SongSortOrder -> SortOrder
save/restore last sort with Profile clean up GameConstants
This commit is contained in:
@@ -15,109 +15,106 @@
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#include "RageUtil.h"
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#include "ThemeManager.h"
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const static CString EMPTY_STRING;
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CString RadarCategoryToString( RadarCategory cat )
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{
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switch( cat )
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{
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case RADAR_STREAM: return "stream";
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case RADAR_VOLTAGE: return "voltage";
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case RADAR_AIR: return "air";
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case RADAR_FREEZE: return "freeze";
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case RADAR_CHAOS: return "chaos";
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case RADAR_NUM_TAPS_AND_HOLDS: return "taps";
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case RADAR_NUM_JUMPS: return "jumps";
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case RADAR_NUM_HOLDS: return "holds";
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case RADAR_NUM_MINES: return "mines";
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case RADAR_NUM_HANDS: return "hands";
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default: ASSERT(0); return ""; // invalid
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#define XToString(X) \
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const CString& X##ToString( X x ) \
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{ \
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if( x == ARRAYSIZE(X##Names)+1 ) \
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return EMPTY_STRING; \
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ASSERT(unsigned(x) < ARRAYSIZE(X##Names)); \
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return X##Names[x]; \
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}
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}
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CString DifficultyToString( Difficulty dc )
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{
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switch( dc )
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{
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case DIFFICULTY_BEGINNER: return "beginner";
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case DIFFICULTY_EASY: return "easy";
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case DIFFICULTY_MEDIUM: return "medium";
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case DIFFICULTY_HARD: return "hard";
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case DIFFICULTY_CHALLENGE: return "challenge";
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case DIFFICULTY_EDIT: return "edit";
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default: ASSERT(0); return ""; // invalid Difficulty
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#define XToThemedString(X) \
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CString X##ToThemedString( X x ) \
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{ \
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return THEME->GetMetric( #X, X##ToString(x) ); \
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}
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}
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#define StringToX(X) \
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X StringTo##X( const CString& s ) \
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{ \
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CString s2 = s; \
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s2.MakeLower(); \
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for( unsigned i = 0; i < ARRAYSIZE(X##Names); ++i ) \
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if( !s2.CompareNoCase(X##Names[i]) ) \
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return (X)i; \
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return (X)(i+1); /*invalid*/ \
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}
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static const CString RadarCategoryNames[NUM_RADAR_CATEGORIES] = {
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"stream",
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"voltage",
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"air",
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"freeze",
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"chaos",
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"taps",
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"jumps",
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"holds",
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"mines",
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"hands",
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};
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XToString( RadarCategory );
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static const CString DifficultyNames[NUM_RADAR_CATEGORIES] = {
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"beginner",
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"easy",
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"medium",
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"hard",
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"challenge",
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"edit",
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};
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XToString( Difficulty );
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/* We prefer the above names; recognize a number of others, too. (They'l
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* get normalized when written to SMs, etc.) */
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Difficulty StringToDifficulty( CString sDC )
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Difficulty StringToDifficulty( const CString& sDC )
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{
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sDC.MakeLower();
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if( sDC == "beginner" ) return DIFFICULTY_BEGINNER;
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else if( sDC == "easy" ) return DIFFICULTY_EASY;
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else if( sDC == "basic" ) return DIFFICULTY_EASY;
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else if( sDC == "light" ) return DIFFICULTY_EASY;
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else if( sDC == "medium" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "another" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "trick" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "standard" ) return DIFFICULTY_MEDIUM;
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else if( sDC == "difficult") return DIFFICULTY_MEDIUM;
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else if( sDC == "hard" ) return DIFFICULTY_HARD;
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else if( sDC == "ssr" ) return DIFFICULTY_HARD;
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else if( sDC == "maniac" ) return DIFFICULTY_HARD;
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else if( sDC == "heavy" ) return DIFFICULTY_HARD;
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else if( sDC == "smaniac" ) return DIFFICULTY_CHALLENGE;
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else if( sDC == "challenge" ) return DIFFICULTY_CHALLENGE;
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else if( sDC == "expert" ) return DIFFICULTY_CHALLENGE;
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else if( sDC == "oni" ) return DIFFICULTY_CHALLENGE;
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else if( sDC == "edit" ) return DIFFICULTY_EDIT;
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else return DIFFICULTY_INVALID;
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CString s2 = sDC;
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s2.MakeLower();
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if( sDC == "beginner" ) return DIFFICULTY_BEGINNER;
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else if( s2 == "easy" ) return DIFFICULTY_EASY;
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else if( s2 == "basic" ) return DIFFICULTY_EASY;
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else if( s2 == "light" ) return DIFFICULTY_EASY;
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else if( s2 == "medium" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "another" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "trick" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "standard" ) return DIFFICULTY_MEDIUM;
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else if( s2 == "difficult") return DIFFICULTY_MEDIUM;
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else if( s2 == "hard" ) return DIFFICULTY_HARD;
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else if( s2 == "ssr" ) return DIFFICULTY_HARD;
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else if( s2 == "maniac" ) return DIFFICULTY_HARD;
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else if( s2 == "heavy" ) return DIFFICULTY_HARD;
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else if( s2 == "smaniac" ) return DIFFICULTY_CHALLENGE;
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else if( s2 == "challenge" )return DIFFICULTY_CHALLENGE;
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else if( s2 == "expert" ) return DIFFICULTY_CHALLENGE;
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else if( s2 == "oni" ) return DIFFICULTY_CHALLENGE;
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else if( s2 == "edit" ) return DIFFICULTY_EDIT;
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else return DIFFICULTY_INVALID;
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}
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CString CourseDifficultyToString( CourseDifficulty dc )
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{
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switch( dc )
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{
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case COURSE_DIFFICULTY_REGULAR: return "regular";
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case COURSE_DIFFICULTY_DIFFICULT: return "difficult";
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default: ASSERT(0); return ""; // invalid Difficulty
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}
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}
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/* We prefer the above names; recognize a number of others, too. (They'l
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* get normalized when written to SMs, etc.) */
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CourseDifficulty StringToCourseDifficulty( CString sDC )
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{
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sDC.MakeLower();
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if( sDC == "regular" ) return COURSE_DIFFICULTY_REGULAR;
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else if( sDC == "difficult" ) return COURSE_DIFFICULTY_DIFFICULT;
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else return COURSE_DIFFICULTY_INVALID;
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}
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static const CString CourseDifficultyNames[NUM_COURSE_DIFFICULTIES] = {
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"regular",
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"difficult",
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};
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XToString( CourseDifficulty );
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StringToX( CourseDifficulty );
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CString PlayModeToString( PlayMode pm )
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{
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switch( pm )
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{
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case PLAY_MODE_ARCADE: return "arcade";
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case PLAY_MODE_ONI: return "oni";
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case PLAY_MODE_NONSTOP: return "nonstop";
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case PLAY_MODE_ENDLESS: return "endless";
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case PLAY_MODE_BATTLE: return "battle";
