Invalid
This commit is contained in:
@@ -24,7 +24,7 @@ enum CourseType
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COURSE_TYPE_ENDLESS, // if set to REPEAT
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COURSE_TYPE_SURVIVAL, // if life meter type is TIME
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NUM_CourseType,
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CourseType_INVALID
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CourseType_Invalid
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};
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#define FOREACH_CourseType( i ) FOREACH_ENUM2( CourseType, i )
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const RString& CourseTypeToString( CourseType i );
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@@ -50,13 +50,13 @@ void GameCommand::Init()
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m_pCourse = NULL;
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m_pTrail = NULL;
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m_pCharacter = NULL;
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m_SortOrder = SortOrder_INVALID;
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m_SortOrder = SortOrder_Invalid;
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m_sUnlockEntryID = "";
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m_sSoundPath = "";
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m_vsScreensToPrepare.clear();
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m_iWeightPounds = -1;
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m_iGoalCalories = -1;
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m_GoalType = GoalType_INVALID;
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m_GoalType = GoalType_Invalid;
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m_sProfileID = "";
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m_sUrl = "";
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@@ -134,13 +134,13 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
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return false;
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if( !m_sSongGroup.empty() && GAMESTATE->m_sPreferredSongGroup != m_sSongGroup )
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return false;
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if( m_SortOrder != SortOrder_INVALID && GAMESTATE->m_PreferredSortOrder != m_SortOrder )
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if( m_SortOrder != SortOrder_Invalid && GAMESTATE->m_PreferredSortOrder != m_SortOrder )
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return false;
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if( m_iWeightPounds != -1 && PROFILEMAN->GetProfile(pn)->m_iWeightPounds != m_iWeightPounds )
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return false;
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if( m_iGoalCalories != -1 && PROFILEMAN->GetProfile(pn)->m_iGoalCalories != m_iGoalCalories )
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return false;
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if( m_GoalType != GoalType_INVALID && PROFILEMAN->GetProfile(pn)->m_GoalType != m_GoalType )
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if( m_GoalType != GoalType_Invalid && PROFILEMAN->GetProfile(pn)->m_GoalType != m_GoalType )
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return false;
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if( !m_sProfileID.empty() && ProfileManager::m_sDefaultLocalProfileID[pn].Get() != m_sProfileID )
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return false;
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@@ -322,7 +322,7 @@ void GameCommand::LoadOne( const Command& cmd )
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else if( sName == "sort" )
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{
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m_SortOrder = StringToSortOrder( sValue );
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if( m_SortOrder == SortOrder_INVALID )
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if( m_SortOrder == SortOrder_Invalid )
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{
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m_sInvalidReason = ssprintf( "SortOrder \"%s\" is not valid.", sValue.c_str() );
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m_bInvalid |= true;
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@@ -715,7 +715,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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}
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if( !m_sSongGroup.empty() )
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GAMESTATE->m_sPreferredSongGroup.Set( m_sSongGroup );
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if( m_SortOrder != SortOrder_INVALID )
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if( m_SortOrder != SortOrder_Invalid )
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GAMESTATE->m_PreferredSortOrder = m_SortOrder;
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if( !m_sUnlockEntryID.empty() )
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UNLOCKMAN->UnlockEntryID( m_sUnlockEntryID );
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@@ -727,7 +727,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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if( m_iGoalCalories != -1 )
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FOREACH_CONST( PlayerNumber, vpns, pn )
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PROFILEMAN->GetProfile(*pn)->m_iGoalCalories = m_iGoalCalories;
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if( m_GoalType != GoalType_INVALID )
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if( m_GoalType != GoalType_Invalid )
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FOREACH_CONST( PlayerNumber, vpns, pn )
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PROFILEMAN->GetProfile(*pn)->m_GoalType = m_GoalType;
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if( !m_sProfileID.empty() )
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@@ -792,10 +792,10 @@ bool GameCommand::IsZero() const
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m_pCharacter != NULL ||
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m_CourseDifficulty != DIFFICULTY_Invalid ||
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!m_sSongGroup.empty() ||
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m_SortOrder != SortOrder_INVALID ||
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m_SortOrder != SortOrder_Invalid ||
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m_iWeightPounds != -1 ||
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m_iGoalCalories != -1 ||
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m_GoalType != GoalType_INVALID ||
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m_GoalType != GoalType_Invalid ||
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!m_sProfileID.empty() ||
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!m_sUrl.empty() )
