StepsType_Invalid

This commit is contained in:
Glenn Maynard
2006-09-26 20:28:46 +00:00
parent a7b53444f8
commit f806ec5936
18 changed files with 40 additions and 40 deletions
+1 -1
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@@ -94,7 +94,7 @@ static void RemoveStepsTypes( vector<StepsType>& inout, RString sStepsTypesToRem
FOREACH_CONST( RString, v, i )
{
StepsType st = GameManager::StringToStepsType(*i);
if( st == STEPS_TYPE_INVALID )
if( st == StepsType_Invalid )
LOG->Warn( "Invalid StepsType value '%s' in '%s'", i->c_str(), sStepsTypesToRemove.c_str() );
const vector<StepsType>::iterator iter = find( inout.begin(), inout.end(), st );
+1 -1
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@@ -43,7 +43,7 @@ static void LuaStepsType(lua_State* L)
s.Replace('-','_');
LUA->SetGlobal( "STEPS_TYPE_"+s, st );
}
LUA->SetGlobal( "STEPS_TYPE_INVALID", STEPS_TYPE_INVALID );
LUA->SetGlobal( "STEPS_TYPE_INVALID", StepsType_Invalid );
}
REGISTER_WITH_LUA_FUNCTION( LuaStepsType );
+1 -1
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@@ -70,7 +70,7 @@ enum StepsType
STEPS_TYPE_POPN_NINE,
STEPS_TYPE_LIGHTS_CABINET,
NUM_StepsType, // leave this at the end
STEPS_TYPE_INVALID,
StepsType_Invalid,
};
#define FOREACH_StepsType( st ) FOREACH_ENUM( StepsType, NUM_StepsType, st )
+2 -2
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@@ -282,9 +282,9 @@ void GameState::Reset()
LIGHTSMAN->SetLightsMode( LIGHTSMODE_ATTRACT );
m_stEdit.Set( STEPS_TYPE_INVALID );
m_stEdit.Set( StepsType_Invalid );
m_pEditSourceSteps.Set( NULL );
m_stEditSource.Set( STEPS_TYPE_INVALID );
m_stEditSource.Set( StepsType_Invalid );
m_iEditCourseEntryIndex.Set( -1 );
m_sEditLocalProfileID.Set( "" );
+5 -5
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@@ -180,7 +180,7 @@ static StepsType DetermineStepsType( int iPlayer, const NoteData &nd, const RStr
return STEPS_TYPE_BEAT_SINGLE5;
case 8: return STEPS_TYPE_BEAT_SINGLE7;
case 9: return STEPS_TYPE_POPN_NINE;
default: return STEPS_TYPE_INVALID;
default: return StepsType_Invalid;
}
case 2: // couple/battle
return STEPS_TYPE_DANCE_COUPLE;
@@ -194,11 +194,11 @@ static StepsType DetermineStepsType( int iPlayer, const NoteData &nd, const RStr
case 8: return STEPS_TYPE_BEAT_SINGLE7;
case 12: return STEPS_TYPE_BEAT_DOUBLE5;
case 16: return STEPS_TYPE_BEAT_DOUBLE7;
default: return STEPS_TYPE_INVALID;
default: return StepsType_Invalid;
}
default:
LOG->UserLog( "Song file", sPath, "has an invalid #PLAYER value %d.", iPlayer );
return STEPS_TYPE_INVALID;
return StepsType_Invalid;
}
}
@@ -252,7 +252,7 @@ bool BMSLoader::LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNa
{
LOG->Trace( "Steps::LoadFromBMSFile( '%s' )", sPath.c_str() );
out.m_StepsType = STEPS_TYPE_INVALID;
out.m_StepsType = StepsType_Invalid;
// BMS player code. Fill in below and use to determine StepsType.
