Add new ScreenOptionsManageProfiles
This commit is contained in:
@@ -106,9 +106,8 @@ void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course
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void Banner::LoadCardFromCharacter( Character* pCharacter )
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{
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ASSERT( pCharacter );
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if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
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if( pCharacter == NULL ) LoadFallback();
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else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
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else LoadFallback();
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m_bScrolling = false;
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@@ -116,10 +115,8 @@ void Banner::LoadCardFromCharacter( Character* pCharacter )
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void Banner::LoadIconFromCharacter( Character* pCharacter )
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{
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ASSERT( pCharacter );
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if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
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else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() );
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if( pCharacter == NULL ) LoadFallback();
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else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath() );
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else LoadFallback();
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m_bScrolling = false;
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@@ -18,7 +18,7 @@ class Steps;
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class Profile;
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struct lua_State;
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const int MAX_EDIT_COURSE_TITLE_LENGTH = 20;
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const int MAX_EDIT_COURSE_TITLE_LENGTH = 12;
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enum CourseType
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{
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@@ -79,7 +79,8 @@ GameState::GameState() :
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m_stEdit( MESSAGE_EDIT_STEPS_TYPE_CHANGED ),
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m_pEditSourceSteps( MESSAGE_EDIT_SOURCE_STEPS_CHANGED ),
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m_stEditSource( MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED ),
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m_iEditCourseEntryIndex(MESSAGE_EDIT_COURSE_ENTRY_INDEX_CHANGED )
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m_iEditCourseEntryIndex(MESSAGE_EDIT_COURSE_ENTRY_INDEX_CHANGED ),
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m_sEditLocalProfileID( Message_EditLocalProfileIDChanged )
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{
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m_pCurStyle.Set( NULL );
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@@ -258,11 +259,10 @@ void GameState::Reset()
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m_pEditSourceSteps.Set( NULL );
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m_stEditSource.Set( STEPS_TYPE_INVALID );
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m_iEditCourseEntryIndex.Set( -1 );
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m_sEditLocalProfileID.Set( "" );
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m_bBackedOutOfFinalStage = false;
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m_sLastSelectedProfileID = "";
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ApplyCmdline();
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}
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@@ -1872,6 +1872,13 @@ bool GameState::PlayerIsUsingModifier( PlayerNumber pn, const CString &sModifier
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return po == GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions && so == GAMESTATE->m_SongOptions;
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}
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Profile* GameState::GetEditLocalProfile()
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{
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if( m_sEditLocalProfileID.Get().empty() )
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return NULL;
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return &PROFILEMAN->GetLocalProfile( m_sEditLocalProfileID );
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}
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void GameState::ResetOriginalSyncData()
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{
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if( m_pCurSong )
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@@ -2038,8 +2045,16 @@ public:
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lua_pushboolean(L, p->GetStageResult(pn)==RESULT_WIN); return 1;
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}
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static int GetCurrentGame( T* p, lua_State *L ) { const_cast<Game*>(p->GetCurrentGame())->PushSelf( L ); return 1; }
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static int GetLastSelectedProfileID( T* p, lua_State *L ) { lua_pushstring(L, p->m_sLastSelectedProfileID ); return 1; }