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return false;
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@@ -119,7 +119,7 @@ enum SortOrder
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SORT_ENDLESS_COURSES,
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SORT_ROULETTE,
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NUM_SortOrder,
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SortOrder_INVALID
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SortOrder_Invalid
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};
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const SortOrder MAX_SELECTABLE_SORT = (SortOrder)(SORT_ROULETTE-1);
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#define FOREACH_SortOrder( so ) FOREACH_ENUM2( SortOrder, so )
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@@ -345,7 +345,7 @@ enum PerDifficultyAward
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AWARD_PERCENT_90_W3,
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AWARD_PERCENT_100_W3,
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NUM_PerDifficultyAward,
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PER_DIFFICULTY_AWARD_INVALID,
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PER_DIFFICULTY_AWARD_Invalid,
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};
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#define FOREACH_PerDifficultyAward( pma ) FOREACH_ENUM2( PerDifficultyAward, pma )
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const RString& PerDifficultyAwardToString( PerDifficultyAward pma );
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@@ -367,7 +367,7 @@ enum PeakComboAward
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AWARD_9000_PEAK_COMBO,
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AWARD_10000_PEAK_COMBO,
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NUM_PeakComboAward,
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PEAK_COMBO_AWARD_INVALID,
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PEAK_COMBO_AWARD_Invalid,
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};
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#define FOREACH_PeakComboAward( pca ) FOREACH_ENUM2( PeakComboAward, pca )
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const RString& PeakComboAwardToString( PeakComboAward pma );
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@@ -406,7 +406,7 @@ enum GoalType
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GoalType_Time,
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GoalType_None,
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NUM_GoalType,
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GoalType_INVALID,
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GoalType_Invalid,
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};
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#define FOREACH_GoalType( gt ) FOREACH_ENUM2( GoalType, gt )
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const RString& GoalTypeToString( GoalType gt );
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@@ -421,7 +421,7 @@ enum EditMode
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EditMode_Home,
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EditMode_Full,
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NUM_EditMode,
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EditMode_INVALID,
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EditMode_Invalid,
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};
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const RString& EditModeToString( EditMode em );
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EditMode StringToEditMode( const RString& s );
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@@ -444,7 +444,7 @@ enum Stage
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STAGE_EVENT,
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STAGE_DEMO,
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NUM_Stage,
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STAGE_INVALID,
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STAGE_Invalid,
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};
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#define FOREACH_Stage( s ) FOREACH_ENUM2( Stage, s )
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const RString& StageToString( Stage s );
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@@ -466,7 +466,7 @@ enum MultiPlayerStatus
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MultiPlayerStatus_Unplugged,
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MultiPlayerStatus_MissingMultitap,
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NUM_MultiPlayerStatus,
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MultiPlayerStatus_INVALID
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MultiPlayerStatus_Invalid
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};
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const RString& MultiPlayerStatusToString( MultiPlayerStatus i );
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@@ -2892,7 +2892,7 @@ MenuButton GameManager::GetMenuButtonSecondaryFunction( const Game *pGame, GameB
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FOREACH_GameController(gc)
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{
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int iCol = pStyle->GameInputToColumn( GameInput(gc,gb) );
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if( iCol != Column_INVALID )
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if( iCol != Column_Invalid )
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bUsedInGameplay = true;
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}
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}
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@@ -2901,12 +2901,12 @@ MenuButton GameManager::GetMenuButtonSecondaryFunction( const Game *pGame, GameB
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FOREACH_MenuButton(m)
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{
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if( !bUsedInGameplay && pGame->m_InputScheme.m_DedicatedMenuButton[m] == gb )
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return MenuButton_INVALID;
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return MenuButton_Invalid;
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else if( bUsedInGameplay && pGame->m_InputScheme.m_SecondaryMenuButton[m] == gb )
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return m;
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}
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return MenuButton_INVALID; // only used in gameplay
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return MenuButton_Invalid; // only used in gameplay
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}
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@@ -202,10 +202,10 @@ void GameState::Reset()
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m_PreferredDifficulty[p].Set( DIFFICULTY_Invalid );
