move player positions from Style into metrics
This commit is contained in:
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Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 59 KiB |
@@ -9,8 +9,8 @@ DefaultCpuModifiers=
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JoinPauseSeconds=0.8
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DifficultiesToShow=beginner,easy,medium,hard,challenge
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CourseDifficultiesToShow=easy,regular,difficult
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ScreenWidth=640
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ScreenHeight=480
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ScreenWidth=720
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ScreenHeight=448
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[ModeSwitcher]
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PrevModeX=-200
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@@ -1135,6 +1135,12 @@ SongPositionMeterX=
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SongPositionMeterY=
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SongPositionMeterOnCommand=hidden,1
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SongPositionMeterOffCommand=
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PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X-160
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PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X+160
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PlayerP1TwoPlayersTwoSidesX=SCREEN_CENTER_X-160
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PlayerP2TwoPlayersTwoSidesX=SCREEN_CENTER_X+160
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PlayerP1OnePlayerTwoSidesX=SCREEN_CENTER_X
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PlayerP2OnePlayerTwoSidesX=SCREEN_CENTER_X
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[ScreenGameplayExtra]
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Class=ScreenGameplay
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@@ -3021,9 +3027,9 @@ LabelsHAlign=2 // 0,1,2 = left,center,right
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ItemsZoom=0.5
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ItemsStartX=SCREEN_CENTER_X-160
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ItemsEndX=SCREEN_CENTER_X+280
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ItemsGapX=SCREEN_CENTER_X-306
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ItemsGapX=14
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ItemsStartY=SCREEN_CENTER_Y-152
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ItemsSpacingY=240-206
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ItemsSpacingY=34
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ExplanationP1X=SCREEN_CENTER_X-250
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ExplanationP1Y=SCREEN_CENTER_Y+172
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ExplanationP2X=SCREEN_CENTER_X+250
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@@ -3050,8 +3056,8 @@ PlayerNameP2X=
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PlayerNameP2Y=
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PlayerNameP2OnCommand=hidden,1
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PlayerNameP2OffCommand=
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PageX=SCREEN_CENTER_X+0
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PageY=SCREEN_CENTER_Y+0
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PageX=SCREEN_CENTER_X
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PageY=SCREEN_CENTER_Y
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PageOnCommand=
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LineHighlightOnCommand=
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LineHighlightChangeCommand=
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@@ -3061,8 +3067,8 @@ ColorNotSelected=0.5,0.5,0.5,1 // grayed
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NumShownItems=10
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ShowScrollBar=0
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ShowBpmInSpeedTitle=0
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FrameOnCommand=addx,-SCREEN_WIDTH;decelerate,0.3;addx,+640
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FrameOffCommand=accelerate,0.3;addx,+640
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FrameOnCommand=addx,-SCREEN_WIDTH;decelerate,0.3;addx,SCREEN_WIDTH
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FrameOffCommand=accelerate,0.3;addx,SCREEN_WIDTH
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SeparateExitRow=0
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MoreX=
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MoreY=
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@@ -3127,10 +3133,10 @@ ExtraColor=1.0,0.0,0.0,1.0 // red
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ExtraColorMeter=10
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[Background]
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LeftEdge=20
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TopEdge=20
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RightEdge=620
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BottomEdge=460
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LeftEdge=SCREEN_LEFT+20
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TopEdge=SCREEN_TOP+20
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RightEdge=SCREEN_RIGHT-20
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BottomEdge=SCREEN_BOTTOM-20
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BlinkDangerAll=1
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DangerAllIsOpaque=1
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BrightnessFadeCommand=
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@@ -3185,26 +3191,26 @@ FullComboBrokenCommand=
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ShowMissCombo=0
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[Player]
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ReceptorArrowsYStandard=96
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ReceptorArrowsYReverse=384
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ReceptorArrowsYStandard=-144