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static int GetEditCourseEntryIndex( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iEditCourseEntryIndex ); return 1; }
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static int GetEditLocalProfile( T* p, lua_State *L )
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{
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Profile *pProfile = p->GetEditLocalProfile();
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if( pProfile )
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pProfile->PushSelf(L);
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else
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lua_pushnil( L );
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return 1;
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}
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static void Register(lua_State *L)
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{
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@@ -2093,8 +2108,8 @@ public:
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ADD_METHOD( IsSyncDataChanged )
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ADD_METHOD( IsWinner )
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ADD_METHOD( GetCurrentGame )
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ADD_METHOD( GetLastSelectedProfileID )
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ADD_METHOD( GetEditCourseEntryIndex )
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ADD_METHOD( GetEditLocalProfile )
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Luna<T>::Register( L );
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@@ -28,6 +28,7 @@ struct StageStats;
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struct PlayerState;
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struct lua_State;
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class LuaTable;
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class Profile;
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class GameState
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{
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@@ -300,6 +301,8 @@ public:
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BroadcastOnChangePtr<Steps> m_pEditSourceSteps;
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BroadcastOnChange<StepsType> m_stEditSource;
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BroadcastOnChange<int> m_iEditCourseEntryIndex;
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BroadcastOnChange<CString> m_sEditLocalProfileID;
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Profile* GetEditLocalProfile();
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// Workout stuff
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float GetGoalPercentComplete( PlayerNumber pn );
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@@ -313,9 +316,6 @@ public:
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void SaveSyncChanges();
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void RevertSyncChanges();
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// profile stuff
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CString m_sLastSelectedProfileID;
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// Lua
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void PushSelf( lua_State *L );
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};
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@@ -44,9 +44,9 @@ ScreenOptionsEditCourse.cpp ScreenOptionsEditCourse.h \
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ScreenOptionsEditCourseEntry.cpp ScreenOptionsEditCourseEntry.h \
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ScreenOptionsEditProfile.cpp ScreenOptionsEditProfile.h \
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ScreenOptionsManageCourses.cpp ScreenOptionsManageCourses.h \
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ScreenOptionsManageProfiles.cpp ScreenOptionsManageProfiles.h \
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ScreenOptionsMaster.cpp ScreenOptionsMaster.h \
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ScreenOptionsMasterPrefs.cpp ScreenOptionsMasterPrefs.h ScreenPackages.cpp ScreenPackages.h \
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ScreenOptionsSelectProfile.cpp ScreenOptionsSelectProfile.h \
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ScreenPlayerOptions.cpp ScreenPlayerOptions.h \
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ScreenNetworkOptions.h ScreenNetworkOptions.cpp \
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ScreenPrompt.cpp ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h \
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@@ -57,7 +57,6 @@ ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.
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ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectGroup.cpp ScreenSelectGroup.h \
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ScreenSelectMaster.cpp ScreenSelectMaster.h ScreenSelectMode.cpp ScreenSelectMode.h \
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ScreenSelectMusic.cpp ScreenSelectMusic.h \
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ScreenSelectProfile.cpp ScreenSelectProfile.h \
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ScreenSelectStyle.cpp ScreenSelectStyle.h \
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ScreenSyncOverlay.cpp ScreenSyncOverlay.h \