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case PLAY_MODE_RAVE: return "rave";
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default: ASSERT(0); return "";
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}
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}
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PlayMode StringToPlayMode( CString s )
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{
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for( int i=0; i<NUM_PLAY_MODES; i++ )
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if( PlayModeToString((PlayMode)i).CompareNoCase(s) == 0 )
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return (PlayMode)i;
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return PLAY_MODE_INVALID;
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}
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static const CString PlayModeNames[NUM_PLAY_MODES] = {
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"arcade",
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"oni",
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"nonstop",
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"endless",
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"battle",
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"rave",
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};
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XToString( PlayMode );
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StringToX( PlayMode );
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RankingCategory AverageMeterToRankingCategory( float fAverageMeter )
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@@ -128,39 +125,26 @@ RankingCategory AverageMeterToRankingCategory( float fAverageMeter )
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else return RANKING_D;
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}
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CString RankingCategoryToString( RankingCategory rc )
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{
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switch( rc )
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{
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case RANKING_A: return "A";
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case RANKING_B: return "B";
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case RANKING_C: return "C";
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case RANKING_D: return "D";
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default: FAIL_M( ssprintf("%i", rc) );
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}
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}
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RankingCategory StringToRankingCategory( CString rc )
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{
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if( rc == "A" ) return RANKING_A;
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if( rc == "B" ) return RANKING_B;
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if( rc == "C" ) return RANKING_C;
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if( rc == "D" ) return RANKING_D;
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return RANKING_INVALID;
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}
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static const CString RankingCategoryNames[NUM_RANKING_CATEGORIES] = {
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"a",
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"b",
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"c",
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"d",
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};
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XToString( RankingCategory );
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StringToX( RankingCategory );
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CString CoinModeToString( CoinMode cm )
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{
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switch( cm )
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{
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case COIN_HOME: return "home";
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case COIN_PAY: return "pay";
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case COIN_FREE: return "free";
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default: ASSERT(0); return "";
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}
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}
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static const char *SongSortOrderNames[NUM_SORT_ORDERS] = {
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static const CString CoinModeNames[NUM_COIN_MODES] = {
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"home",
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"pay",
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"free",
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};
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XToString( CoinMode );
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static const CString SortOrderNames[NUM_SORT_ORDERS] = {
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"PREFERRED",
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"GROUP",
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"TITLE",
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@@ -180,78 +164,33 @@ static const char *SongSortOrderNames[NUM_SORT_ORDERS] = {
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"ENDLESS",
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"ROULETTE"
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};
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CString SongSortOrderToString( SongSortOrder so )
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{
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ASSERT(so < NUM_SORT_ORDERS);
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return SongSortOrderNames[so];
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}
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SongSortOrder StringToSongSortOrder( CString str )
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{
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for( unsigned i = 0; i < NUM_SORT_ORDERS; ++i)
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if( !str.CompareNoCase(SongSortOrderNames[i]) )
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return (SongSortOrder)i;
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return SORT_INVALID;
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}
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XToString( SortOrder );
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StringToX( SortOrder );
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CString TapNoteScoreToString( TapNoteScore tns )
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{
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switch( tns )
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{
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case TNS_NONE: return "None";
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case TNS_HIT_MINE: return "HitMine";
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case TNS_MISS: return "Miss";
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case TNS_BOO: return "Boo";
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case TNS_GOOD: return "Good";
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case TNS_GREAT: return "Great";
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case TNS_PERFECT: return "Perfect";
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case TNS_MARVELOUS: return "Marvelous";
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default: ASSERT(0); return ""; // invalid
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}
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}
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CString MemoryCardStateToString( MemoryCardState mcs )
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{
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switch( mcs )
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{
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case MEMORY_CARD_STATE_READY: return "ready";
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case MEMORY_CARD_STATE_TOO_LATE: return "late";
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case MEMORY_CARD_STATE_WRITE_ERROR: return "error";
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case MEMORY_CARD_STATE_NO_CARD: return "none";
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default: ASSERT(0); return "";
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}
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}
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static const CString TapNoteScoreNames[NUM_TAP_NOTE_SCORES] = {
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"None",
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"HitMine",
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"Miss",
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"Boo",
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"Good",
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"Great",
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"Perfect",
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"Marvelous",
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};
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XToString( TapNoteScore );
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#define XToString(X) \
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CString X##ToString( X x ) \
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{ \
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ASSERT(unsigned(x) < ARRAYSIZE(X##Names)); \
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return X##Names[x]; \
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}
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#define XToThemedString(X) \
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CString X##ToThemedString( X x ) \
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{ \
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return THEME->GetMetric( #X, X##ToString(x) ); \
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}
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#define StringToX(X) \
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X StringTo##X( CString s ) \
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{ \
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unsigned i; \
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for( i = 0; i < ARRAYSIZE(X##Names); ++i ) \
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if( !s.CompareNoCase(X##Names[i]) ) \
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return (X)i; \
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return (X)i; \
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}
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static const CString MemoryCardStateNames[NUM_MEMORY_CARD_STATES] = {
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"ready",
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"late",
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"error",
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"none",
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};
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XToString( MemoryCardState );
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static const char *PerDifficultyAwardNames[NUM_PER_DIFFICULTY_AWARDS] = {
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static const CString PerDifficultyAwardNames[NUM_PER_DIFFICULTY_AWARDS] = {
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"FullComboGreats",
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"FullComboPerfects",
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"FullComboMarvelouses",
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@@ -261,15 +200,16 @@ static const char *PerDifficultyAwardNames[NUM_PER_DIFFICULTY_AWARDS] = {
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"Greats90Percent",
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"Greats100Percent",
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};
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XToString( PerDifficultyAward );
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XToThemedString( PerDifficultyAward );
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StringToX( PerDifficultyAward );
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// The number is not at the front so that these strings can be used as XML entity names
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// The number is not at the back so that "1000" and "10000" don't conflict when
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// searching for theme elements.