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ReceptorArrowsYReverse=144
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ReceptorNoSinkScoreCutoff=4
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JudgmentXOffsetOneSideP1=0
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JudgmentXOffsetOneSideP2=0
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JudgmentXOffsetBothSides=0
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JudgmentY=SCREEN_CENTER_Y-30
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JudgmentYReverse=270
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JudgmentY=-30
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JudgmentYReverse=30
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ComboXOffsetOneSideP1=0
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ComboXOffsetOneSideP2=0
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ComboXOffsetBothSides=0
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ComboY=SCREEN_CENTER_Y+30
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ComboYReverse=210
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ComboY=30
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ComboYReverse=-30
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AttackDisplayXOffsetOneSideP1=0
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AttackDisplayXOffsetOneSideP2=0
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AttackDisplayXOffsetBothSides=0
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AttackDisplayY=SCREEN_CENTER_Y-70
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AttackDisplayYReverse=310
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HoldJudgmentYStandard=150
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HoldJudgmentYReverse=330
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AttackDisplayY=-70
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AttackDisplayYReverse=70
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HoldJudgmentYStandard=-90
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HoldJudgmentYReverse=90
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BrightGhostComboThreshold=100
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StartDrawingAtPixels=-60
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StopDrawingAtPixels=350
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@@ -3825,6 +3831,12 @@ MaxRankingNameLength=4
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StyleIcon=1
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MemoryCardIcons=1
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NextScreen=ScreenBranchEnding
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PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X-160
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PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X+160
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PlayerP1TwoPlayersTwoSidesX=SCREEN_CENTER_X-160
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PlayerP2TwoPlayersTwoSidesX=SCREEN_CENTER_X+160
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PlayerP1OnePlayerTwoSidesX=SCREEN_CENTER_X
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PlayerP2OnePlayerTwoSidesX=SCREEN_CENTER_X
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[ScreenBranchEnding]
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Class=ScreenBranch
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@@ -29,16 +29,16 @@ MenuInput Game::GameInputToMenuInput( GameInput GameI ) const
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{
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PlayerNumber pn;
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Style::StyleType type = Style::TWO_PLAYERS_TWO_CREDITS;
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StyleType type = TWO_PLAYERS_TWO_SIDES;
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if( GAMESTATE->GetCurrentStyle() )
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type = GAMESTATE->GetCurrentStyle()->m_StyleType;
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switch( type )
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{
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case Style::ONE_PLAYER_ONE_CREDIT:
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case Style::TWO_PLAYERS_TWO_CREDITS:
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case ONE_PLAYER_ONE_SIDE:
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case TWO_PLAYERS_TWO_SIDES:
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pn = (PlayerNumber)GameI.controller;
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break;
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case Style::ONE_PLAYER_TWO_CREDITS:
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case ONE_PLAYER_TWO_SIDES:
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pn = GAMESTATE->m_MasterPlayerNumber;
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break;
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default:
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@@ -69,19 +69,19 @@ void Game::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
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GameIout[3].MakeInvalid();
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GameController controller[2];
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Style::StyleType type = Style::TWO_PLAYERS_TWO_CREDITS;
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StyleType type = TWO_PLAYERS_TWO_SIDES;
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if( GAMESTATE->GetCurrentStyle() )
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type = GAMESTATE->GetCurrentStyle()->m_StyleType;
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int iNumSidesUsing = 1;
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switch( type )
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{
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case Style::ONE_PLAYER_ONE_CREDIT:
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case Style::TWO_PLAYERS_TWO_CREDITS:
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case ONE_PLAYER_ONE_SIDE:
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case TWO_PLAYERS_TWO_SIDES:
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controller[0] = (GameController)MenuI.player;
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iNumSidesUsing = 1;
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break;
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case Style::ONE_PLAYER_TWO_CREDITS:
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case ONE_PLAYER_TWO_SIDES:
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controller[0] = GAME_CONTROLLER_1;
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controller[1] = GAME_CONTROLLER_2;
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iNumSidesUsing = 2;
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@@ -219,6 +219,14 @@ bool DisplayBpms::IsMystery()
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return false;
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}
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static const CString StyleTypeNames[NUM_STYLE_TYPES] = {
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"OnePlayerOneSide",
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"TwoPlayersTwoSides",
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"OnePlayerTwoSides",
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};
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XToString( StyleType );
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StringToX( StyleType );
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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@@ -323,6 +323,17 @@ struct DisplayBpms
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vector<float> vfBpms;
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};
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enum StyleType
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{
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ONE_PLAYER_ONE_SIDE, // e.g. single
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TWO_PLAYERS_TWO_SIDES, // e.g. versus
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ONE_PLAYER_TWO_SIDES, // e.g. double
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NUM_STYLE_TYPES
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};
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const CString& StyleTypeToString( StyleType s );
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StyleType StringToStyleType( const CString& s );
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#endif
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/*
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@@ -1127,8 +1127,7 @@ Style g_Styles[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_DANCE_SINGLE, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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ONE_PLAYER_ONE_SIDE, // m_StyleType
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1158,8 +1157,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"versus", // m_szName
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STEPS_TYPE_DANCE_SINGLE, // m_StepsType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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TWO_PLAYERS_TWO_SIDES, // m_StyleType
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1189,8 +1187,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"double", // m_szName
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STEPS_TYPE_DANCE_DOUBLE, // m_StepsType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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ONE_PLAYER_TWO_SIDES, // m_StyleType
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1228,8 +1225,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"couple", // m_szName
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STEPS_TYPE_DANCE_COUPLE, // m_StepsType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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TWO_PLAYERS_TWO_SIDES, // m_StyleType
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1259,8 +1255,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"solo", // m_szName
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STEPS_TYPE_DANCE_SOLO, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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ONE_PLAYER_ONE_SIDE, // m_StyleType
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1294,8 +1289,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"couple-edit", // m_szName
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STEPS_TYPE_DANCE_COUPLE, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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ONE_PLAYER_ONE_SIDE, // m_StyleType
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1328,8 +1322,7 @@ Style g_Styles[] =
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/* { // STYLE_DANCE_SOLO_VERSUS
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"dance-solo-versus", // m_szName
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STEPS_TYPE_DANCE_SOLO, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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ONE_PLAYER_ONE_CREDIT, // m_StyleType
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1363,8 +1356,7 @@ Style g_Styles[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_PUMP_SINGLE, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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ONE_PLAYER_ONE_SIDE, // m_StyleType
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1396,8 +1388,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"versus", // m_szName
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STEPS_TYPE_PUMP_SINGLE, // m_StepsType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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TWO_PLAYERS_TWO_SIDES, // m_StyleType
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1429,8 +1420,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"halfdouble", // m_szName
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STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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ONE_PLAYER_TWO_SIDES, // m_StyleType
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1464,8 +1454,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"double", // m_szName
