missed: move GameButtonType out of GameInput.h
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@@ -200,6 +200,15 @@ enum ScoreEvent
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const RString& ScoreEventToString( ScoreEvent se );
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enum GameButtonType
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{
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GameButtonType_Step,
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GameButtonType_Fret,
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GameButtonType_Strum,
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GameButtonType_INVALID
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};
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//
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// Profile and MemCard stuff
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//
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