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static const char *PeakComboAwardNames[NUM_PEAK_COMBO_AWARDS] = {
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// Numbers are intentially not at the front of these strings so that the
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// strings can be used as XML entity names.
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// Numbers are intentially not at the back so that "1000" and "10000" don't
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// conflict when searching for theme elements.
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static const CString PeakComboAwardNames[NUM_PEAK_COMBO_AWARDS] = {
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"Peak1000Combo",
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"Peak2000Combo",
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"Peak3000Combo",
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@@ -281,7 +221,6 @@ static const char *PeakComboAwardNames[NUM_PEAK_COMBO_AWARDS] = {
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"Peak9000Combo",
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"Peak10000Combo",
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};
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XToString( PeakComboAward );
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XToThemedString( PeakComboAward );
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StringToX( PeakComboAward );
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@@ -62,7 +62,7 @@ enum RadarCategory
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};
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#define FOREACH_RadarCategory( rc ) FOREACH_ENUM( RadarCategory, NUM_RADAR_CATEGORIES, rc )
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CString RadarCategoryToString( RadarCategory cat );
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const CString& RadarCategoryToString( RadarCategory cat );
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struct RadarValues
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{
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@@ -99,8 +99,8 @@ enum Difficulty
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};
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#define FOREACH_Difficulty( dc ) FOREACH_ENUM( Difficulty, NUM_DIFFICULTIES, dc )
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CString DifficultyToString( Difficulty dc );
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Difficulty StringToDifficulty( CString sDC );
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const CString& DifficultyToString( Difficulty dc );
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Difficulty StringToDifficulty( const CString& sDC );
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enum CourseDifficulty
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@@ -112,8 +112,8 @@ enum CourseDifficulty
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};
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#define FOREACH_CourseDifficulty( cd ) FOREACH_ENUM( CourseDifficulty, NUM_COURSE_DIFFICULTIES, cd )
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CString CourseDifficultyToString( CourseDifficulty dc );
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CourseDifficulty StringToCourseDifficulty( CString sDC );
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const CString& CourseDifficultyToString( CourseDifficulty dc );
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CourseDifficulty StringToCourseDifficulty( const CString& sDC );
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enum StepsType
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@@ -166,13 +166,13 @@ enum PlayMode
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};
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#define FOREACH_PlayMode( pm ) FOREACH_ENUM( PlayMode, NUM_PLAY_MODES, pm )
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CString PlayModeToString( PlayMode pm );
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PlayMode StringToPlayMode( CString s );
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const CString& PlayModeToString( PlayMode pm );
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PlayMode StringToPlayMode( const CString& s );
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enum SongSortOrder {
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enum SortOrder {
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SORT_PREFERRED,
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SORT_GROUP,
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SORT_TITLE,
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@@ -194,13 +194,14 @@ enum SongSortOrder {
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NUM_SORT_ORDERS,
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SORT_INVALID
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};
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const SongSortOrder MAX_SELECTABLE_SORT = (SongSortOrder)(SORT_ROULETTE-1);
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const SortOrder MAX_SELECTABLE_SORT = (SortOrder)(SORT_ROULETTE-1);