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STEPS_TYPE_PUMP_DOUBLE, // m_StepsType
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Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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ONE_PLAYER_TWO_SIDES, // m_StyleType
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1507,8 +1496,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"couple", // m_szName
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STEPS_TYPE_PUMP_COUPLE, // m_StepsType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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TWO_PLAYERS_TWO_SIDES, // m_StyleType
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1540,8 +1528,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"couple-edit", // m_szName
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STEPS_TYPE_PUMP_COUPLE, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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ONE_PLAYER_ONE_SIDE, // m_StyleType
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1578,8 +1565,7 @@ Style g_Styles[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_EZ2_SINGLE, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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ONE_PLAYER_ONE_SIDE, // m_StyleType
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1611,8 +1597,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"real", // m_szName
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STEPS_TYPE_EZ2_REAL, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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ONE_PLAYER_ONE_SIDE, // m_StyleType
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1648,8 +1633,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"versus", // m_szName
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STEPS_TYPE_EZ2_SINGLE, // m_StepsType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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TWO_PLAYERS_TWO_SIDES, // m_StyleType
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1681,8 +1665,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"versusReal", // m_szName
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STEPS_TYPE_EZ2_REAL, // m_StepsType
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Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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TWO_PLAYERS_TWO_SIDES, // m_StyleType
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1718,8 +1701,7 @@ Style g_Styles[] =
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false, // m_bUsedForHowToPlay
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"double", // m_szName
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STEPS_TYPE_EZ2_DOUBLE, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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ONE_PLAYER_ONE_SIDE, // m_StyleType
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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@@ -1761,8 +1743,7 @@ Style g_Styles[] =
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true, // m_bUsedForHowToPlay
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"single", // m_szName
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STEPS_TYPE_PARA_SINGLE, // m_StepsType
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Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
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||||
5, // m_iColsPerPlayer
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||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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||||
{ // PLAYER_1
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||||
@@ -1794,8 +1775,7 @@ Style g_Styles[] =
|
||||
true, // m_bUsedForHowToPlay
|
||||
"versus", // m_szName
|
||||
STEPS_TYPE_PARA_VERSUS, // m_StepsType
|
||||
Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
||||
{ 160, 480 }, // m_iCenterX
|
||||
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -1827,8 +1807,7 @@ Style g_Styles[] =
|
||||
true, // m_bUsedForHowToPlay
|
||||
"single", // m_szName
|
||||
STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 160, 480 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -1866,8 +1845,7 @@ Style g_Styles[] =
|
||||
true, // m_bUsedForHowToPlay
|
||||
"single5", // m_szName
|
||||
STEPS_TYPE_BM_SINGLE5, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 160, 480 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
6, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -1901,8 +1879,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"double5", // m_szName
|
||||
STEPS_TYPE_BM_DOUBLE5, // m_StepsType
|
||||
Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
||||
12, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -1948,8 +1925,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"single7", // m_szName
|
||||
STEPS_TYPE_BM_SINGLE7, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 160, 480 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -1987,8 +1963,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"double7", // m_szName
|
||||
STEPS_TYPE_BM_DOUBLE7, // m_StepsType
|
||||
Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
||||
16, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2042,8 +2017,7 @@ Style g_Styles[] =
|
||||
true, // m_bUsedForHowToPlay
|
||||
"single", // m_szName
|
||||
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 160, 480 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
4, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2073,8 +2047,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"versus", // m_szName
|
||||
STEPS_TYPE_MANIAX_SINGLE, // m_StepsType
|
||||
Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
||||
{ 160, 480 }, // m_iCenterX
|
||||
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
||||
4, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2104,8 +2077,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"double", // m_szName
|
||||
STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType
|
||||
Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2143,8 +2115,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"single4", // m_szName
|
||||
