Cleanup spacing.
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@@ -60,15 +60,15 @@ public:
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Song* pSong; // don't filter if NULL
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RString sSongGroup; // don't filter if empty
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Difficulty baseDifficulty; // don't filter if DIFFICULTY_INVALID
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bool bNoDifficult; // if true, CourseDifficulty doesn't affect this entry
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bool bNoDifficult; // if true, CourseDifficulty doesn't affect this entry
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int iLowMeter; // don't filter if -1
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int iHighMeter; // don't filter if -1
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SongSort songSort; // sort by this after filtering
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int iChooseIndex; //
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SongSort songSort; // sort by this after filtering
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int iChooseIndex; //
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RString sModifiers; // set player and song options using these
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AttackArray attacks; // timed sModifiers
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AttackArray attacks; // timed sModifiers
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float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
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CourseEntry()
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@@ -119,8 +119,8 @@ public:
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bool m_bRepeat; // repeat after last song? "Endless"
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bool m_bShuffle; // play the songs in a random order
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int m_iLives; // -1 means use bar life meter
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int m_iCustomMeter[NUM_Difficulty]; // -1 = no meter specified
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int m_iLives; // -1 means use bar life meter
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int m_iCustomMeter[NUM_Difficulty]; // -1 = no meter specified
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bool m_bSortByMeter;
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vector<CourseEntry> m_vEntries;
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