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m_PreferredCourseDifficulty[p].Set( DIFFICULTY_MEDIUM );
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}
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m_SortOrder.Set( SortOrder_INVALID );
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m_SortOrder.Set( SortOrder_Invalid );
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m_PreferredSortOrder = GetDefaultSort();
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m_PlayMode.Set( PlayMode_Invalid );
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m_EditMode = EditMode_INVALID;
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m_EditMode = EditMode_Invalid;
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m_bDemonstrationOrJukebox = false;
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m_bJukeboxUsesModifiers = false;
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m_iCurrentStageIndex = 0;
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@@ -390,7 +390,7 @@ void GameState::PlayersFinalized()
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ApplyPreferredModifiers( pn, sModifiers );
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}
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// Only set the sort order if it wasn't already set by a GameCommand (or by an earlier profile)
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if( m_PreferredSortOrder == SortOrder_INVALID && pProfile->m_SortOrder != SortOrder_INVALID )
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if( m_PreferredSortOrder == SortOrder_Invalid && pProfile->m_SortOrder != SortOrder_Invalid )
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m_PreferredSortOrder = pProfile->m_SortOrder;
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if( pProfile->m_LastDifficulty != DIFFICULTY_Invalid )
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m_PreferredDifficulty[pn].Set( pProfile->m_LastDifficulty );
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@@ -112,7 +112,7 @@ public:
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BroadcastOnChange<SortOrder> m_SortOrder; // set by MusicWheel
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SortOrder m_PreferredSortOrder; // used by MusicWheel
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EditMode m_EditMode;
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bool IsEditing() const { return m_EditMode != EditMode_INVALID; }
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bool IsEditing() const { return m_EditMode != EditMode_Invalid; }
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bool m_bDemonstrationOrJukebox; // ScreenGameplay does special stuff when this is true
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bool m_bJukeboxUsesModifiers;
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int m_iNumStagesOfThisSong;
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@@ -31,8 +31,9 @@ enum Grade
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Grade_Tier20,
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Grade_Failed, // = E
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NUM_Grade,
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Grade_NoData, // ~GRADE_INVALID
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GRADE_Invalid,
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};
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#define Grade_NoData GRADE_Invalid
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/* This is in the header so the test sets don't require Grade.cpp (through PrefsManager),
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* since that pulls in ThemeManager. */
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@@ -12,7 +12,7 @@ class InputEventPlus
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public:
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InputEventPlus():
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type(IET_FIRST_PRESS),
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MenuI(MenuButton_INVALID),
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MenuI(MenuButton_Invalid),
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pn(PLAYER_INVALID),
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mp(MultiPlayer_Invalid) { }
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DeviceInput DeviceI;
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@@ -936,12 +936,12 @@ MenuButton InputScheme::GameInputToMenuButton( GameInput GameI ) const
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return i;
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}
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return MenuButton_INVALID; // invalid GameInput
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return MenuButton_Invalid; // invalid GameInput
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}
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void InputScheme::MenuButtonToGameInputs( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
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{
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ASSERT( MenuI != MenuButton_INVALID );
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ASSERT( MenuI != MenuButton_Invalid );
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GameIout[0].MakeInvalid(); // initialize
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GameIout[1].MakeInvalid();
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@@ -15,7 +15,7 @@ enum MenuButton
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MENU_BUTTON_COIN,
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MENU_BUTTON_OPERATOR,
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NUM_MenuButton, // leave this at the end
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MenuButton_INVALID
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MenuButton_Invalid
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};
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#define FOREACH_MenuButton( m ) FOREACH_ENUM2( MenuButton, m )
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@@ -16,7 +16,7 @@ MusicSortDisplay::MusicSortDisplay()
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void MusicSortDisplay::Set( SortOrder so )
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{
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if( so == SortOrder_INVALID )
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if( so == SortOrder_Invalid )
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this->UnloadTexture();
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else
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Load( THEME->GetPathG("MusicSortDisplay",SortOrderToString(so)) );
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@@ -61,7 +61,7 @@ static SortOrder ForceAppropriateSort( PlayMode pm, SortOrder so )
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case SORT_ONI_COURSES:
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case SORT_NONSTOP_COURSES:
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case SORT_ENDLESS_COURSES:
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so = SortOrder_INVALID;