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#define FOREACH_SongSortOrder( so ) FOREACH_ENUM( SongSortOrder, NUM_SORT_ORDERS, so )
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#define FOREACH_SortOrder( so ) FOREACH_ENUM( SortOrder, NUM_SORT_ORDERS, so )
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CString SongSortOrderToString( SongSortOrder so );
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SongSortOrder StringToSongSortOrder( CString str );
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const CString& SortOrderToString( SortOrder so );
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SortOrder StringToSortOrder( const CString& str );
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inline bool IsSongSort( SortOrder so ) { return so >= SORT_PREFERRED && so <= SORT_CHALLENGE_METER; }
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//
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// Scoring stuff
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@@ -219,7 +220,7 @@ enum TapNoteScore {
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};
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#define FOREACH_TapNoteScore( tns ) FOREACH_ENUM( TapNoteScore, NUM_TAP_NOTE_SCORES, tns )
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|
||||
CString TapNoteScoreToString( TapNoteScore tns );
|
||||
const CString& TapNoteScoreToString( TapNoteScore tns );
|
||||
|
||||
//enum TapNoteTiming {
|
||||
// TNT_NONE,
|
||||
@@ -262,7 +263,7 @@ enum MemoryCardState
|
||||
MEMORY_CARD_STATE_INVALID,
|
||||
};
|
||||
|
||||
CString MemoryCardStateToString( MemoryCardState mcs );
|
||||
const CString& MemoryCardStateToString( MemoryCardState mcs );
|
||||
|
||||
|
||||
//
|
||||
@@ -278,11 +279,11 @@ enum RankingCategory
|
||||
RANKING_INVALID
|
||||
};
|
||||
#define FOREACH_RankingCategory( rc ) FOREACH_ENUM( RankingCategory, NUM_RANKING_CATEGORIES, rc )
|
||||
CString RankingCategoryToString( RankingCategory rc );
|
||||
RankingCategory StringToRankingCategory( CString rc );
|
||||
const CString& RankingCategoryToString( RankingCategory rc );
|
||||
RankingCategory StringToRankingCategory( const CString& rc );
|
||||
|
||||
const CString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS] = {"#P1#","#P2#"};
|
||||
inline bool IsRankingToFillIn( CString sName ) { return !sName.empty() && sName[0]=='#'; }
|
||||
inline bool IsRankingToFillIn( const CString& sName ) { return !sName.empty() && sName[0]=='#'; }
|
||||
|
||||
RankingCategory AverageMeterToRankingCategory( float fAverageMeter );
|
||||
|
||||
@@ -345,7 +346,7 @@ const int ITEM_NONE = -1;
|
||||
|
||||
enum CoinMode { COIN_HOME, COIN_PAY, COIN_FREE, NUM_COIN_MODES };
|
||||
|
||||
CString CoinModeToString( CoinMode cm );
|
||||
const CString& CoinModeToString( CoinMode cm );
|
||||
|
||||
|
||||
//
|
||||
@@ -366,9 +367,9 @@ enum PerDifficultyAward
|
||||
PER_DIFFICULTY_AWARD_INVALID,
|
||||
};
|
||||
#define FOREACH_PerDifficultyAward( pma ) FOREACH_ENUM( PerDifficultyAward, NUM_PER_DIFFICULTY_AWARDS, pma )
|
||||
CString PerDifficultyAwardToString( PerDifficultyAward pma );
|
||||
const CString& PerDifficultyAwardToString( PerDifficultyAward pma );
|
||||
CString PerDifficultyAwardToThemedString( PerDifficultyAward pma );
|
||||
PerDifficultyAward StringToPerDifficultyAward( CString pma );
|
||||
PerDifficultyAward StringToPerDifficultyAward( const CString& pma );
|
||||
|
||||
|
||||
enum PeakComboAward
|
||||
@@ -387,9 +388,9 @@ enum PeakComboAward
|
||||
PEAK_COMBO_AWARD_INVALID,
|
||||
};
|
||||
#define FOREACH_PeakComboAward( pca ) FOREACH_ENUM( PeakComboAward, NUM_PEAK_COMBO_AWARDS, pca )
|
||||
CString PeakComboAwardToString( PeakComboAward pma );
|
||||
const CString& PeakComboAwardToString( PeakComboAward pma );
|
||||
CString PeakComboAwardToThemedString( PeakComboAward pma );
|
||||
PeakComboAward StringToPeakComboAward( CString pma );
|
||||
PeakComboAward StringToPeakComboAward( const CString& pma );
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -93,7 +93,7 @@ void GameState::Reset()
|
||||
m_PreferredDifficulty[p] = DIFFICULTY_INVALID;
|
||||
m_CourseDifficulty[p] = COURSE_DIFFICULTY_REGULAR;
|
||||
}
|
||||
m_SongSortOrder = SORT_INVALID;
|
||||
m_SortOrder = SORT_INVALID;
|
||||
m_PlayMode = PLAY_MODE_INVALID;
|
||||
m_bEditing = false;
|
||||
m_bDemonstrationOrJukebox = false;
|
||||
|
||||
@@ -102,7 +102,7 @@ public:
|
||||
CString m_sPreferredGroup; // GROUP_ALL_MUSIC denotes no preferred group
|
||||
bool m_bChangedFailType; // true if FailType was changed in the song options screen
|
||||
Difficulty m_PreferredDifficulty[NUM_PLAYERS];
|
||||
SongSortOrder m_SongSortOrder; // used by MusicWheel
|
||||
SortOrder m_SortOrder; // used by MusicWheel
|
||||
bool m_bEditing; // NoteField does special stuff when this is true
|
||||
bool m_bDemonstrationOrJukebox; // ScreenGameplay does special stuff when this is true
|
||||
bool m_bJukeboxUsesModifiers;
|
||||
|
||||
@@ -23,7 +23,7 @@ MusicSortDisplay::MusicSortDisplay()
|
||||
{
|
||||
}
|
||||
|
||||
void MusicSortDisplay::Set( SongSortOrder so )
|
||||