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ScreenSystemLayer.cpp ScreenSystemLayer.h ScreenSetTime.cpp ScreenSetTime.h \
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@@ -28,6 +28,7 @@ static const CString MessageNames[] = {
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"EditPreferredCourseDifficutyP1Changed",
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"EditPreferredCourseDifficutyP2Changed",
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"EditCourseEntryIndexChanged",
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"EditLocalProfileIDChanged",
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"GoalCompleteP1",
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"GoalCompleteP2",
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"NoteCrossed",
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@@ -45,6 +45,7 @@ enum Message
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MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED,
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MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P2_CHANGED,
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MESSAGE_EDIT_COURSE_ENTRY_INDEX_CHANGED,
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Message_EditLocalProfileIDChanged,
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MESSAGE_GOAL_COMPLETE_P1,
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MESSAGE_GOAL_COMPLETE_P2,
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MESSAGE_NOTE_CROSSED,
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@@ -31,8 +31,6 @@ ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our
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#define MACHINE_PROFILE_DIR "Data/MachineProfile/"
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const CString LAST_GOOD_DIR = "LastGood/";
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static ThemeMetric<CString> NEW_PROFILE_DEFAULT_NAME( "ProfileManager", "NewProfileDefaultName" );
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// Directories to search for a profile if m_sMemoryCardProfileSubdir doesn't
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// exist, separated by ";":
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@@ -659,22 +657,6 @@ bool ProfileManager::IsPersistentProfile( ProfileSlot slot ) const
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}
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}
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CString ProfileManager::GetNewLocalProfileDefaultName() const
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{
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vector<CString> vsUsedNames;
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PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
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CString sPotentialName;
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for( int i=1; i<1000; i++ )
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{
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sPotentialName = ssprintf( "%s%04d", NEW_PROFILE_DEFAULT_NAME.GetValue().c_str(), i );
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bool bNameIsUsed = find( vsUsedNames.begin(), vsUsedNames.end(), sPotentialName ) != vsUsedNames.end();
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if( !bNameIsUsed )
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return sPotentialName;
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}
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return sPotentialName;
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}
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void ProfileManager::GetLocalProfileIDs( vector<CString> &vsProfileIDsOut ) const
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{
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vsProfileIDsOut.clear();
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@@ -689,31 +671,6 @@ void ProfileManager::GetLocalProfileDisplayNames( vector<CString> &vsProfileDisp
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vsProfileDisplayNamesOut.push_back( iter->second->m_sDisplayName );
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}
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bool ProfileManager::ValidateLocalProfileName( const CString &sAnswer, CString &sErrorOut )
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{
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CString sCurrentProfileOldName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID ).m_sDisplayName;
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vector<CString> vsProfileNames;
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PROFILEMAN->GetLocalProfileDisplayNames( vsProfileNames );
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bool bAlreadyAProfileWithThisName = find( vsProfileNames.begin(), vsProfileNames.end(), sAnswer ) != vsProfileNames.end();
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if( sAnswer == "" )
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{
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sErrorOut = "Profile name cannot be blank.";
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return false;
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}
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else if( sAnswer == sCurrentProfileOldName )
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{
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return true;
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}