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so = SortOrder_Invalid;
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break;
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}
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@@ -148,13 +148,13 @@ void MusicWheel::BeginScreen()
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/* Never start in the mode menu; some elements may not initialize correctly. */
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if( GAMESTATE->m_SortOrder == SORT_MODE_MENU )
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GAMESTATE->m_SortOrder.Set( SortOrder_INVALID );
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GAMESTATE->m_SortOrder.Set( SortOrder_Invalid );
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GAMESTATE->m_SortOrder.Set( ForceAppropriateSort(GAMESTATE->m_PlayMode, GAMESTATE->m_SortOrder) );
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/* Only save the sort order if the player didn't already have one. If he did, don't
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* overwrite it. */
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if( GAMESTATE->m_PreferredSortOrder == SortOrder_INVALID )
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if( GAMESTATE->m_PreferredSortOrder == SortOrder_Invalid )
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GAMESTATE->m_PreferredSortOrder = GAMESTATE->m_SortOrder;
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// HACK: invalidate currently selected song in the case that it
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@@ -43,7 +43,7 @@ NoteType NoteDataUtil::GetSmallestNoteTypeForMeasure( const NoteData &n, int iMe
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}
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if( nt == NUM_NoteType ) // we didn't find one
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return NOTE_TYPE_INVALID; // well-formed notes created in the editor should never get here
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return NOTE_TYPE_Invalid; // well-formed notes created in the editor should never get here
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else
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return nt;
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}
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@@ -337,7 +337,7 @@ void NoteDataUtil::GetSMNoteDataString( const NoteData &in, RString &sRet )
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NoteType nt = GetSmallestNoteTypeForMeasure( *nd, m );
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int iRowSpacing;
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if( nt == NOTE_TYPE_INVALID )
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if( nt == NOTE_TYPE_Invalid )
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iRowSpacing = 1;
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else
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iRowSpacing = int(roundf( NoteTypeToBeat(nt) * ROWS_PER_BEAT ));
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@@ -1644,11 +1644,11 @@ void NoteDataUtil::Stomp( NoteData &inout, StepsType st, int iStartIndex, int iE
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void NoteDataUtil::SnapToNearestNoteType( NoteData &inout, NoteType nt1, NoteType nt2, int iStartIndex, int iEndIndex )
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{
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// nt2 is optional and should be NOTE_TYPE_INVALID if it is not used
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// nt2 is optional and should be NOTE_TYPE_Invalid if it is not used
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float fSnapInterval1 = NoteTypeToBeat( nt1 );
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float fSnapInterval2 = 10000; // nothing will ever snap to this. That's what we want!
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if( nt2 != NOTE_TYPE_INVALID )
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if( nt2 != NOTE_TYPE_Invalid )
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fSnapInterval2 = NoteTypeToBeat( nt2 );
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// iterate over all TapNotes in the interval and snap them
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@@ -91,7 +91,7 @@ namespace NoteDataUtil
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inline void SnapToNearestNoteType( NoteData &inout, NoteType nt, int iStartIndex, int iEndIndex )
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{
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SnapToNearestNoteType( inout, nt, NOTE_TYPE_INVALID, iStartIndex, iEndIndex );
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SnapToNearestNoteType( inout, nt, NOTE_TYPE_Invalid, iStartIndex, iEndIndex );
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}
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// True if no notes in row that aren't true in the mask
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@@ -45,7 +45,7 @@ float NoteTypeToBeat( NoteType nt )
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case NOTE_TYPE_64TH: return 1.0f/16; // sixty-fourth notes
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case NOTE_TYPE_192ND: return 1.0f/48; // sixty-fourth note triplets
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default: ASSERT(0); // and fall through
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case NOTE_TYPE_INVALID: return 1.0f/48;
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case NOTE_TYPE_Invalid: return 1.0f/48;
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}
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}
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@@ -186,7 +186,7 @@ enum NoteType
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NOTE_TYPE_64TH, // sixty-fourth note
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NOTE_TYPE_192ND,// sixty-fourth note triplet
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NUM_NoteType,
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NOTE_TYPE_INVALID
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NOTE_TYPE_Invalid
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};
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const RString& NoteTypeToString( NoteType nt );
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const RString& NoteTypeToLocalizedString( NoteType nt );
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@@ -223,7 +223,7 @@ void NotesWriterDWI::WriteDWINotesField( RageFile &f, const Steps &out, int star
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break;
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case NOTE_TYPE_48TH:
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case NOTE_TYPE_192ND:
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case NOTE_TYPE_INVALID:
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case NOTE_TYPE_Invalid:
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// since, for whatever reason, the only way to do
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// 48ths is through a block of 192nds...