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 112, 528 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
4, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2174,8 +2145,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"single5", // m_szName
|
||||
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 140, 500 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2207,8 +2177,7 @@ Style g_Styles[] =
|
||||
true, // m_bUsedForHowToPlay
|
||||
"single8", // m_szName
|
||||
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 224, 416 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2246,8 +2215,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"versus4", // m_szName
|
||||
STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType
|
||||
Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
||||
{ 112, 528 }, // m_iCenterX
|
||||
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
||||
4, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2277,8 +2245,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"versus5", // m_szName
|
||||
STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType
|
||||
Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
||||
{ 140, 500 }, // m_iCenterX
|
||||
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2310,8 +2277,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"versus8", // m_szName
|
||||
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
|
||||
Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
|
||||
{ 132, 508 }, // m_iCenterX
|
||||
TWO_PLAYERS_TWO_SIDES, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2349,8 +2315,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"double4", // m_szName
|
||||
STEPS_TYPE_TECHNO_DOUBLE4, // m_StepsType
|
||||
Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2388,8 +2353,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"double5", // m_szName
|
||||
STEPS_TYPE_TECHNO_DOUBLE5, // m_StepsType
|
||||
Style::ONE_PLAYER_TWO_CREDITS, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
||||
10, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2431,8 +2395,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"pnm-five", // m_szName
|
||||
STEPS_TYPE_PNM_FIVE, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2464,8 +2427,7 @@ Style g_Styles[] =
|
||||
true, // m_bUsedForHowToPlay
|
||||
"pnm-nine", // m_szName
|
||||
STEPS_TYPE_PNM_NINE, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
9, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
@@ -2505,8 +2467,7 @@ Style g_Styles[] =
|
||||
false, // m_bUsedForHowToPlay
|
||||
"cabinet", // m_szName
|
||||
STEPS_TYPE_LIGHTS_CABINET, // m_StepsType
|
||||
Style::ONE_PLAYER_ONE_CREDIT, // m_StyleType
|
||||
{ 320, 320 }, // m_iCenterX
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
NUM_CABINET_LIGHTS, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
|
||||
@@ -868,7 +868,7 @@ int GameState::GetNumPlayersEnabled() const
|
||||
|
||||
bool GameState::PlayerUsingBothSides() const
|
||||
{
|
||||
return this->GetCurrentStyle()->m_StyleType==Style::ONE_PLAYER_TWO_CREDITS;
|
||||
return this->GetCurrentStyle()->m_StyleType == ONE_PLAYER_TWO_SIDES;
|
||||
}
|
||||
|
||||
bool GameState::IsHumanPlayer( PlayerNumber pn ) const
|
||||
@@ -883,10 +883,10 @@ bool GameState::IsHumanPlayer( PlayerNumber pn ) const
|
||||
|
||||
switch( GetCurrentStyle()->m_StyleType )
|
||||
{
|
||||
case Style::TWO_PLAYERS_TWO_CREDITS:
|
||||
case TWO_PLAYERS_TWO_SIDES:
|
||||
return true;
|
||||
case Style::ONE_PLAYER_ONE_CREDIT:
|
||||
case Style::ONE_PLAYER_TWO_CREDITS:
|
||||
case ONE_PLAYER_ONE_SIDE:
|
||||
case ONE_PLAYER_TWO_SIDES:
|
||||
return pn == m_MasterPlayerNumber;
|
||||
default:
|
||||
ASSERT(0); // invalid style type
|
||||
|
||||
@@ -246,11 +246,11 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
|
||||
|
||||
switch( style->m_StyleType )
|
||||
{
|
||||
case Style::ONE_PLAYER_ONE_CREDIT:
|
||||
case ONE_PLAYER_ONE_SIDE:
|
||||
return 1;
|
||||
case Style::TWO_PLAYERS_TWO_CREDITS:
|
||||
case TWO_PLAYERS_TWO_SIDES:
|
||||
return 2;
|
||||
case Style::ONE_PLAYER_TWO_CREDITS:
|
||||
case ONE_PLAYER_TWO_SIDES:
|
||||
return (PREFSMAN->GetPremium() == PrefsManager::DOUBLES_PREMIUM) ? 1 : 2;
|
||||
default:
|
||||
ASSERT(0);
|
||||
@@ -275,7 +275,7 @@ static bool AreStyleAndPlayModeCompatible( const Style *style, PlayMode pm )
|
||||
return false;
|
||||
|
||||
/* Don't allow battle modes if the style takes both sides. */
|
||||
if( style->m_StyleType==Style::ONE_PLAYER_TWO_CREDITS )
|
||||
if( style->m_StyleType==ONE_PLAYER_TWO_SIDES )
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -336,7 +336,7 @@ bool ModeChoice::IsPlayable( CString *why ) const
|
||||
|
||||
/* If both sides are joined, disallow singles modes, since easy to select them
|
||||
* accidentally, instead of versus mode. */
|
||||
if( m_pStyle->m_StyleType == Style::ONE_PLAYER_ONE_CREDIT &&
|
||||
if( m_pStyle->m_StyleType == ONE_PLAYER_ONE_SIDE &&
|
||||
GAMESTATE->GetNumSidesJoined() > 1 )
|
||||
{
|
||||
if( why )
|
||||
@@ -433,10 +433,10 @@ void ModeChoice::Apply( PlayerNumber pn ) const
|
||||
// that requires both sides, join the other side.
|
||||
switch( m_pStyle->m_StyleType )
|
||||
{
|
||||
case Style::ONE_PLAYER_ONE_CREDIT:
|
||||
case ONE_PLAYER_ONE_SIDE:
|
||||
break;
|
||||
case Style::TWO_PLAYERS_TWO_CREDITS:
|
||||
case Style::ONE_PLAYER_TWO_CREDITS:
|
||||
case TWO_PLAYERS_TWO_SIDES:
|
||||
case ONE_PLAYER_TWO_SIDES:
|
||||
{
|
||||
FOREACH_PlayerNumber( p )
|
||||
GAMESTATE->m_bSideIsJoined[p] = true;
|
||||
|
||||
@@ -190,7 +190,7 @@ void PlayerMinus::Load(
|
||||
m_ArrowBackdrop.SetPlayer( pn );
|
||||
|
||||
const bool bReverse = GAMESTATE->m_PlayerOptions[pn].GetReversePercentForColumn(0) == 1;
|
||||
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==Style::ONE_PLAYER_TWO_CREDITS;
|
||||
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==ONE_PLAYER_TWO_SIDES;
|
||||
m_Combo.SetX( COMBO_X(m_PlayerNumber,bPlayerUsingBothSides) );
|
||||
m_Combo.SetY( bReverse ? COMBO_Y_REVERSE : COMBO_Y );
|
||||
m_AttackDisplay.SetX( ATTACK_DISPLAY_X(m_PlayerNumber,bPlayerUsingBothSides) - 40 );
|
||||
@@ -504,7 +504,7 @@ void PlayerMinus::ApplyWaitingTransforms()
|
||||
void PlayerMinus::DrawPrimitives()
|
||||
{
|
||||
// May have both players in doubles (for battle play); only draw primary player.