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else if( bAlreadyAProfileWithThisName )
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{
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sErrorOut = "There is already another profile with this name. Please choose a different name.";
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return false;
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}
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return true;
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}
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// lua start
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#include "LuaBinding.h"
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@@ -33,7 +33,6 @@ public:
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bool CreateLocalProfile( CString sName, CString &sProfileIDOut );
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bool RenameLocalProfile( CString sProfileID, CString sNewName );
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bool DeleteLocalProfile( CString sProfileID );
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CString GetNewLocalProfileDefaultName() const;
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void GetLocalProfileIDs( vector<CString> &vsProfileIDsOut ) const;
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void GetLocalProfileDisplayNames( vector<CString> &vsProfileDisplayNamesOut ) const;
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@@ -104,10 +103,6 @@ public:
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// Lua
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void PushSelf( lua_State *L );
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static bool ValidateLocalProfileName( const CString &sAnswer, CString &sErrorOut );
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private:
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// returns Profile::LoadResult, but we don't want to depend on Profile
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int LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard );
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@@ -10,14 +10,9 @@
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#include "Profile.h"
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#include "Character.h"
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AutoScreenMessage( SM_BackFromEnterName )
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AutoScreenMessage( SM_BackFromDelete )
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enum EditProfileRow
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{
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ROW_NAME,
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ROW_CHARACTER,
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ROW_DELETE
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};
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REGISTER_SCREEN_CLASS( ScreenOptionsEditProfile );
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@@ -42,16 +37,7 @@ void ScreenOptionsEditProfile::Init()
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def.m_bAllowThemeTitles = false;
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def.m_bAllowExplanation = false;
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
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{
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def.m_sName = "Name";
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def.m_vsChoices.clear();
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CString s = pro.m_sDisplayName;
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def.m_vsChoices.push_back( s );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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}
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
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{
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def.m_sName = "Character";
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@@ -64,13 +50,6 @@ void ScreenOptionsEditProfile::Init()
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vHands.push_back( NULL );
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}
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{
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def.m_sName = "Delete";
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def.m_vsChoices.clear();
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vDefs.push_back( def );
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vHands.push_back( NULL );
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}
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InitMenu( vDefs, vHands );
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}
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@@ -81,7 +60,7 @@ ScreenOptionsEditProfile::~ScreenOptionsEditProfile()
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void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
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OptionRow &row = *m_pRows[iRow];
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switch( iRow )
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@@ -94,7 +73,7 @@ void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector<PlayerNumbe
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void ScreenOptionsEditProfile::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
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Profile &pro = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