int iPlayer = -1;
@@ -408,7 +408,7 @@ bool BMSLoader::LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNa
out.m_StepsType = STEPS_TYPE_DANCE_SOLO;
}
if( out.m_StepsType == STEPS_TYPE_INVALID )
if( out.m_StepsType == StepsType_Invalid )
{
LOG->UserLog( "Song file", sPath, "has an unknown steps type" );
return false;
+2 -2
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@@ -124,7 +124,7 @@ bool DWILoader::LoadFromDWITokens(
{
CHECKPOINT_M( "DWILoader::LoadFromDWITokens()" );
out.m_StepsType = STEPS_TYPE_INVALID;
out.m_StepsType = StepsType_Invalid;
if( sMode == "SINGLE" ) out.m_StepsType = STEPS_TYPE_DANCE_SINGLE;
else if( sMode == "DOUBLE" ) out.m_StepsType = STEPS_TYPE_DANCE_DOUBLE;
@@ -513,7 +513,7 @@ bool DWILoader::LoadFromDWIFile( const RString &sPath, Song &out )
(iNumParams==5) ? sParams[4] : RString(""),
*pNewNotes
);
if(pNewNotes->m_StepsType != STEPS_TYPE_INVALID)
if( pNewNotes->m_StepsType != StepsType_Invalid )
out.AddSteps( pNewNotes );
else
delete pNewNotes;
+1 -1
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@@ -1160,7 +1160,7 @@ public:
m_Def.m_vsChoices.push_back( s );
}
if( *m_pstToFill == STEPS_TYPE_INVALID )
if( *m_pstToFill == StepsType_Invalid )
m_pstToFill->Set( m_vStepsTypesToShow[0] );
}
+2 -2
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@@ -1525,7 +1525,7 @@ void Profile::LoadCategoryScoresFromNode( const XNode* pCategoryScores )
if( !pStepsType->GetAttrValue( "Type", str ) )
WARN_AND_CONTINUE;
StepsType st = GameManager::StringToStepsType( str );
if( st == STEPS_TYPE_INVALID )
if( st == StepsType_Invalid )
WARN_AND_CONTINUE_M( str );
FOREACH_CONST_Child( pStepsType, pRadarCategory )
@@ -1822,7 +1822,7 @@ void Profile::AddCourseRecentScore( const Course* pCourse, const Trail* pTrail,
StepsType Profile::GetLastPlayedStepsType() const
{
if( m_vRecentStepsScores.empty() )
return STEPS_TYPE_INVALID;
return StepsType_Invalid;
const HighScoreForASongAndSteps &h = m_vRecentStepsScores.back();
return h.stepsID.GetStepsType();
}
@@ -278,9 +278,9 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
if( !pSteps )
pSteps = SongUtil::GetStepsByDifficulty( pSong, st, DIFFICULTY_INVALID, false );
if( !pSteps )
pSteps = SongUtil::GetStepsByDifficulty( pSong, STEPS_TYPE_INVALID, cd, false );
pSteps = SongUtil::GetStepsByDifficulty( pSong, StepsType_Invalid, cd, false );
if( !pSteps )
pSteps = SongUtil::GetStepsByDifficulty( pSong, STEPS_TYPE_INVALID, DIFFICULTY_INVALID, false );
pSteps = SongUtil::GetStepsByDifficulty( pSong, StepsType_Invalid, DIFFICULTY_INVALID, false );
ASSERT( pSteps );
// Set up for ScreenEdit
+1 -1
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@@ -167,7 +167,7 @@ void ScreenOptionsManageCourses::Init()
void ScreenOptionsManageCourses::BeginScreen()
{
if( GAMESTATE->m_stEdit == STEPS_TYPE_INVALID ||
if( GAMESTATE->m_stEdit == StepsType_Invalid ||
GAMESTATE->m_cdEdit == DIFFICULTY_INVALID )
{
SetNextCombination();
+5 -5
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@@ -99,7 +99,7 @@ void SongUtil::GetSteps(
if( !iMaxToGet )
return;
const vector<Steps*> &vpSteps = st == STEPS_TYPE_INVALID ? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
const vector<Steps*> &vpSteps = st == StepsType_Invalid ? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
for( unsigned i=0; i<vpSteps.size(); i++ ) // for each of the Song's Steps
{