void MusicSortDisplay::Set( SortOrder so )
|
||||
{
|
||||
Load( THEME->GetPathToG(ssprintf("MusicSortDisplay %s",SongSortOrderToString(so).c_str())) );
|
||||
Load( THEME->GetPathToG(ssprintf("MusicSortDisplay %s",SortOrderToString(so).c_str())) );
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ class MusicSortDisplay : public Sprite
|
||||
{
|
||||
public:
|
||||
MusicSortDisplay();
|
||||
void Set( SongSortOrder so );
|
||||
void Set( SortOrder so );
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#include "UnlockSystem.h"
|
||||
#include "ModeChoice.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "ProfileManager.h"
|
||||
|
||||
|
||||
#define FADE_SECONDS THEME->GetMetricF("MusicWheel","FadeSeconds")
|
||||
@@ -72,7 +73,7 @@ CachedThemeMetricI NUM_WHEEL_ITEMS_METRIC ("MusicWheel","NumWheelItems");
|
||||
const int MAX_WHEEL_SOUND_SPEED = 15;
|
||||
|
||||
|
||||
static const SongSortOrder SortOrder[] =
|
||||
static const SortOrder SORT_ORDERS[] =
|
||||
{
|
||||
SORT_GROUP,
|
||||
SORT_TITLE,
|
||||
@@ -130,7 +131,7 @@ void MusicWheel::Load()
|
||||
|
||||
|
||||
m_iSelection = 0;
|
||||
m_LastSongSortOrder = SORT_INVALID;
|
||||
m_LastSortOrder = SORT_INVALID;
|
||||
|
||||
m_WheelState = STATE_SELECTING_MUSIC;
|
||||
m_fTimeLeftInState = 0;
|
||||
@@ -172,16 +173,32 @@ void MusicWheel::Load()
|
||||
GAMESTATE->m_SongOptions = so;
|
||||
}
|
||||
|
||||
if( GAMESTATE->m_SongSortOrder == SORT_INVALID )
|
||||
if( GAMESTATE->m_SortOrder == SORT_INVALID )
|
||||
{
|
||||
switch( GAMESTATE->m_PlayMode )
|
||||
{
|
||||
case PLAY_MODE_ONI: GAMESTATE->m_SongSortOrder = SORT_ONI_COURSES; break;
|
||||
case PLAY_MODE_NONSTOP: GAMESTATE->m_SongSortOrder = SORT_NONSTOP_COURSES; break;
|
||||
case PLAY_MODE_ENDLESS: GAMESTATE->m_SongSortOrder = SORT_ENDLESS_COURSES; break;
|
||||
case PLAY_MODE_ONI: GAMESTATE->m_SortOrder = SORT_ONI_COURSES; break;
|
||||
case PLAY_MODE_NONSTOP: GAMESTATE->m_SortOrder = SORT_NONSTOP_COURSES; break;
|
||||
case PLAY_MODE_ENDLESS: GAMESTATE->m_SortOrder = SORT_ENDLESS_COURSES; break;
|
||||
default:
|
||||
GAMESTATE->m_SongSortOrder = StringToSongSortOrder( DEFAULT_SORT );
|
||||
ASSERT( GAMESTATE->m_SongSortOrder != SORT_INVALID );
|
||||
// look for a player's saved sort
|
||||
FOREACH_HumanPlayer( pn )
|
||||
{
|
||||
if( PROFILEMAN->IsUsingProfile(pn) )
|
||||
{
|
||||
GAMESTATE->m_SortOrder = PROFILEMAN->GetProfile(pn)->m_SortOrder;
|
||||
if( GAMESTATE->m_SortOrder != SORT_INVALID ) // we found one
|
||||
break; // stop searching
|
||||
}
|
||||
}
|
||||
|
||||
// if no player preferred sort, fall back to theme default
|
||||
if( GAMESTATE->m_SortOrder == SORT_INVALID )
|
||||
{
|
||||
GAMESTATE->m_SortOrder = StringToSortOrder( DEFAULT_SORT );
|
||||
ASSERT( GAMESTATE->m_SortOrder != SORT_INVALID );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -200,7 +217,7 @@ void MusicWheel::Load()
|
||||
* the extra stage, so it knows to always display it. */
|
||||
for( int so=0; so<NUM_SORT_ORDERS; so++ )
|
||||
{
|
||||
BuildWheelItemDatas( m_WheelItemDatas[so], SongSortOrder(so) );
|
||||
BuildWheelItemDatas( m_WheelItemDatas[so], SortOrder(so) );
|
||||
times += ssprintf( "%i:%.3f ", so, timer.GetDeltaTime() );
|
||||
}
|
||||
LOG->Trace( "took: %s", times.c_str() );
|
||||
@@ -238,7 +255,7 @@ bool MusicWheel::SelectSongOrCourse()
|
||||
return true;
|
||||
|
||||
// Select the first selectable song based on the sort order...
|
||||
vector<WheelItemData> &wiWheelItems = m_WheelItemDatas[GAMESTATE->m_SongSortOrder];
|
||||
vector<WheelItemData> &wiWheelItems = m_WheelItemDatas[GAMESTATE->m_SortOrder];
|
||||
for( unsigned i = 0; i < wiWheelItems.size(); i++ )
|
||||
{
|
||||
if( wiWheelItems[i].m_pSong )
|
||||
@@ -259,7 +276,7 @@ bool MusicWheel::SelectSong( Song *p )
|
||||
GAMESTATE->m_pCurSong = p;
|
||||
|
||||
unsigned i;
|
||||
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SongSortOrder];
|
||||
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
|
||||
for( i=0; i<from.size(); i++ )
|
||||
{
|
||||
if( from[i].m_pSong == p )
|
||||
@@ -289,7 +306,7 @@ bool MusicWheel::SelectCourse( Course *p )
|
||||
GAMESTATE->m_pCurCourse = p;
|
||||
|
||||
unsigned i;
|
||||
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SongSortOrder];
|
||||
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
|
||||
for( i=0; i<from.size(); i++ )
|
||||
{
|
||||
if( from[i].m_pCourse == p )
|
||||
@@ -312,16 +329,16 @@ bool MusicWheel::SelectCourse( Course *p )
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MusicWheel::SelectSort( SongSortOrder so )
|
||||
bool MusicWheel::SelectSort( SortOrder so )
|
||||
{
|
||||
if(so == SORT_INVALID)
|
||||
return false;
|
||||
|
||||
unsigned i;
|
||||
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SongSortOrder];
|
||||
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
|
||||
for( i=0; i<from.size(); i++ )
|
||||
{
|
||||
if( from[i].m_SongSortOrder != so )
|
||||
if( from[i].m_SortOrder != so )
|
||||
continue;
|
||||
if( !from[i].m_Action.DescribesCurrentModeForAllPlayers() )
|
||||
continue;
|
||||
@@ -336,7 +353,7 @@ bool MusicWheel::SelectSort( SongSortOrder so )
|
||||
|
||||
for( i=0; i<m_CurWheelItemData.size(); i++ )