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OptionRow &row = *m_pRows[iRow];
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int iIndex = row.GetOneSharedSelection( true );
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CString sValue;
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@@ -103,9 +82,6 @@ void ScreenOptionsEditProfile::ExportOptions( int iRow, const vector<PlayerNumbe
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switch( iRow )
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{
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case ROW_NAME:
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pro.m_sDisplayName = sValue;
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break;
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case ROW_CHARACTER:
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pro.m_sCharacter = sValue;
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break;
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@@ -124,32 +100,6 @@ void ScreenOptionsEditProfile::GoToPrevScreen()
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void ScreenOptionsEditProfile::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_BackFromEnterName )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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CString sNewName = ScreenTextEntry::s_sLastAnswer;
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ASSERT( !GAMESTATE->m_sLastSelectedProfileID.empty() )
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// rename
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bool bResult = PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sLastSelectedProfileID, sNewName );
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if( bResult )
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SCREENMAN->SetNewScreen( m_sName ); // reload
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else
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ScreenPrompt::Prompt( SM_None, ssprintf("Error renaming profile '%s'.", sNewName.c_str()) );
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}
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}
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else if( SM == SM_BackFromDelete )
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{
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if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
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{
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PROFILEMAN->DeleteLocalProfile( GAMESTATE->m_sLastSelectedProfileID );
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HandleScreenMessage( SM_GoToPrevScreen );
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}
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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@@ -160,23 +110,10 @@ void ScreenOptionsEditProfile::ProcessMenuStart( PlayerNumber pn, const InputEve
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switch( iRow )
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{
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case ROW_NAME:
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{
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CString sCurrentProfileName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID ).m_sDisplayName;
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ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", sCurrentProfileName, PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
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}
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break;
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case ROW_CHARACTER:
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{
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}
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break;
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case ROW_DELETE:
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{
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CString sCurrentProfileName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sLastSelectedProfileID ).m_sDisplayName;
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CString sMessage = ssprintf( "Are you sure you want to delete the profile '%s'?", sCurrentProfileName.c_str() );
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ScreenPrompt::Prompt( SM_BackFromDelete, sMessage, PROMPT_YES_NO );
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}
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break;
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default:
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ScreenOptions::ProcessMenuStart( pn, type );
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break;
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@@ -243,7 +243,6 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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CString sNewName = ScreenTextEntry::s_sLastAnswer;
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ASSERT( GAMESTATE->m_sLastSelectedProfileID.empty() );
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// create
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Course *pCourse = new Course;
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@@ -0,0 +1,357 @@
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#include "global.h"
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#include "ScreenOptionsManageProfiles.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "CommonMetrics.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "ScreenMiniMenu.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "OptionRowHandler.h"