Steps* pSteps = vpSteps[i];
@@ -149,7 +149,7 @@ Steps* SongUtil::GetOneSteps(
Steps* SongUtil::GetStepsByDifficulty( const Song *pSong, StepsType st, Difficulty dc, bool bIncludeAutoGen )
{
const vector<Steps*>& vpSteps = (st == STEPS_TYPE_INVALID)? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
const vector<Steps*>& vpSteps = (st == StepsType_Invalid)? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
for( unsigned i=0; i<vpSteps.size(); i++ ) // for each of the Song's Steps
{
Steps* pSteps = vpSteps[i];
@@ -167,7 +167,7 @@ Steps* SongUtil::GetStepsByDifficulty( const Song *pSong, StepsType st, Difficul
Steps* SongUtil::GetStepsByMeter( const Song *pSong, StepsType st, int iMeterLow, int iMeterHigh )
{
const vector<Steps*>& vpSteps = (st == STEPS_TYPE_INVALID)? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
const vector<Steps*>& vpSteps = (st == StepsType_Invalid)? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
for( unsigned i=0; i<vpSteps.size(); i++ ) // for each of the Song's Steps
{
Steps* pSteps = vpSteps[i];
@@ -198,7 +198,7 @@ Steps* SongUtil::GetClosestNotes( const Song *pSong, StepsType st, Difficulty dc
{
ASSERT( dc != DIFFICULTY_INVALID );
const vector<Steps*>& vpSteps = (st == STEPS_TYPE_INVALID)? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
const vector<Steps*>& vpSteps = (st == StepsType_Invalid)? pSong->GetAllSteps() : pSong->GetStepsByStepsType(st);
Steps *pClosest = NULL;
int iClosestDistance = 999;
for( unsigned i=0; i<vpSteps.size(); i++ ) // for each of the Song's Steps
@@ -744,7 +744,7 @@ bool SongUtil::ValidateCurrentEditStepsDescription( const RString &sAnswer, RStr
// Steps name must be unique for this song.
vector<Steps*> v;
GetSteps( pSong, v, STEPS_TYPE_INVALID, DIFFICULTY_EDIT );
GetSteps( pSong, v, StepsType_Invalid, DIFFICULTY_EDIT );
FOREACH_CONST( Steps*, v, s )
{
if( pSteps == *s )
+2 -2
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@@ -58,7 +58,7 @@ namespace SongUtil
void GetSteps(
const Song *pSong,
vector<Steps*>& arrayAddTo,
StepsType st = STEPS_TYPE_INVALID,
StepsType st = StepsType_Invalid,
Difficulty dc = DIFFICULTY_INVALID,
int iMeterLow = -1,
int iMeterHigh = -1,
@@ -69,7 +69,7 @@ namespace SongUtil
);
Steps* GetOneSteps(
const Song *pSong,
StepsType st = STEPS_TYPE_INVALID,
StepsType st = StepsType_Invalid,
Difficulty dc = DIFFICULTY_INVALID,
int iMeterLow = -1,
int iMeterHigh = -1,
+1 -1
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@@ -29,7 +29,7 @@
Steps::Steps()
{
m_bSavedToDisk = false;
m_StepsType = STEPS_TYPE_INVALID;
m_StepsType = StepsType_Invalid;
m_LoadedFromProfile = ProfileSlot_INVALID;
m_iHash = 0;
m_Difficulty = DIFFICULTY_INVALID;
+5 -5
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@@ -19,7 +19,7 @@ bool StepsCriteria::Matches( const Song *pSong, const Steps *pSteps ) const
return false;
if( m_iHighMeter != -1 && pSteps->GetMeter() > m_iHighMeter )
return false;
if( m_st != STEPS_TYPE_INVALID && pSteps->m_StepsType != m_st )
if( m_st != StepsType_Invalid && pSteps->m_StepsType != m_st )
return false;
switch( m_Locked )
{
@@ -51,7 +51,7 @@ void StepsUtil::GetAllMatching( const SongCriteria &soc, const StepsCriteria &st
void StepsUtil::GetAllMatching( Song *pSong, const StepsCriteria &stc, vector<SongAndSteps> &out )
{
const vector<Steps*> &vSteps = ( stc.m_st == STEPS_TYPE_INVALID ? pSong->GetAllSteps() :
