlobal( "HNS_"+s, i );
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}
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}
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REGISTER_WITH_LUA_FUNCTION( LuaHoldNoteScores );
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static const char *MemoryCardStateNames[] = {
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@@ -326,16 +309,7 @@ static const char *GoalTypeNames[] = {
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};
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XToString( GoalType, NUM_GoalType );
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StringToX( GoalType );
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static void LuaGoalType(lua_State* L)
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{
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FOREACH_GoalType( gt )
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{
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RString s = GoalTypeNames[gt];
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s.MakeUpper();
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LUA->SetGlobal( "GOAL_"+s, gt );
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}
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}
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REGISTER_WITH_LUA_FUNCTION( LuaGoalType );
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LuaXType( GoalType );
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static const char *EditModeNames[] = {
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"Practice",
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@@ -143,7 +143,7 @@ enum TapNoteScore {
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TNS_W2,
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TNS_W1,
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NUM_TapNoteScore,
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TNS_INVALID,
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TNS_Invalid,
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};
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#define FOREACH_TapNoteScore( tns ) FOREACH_ENUM( TapNoteScore, NUM_TapNoteScore, tns )
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const RString& TapNoteScoreToString( TapNoteScore tns );
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@@ -158,7 +158,7 @@ enum HoldNoteScore
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HNS_LetGo, // the HoldNote has passed and they missed it
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HNS_Held, // the HoldNote has passed and was successfully held all the way through
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NUM_HoldNoteScore,
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HNS_INVALID,
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HNS_Invalid,
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};
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#define FOREACH_HoldNoteScore( hns ) FOREACH_ENUM( HoldNoteScore, NUM_HoldNoteScore, hns )
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const RString& HoldNoteScoreToString( HoldNoteScore hns );
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@@ -320,7 +320,7 @@ enum Premium
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PREMIUM_DOUBLE,
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PREMIUM_JOINT,
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NUM_Premium,
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Premium_Invalidz
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Premium_Invalid
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};
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#define FOREACH_Premium( i ) FOREACH_ENUM( Premium, NUM_Premium, i )
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const RString& PremiumToString( Premium p );
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@@ -409,6 +409,7 @@ enum GoalType
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#define FOREACH_GoalType( gt ) FOREACH_ENUM( GoalType, NUM_GoalType, gt )
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const RString& GoalTypeToString( GoalType gt );
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GoalType StringToGoalType( const RString& s );
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LuaDeclareType( GoalType );
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enum EditMode
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@@ -32,8 +32,8 @@ void PlayerStageStats::Init()
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iSongsPassed = iSongsPlayed = 0;
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fLifeRemainingSeconds = 0;
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fCaloriesBurned = 0;
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tnsLast = TNS_INVALID;
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hnsLast = HNS_INVALID;
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tnsLast = TNS_Invalid;
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hnsLast = HNS_Invalid;
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ZERO( iTapNoteScores );
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ZERO( iHoldNoteScores );
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@@ -1915,7 +1915,7 @@ public:
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static int GetWeightPounds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iWeightPounds ); return 1; }
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static int SetWeightPounds( T* p, lua_State *L ) { p->m_iWeightPounds = IArg(1); return 0; }
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static int GetGoalType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_GoalType ); return 1; }
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static int SetGoalType( T* p, lua_State *L ) { p->m_GoalType = (GoalType)IArg(1); return 0; }
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static int SetGoalType( T* p, lua_State *L ) { p->m_GoalType = Enum::Check<GoalType>(L, 1); return 0; }
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static int GetGoalCalories( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iGoalCalories ); return 1; }
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static int SetGoalCalories( T* p, lua_State *L ) { p->m_iGoalCalories = IArg(1); return 0; }
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static int GetGoalSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iGoalSeconds ); return 1; }
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@@ -36,8 +36,8 @@ void ScoreKeeperNormal::Load(
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/* True if a jump is one to combo, false if combo is purely based on tap count. */
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m_bComboIsPerRow = THEME->GetMetricB( "Gameplay", "ComboIsPerRow" );
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m_MinScoreToContinueCombo = (TapNoteScore) THEME->GetMetricI( "Gameplay", "MinScoreToContinueCombo" );
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m_MinScoreToMaintainCombo = (TapNoteScore) THEME->GetMetricI( "Gameplay", "MinScoreToMaintainCombo" );
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m_MinScoreToContinueCombo.Load( "Gameplay", "MinScoreToContinueCombo" );
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m_MinScoreToMaintainCombo.Load( "Gameplay", "MinScoreToMaintainCombo" );
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//
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// Fill in STATSMAN->m_CurStageStats, calculate multiplier
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@@ -6,6 +6,7 @@
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#include "ScoreKeeper.h"
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#include "Attack.h"
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#include "ScreenMessage.h"
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#include "ThemeMetric.h"
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class Steps;
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class Song;
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struct RadarValues;
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@@ -26,8 +27,8 @@ class ScoreKeeperNormal: public ScoreKeeper
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bool m_bIsBeginner;
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bool m_bComboIsPerRow;
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TapNoteScore m_MinScoreToContinueCombo;
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TapNoteScore m_MinScoreToMaintainCombo;
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ThemeMetric<TapNoteScore> m_MinScoreToContinueCombo;
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ThemeMetric<TapNoteScore> m_MinScoreToMaintainCombo;
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vector<Steps*> m_apSteps;
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