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f.Write( "`" );
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@@ -300,7 +300,7 @@ void NotesWriterDWI::WriteDWINotesField( RageFile &f, const Steps &out, int star
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break;
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case NOTE_TYPE_48TH:
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case NOTE_TYPE_192ND:
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case NOTE_TYPE_INVALID:
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case NOTE_TYPE_Invalid:
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f.Write( "'" );
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break;
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default:
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@@ -42,8 +42,8 @@ void PlayerStageStats::Init()
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fFirstSecond = FLT_MAX;
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fLastSecond = 0;
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m_pdaToShow = PER_DIFFICULTY_AWARD_INVALID;
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m_pcaToShow = PEAK_COMBO_AWARD_INVALID;
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m_pdaToShow = PER_DIFFICULTY_AWARD_Invalid;
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m_pcaToShow = PEAK_COMBO_AWARD_Invalid;
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m_iPersonalHighScoreIndex = -1;
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m_iMachineHighScoreIndex = -1;
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m_rc = RankingCategory_Invalid;
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@@ -528,7 +528,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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{
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LOG->Trace( "hand out awards" );
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m_pcaToShow = PEAK_COMBO_AWARD_INVALID;
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m_pcaToShow = PEAK_COMBO_AWARD_Invalid;
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if( bGaveUp || bUsedAutoplay )
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return;
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@@ -573,7 +573,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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if( !vPdas.empty() )
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m_pdaToShow = vPdas.back();
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else
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m_pdaToShow = PER_DIFFICULTY_AWARD_INVALID;
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m_pdaToShow = PER_DIFFICULTY_AWARD_Invalid;
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LOG->Trace( "done with per difficulty awards" );
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@@ -593,7 +593,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
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m_pcaToShow = GAMESTATE->m_vLastPeakComboAwards[p].back();
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else
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m_pcaToShow = PEAK_COMBO_AWARD_INVALID;
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||||
m_pcaToShow = PEAK_COMBO_AWARD_Invalid;
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||||
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||||
LOG->Trace( "done with per combo awards" );
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||||
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||||
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||||
@@ -99,7 +99,7 @@ void Profile::InitGeneralData()
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||||
{
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||||
m_sGuid = MakeGuid();
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||||
|
||||
m_SortOrder = SortOrder_INVALID;
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||||
m_SortOrder = SortOrder_Invalid;
|
||||
m_LastDifficulty = DIFFICULTY_Invalid;
|
||||
m_LastCourseDifficulty = DIFFICULTY_Invalid;
|
||||
m_lastSong.Unset();
|
||||
|
||||
@@ -625,7 +625,7 @@ PixelFormat RageDisplay::FindPixelFormat( int iBPP, int iRmask, int iGmask, int
|
||||
return iPixFmt;
|
||||
}
|
||||
|
||||
return PixelFormat_INVALID;
|
||||
return PixelFormat_Invalid;
|
||||
}
|
||||
|
||||
/* These convert to OpenGL's coordinate system: -1,-1 is the bottom-left, +1,+1 is the
|
||||
|
||||
@@ -63,7 +63,7 @@ enum PixelFormat
|
||||
PixelFormat_BGR8,
|
||||
PixelFormat_A1BGR5,
|
||||
NUM_PixelFormat,
|
||||
PixelFormat_INVALID
|
||||
PixelFormat_Invalid
|
||||
};
|
||||
const RString& PixelFormatToString( PixelFormat i );
|
||||
|
||||
|
||||