|
||||
{
|
||||
if( m_CurWheelItemData[i]->m_SongSortOrder != so )
|
||||
if( m_CurWheelItemData[i]->m_SortOrder != so )
|
||||
continue;
|
||||
if( !m_CurWheelItemData[i]->m_Action.DescribesCurrentModeForAllPlayers() )
|
||||
continue;
|
||||
@@ -347,7 +364,7 @@ bool MusicWheel::SelectSort( SongSortOrder so )
|
||||
return true;
|
||||
}
|
||||
|
||||
void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CString sPreferredGroup )
|
||||
void MusicWheel::GetSongList(vector<Song*> &arraySongs, SortOrder so, CString sPreferredGroup )
|
||||
{
|
||||
vector<Song*> apAllSongs;
|
||||
// if( so==SORT_PREFERRED && GAMESTATE->m_sPreferredGroup!=GROUP_ALL_MUSIC)
|
||||
@@ -393,7 +410,7 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CStrin
|
||||
|
||||
|
||||
|
||||
void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas, SongSortOrder so )
|
||||
void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas, SortOrder so )
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
@@ -417,13 +434,13 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
|
||||
vector<CString> parts;
|
||||
split( Actions[i], ";", parts );
|
||||
|
||||
SongSortOrder so = SORT_GROUP;
|
||||
SortOrder so = SORT_GROUP;
|
||||
for( unsigned j = 0; j < parts.size(); ++j )
|
||||
{
|
||||
CStringArray asBits;
|
||||
split( parts[j], ",", asBits );
|
||||
if( !asBits[0].CompareNoCase("sort") )
|
||||
so = StringToSongSortOrder( asBits[1] );
|
||||
so = StringToSortOrder( asBits[1] );
|
||||
}
|
||||
|
||||
WheelItemData wid( TYPE_SORT, NULL, "", NULL, SORT_MENU_COLOR, so );
|
||||
@@ -894,14 +911,14 @@ void MusicWheel::Update( float fDeltaTime )
|
||||
|
||||
SCREENMAN->PostMessageToTopScreen( SM_SortOrderChanged, 0 );
|
||||
|
||||
SetOpenGroup(GetSectionNameFromSongAndSort( pPrevSelectedSong, GAMESTATE->m_SongSortOrder ));
|
||||
SetOpenGroup(GetSectionNameFromSongAndSort( pPrevSelectedSong, GAMESTATE->m_SortOrder ));
|
||||
|
||||
m_iSelection = 0;
|
||||
|
||||
//
|
||||
// Select the previously selected item
|
||||
//
|
||||
switch( GAMESTATE->m_SongSortOrder )
|
||||
switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
default:
|
||||
// Look for the last selected song or course
|
||||
@@ -909,7 +926,7 @@ void MusicWheel::Update( float fDeltaTime )
|
||||
break;
|
||||
case SORT_SORT_MENU:
|
||||
case SORT_MODE_MENU:
|
||||
SelectSort( m_LastSongSortOrder );
|
||||
SelectSort( m_LastSortOrder );
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -917,7 +934,7 @@ void MusicWheel::Update( float fDeltaTime )
|
||||
// Change difficulty for sorts by meter
|
||||
//
|
||||
Difficulty dc = DIFFICULTY_INVALID;
|
||||
switch( GAMESTATE->m_SongSortOrder )
|
||||
switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
case SORT_EASY_METER: dc = DIFFICULTY_EASY; break;
|
||||
case SORT_MEDIUM_METER: dc = DIFFICULTY_MEDIUM; break;
|
||||
@@ -939,7 +956,7 @@ void MusicWheel::Update( float fDeltaTime )
|
||||
* back on the default song. From the CVS commit, this looks like it
|
||||
* was originally to fix ScreenOptionsMaster difficulty display, and
|
||||
* isn't needed anymore ... -glenn */
|
||||
/* switch( GAMESTATE->m_SongSortOrder )
|
||||
/* switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
case SORT_PREFERRED:
|
||||
case SORT_GROUP:
|
||||
@@ -1130,10 +1147,10 @@ void MusicWheel::ChangeMusic(int dist)
|
||||
m_soundChangeMusic.Play();
|
||||
}
|
||||
|
||||
bool MusicWheel::ChangeSort( SongSortOrder new_so ) // return true if change successful
|
||||
bool MusicWheel::ChangeSort( SortOrder new_so ) // return true if change successful
|
||||
{
|
||||
ASSERT( new_so < NUM_SORT_ORDERS );
|
||||
if( GAMESTATE->m_SongSortOrder == new_so )
|
||||
if( GAMESTATE->m_SortOrder == new_so )
|
||||
return false;
|
||||
|
||||
switch( m_WheelState )
|
||||
@@ -1151,8 +1168,19 @@ bool MusicWheel::ChangeSort( SongSortOrder new_so ) // return true if change suc
|
||||
|
||||
TweenOffScreen(true);
|
||||
|
||||
m_LastSongSortOrder = GAMESTATE->m_SongSortOrder;
|
||||
GAMESTATE->m_SongSortOrder = new_so;
|
||||
m_LastSortOrder = GAMESTATE->m_SortOrder;
|
||||
GAMESTATE->m_SortOrder = new_so;
|
||||
|
||||
// Save the new sort to all profiles
|
||||
// HACK: Don't save course sorts
|
||||
if( IsSongSort(new_so) )
|
||||
{
|
||||
FOREACH_HumanPlayer( pn )
|
||||
{
|
||||
if( PROFILEMAN->IsUsingProfile(pn) )
|
||||
PROFILEMAN->GetProfile(pn)->m_SortOrder = new_so;
|
||||
}
|
||||
}
|
||||
|
||||
m_WheelState = STATE_FLYING_OFF_BEFORE_NEXT_SORT;
|
||||
return true;
|
||||
@@ -1161,7 +1189,7 @@ bool MusicWheel::ChangeSort( SongSortOrder new_so ) // return true if change suc
|
||||
bool MusicWheel::NextSort() // return true if change successful
|
||||
{
|
||||
// don't allow NextSort when on the sort menu or mode menu
|
||||
switch( GAMESTATE->m_SongSortOrder )
|
||||
switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
case SORT_SORT_MENU:
|
||||
case SORT_MODE_MENU:
|
||||
@@ -1170,15 +1198,15 @@ bool MusicWheel::NextSort() // return true if change successful
|
||||
|
||||
// find the index of the current sort
|
||||
int cur = 0;
|
||||
while( cur < int(ARRAYSIZE(SortOrder)) && SortOrder[cur] != GAMESTATE->m_SongSortOrder )