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static ThemeMetric<CString> NEW_PROFILE_DEFAULT_NAME( "ScreenOptionsManageProfiles", "NewProfileDefaultName" );
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AutoScreenMessage( SM_BackFromEnterNameForNew )
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AutoScreenMessage( SM_BackFromRename )
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AutoScreenMessage( SM_BackFromDeleteConfirm )
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AutoScreenMessage( SM_BackFromContextMenu )
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enum ProfileAction
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{
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ProfileAction_Edit,
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ProfileAction_Rename,
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ProfileAction_Delete,
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NUM_ProfileAction
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};
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static const CString ProfileActionNames[] = {
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"Edit",
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"Rename",
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"Delete",
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};
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XToString( ProfileAction, NUM_ProfileAction );
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#define FOREACH_ProfileAction( i ) FOREACH_ENUM( ProfileAction, NUM_ProfileAction, i )
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static MenuDef g_TempMenu(
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"ScreenMiniMenuContext"
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);
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static bool ValidateLocalProfileName( const CString &sAnswer, CString &sErrorOut )
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{
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CString sCurrentProfileOldName = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ).m_sDisplayName;
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vector<CString> vsProfileNames;
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PROFILEMAN->GetLocalProfileDisplayNames( vsProfileNames );
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bool bAlreadyAProfileWithThisName = find( vsProfileNames.begin(), vsProfileNames.end(), sAnswer ) != vsProfileNames.end();
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if( sAnswer == "" )
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{
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sErrorOut = "Profile name cannot be blank.";
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return false;
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}
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else if( sAnswer == sCurrentProfileOldName )
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{
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return true;
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}
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else if( bAlreadyAProfileWithThisName )
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{
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sErrorOut = "There is already another profile with this name. Please choose a different name.";
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return false;
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}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
class OptionRowHandlerSimple : public OptionRowHandler
|
||||
{
|
||||
public:
|
||||
GameCommand m_gc;
|
||||
|
||||
virtual void Load( OptionRowDefinition &defOut, CString sParam )
|
||||
{
|
||||
|
||||
}
|
||||
virtual void ImportOption( const OptionRowDefinition &row, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
||||
{
|
||||
|
||||
}
|
||||
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
||||
{
|
||||
if( vbSelected[PLAYER_1][0] )
|
||||
m_gc.ApplyToAllPlayers();
|
||||
return 0;
|
||||
}
|
||||
virtual void GetIconTextAndGameCommand( const OptionRowDefinition &def, int iFirstSelection, CString &sIconTextOut, GameCommand &gcOut ) const
|
||||
{
|
||||
sIconTextOut = "";
|
||||
gcOut = m_gc;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenOptionsManageProfiles );
|
||||
ScreenOptionsManageProfiles::ScreenOptionsManageProfiles( CString sName ) : ScreenOptions( sName )
|
||||
{
|
||||
LOG->Trace( "ScreenOptionsManageProfiles::ScreenOptionsManageProfiles()" );
|
||||
}
|
||||
|
||||
ScreenOptionsManageProfiles::~ScreenOptionsManageProfiles()
|
||||
{
|
||||
FOREACH( OptionRow*, m_pRows, r )
|
||||
(*r)->DetachHandler();
|
||||
FOREACH( OptionRowHandler*, m_OptionRowHandlers, h )
|
||||
SAFE_DELETE( *h );
|
||||
m_OptionRowHandlers.clear();
|
||||
}
|
||||
|
||||
void ScreenOptionsManageProfiles::Init()
|
||||
{
|
||||
ScreenOptions::Init();
|
||||
|
||||
vector<OptionRowDefinition> vDefs;
|
||||
|
||||
OptionRowDefinition def;
|
||||
def.m_layoutType = LAYOUT_SHOW_ALL_IN_ROW;
|
||||
def.m_bAllowThemeTitles = false;
|
||||
def.m_bAllowThemeItems = false;
|
||||
|
||||
int iIndex = 0;
|
||||
|
||||
{
|
||||
def.m_sName = "";
|
||||
def.m_vsChoices.clear();
|
||||
def.m_vsChoices.push_back( "Create New" );
|
||||
vDefs.push_back( def );
|
||||
|
||||
OptionRowHandlerSimple *pHand = new OptionRowHandlerSimple;
|
||||