@@ -1647,7 +1647,7 @@ PixelFormat RageDisplay_OGL::GetImgPixelFormat( RageSurface* &img, bool &bFreeIm
|
||||
if( !bPalettedTexture && img->fmt.BytesPerPixel == 1 && !g_bColorIndexTableWorks )
|
||||
bSupported = false;
|
||||
|
||||
if( pixfmt == PixelFormat_INVALID || !SupportsSurfaceFormat(pixfmt) )
|
||||
if( pixfmt == PixelFormat_Invalid || !SupportsSurfaceFormat(pixfmt) )
|
||||
bSupported = false;
|
||||
|
||||
if( !bSupported )
|
||||
@@ -1717,7 +1717,7 @@ unsigned RageDisplay_OGL::CreateTexture(
|
||||
/* Find the pixel format of the surface we've been given. */
|
||||
bool bFreeImg;
|
||||
PixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, pImg->w, pImg->h, pixfmt == PixelFormat_PAL );
|
||||
ASSERT( SurfacePixFmt != PixelFormat_INVALID );
|
||||
ASSERT( SurfacePixFmt != PixelFormat_Invalid );
|
||||
|
||||
GLenum glTexFormat = g_GLPixFmtInfo[pixfmt].internalfmt;
|
||||
GLenum glImageFormat = g_GLPixFmtInfo[SurfacePixFmt].format;
|
||||
|
||||
@@ -622,7 +622,7 @@ static MenuDef g_CourseMode(
|
||||
static int g_iLastInsertTapAttackTrack = -1;
|
||||
static float g_fLastInsertAttackDurationSeconds = -1;
|
||||
static float g_fLastInsertAttackPositionSeconds = -1;
|
||||
static BackgroundLayer g_CurrentBGChangeLayer = BACKGROUND_LAYER_INVALID;
|
||||
static BackgroundLayer g_CurrentBGChangeLayer = BACKGROUND_LAYER_Invalid;
|
||||
|
||||
static void SetDefaultEditorNoteSkin( size_t num, RString &sNameOut, RString &defaultValueOut )
|
||||
{
|
||||
@@ -2366,7 +2366,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
else if( SM == SM_GoToNextScreen )
|
||||
{
|
||||
GAMESTATE->m_EditMode = EditMode_INVALID;
|
||||
GAMESTATE->m_EditMode = EditMode_Invalid;
|
||||
}
|
||||
else if( SM == SM_BackFromMainMenu )
|
||||
{
|
||||
@@ -3352,7 +3352,7 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector<int> &iAns
|
||||
{
|
||||
m_pSong->AddBackgroundChange( g_CurrentBGChangeLayer, newChange );
|
||||
}
|
||||
g_CurrentBGChangeLayer = BACKGROUND_LAYER_INVALID;
|
||||
g_CurrentBGChangeLayer = BACKGROUND_LAYER_Invalid;
|
||||
}
|
||||
|
||||
void ScreenEdit::SetupCourseAttacks()
|
||||
|
||||
@@ -158,7 +158,7 @@ struct MapEditButtonToMenuButton
|
||||
{
|
||||
FOREACH_EditButton(e)
|
||||
for( int slot = 0; slot < NUM_EDIT_TO_MENU_SLOTS; ++slot )
|
||||
button[e][slot] = MenuButton_INVALID;
|
||||
button[e][slot] = MenuButton_Invalid;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -2110,7 +2110,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
|
||||
* However, if this is also a style button, don't do this. (pump center = start)
|
||||
*/
|
||||
bool bHoldingGiveUp = false;
|
||||
if( GAMESTATE->GetCurrentStyle()->GameInputToColumn(input.GameI) == Column_INVALID )
|
||||
if( GAMESTATE->GetCurrentStyle()->GameInputToColumn(input.GameI) == Column_Invalid )
|
||||
{
|
||||
bHoldingGiveUp |= ( START_GIVES_UP && input.MenuI == MENU_BUTTON_START );
|
||||
bHoldingGiveUp |= ( BACK_GIVES_UP && input.MenuI == MENU_BUTTON_BACK );
|
||||
@@ -2175,7 +2175,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
|
||||
{
|
||||
if( input.mp != MultiPlayer_Invalid &&
|
||||
input.type==IET_FIRST_PRESS &&
|
||||
iCol != Column_INVALID &&
|
||||
iCol != Column_Invalid &&
|
||||
GAMESTATE->IsMultiPlayerEnabled(input.mp) )
|
||||
{
|
||||
m_vPlayerInfo[input.mp].m_pPlayer->Step( iCol, -1, input.DeviceI.ts, false, bRelease );
|
||||
@@ -2187,7 +2187,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
|
||||
// handle a step or battle item activate
|
||||
//
|
||||
if( input.type==IET_FIRST_PRESS &&
|
||||
iCol != Column_INVALID &&
|
||||
iCol != Column_Invalid &&
|
||||
GAMESTATE->IsHumanPlayer( input.pn ) )
|
||||
{
|
||||
AbortGiveUp( true );
|
||||
|
||||
@@ -108,7 +108,7 @@ void ScreenMapControllers::Init()
|
||||
pSecondary->LoadFromFont( THEME->GetPathF("Common","title") );
|
||||
MenuButton mb = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), pKey->m_GameButton );
|
||||
RString sText;
|
||||
if( mb != MenuButton_INVALID )
|
||||
if( mb != MenuButton_Invalid )
|
||||
sText = MenuButtonToLocalizedString( mb );
|
||||
ActorUtil::LoadAllCommands( *pSecondary, m_sName );
|
||||
pSecondary->SetText( sText );
|
||||
|
||||
@@ -346,7 +346,7 @@ void ScreenNameEntry::Input( const InputEventPlus &input )
|
||||
return; // ignore
|
||||
|
||||
const int iCol = GAMESTATE->GetCurrentStyle()->GameInputToColumn( input.GameI );
|
||||
if( iCol != Column_INVALID && m_bStillEnteringName[input.pn] )
|
||||
if( iCol != Column_Invalid && m_bStillEnteringName[input.pn] )
|
||||
{
|
||||
int iStringIndex = m_ColToStringIndex[input.pn][iCol];
|
||||
if( iStringIndex != -1 )
|
||||
|
||||
@@ -278,7 +278,7 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
//XXX: HACK: This will causes ScreenSelectOptions to go back here.