|
||||
if( GAMESTATE->GetCurrentStyle()->m_StyleType == Style::ONE_PLAYER_TWO_CREDITS &&
|
||||
if( GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_TWO_SIDES &&
|
||||
m_PlayerNumber != GAMESTATE->m_MasterPlayerNumber )
|
||||
return;
|
||||
|
||||
|
||||
@@ -55,6 +55,7 @@
|
||||
/* XXX: This is ugly; most people don't need to override this per-mode. This will
|
||||
* go away eventually, once metrics can redirect to Lua calls. */
|
||||
#define INITIAL_BACKGROUND_BRIGHTNESS( play_mode ) THEME->GetMetricF(m_sName,"InitialBackgroundBrightness"+Capitalize(PlayModeToString(play_mode)))
|
||||
#define PLAYER_X( p, styleType ) THEME->GetMetricF(m_sName,ssprintf("PlayerP%d%sX",p+1,StyleTypeToString(styleType).c_str()))
|
||||
|
||||
static ThemeMetric<float> SECONDS_BETWEEN_COMMENTS ("ScreenGameplay","SecondsBetweenComments");
|
||||
static ThemeMetric<float> TICK_EARLY_SECONDS ("ScreenGameplay","TickEarlySeconds");
|
||||
@@ -301,7 +302,7 @@ void ScreenGameplay::Init()
|
||||
|
||||
FOREACH_EnabledPlayer(p)
|
||||
{
|
||||
float fPlayerX = (float) GAMESTATE->GetCurrentStyle()->m_iCenterX[p];
|
||||
float fPlayerX = PLAYER_X( p, GAMESTATE->GetCurrentStyle()->m_StyleType );
|
||||
|
||||
/* Perhaps this should be handled better by defining a new
|
||||
* StyleType for ONE_PLAYER_ONE_CREDIT_AND_ONE_COMPUTER,
|
||||
@@ -310,11 +311,12 @@ void ScreenGameplay::Init()
|
||||
if( PREFSMAN->m_bSoloSingle &&
|
||||
GAMESTATE->m_PlayMode != PLAY_MODE_BATTLE &&
|
||||
GAMESTATE->m_PlayMode != PLAY_MODE_RAVE &&
|
||||
GAMESTATE->GetCurrentStyle()->m_StyleType == Style::ONE_PLAYER_ONE_CREDIT )
|
||||
fPlayerX = SCREEN_WIDTH/2;
|
||||
GAMESTATE->GetCurrentStyle()->m_StyleType == ONE_PLAYER_ONE_SIDE )
|
||||
fPlayerX = SCREEN_CENTER_X;
|
||||
|
||||
m_Player[p].SetName( ssprintf("Player%i", p+1) );
|
||||
m_Player[p].SetX( fPlayerX );
|
||||
m_Player[p].SetY( SCREEN_CENTER_Y );
|
||||
this->AddChild( &m_Player[p] );
|
||||
|
||||
m_sprOniGameOver[p].SetName( ssprintf("OniGameOver%i", p+1) );
|
||||
|
||||
@@ -39,6 +39,7 @@
|
||||
#define TIMER_SECONDS THEME->GetMetricI("ScreenNameEntry","TimerSeconds")
|
||||
#define MAX_RANKING_NAME_LENGTH THEME->GetMetricI(m_sName,"MaxRankingNameLength")
|
||||
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
|
||||
#define PLAYER_X( p, styleType ) THEME->GetMetricF(m_sName,ssprintf("PlayerP%d%sX",p+1,StyleTypeToString(styleType).c_str()))
|
||||
|
||||
|
||||
// cache for frequently used metrics
|
||||
@@ -181,8 +182,10 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
|
||||
/* Ensure that this is up-to-date. */
|
||||
GAMESTATE->m_pPosition->Load( (PlayerNumber)p );
|
||||
|
||||
m_ReceptorArrowRow[p].Load( (PlayerNumber)p, GAMESTATE->m_PlayerOptions[p].m_sNoteSkin, 0 );
|
||||
m_ReceptorArrowRow[p].SetX( (float)GAMESTATE->GetCurrentStyle()->m_iCenterX[p] );
|
||||
float fPlayerX = PLAYER_X(p,GAMESTATE->GetCurrentStyle()->m_StyleType);
|
||||
|
||||
m_ReceptorArrowRow[p].Load( p, GAMESTATE->m_PlayerOptions[p].m_sNoteSkin, 0 );
|
||||
m_ReceptorArrowRow[p].SetX( fPlayerX );
