mystery -> secret

This commit is contained in:
Chris Danford
2005-03-10 22:54:55 +00:00
parent ef68b4acdd
commit 2957b7939f
10 changed files with 31 additions and 27 deletions
+10 -10
View File
@@ -180,12 +180,12 @@ void Course::LoadFromCRSFile( CString sPath )
}
else if( sParams[1] == "*" )
{
new_entry.mystery = true;
new_entry.bSecret = true;
new_entry.type = COURSE_ENTRY_RANDOM;
}
else if( sParams[1].Right(1) == "*" )
{
new_entry.mystery = true;
new_entry.bSecret = true;
new_entry.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
CString sSong = sParams[1];
sSong.Replace( "\\", "/" );
@@ -241,16 +241,16 @@ void Course::LoadFromCRSFile( CString sPath )
}
{
/* If "showcourse" or "noshowcourse" is in the list, force new_entry.mystery
/* If "showcourse" or "noshowcourse" is in the list, force new_entry.secret
* on or off. */
CStringArray mods;
split( sParams[3], ",", mods, true );
for( int j = (int) mods.size()-1; j >= 0 ; --j )
{
if( !mods[j].CompareNoCase("showcourse") )
new_entry.mystery = false;
new_entry.bSecret = false;
else if( !mods[j].CompareNoCase("noshowcourse") )
new_entry.mystery = true;
new_entry.bSecret = true;
else if( !mods[j].CompareNoCase("nodifficult") )
new_entry.no_difficult = true;
else
@@ -496,12 +496,12 @@ void Course::Save( CString sPath, bool bSavingCache )
line += ":";
CString modifiers = entry.modifiers;
bool default_mystery = (entry.type == COURSE_ENTRY_RANDOM || entry.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP);
if( default_mystery != entry.mystery )
bool default_secret = (entry.type == COURSE_ENTRY_RANDOM || entry.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP);
if( default_secret != entry.bSecret )
{
if( modifiers != "" )
modifiers += ",";
modifiers += entry.mystery? "noshowcourse":"showcourse";
modifiers += entry.bSecret? "noshowcourse":"showcourse";
}
if( entry.no_difficult )
@@ -547,7 +547,7 @@ void Course::AutogenEndlessFromGroup( CString sGroupName, Difficulty diff )
e.group_name = sGroupName;
e.difficulty = diff;
e.mystery = true;
e.bSecret = true;
vector<Song*> vSongs;
SONGMAN->GetSongs( vSongs, e.group_name );
@@ -1014,7 +1014,7 @@ bool Course::GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail )
te.pSteps = pSteps;
te.Modifiers = e.modifiers;
te.Attacks = e.attacks;
te.bMystery = e.mystery;
te.bSecret = e.bSecret;
te.iLowMeter = low_meter;
te.iHighMeter = high_meter;
/* If we chose based on meter (not difficulty), then store DIFFICULTY_INVALID, so
+2 -2
View File
@@ -44,7 +44,7 @@ class CourseEntry
{
public:
CourseEntryType type;
bool mystery; // show "??????"
bool bSecret; // show "??????"
