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itgmania212121/stepmania/src/Course.h
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/* Course - A queue of songs and notes. */
#ifndef COURSE_H
#define COURSE_H
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "Attack.h"
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#include <map>
#include "Trail.h"
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#include <set>
#include "EnumHelper.h"
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#include "RageTypes.h"
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class PlayerOptions;
class SongOptions;
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class Song;
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class Steps;
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class Profile;
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struct lua_State;
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const int MAX_EDIT_COURSE_TITLE_LENGTH = 12;
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enum CourseType
{
COURSE_TYPE_NONSTOP, // if life meter type is BAR
COURSE_TYPE_ONI, // if life meter type is BATTERY
COURSE_TYPE_ENDLESS, // if set to REPEAT
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COURSE_TYPE_SURVIVAL, // if life meter type is TIME
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NUM_CourseType
};
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#define FOREACH_CourseType( i ) FOREACH_ENUM( CourseType, NUM_CourseType, i )
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const RString& CourseTypeToString( CourseType i );
const RString& CourseTypeToLocalizedString( CourseType i );
inline PlayMode CourseTypeToPlayMode( CourseType ct ) { return (PlayMode)(PLAY_MODE_NONSTOP+ct); }
inline CourseType PlayModeToCourseType( PlayMode pm ) { return (CourseType)(pm-PLAY_MODE_NONSTOP); }
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enum SongSort
{
SongSort_Randomize,
SongSort_MostPlays,
SongSort_FewestPlays,
SongSort_TopGrades,
SongSort_LowestGrades,
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NUM_SongSort,
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};
#define FOREACH_SongSort( i ) FOREACH_ENUM( SongSort, NUM_SongSort, i )
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const RString& SongSortToString( SongSort ss );
const RString& SongSortToLocalizedString( SongSort ss );
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class CourseEntry
{
public:
bool bSecret; // show "??????" instead of an exact song
// filter criteria, applied from top to bottom
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// TODO: change this to be a SongID
Song* pSong; // don't filter if NULL
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RString sSongGroup; // don't filter if empty
Difficulty baseDifficulty; // don't filter if DIFFICULTY_INVALID
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bool bNoDifficult; // if true, CourseDifficulty doesn't affect this entry
int iLowMeter; // don't filter if -1
int iHighMeter; // don't filter if -1
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SongSort songSort; // sort by this after filtering
int iChooseIndex; //
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RString sModifiers; // set player and song options using these
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AttackArray attacks; // timed sModifiers
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float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
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CourseEntry()
{
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bSecret = false;
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pSong = NULL;
sSongGroup = "";
baseDifficulty = DIFFICULTY_INVALID;
bNoDifficult = false;
iLowMeter = -1;
iHighMeter = -1;
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songSort = SongSort_Randomize;
iChooseIndex = 0;
sModifiers = "";
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fGainSeconds = 0;
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}
bool IsFixedSong() const { return pSong != NULL; }
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RString GetTextDescription() const;
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int GetNumModChanges() const;
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// Lua
void PushSelf( lua_State *L );
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};
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const int MAX_ENTRIES_PER_COURSE = 50;
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class Course
{
public:
Course();
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bool m_bIsAutogen; // was this created by AutoGen?
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RString m_sPath;
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RString m_sMainTitle, m_sMainTitleTranslit;
RString m_sSubTitle, m_sSubTitleTranslit;
bool HasBanner() const;
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RString m_sBannerPath;
RString m_sCDTitlePath;
RString m_sGroupName;
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bool m_bRepeat; // repeat after last song? "Endless"
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bool m_bShuffle; // play the songs in a random order
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int m_iLives; // -1 means use bar life meter
int m_iCustomMeter[NUM_Difficulty]; // -1 = no meter specified
bool m_bSortByMeter;
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vector<CourseEntry> m_vEntries;
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/* If PREFSMAN->m_bShowNative is off, these are the same as GetTranslit* below.
* Otherwise, they return the main titles. */
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RString GetDisplayMainTitle() const;
RString GetDisplaySubTitle() const;
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/* Returns the transliterated titles, if any; otherwise returns the main titles. */
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RString GetTranslitMainTitle() const { return m_sMainTitleTranslit.size()? m_sMainTitleTranslit: m_sMainTitle; }
RString GetTranslitSubTitle() const { return m_sSubTitleTranslit.size()? m_sSubTitleTranslit: m_sSubTitle; }
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/* "title subtitle" */
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RString GetDisplayFullTitle() const;
RString GetTranslitFullTitle() const;
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// Dereferences course_entries and returns only the playable Songs and Steps
Trail* GetTrail( StepsType st, CourseDifficulty cd=DIFFICULTY_MEDIUM ) const;
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Trail* GetTrailForceRegenCache( StepsType st, CourseDifficulty cd=DIFFICULTY_MEDIUM ) const;
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void GetTrails( vector<Trail*> &AddTo, StepsType st ) const;
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void GetAllTrails( vector<Trail*> &AddTo ) const;
int GetMeter( StepsType st, CourseDifficulty cd=DIFFICULTY_MEDIUM ) const;
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bool HasMods() const;
bool AllSongsAreFixed() const;
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int GetEstimatedNumStages() const { return m_vEntries.size(); }
bool IsPlayableIn( StepsType st ) const;
bool CourseHasBestOrWorst() const;
RageColor GetColor() const;
bool GetTotalSeconds( StepsType st, float& fSecondsOut ) const;
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bool IsNonstop() const { return GetPlayMode() == PLAY_MODE_NONSTOP; }
bool IsOni() const { return GetPlayMode() == PLAY_MODE_ONI; }
bool IsEndless() const { return GetPlayMode() == PLAY_MODE_ENDLESS; }
CourseType GetCourseType() const;
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void SetCourseType( CourseType ct );
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PlayMode GetPlayMode() const;
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bool ShowInDemonstrationAndRanking() const;
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void RevertFromDisk();
void Init();
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// sorting values
int m_SortOrder_TotalDifficulty;
int m_SortOrder_Ranking;
bool IsRanking() const;
void UpdateCourseStats( StepsType st );
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/* Call to regenerate Trails with random entries */
void RegenerateNonFixedTrails() const;
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/* Call when a Song or its Steps are deleted/changed. */
void Invalidate( Song *pStaleSong );
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void GetAllCachedTrails( vector<Trail *> &out );
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RString GetCacheFilePath() const;
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const CourseEntry *FindFixedSong( const Song *pSong ) const;
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ProfileSlot GetLoadedFromProfileSlot() const { return m_LoadedFromProfile; }
void SetLoadedFromProfile( ProfileSlot slot ) { m_LoadedFromProfile = slot; }
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// Lua
void PushSelf( lua_State *L );
void CalculateRadarValues();
bool GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
bool GetTrailSorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
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bool IsAnEdit() const { return m_LoadedFromProfile != ProfileSlot_INVALID; }
ProfileSlot m_LoadedFromProfile; // ProfileSlot_INVALID if wasn't loaded from a profile
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typedef pair<StepsType,Difficulty> CacheEntry;
struct CacheData
{
Trail trail;
bool null;
};
typedef map<CacheEntry, CacheData> TrailCache_t;
mutable TrailCache_t m_TrailCache;
mutable int m_iTrailCacheSeed;
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typedef map<CacheEntry, RadarValues> RadarCache_t;
RadarCache_t m_RadarCache;
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};
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#endif
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/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/