|
||||
while( cur < int(ARRAYSIZE(SORT_ORDERS)) && SORT_ORDERS[cur] != GAMESTATE->m_SortOrder )
|
||||
++cur;
|
||||
|
||||
// move to the next sort with wrapping
|
||||
++cur;
|
||||
wrap( cur, ARRAYSIZE(SortOrder) );
|
||||
wrap( cur, ARRAYSIZE(SORT_ORDERS) );
|
||||
|
||||
// apply new sort
|
||||
SongSortOrder soNew = SortOrder[cur];
|
||||
SortOrder soNew = SORT_ORDERS[cur];
|
||||
return ChangeSort( soNew );
|
||||
}
|
||||
|
||||
@@ -1239,8 +1267,8 @@ bool MusicWheel::Select() // return true if this selection ends the screen
|
||||
return true;
|
||||
case TYPE_SORT:
|
||||
m_CurWheelItemData[m_iSelection]->m_Action.ApplyToAllPlayers();
|
||||
LOG->Trace("New sort order selected: %s - %d", m_CurWheelItemData[m_iSelection]->m_sLabel.c_str(), m_CurWheelItemData[m_iSelection]->m_SongSortOrder );
|
||||
ChangeSort( m_CurWheelItemData[m_iSelection]->m_SongSortOrder );
|
||||
LOG->Trace("New sort order selected: %s - %d", m_CurWheelItemData[m_iSelection]->m_sLabel.c_str(), m_CurWheelItemData[m_iSelection]->m_SortOrder );
|
||||
ChangeSort( m_CurWheelItemData[m_iSelection]->m_SortOrder );
|
||||
return false;
|
||||
default:
|
||||
ASSERT(0);
|
||||
@@ -1254,7 +1282,7 @@ void MusicWheel::StartRoulette()
|
||||
m_Moving = 1;
|
||||
m_TimeBeforeMovingBegins = 0;
|
||||
m_SpinSpeed = 1.0f/ROULETTE_SWITCH_SECONDS;
|
||||
SetOpenGroup("", SongSortOrder(SORT_ROULETTE));
|
||||
SetOpenGroup("", SortOrder(SORT_ROULETTE));
|
||||
}
|
||||
|
||||
void MusicWheel::StartRandom()
|
||||
@@ -1265,7 +1293,7 @@ void MusicWheel::StartRandom()
|
||||
RandomGen rnd;
|
||||
random_shuffle( m_WheelItemDatas[SORT_ROULETTE].begin(), m_WheelItemDatas[SORT_ROULETTE].end(), rnd );
|
||||
|
||||
SetOpenGroup("", SongSortOrder(SORT_ROULETTE));
|
||||
SetOpenGroup("", SortOrder(SORT_ROULETTE));
|
||||
|
||||
m_Moving = -1;
|
||||
m_TimeBeforeMovingBegins = 0;
|
||||
@@ -1287,10 +1315,10 @@ void MusicWheel::StartRandom()
|
||||
}
|
||||
}
|
||||
|
||||
void MusicWheel::SetOpenGroup(CString group, SongSortOrder so)
|
||||
void MusicWheel::SetOpenGroup(CString group, SortOrder so)
|
||||
{
|
||||
if( so == SORT_INVALID)
|
||||
so = GAMESTATE->m_SongSortOrder;
|
||||
so = GAMESTATE->m_SortOrder;
|
||||
|
||||
m_sExpandedSectionName = group;
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ public:
|
||||
virtual void TweenOffScreen() { TweenOffScreen(false); }
|
||||
|
||||
void Move(int n);
|
||||
bool ChangeSort( SongSortOrder new_so ); // return true if change successful
|
||||
bool ChangeSort( SortOrder new_so ); // return true if change successful
|
||||
bool NextSort(); // return true if change successful
|
||||
void StartRoulette();
|
||||
void StartRandom();
|
||||
@@ -77,13 +77,13 @@ public:
|
||||
void RebuildMusicWheelItems();
|
||||
|
||||
protected:
|
||||
void GetSongList(vector<Song*> &arraySongs, SongSortOrder so, CString sPreferredGroup );
|
||||
void BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItems, SongSortOrder so );
|
||||
void SetOpenGroup(CString group, SongSortOrder so = SORT_INVALID);
|
||||
void GetSongList(vector<Song*> &arraySongs, SortOrder so, CString sPreferredGroup );
|
||||
void BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItems, SortOrder so );
|
||||
void SetOpenGroup(CString group, SortOrder so = SORT_INVALID);
|
||||
bool SelectSongOrCourse();
|
||||
bool SelectSong( Song *p );
|
||||
bool SelectCourse( Course *p );
|
||||
bool SelectSort( SongSortOrder so );
|
||||
bool SelectSort( SortOrder so );
|
||||
void ChangeMusic(int dist); /* +1 or -1 */
|
||||
|
||||
ScrollBar m_ScrollBar;
|
||||
@@ -96,7 +96,7 @@ protected:
|
||||
|
||||
int m_iSelection; // index into m_CurWheelItemData
|
||||
CString m_sExpandedSectionName;
|
||||
SongSortOrder m_LastSongSortOrder;
|
||||
SortOrder m_LastSortOrder;
|
||||
|
||||
int m_iSwitchesLeftInSpinDown;
|
||||
float m_fLockedWheelVelocity;
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
|
||||
|
||||
WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SongSortOrder so )
|
||||
WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SortOrder so )
|
||||
{
|
||||
m_Type = wit;
|
||||
m_pSong = pSong;
|
||||
@@ -50,7 +50,7 @@ WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, CString sSectionNa
|
||||
m_pCourse = pCourse;
|
||||
m_color = color;
|
||||
m_Flags = WheelNotifyIcon::Flags();
|
||||
m_SongSortOrder = so;
|
||||
m_SortOrder = so;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ enum WheelItemType { TYPE_SECTION, TYPE_SONG, TYPE_ROULETTE, TYPE_RANDOM, TYPE_C
|
||||
struct WheelItemData
|
||||
{
|
||||
WheelItemData() {}
|
||||
WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SongSortOrder so );
|
||||
WheelItemData( WheelItemType wit, Song* pSong, CString sSectionName, Course* pCourse, RageColor color, SortOrder so );
|
||||
|
||||
bool HasBanner() const;
|
||||
CString GetBanner() const;
|
||||
@@ -80,7 +80,7 @@ struct WheelItemData
|
||||
// for TYPE_SORT
|
||||
CString m_sLabel;
|
||||
ModeChoice m_Action;
|
||||
SongSortOrder m_SongSortOrder;
|
||||
SortOrder m_SortOrder;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -344,7 +344,7 @@ void PaneDisplay::SetFromGameState()
|
||||
|
||||