|
||||
NSMAN->ReportNSSOnOff(1);
|
||||
GAMESTATE->m_EditMode = EditMode_INVALID;
|
||||
GAMESTATE->m_EditMode = EditMode_Invalid;
|
||||
NSMAN->ReportPlayerOptions();
|
||||
|
||||
//Update changes
|
||||
|
||||
@@ -63,7 +63,7 @@ static void GetAllCoursesToShow( vector<Course*> &vpOut, CourseType ct, bool bSh
|
||||
{
|
||||
vpOut.clear();
|
||||
vector<Course*> vpCourses;
|
||||
if( ct == CourseType_INVALID )
|
||||
if( ct == CourseType_Invalid )
|
||||
SONGMAN->GetAllCourses( vpCourses, false );
|
||||
else
|
||||
SONGMAN->GetCourses( ct, vpCourses, false );
|
||||
@@ -442,7 +442,7 @@ void ScreenRankingScroller::Init()
|
||||
case PageType_NonstopCourses: ct = COURSE_TYPE_NONSTOP; break;
|
||||
case PageType_OniCourses: ct = COURSE_TYPE_ONI; break;
|
||||
case PageType_SurvivalCourses: ct = COURSE_TYPE_SURVIVAL; break;
|
||||
case PageType_AllCourses: ct = CourseType_INVALID; break;
|
||||
case PageType_AllCourses: ct = CourseType_Invalid; break;
|
||||
}
|
||||
|
||||
m_ListScoreRowItems.LoadCourses( ct, SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW );
|
||||
|
||||
@@ -65,7 +65,7 @@ void ScreenSelectMaster::Init()
|
||||
|
||||
ScreenSelect::Init();
|
||||
|
||||
m_TrackingRepeatingInput = MenuButton_INVALID;
|
||||
m_TrackingRepeatingInput = MenuButton_Invalid;
|
||||
|
||||
vector<PlayerNumber> vpns;
|
||||
if( SHARED_SELECTION )
|
||||
|
||||
@@ -884,7 +884,7 @@ void ScreenSelectMusic::AfterMusicChange()
|
||||
g_bWantFallbackCdTitle = false;
|
||||
bool bWantBanner = true;
|
||||
|
||||
static SortOrder s_lastSortOrder = SortOrder_INVALID;
|
||||
static SortOrder s_lastSortOrder = SortOrder_Invalid;
|
||||
if( GAMESTATE->m_SortOrder != s_lastSortOrder )
|
||||
{
|
||||
// Reload to let Lua metrics have a chance to change the help text.
|
||||
|
||||
@@ -63,7 +63,7 @@ class InputList: public BitmapText
|
||||
if( !PREFSMAN->m_bOnlyDedicatedMenuButtons )
|
||||
{
|
||||
MenuButton mb = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), gi.button );
|
||||
if( mb != MenuButton_INVALID )
|
||||
if( mb != MenuButton_Invalid )
|
||||
sTemp += ssprintf( " - (%s %s)", MenuButtonToLocalizedString(mb).c_str(), SECONDARY.GetValue().c_str() );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ StageStats::StageStats()
|
||||
pStyle = NULL;
|
||||
vpPlayedSongs.clear();
|
||||
vpPossibleSongs.clear();
|
||||
StageType = STAGE_INVALID;
|
||||
StageType = STAGE_Invalid;
|
||||
bGaveUp = false;
|
||||
bUsedAutoplay = false;
|
||||
fGameplaySeconds = 0;
|
||||
@@ -88,7 +88,7 @@ void StageStats::AddStats( const StageStats& other )
|
||||
vpPlayedSongs.push_back( *s );
|
||||
FOREACH_CONST( Song*, other.vpPossibleSongs, s )
|
||||
vpPossibleSongs.push_back( *s );
|
||||
StageType = STAGE_INVALID; // meaningless
|
||||
StageType = STAGE_Invalid; // meaningless
|
||||
|
||||
bGaveUp |= other.bGaveUp;
|
||||
bUsedAutoplay |= other.bUsedAutoplay;
|
||||
|
||||
@@ -31,7 +31,7 @@ public:
|
||||
const Style* pStyle;
|
||||
vector<Song*> vpPlayedSongs;
|
||||
vector<Song*> vpPossibleSongs;
