Added Para Versus Gametype.

This commit is contained in:
Charles Lohr
2004-07-10 18:22:26 +00:00
parent 904cc166cf
commit 2eb9be6f19
2 changed files with 35 additions and 0 deletions
+1
View File
@@ -90,6 +90,7 @@ enum StepsType
STEPS_TYPE_EZ2_DOUBLE,
STEPS_TYPE_EZ2_REAL,
STEPS_TYPE_PARA_SINGLE,
STEPS_TYPE_PARA_VERSUS,
STEPS_TYPE_DS3DDX_SINGLE,
STEPS_TYPE_BM_SINGLE,
STEPS_TYPE_BM_DOUBLE,
+34
View File
@@ -46,6 +46,7 @@ struct {
{ "ez2-double", 10 }, // Double: Single x2
{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
{ "para-single", 5 },
{ "para-versus", 10 },
{ "ds3ddx-single", 8 },
{ "bm-single", 6 },
{ "bm-double", 12 },
@@ -1853,6 +1854,39 @@ Style g_Styles[] =
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
},
{ // STYLE_PARA_VERSUS
GAME_PARA, // m_Game
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
true, // m_bUsedForDemonstration
true, // m_bUsedForHowToPlay
"versus", // m_szName
STEPS_TYPE_PARA_VERSUS, // m_StepsType
Style::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 160, 480 }, // m_iCenterX
5, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, GAME_CONTROLLER_1, PARA_BUTTON_LEFT, -PARA_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_1, PARA_BUTTON_UPLEFT, -PARA_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_1, PARA_BUTTON_UP, +PARA_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_1, PARA_BUTTON_UPRIGHT, +PARA_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_1, PARA_BUTTON_RIGHT, +PARA_COL_SPACING*2 },
},
{ // PLAYER_2
{ TRACK_1, GAME_CONTROLLER_2, PARA_BUTTON_LEFT, -PARA_COL_SPACING*2 },
{ TRACK_2, GAME_CONTROLLER_2, PARA_BUTTON_UPLEFT, -PARA_COL_SPACING*1 },
{ TRACK_3, GAME_CONTROLLER_2, PARA_BUTTON_UP, +PARA_COL_SPACING*0 },
{ TRACK_4, GAME_CONTROLLER_2, PARA_BUTTON_UPRIGHT, +PARA_COL_SPACING*1 },
{ TRACK_5, GAME_CONTROLLER_2, PARA_BUTTON_RIGHT, +PARA_COL_SPACING*2 },
},
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
2,0,4,1,3
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
},
{ // STYLE_DS3DDX_SINGLE
GAME_DS3DDX, // m_Game
true, // m_bUsedForGameplay