Song* pSong; // used in type=fixed
CString group_name; // used in type=random_within_group
Difficulty difficulty; // = DIFFICULTY_INVALID if no difficulty specified
@@ -58,7 +58,7 @@ public:
CourseEntry()
{
type = (CourseEntryType)0;
mystery = false;
bSecret = false;
pSong = NULL;
group_name = "";
difficulty = DIFFICULTY_INVALID;
+3 -1
View File
@@ -79,7 +79,7 @@ void CourseEntryDisplay::LoadFromTrailEntry( int iNum, const TrailEntry *tes[NUM
if( te == NULL )
return;
if( te->bMystery )
if( te->bSecret )
{
FOREACH_EnabledPlayer(pn)
{
@@ -96,7 +96,9 @@ void CourseEntryDisplay::LoadFromTrailEntry( int iNum, const TrailEntry *tes[NUM
SetDifficulty( pn, ssprintf(iLow==iHigh?"%d":"%d-%d", iLow, iHigh), colorNotes );
}
else
{
SetDifficulty( pn, "?", SONGMAN->GetDifficultyColor( dc ) );
}
}
m_TextBanner.LoadFromString( "??????????", "??????????", "", "", "", "" );
+1 -1
View File
@@ -246,7 +246,7 @@ bool DisplayBpms::BpmIsConstant() const
return fabsf( GetMin() - GetMax() ) < 0.001f;
}
bool DisplayBpms::IsMystery() const
bool DisplayBpms::IsSecret() const
{
FOREACH_CONST( float, vfBpms, f )
{
+1 -1
View File
@@ -328,7 +328,7 @@ struct DisplayBpms
float GetMin() const;
float GetMax() const;
bool BpmIsConstant() const;
bool IsMystery() const;
bool IsSecret() const;
vector<float> vfBpms;
};
+1 -1
View File
@@ -118,7 +118,7 @@ void GenreDisplay::PlayCommand( const CString &sCommandName )
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
{
if( e->bMystery )
if( e->bSecret )
{
m_Artists.push_back( "???" );
m_AltArtists.push_back( "???" );
+1 -1
View File
@@ -338,7 +338,7 @@ CString ScreenOptions::GetExplanationTitle( int iRow ) const
pTrail->GetDisplayBpms( bpms );
}
if( bpms.IsMystery() )
if( bpms.IsSecret() )
sTitle += ssprintf( " (??" "?)" ); /* split so gcc doesn't think this is a trigraph */
else if( bpms.BpmIsConstant() )
sTitle += ssprintf( " (%.0f)", bpms.GetMin() );
+4 -2
View File
@@ -1641,11 +1641,13 @@ void ScreenSelectMusic::AfterMusicChange()
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
{
if( e->bMystery )
if( e->bSecret )
{
m_Artists.push_back( "???" );
m_AltArtists.push_back( "???" );
} else {
}
else
{
m_Artists.push_back( e->pSong->GetDisplayArtist() );
m_AltArtists.push_back( e->pSong->GetTranslitArtist() );
}
+5 -5
View File
@@ -23,7 +23,7 @@ bool TrailEntry::operator== ( const TrailEntry &rhs ) const
EQUAL(pSteps) &&
EQUAL(Modifiers) &&
EQUAL(Attacks) &&
EQUAL(bMystery) &&
EQUAL(bSecret) &&
EQUAL(iLowMeter) &&
EQUAL(iHighMeter) &&
EQUAL(dc);
@@ -62,7 +62,7 @@ void Trail::SetRadarValues( const RadarValues &rv )
RadarValues Trail::GetRadarValues() const
{
if( IsMystery() )
if( IsSecret() )
{
// Don't calculate RadarValues for a non-fixed Course. They values are
// worthless because they'll change every time this Trail is
@@ -152,7 +152,7 @@ void Trail::GetDisplayBpms( DisplayBpms &AddTo )
{
FOREACH_CONST( TrailEntry, m_vEntries, e )
{
if( e->bMystery )
if( e->bSecret )
{
AddTo.Add( -1 );
continue;
@@ -177,11 +177,11 @@ void Trail::GetDisplayBpms( DisplayBpms &AddTo )
}
}
bool Trail::IsMystery() const
bool Trail::IsSecret() const
{
FOREACH_CONST( TrailEntry, m_vEntries, e )
{
if( e->bMystery )
if( e->bSecret )
return true;
}
return false;
+3 -3
View File
@@ -15,7 +15,7 @@ struct TrailEntry
TrailEntry():
pSong(NULL),
pSteps(NULL),
bMystery(false),
bSecret(false),
iLowMeter(-1),
iHighMeter(-1),
dc(DIFFICULTY_INVALID)
@@ -27,7 +27,7 @@ struct TrailEntry
Steps* pSteps;
CString Modifiers;
AttackArray Attacks;
bool bMystery;
bool bSecret;
/* These represent the meter and difficulty used by the course to pick the
* steps; if you want the real difficulty and meter, look at pSteps. */
@@ -69,7 +69,7 @@ public:
int GetTotalMeter() const;
float GetLengthSeconds() const;
void GetDisplayBpms( DisplayBpms &AddTo );
bool IsMystery() const;
bool IsSecret() const;
bool ContainsSong( Song* pSong ) const;
};