|
||||
m_ReceptorArrowRow[p].SetY( SCREEN_TOP + 100 );
|
||||
this->AddChild( &m_ReceptorArrowRow[p] );
|
||||
|
||||
@@ -198,14 +201,14 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
|
||||
continue; /* We have enough columns. */
|
||||
|
||||
/* Find out if this column is associated with the START menu button. */
|
||||
StyleInput si((PlayerNumber)p, t);
|
||||
StyleInput si(p, t);
|
||||
GameInput gi=GAMESTATE->GetCurrentStyle()->StyleInputToGameInput(si);
|
||||
MenuInput m=GAMESTATE->GetCurrentGame()->GameInputToMenuInput(gi);
|
||||
if(m.button == MENU_BUTTON_START)
|
||||
continue;
|
||||
m_ColToStringIndex[p][t] = CurrentStringIndex++;
|
||||
|
||||
float ColX = pStyle->m_iCenterX[p] + pStyle->m_ColumnInfo[p][t].fXOffset;
|
||||
float ColX = fPlayerX + pStyle->m_ColumnInfo[p][t].fXOffset;
|
||||
|
||||
m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathToF("ScreenNameEntry letters") );
|
||||
m_textSelectedChars[p][t].SetX( ColX );
|
||||
@@ -224,7 +227,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
|
||||
}
|
||||
|
||||
m_textCategory[p].LoadFromFont( THEME->GetPathToF("ScreenNameEntry category") );
|
||||
m_textCategory[p].SetX( (float)GAMESTATE->GetCurrentStyle()->m_iCenterX[p] );
|
||||
m_textCategory[p].SetX( fPlayerX );
|
||||
m_textCategory[p].SetY( CATEGORY_Y );
|
||||
m_textCategory[p].SetZoom( CATEGORY_ZOOM );
|
||||
CString joined;
|
||||
|
||||
@@ -60,8 +60,8 @@ StyleInput Style::GameInputToStyleInput( const GameInput &GameI ) const
|
||||
SI = StyleInput( (PlayerNumber)p, t );
|
||||
|
||||
// HACK: Looking up the player number using m_ColumnInfo
|
||||
// returns the wrong answer for ONE_PLAYER_TWO_CREDITS styles
|
||||
if( m_StyleType == ONE_PLAYER_TWO_CREDITS )
|
||||
// returns the wrong answer for ONE_PLAYER_TWO_SIDES styles
|
||||
if( m_StyleType == ONE_PLAYER_TWO_SIDES )
|
||||
SI.player = GAMESTATE->m_MasterPlayerNumber;
|
||||
|
||||
return SI;
|
||||
@@ -76,10 +76,10 @@ PlayerNumber Style::ControllerToPlayerNumber( GameController controller ) const
|
||||
{
|
||||
switch( m_StyleType )
|
||||
{
|
||||
case ONE_PLAYER_ONE_CREDIT:
|
||||
case TWO_PLAYERS_TWO_CREDITS:
|
||||
case ONE_PLAYER_ONE_SIDE:
|
||||
case TWO_PLAYERS_TWO_SIDES:
|
||||
return (PlayerNumber)controller;
|
||||
case ONE_PLAYER_TWO_CREDITS:
|
||||
case ONE_PLAYER_TWO_SIDES:
|
||||
return GAMESTATE->m_MasterPlayerNumber;
|
||||
default:
|
||||
ASSERT(0);
|
||||
|
||||
@@ -31,16 +31,8 @@ public:
|
||||
* the Steps with the tag "dance-single". */
|
||||
StepsType m_StepsType;
|
||||
|
||||
enum StyleType
|
||||
{
|
||||
ONE_PLAYER_ONE_CREDIT, // e.g. single
|
||||
TWO_PLAYERS_TWO_CREDITS, // e.g. versus
|
||||
ONE_PLAYER_TWO_CREDITS, // e.g. double
|
||||
};
|
||||
|
||||
|
||||
StyleType m_StyleType;
|
||||
int m_iCenterX[NUM_PLAYERS]; // center of the player
|
||||
|
||||
int m_iColsPerPlayer; // number of total tracks this style expects (e.g. 4 for versus, but 8 for double)
|
||||
struct ColumnInfo
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user