m_OptionRowHandlers.push_back( pHand );
|
||||
GameCommand &gc = pHand->m_gc;
|
||||
CString sCommand = "screen,ScreenOptionsEditProfile";
|
||||
gc.Load( iIndex++, ParseCommands(sCommand) );
|
||||
}
|
||||
|
||||
PROFILEMAN->GetLocalProfileIDs( m_vsLocalProfileID );
|
||||
|
||||
FOREACH_CONST( CString, m_vsLocalProfileID, s )
|
||||
{
|
||||
Profile &profile = PROFILEMAN->GetLocalProfile( *s );
|
||||
|
||||
def.m_vsChoices.clear();
|
||||
def.m_vsChoices.push_back( profile.m_sDisplayName );
|
||||
vDefs.push_back( def );
|
||||
|
||||
OptionRowHandlerSimple *pHand = new OptionRowHandlerSimple;
|
||||
m_OptionRowHandlers.push_back( pHand );
|
||||
GameCommand &gc = pHand->m_gc;
|
||||
CString sCommand = "screen,ScreenOptionsEditProfile";
|
||||
gc.Load( iIndex++, ParseCommands(sCommand) );
|
||||
}
|
||||
|
||||
ScreenOptions::InitMenu( vDefs, m_OptionRowHandlers );
|
||||
|
||||
SetInputMode( INPUTMODE_SHARE_CURSOR );
|
||||
}
|
||||
|
||||
void ScreenOptionsManageProfiles::BeginScreen()
|
||||
{
|
||||
ScreenOptions::BeginScreen();
|
||||
|
||||
// select the last chosen profile
|
||||
if( !GAMESTATE->m_sEditLocalProfileID.Get().empty() )
|
||||
{
|
||||
vector<CString>::const_iterator iter = find( m_vsLocalProfileID.begin(), m_vsLocalProfileID.end(), GAMESTATE->m_sEditLocalProfileID.Get() );
|
||||
if( iter != m_vsLocalProfileID.end() )
|
||||
{
|
||||
int iIndex = iter - m_vsLocalProfileID.begin();
|
||||
this->MoveRowAbsolute( PLAYER_1, 1 + iIndex, false );
|
||||
}
|
||||
}
|
||||
|
||||
AfterChangeRow( PLAYER_1 );
|
||||
}
|
||||
|
||||
void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
if( SM == SM_GoToNextScreen )
|
||||
{
|
||||
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
|
||||
if( iCurRow == (int)m_pRows.size() - 1 )
|
||||
{
|
||||
this->HandleScreenMessage( SM_GoToPrevScreen );
|
||||
return; // don't call base
|
||||
}
|
||||
}
|
||||
else if( SM == SM_BackFromEnterNameForNew )
|
||||
{
|
||||
if( !ScreenTextEntry::s_bCancelledLast )
|
||||
{
|
||||
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
|
||||
|
||||
CString sNewName = ScreenTextEntry::s_sLastAnswer;
|
||||
ASSERT( GAMESTATE->m_sEditLocalProfileID.Get().empty() );
|
||||
|
||||
// create
|
||||
CString sProfileID;
|
||||
PROFILEMAN->CreateLocalProfile( ScreenTextEntry::s_sLastAnswer, sProfileID );
|
||||
GAMESTATE->m_sEditLocalProfileID.Set( sProfileID );
|
||||
|
||||
this->HandleScreenMessage( SM_GoToNextScreen );
|
||||
}
|
||||
}
|
||||
else if( SM == SM_BackFromRename )
|
||||
{
|
||||
if( !ScreenTextEntry::s_bCancelledLast )
|
||||
{
|
||||
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
|
||||
|
||||
Profile &profile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
|
||||
profile.m_sDisplayName = ScreenTextEntry::s_sLastAnswer;
|
||||
|
||||
SCREENMAN->SetNewScreen( this->m_sName ); // reload
|
||||
}
|
||||
}
|
||||
else if( SM == SM_BackFromDeleteConfirm )
|
||||
{
|
||||
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
|
||||
{
|
||||
PROFILEMAN->DeleteLocalProfile( GetLocalProfileIDWithFocus() );
|
||||
SCREENMAN->SetNewScreen( this->m_sName ); // reload
|
||||
}
|
||||
}
|
||||
else if( SM == SM_BackFromContextMenu )
|
||||
{
|
||||
if( !ScreenMiniMenu::s_bCancelled )
|
||||
{
|
||||
switch( ScreenMiniMenu::s_iLastRowCode )
|
||||
{
|
||||
case ProfileAction_Edit:
|
||||
{
|
||||
GAMESTATE->m_sEditLocalProfileID.Set( GetLocalProfileIDWithFocus() );
|
||||
|
||||
ScreenOptions::BeginFadingOut();
|
||||
}
|
||||
break;
|
||||
case ProfileAction_Rename:
|
||||
{
|
||||
Profile &profile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromRename,
|
||||
"Enter a name for the profile.",
|
||||
profile.m_sDisplayName,
|
||||
PROFILE_MAX_DISPLAY_NAME_LENGTH,
|
||||
ValidateLocalProfileName );
|
||||
}
|
||||
break;
|
||||
case ProfileAction_Delete:
|
||||
{
|
||||
Profile &profile = PROFILEMAN->GetLocalProfile( GetLocalProfileIDWithFocus() );
|
||||
CString sTitle = profile.m_sDisplayName;
|
||||
CString sMessage = ssprintf( "Are you sure you want to delete the course '%s'?", sTitle.c_str() );
|
||||
ScreenPrompt::Prompt( SM_BackFromDeleteConfirm, sMessage, PROMPT_YES_NO );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ScreenOptions::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
void ScreenOptionsManageProfiles::AfterChangeRow( PlayerNumber pn )
|
||||
{
|
||||
GAMESTATE->m_sEditLocalProfileID.Set( GetLocalProfileIDWithFocus() );
|
||||
|
||||
ScreenOptions::AfterChangeRow( pn );
|
||||
}
|
||||
|
||||
void ScreenOptionsManageProfiles::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
|
||||
|
||||
if( iCurRow == 0 ) // "create new"
|
||||
{
|
||||
vector<CString> vsUsedNames;
|
||||
PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
|
||||
|
||||
CString sPotentialName;
|
||||
for( int i=1; i<1000; i++ )
|
||||
{
|
||||
sPotentialName = ssprintf( "%s%04d", NEW_PROFILE_DEFAULT_NAME.GetValue().c_str(), i );
|
||||
bool bNameIsUsed = find( vsUsedNames.begin(), vsUsedNames.end(), sPotentialName ) != vsUsedNames.end();
|
||||
if( !bNameIsUsed )
|
||||
break;
|
||||
}
|
||||
ScreenTextEntry::TextEntry(
|
||||
SM_BackFromEnterNameForNew,
|
||||
"Enter a name for a new course.",
|
||||
sPotentialName,
|
||||
PROFILE_MAX_DISPLAY_NAME_LENGTH,
|
||||
ValidateLocalProfileName );
|
||||
}
|
||||
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
|
||||
{
|
||||
this->BeginFadingOut();
|
||||
}
|
||||
else // a course
|
||||
{
|
||||
g_TempMenu.rows.clear();
|
||||
FOREACH_ProfileAction( i )
|
||||
{
|
||||
MenuRowDef mrd( i, ProfileActionToString(i), true, EDIT_MODE_HOME, 0, "" );
|
||||
g_TempMenu.rows.push_back( mrd );