const vector<Steps*> &vSteps = ( stc.m_st == StepsType_Invalid ? pSong->GetAllSteps() :
pSong->GetStepsByStepsType(stc.m_st) );
FOREACH_CONST( Steps*, vSteps, st )
@@ -190,7 +190,7 @@ void StepsID::FromSteps( const Steps *p )
{
if( p == NULL )
{
st = STEPS_TYPE_INVALID;
st = StepsType_Invalid;
dc = DIFFICULTY_INVALID;
sDescription = "";
uHash = 0;
@@ -225,7 +225,7 @@ static map<SongIDAndStepsID,Steps *> g_Cache;
Steps *StepsID::ToSteps( const Song *p, bool bAllowNull, bool bUseCache ) const
{
if( st == STEPS_TYPE_INVALID || dc == DIFFICULTY_INVALID )
if( st == StepsType_Invalid || dc == DIFFICULTY_INVALID )
return NULL;
SongID songID;
@@ -318,7 +318,7 @@ RString StepsID::ToString() const
bool StepsID::IsValid() const
{
return st != STEPS_TYPE_INVALID && dc != DIFFICULTY_INVALID;
return st != StepsType_Invalid && dc != DIFFICULTY_INVALID;
}
bool StepsID::operator<( const StepsID &rhs ) const
+2 -2
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@@ -16,7 +16,7 @@ public:
Difficulty m_difficulty; // don't filter if DIFFICULTY_INVALID
int m_iLowMeter; // don't filter if -1
int m_iHighMeter; // don't filter if -1
StepsType m_st; // don't filter if STEPS_TYPE_INVALID
StepsType m_st; // don't filter if StepsType_Invalid
enum Locked { Locked_Locked, Locked_Unlocked, Locked_DontCare } m_Locked;
StepsCriteria()
@@ -24,7 +24,7 @@ public:
m_difficulty = DIFFICULTY_INVALID;
m_iLowMeter = -1;
m_iHighMeter = -1;
m_st = STEPS_TYPE_INVALID;
m_st = StepsType_Invalid;
m_Locked = Locked_DontCare;
}
+1 -1
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@@ -56,7 +56,7 @@ public:
}
void Init()
{
m_StepsType = STEPS_TYPE_INVALID;
m_StepsType = StepsType_Invalid;
m_CourseDifficulty = DIFFICULTY_INVALID;
m_iSpecifiedMeter = -1;
m_vEntries.clear();
+3 -3
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@@ -10,7 +10,7 @@ void TrailID::FromTrail( const Trail *p )
{
if( p == NULL )
{
st = STEPS_TYPE_INVALID;
st = StepsType_Invalid;
cd = DIFFICULTY_INVALID;
}
else
@@ -24,7 +24,7 @@ Trail *TrailID::ToTrail( const Course *p, bool bAllowNull ) const
{
ASSERT( p );
if( st == STEPS_TYPE_INVALID || cd == DIFFICULTY_INVALID )
if( st == StepsType_Invalid || cd == DIFFICULTY_INVALID )
return NULL;
Trail *ret = p->GetTrail( st, cd );
@@ -67,7 +67,7 @@ RString TrailID::ToString() const
bool TrailID::IsValid() const
{
return st != STEPS_TYPE_INVALID && cd != DIFFICULTY_INVALID;
return st != StepsType_Invalid && cd != DIFFICULTY_INVALID;
}
bool TrailID::operator<( const TrailID &rhs ) const
+3 -3
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@@ -326,7 +326,7 @@ UnlockEntryStatus UnlockEntry::GetUnlockEntryStatus() const
SongUtil::GetSteps(
m_pSong,
vp,
STEPS_TYPE_INVALID,
StepsType_Invalid,
DIFFICULTY_HARD
);
FOREACH_CONST( Steps*, vp, s )
@@ -469,11 +469,11 @@ void UnlockManager::Load()
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s )
{
// If no hard steps to play to unlock, skip
if( SongUtil::GetOneSteps(*s, STEPS_TYPE_INVALID, DIFFICULTY_HARD) == NULL )
if( SongUtil::GetOneSteps(*s, StepsType_Invalid, DIFFICULTY_HARD) == NULL )
continue;
// If no challenge steps to unlock, skip
if( SongUtil::GetOneSteps(*s, STEPS_TYPE_INVALID, DIFFICULTY_CHALLENGE) == NULL )
if( SongUtil::GetOneSteps(*s, StepsType_Invalid, DIFFICULTY_CHALLENGE) == NULL )
continue;
if( SONGMAN->WasLoadedFromAdditionalSongs(*s) )