PaneModes PaneDisplay::GetMode() const
|
||||
{
|
||||
switch( GAMESTATE->m_SongSortOrder )
|
||||
switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
case SORT_ALL_COURSES:
|
||||
case SORT_NONSTOP_COURSES:
|
||||
|
||||
@@ -68,6 +68,7 @@ void Profile::InitGeneralData()
|
||||
{
|
||||
m_bUsingProfileDefaultModifiers = false;
|
||||
m_sDefaultModifiers = "";
|
||||
m_SortOrder = SORT_INVALID;
|
||||
m_iTotalPlays = 0;
|
||||
m_iTotalPlaySeconds = 0;
|
||||
m_iTotalGameplaySeconds = 0;
|
||||
@@ -566,6 +567,7 @@ XNode* Profile::SaveGeneralDataCreateNode() const
|
||||
|
||||
pGeneralDataNode->AppendChild( "UsingProfileDefaultModifiers", m_bUsingProfileDefaultModifiers );
|
||||
pGeneralDataNode->AppendChild( "DefaultModifiers", m_sDefaultModifiers );
|
||||
pGeneralDataNode->AppendChild( "SortOrder", SortOrderToString(m_SortOrder) );
|
||||
pGeneralDataNode->AppendChild( "TotalPlays", m_iTotalPlays );
|
||||
pGeneralDataNode->AppendChild( "TotalPlaySeconds", m_iTotalPlaySeconds );
|
||||
pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
|
||||
@@ -700,6 +702,9 @@ void Profile::LoadGeneralDataFromNode( const XNode* pNode )
|
||||
|
||||
pNode->GetChildValue( "UsingProfileDefaultModifiers", m_bUsingProfileDefaultModifiers );
|
||||
pNode->GetChildValue( "DefaultModifiers", m_sDefaultModifiers );
|
||||
CString sSortOrder;
|
||||
pNode->GetChildValue( "SortOrder", sSortOrder );
|
||||
m_SortOrder = StringToSortOrder( sSortOrder );
|
||||
pNode->GetChildValue( "TotalPlays", m_iTotalPlays );
|
||||
pNode->GetChildValue( "TotalPlaySeconds", m_iTotalPlaySeconds );
|
||||
pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
|
||||
|
||||
@@ -88,6 +88,7 @@ public:
|
||||
//
|
||||
bool m_bUsingProfileDefaultModifiers;
|
||||
CString m_sDefaultModifiers;
|
||||
SortOrder m_SortOrder;
|
||||
int m_iTotalPlays;
|
||||
int m_iTotalPlaySeconds;
|
||||
int m_iTotalGameplaySeconds;
|
||||
|
||||
@@ -288,7 +288,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
|
||||
}
|
||||
|
||||
m_MusicSortDisplay.SetName( "SortIcon" );
|
||||
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
|
||||
m_MusicSortDisplay.Set( GAMESTATE->m_SortOrder );
|
||||
SET_XY( m_MusicSortDisplay );
|
||||
this->AddChild( &m_MusicSortDisplay );
|
||||
|
||||
@@ -499,7 +499,7 @@ void ScreenSelectMusic::TweenOnScreen()
|
||||
TweenSongPartsOnScreen( true );
|
||||
TweenCoursePartsOnScreen( true );
|
||||
|
||||
switch( GAMESTATE->m_SongSortOrder )
|
||||
switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
case SORT_ALL_COURSES:
|
||||
case SORT_NONSTOP_COURSES:
|
||||
@@ -552,7 +552,7 @@ void ScreenSelectMusic::TweenOnScreen()
|
||||
|
||||
void ScreenSelectMusic::TweenOffScreen()
|
||||
{
|
||||
switch( GAMESTATE->m_SongSortOrder )
|
||||
switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
case SORT_ALL_COURSES:
|
||||
case SORT_NONSTOP_COURSES:
|
||||
@@ -632,7 +632,7 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
|
||||
m_sprHighScoreFrame[p].Command( SCORE_FRAME_SORT_CHANGE_COMMAND(p) );
|
||||
}
|
||||
|
||||
switch( GAMESTATE->m_SongSortOrder )
|
||||
switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
case SORT_ALL_COURSES:
|
||||
case SORT_NONSTOP_COURSES:
|
||||
@@ -1498,9 +1498,9 @@ void ScreenSelectMusic::UpdateOptionsDisplays()
|
||||
|
||||
void ScreenSelectMusic::SortOrderChanged()
|
||||
{
|
||||
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
|
||||
m_MusicSortDisplay.Set( GAMESTATE->m_SortOrder );
|
||||
|
||||
switch( GAMESTATE->m_SongSortOrder )
|
||||
switch( GAMESTATE->m_SortOrder )
|
||||
{
|
||||
case SORT_ALL_COURSES:
|
||||
case SORT_NONSTOP_COURSES:
|
||||
|
||||
@@ -1393,7 +1393,7 @@ void SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, const Pro
|
||||
song_sort_val.clear();
|
||||
}
|
||||
|
||||
CString GetSectionNameFromSongAndSort( const Song* pSong, SongSortOrder so )
|
||||
CString GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so )
|
||||
{
|
||||
if( pSong == NULL )
|
||||
return "";
|
||||
@@ -1488,7 +1488,7 @@ CString GetSectionNameFromSongAndSort( const Song* pSong, SongSortOrder so )
|
||||
}
|
||||
}
|
||||
|
||||
void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SongSortOrder so )
|
||||
void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SortOrder so )
|
||||
{
|
||||
for(unsigned i = 0; i < arraySongPointers.size(); ++i)
|
||||
{
|
||||
|
||||
@@ -215,8 +215,8 @@ void SortSongPointerArrayByGroupAndTitle( vector<Song*> &arraySongPointers );
|
||||
void SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, ProfileSlot slot, bool bDescending );
|
||||
void SortSongPointerArrayByNumPlays( vector<Song*> &arraySongPointers, const Profile* pProfile, bool bDescending );
|
||||
void SortSongPointerArrayByMeter( vector<Song*> &arraySongPointers, Difficulty dc );
|
||||
CString GetSectionNameFromSongAndSort( const Song* pSong, SongSortOrder so );
|
||||
void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SongSortOrder so );
|
||||
CString GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so );
|
||||
void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SortOrder so );
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user