|
||||
enum { STAGE_INVALID, STAGE_NORMAL, STAGE_EXTRA, STAGE_EXTRA2 } StageType;
|
||||
enum { STAGE_Invalid, STAGE_NORMAL, STAGE_EXTRA, STAGE_EXTRA2 } StageType;
|
||||
|
||||
bool bGaveUp; // exited gameplay by giving up
|
||||
bool bUsedAutoplay; // used autoplay at any point during gameplay
|
||||
|
||||
@@ -57,11 +57,11 @@ GameInput Style::StyleInputToGameInput( int iCol, PlayerNumber pn ) const
|
||||
int Style::GameInputToColumn( const GameInput &GameI ) const
|
||||
{
|
||||
if( m_iInputColumn[GameI.controller][GameI.button] == NO_MAPPING )
|
||||
return Column_INVALID;
|
||||
return Column_Invalid;
|
||||
|
||||
for( int i = 0; i <= GameI.button; ++i )
|
||||
if( m_iInputColumn[GameI.controller][i] == END_MAPPING )
|
||||
return Column_INVALID;
|
||||
return Column_Invalid;
|
||||
|
||||
return m_iInputColumn[GameI.controller][GameI.button];
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
|
||||
const int MAX_COLS_PER_PLAYER = MAX_NOTE_TRACKS;
|
||||
static const int Column_INVALID = -1;
|
||||
static const int Column_Invalid = -1;
|
||||
|
||||
class NoteData;
|
||||
class Game;
|
||||
|
||||
@@ -168,7 +168,7 @@ bool Workout::LoadFromFile( RString sFile )
|
||||
RString s;
|
||||
xml.GetChildValue("WorkoutProgram",s);
|
||||
m_WorkoutProgram = StringToWorkoutProgram( s );
|
||||
if( m_WorkoutProgram == WorkoutProgram_INVALID )
|
||||
if( m_WorkoutProgram == WorkoutProgram_Invalid )
|
||||
m_WorkoutProgram = (WorkoutProgram)0;
|
||||
|
||||
xml.GetChildValue("Minutes",m_iMinutes);
|
||||
@@ -179,7 +179,7 @@ bool Workout::LoadFromFile( RString sFile )
|
||||
|
||||
xml.GetChildValue("WorkoutStepsType",s);
|
||||
m_WorkoutStepsType = StringToWorkoutStepsType( s );
|
||||
if( m_WorkoutStepsType == WorkoutStepsType_INVALID )
|
||||
if( m_WorkoutStepsType == WorkoutStepsType_Invalid )
|
||||
m_WorkoutStepsType = (WorkoutStepsType)0;
|
||||
|
||||
XNode *songGenres = xml.GetChild("SongGenres");
|
||||
|
||||
@@ -12,7 +12,7 @@ enum WorkoutProgram
|
||||
WorkoutProgram_Runner,
|
||||
WorkoutProgram_Flat,
|
||||
NUM_WorkoutProgram,
|
||||
WorkoutProgram_INVALID
|
||||
WorkoutProgram_Invalid
|
||||
};
|
||||
const RString& WorkoutProgramToLocalizedString( WorkoutProgram i );
|
||||
const RString& WorkoutProgramToLocalizedString( WorkoutProgram i );
|
||||
@@ -23,7 +23,7 @@ enum WorkoutStepsType
|
||||
WorkoutStepsType_NormalSteps,
|
||||
WorkoutStepsType_WorkoutSteps,
|
||||
NUM_WorkoutStepsType,
|
||||
WorkoutStepsType_INVALID
|
||||
WorkoutStepsType_Invalid
|
||||
};
|
||||
const RString& WorkoutStepsTypeToLocalizedString( WorkoutStepsType i );
|
||||
WorkoutStepsType StringToWorkoutStepsType( const RString& str );
|
||||
|
||||
@@ -28,7 +28,7 @@ enum BackgroundLayer
|
||||
BACKGROUND_LAYER_1,
|
||||
BACKGROUND_LAYER_2,
|
||||
NUM_BackgroundLayer,
|
||||
BACKGROUND_LAYER_INVALID
|
||||
BACKGROUND_LAYER_Invalid
|
||||
};
|
||||
#define FOREACH_BackgroundLayer( bl ) FOREACH_ENUM2( BackgroundLayer, bl )
|
||||
|
||||
|
||||
Reference in New Issue
Block a user