|
||||
}
|
||||
|
||||
int iWidth, iX, iY;
|
||||
this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
|
||||
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenOptionsManageProfiles::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ScreenOptionsManageProfiles::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CString ScreenOptionsManageProfiles::GetLocalProfileIDWithFocus() const
|
||||
{
|
||||
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
|
||||
if( iCurRow == 0 )
|
||||
return NULL;
|
||||
else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
|
||||
return NULL;
|
||||
|
||||
// a profile
|
||||
int iIndex = iCurRow - 1;
|
||||
return m_vsLocalProfileID[iIndex];
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2002-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
+19
-13
@@ -1,26 +1,32 @@
|
||||
#ifndef ScreenOptionsSelectProfile_H
|
||||
#define ScreenOptionsSelectProfile_H
|
||||
#ifndef ScreenOptionsManageProfiles_H
|
||||
#define ScreenOptionsManageProfiles_H
|
||||
|
||||
#include "ScreenOptions.h"
|
||||
|
||||
class ScreenOptionsSelectProfile : public ScreenOptions
|
||||
class Course;
|
||||
|
||||
class ScreenOptionsManageProfiles : public ScreenOptions
|
||||
{
|
||||
public:
|
||||
ScreenOptionsSelectProfile( CString sName );
|
||||
virtual void Init();
|
||||
virtual ~ScreenOptionsSelectProfile();
|
||||
ScreenOptionsManageProfiles( CString sName );
|
||||
~ScreenOptionsManageProfiles();
|
||||
|
||||
void Init();
|
||||
virtual void BeginScreen();
|
||||
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
protected:
|
||||
private:
|
||||
virtual void ImportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
virtual void ExportOptions( int row, const vector<PlayerNumber> &vpns );
|
||||
|
||||
virtual void GoToNextScreen();
|
||||
virtual void GoToPrevScreen();
|
||||
virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
|
||||
virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
|
||||
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
virtual void AfterChangeRow( PlayerNumber pn );
|
||||
virtual void ProcessMenuStart( PlayerNumber pn, const InputEventType type );
|
||||
|
||||
CString GetLocalProfileIDWithFocus() const;
|
||||
|
||||
vector<CString> m_vsLocalProfileID;
|
||||
|
||||
vector<OptionRowHandler*> m_OptionRowHandlers;
|
||||
};
|
||||
|
||||
@@ -1,223 +0,0 @@
|
||||
#include "global.h"
|
||||
|
||||
#include "ScreenOptionsSelectProfile.h"
|
||||
#include "ProfileManager.h"
|
||||
#include "ScreenTextEntry.h"
|
||||
#include "ScreenPrompt.h"
|
||||
#include "RageUtil.h"
|
||||
#include "GameState.h"
|
||||
#include "Profile.h"
|
||||
#include "Character.h"
|
||||
#include "OptionRowHandler.h"
|
||||
#include "ScreenManager.h"
|
||||
|
||||
AutoScreenMessage( SM_BackFromEnterName )
|
||||
AutoScreenMessage( SM_BackFromDelete )
|
||||
|
||||
|
||||
class OptionRowHandlerSimple : public OptionRowHandler
|
||||
{
|
||||
public:
|
||||
GameCommand m_gc;
|
||||
|
||||
virtual void Load( OptionRowDefinition &defOut, CString sParam )
|
||||
{
|
||||
|
||||
}
|
||||
virtual void ImportOption( const OptionRowDefinition &row, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
||||
{
|
||||
|
||||
}
|
||||
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
||||
{
|
||||
if( vbSelected[PLAYER_1][0] )
|
||||
m_gc.ApplyToAllPlayers();
|
||||
return 0;
|
||||
}
|
||||
virtual void GetIconTextAndGameCommand( const OptionRowDefinition &def, int iFirstSelection, CString &sIconTextOut, GameCommand &gcOut ) const
|
||||
{
|
||||
sIconTextOut = "";
|
||||
gcOut = m_gc;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenOptionsSelectProfile );
|
||||
ScreenOptionsSelectProfile::ScreenOptionsSelectProfile( CString sName ) :
|
||||
ScreenOptions( sName )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ScreenOptionsSelectProfile::Init()
|
||||
{
|
||||
ScreenOptions::Init();
|
||||
|
||||
|
||||
vector<OptionRowDefinition> vDefs;
|
||||
|
||||
OptionRowDefinition def;
|
||||
def.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
||||
def.m_selectType = SELECT_NONE;
|
||||
def.m_bOneChoiceForAllPlayers = true;
|
||||
def.m_bAllowThemeItems = false;
|
||||
def.m_bAllowThemeTitles = false;
|
||||
def.m_bAllowExplanation = false;
|
||||
|
||||
int iIndex = 0;
|
||||
int iRowToSelect = -1;
|
||||
|
||||
{
|
||||
def.m_sName = "";
|
||||
def.m_vsChoices.clear();
|
||||
def.m_vsChoices.push_back( "Create New" );
|
||||
vDefs.push_back( def );
|
||||
OptionRowHandlerSimple *pHand = new OptionRowHandlerSimple;
|
||||
m_OptionRowHandlers.push_back( pHand );
|
||||
GameCommand &gc = pHand->m_gc;
|
||||
CString sCommand = "screen,ScreenOptionsEditProfile";
|
||||
gc.Load( iIndex++, ParseCommands(sCommand) );
|
||||
}
|
||||
|
||||
vector<CString> vsProfileID;
|
||||
PROFILEMAN->GetLocalProfileIDs( vsProfileID );
|
||||
FOREACH_CONST( CString, vsProfileID, s )
|
||||
{
|
||||
if( *s == GAMESTATE->m_sLastSelectedProfileID )
|
||||
iRowToSelect = iIndex;
|
||||
|
||||
Profile &pro = PROFILEMAN->GetLocalProfile( *s );
|
||||
def.m_sName = "";
|
||||
def.m_vsChoices.clear();
|
||||
def.m_vsChoices.push_back( pro.m_sDisplayName );
|
||||
vDefs.push_back( def );
|
||||
OptionRowHandlerSimple *pHand = new OptionRowHandlerSimple;
|
||||
m_OptionRowHandlers.push_back( pHand );
|
||||
GameCommand &gc = pHand->m_gc;
|
||||
CString sCommand = "profileid," + *s;
|
||||
gc.Load( iIndex++, ParseCommands(sCommand) );
|
||||
}
|
||||
|
||||
InitMenu( vDefs, m_OptionRowHandlers );
|
||||
|
||||
if( iRowToSelect != -1 )
|
||||
MoveRowAbsolute( PLAYER_1, iRowToSelect, false );
|
||||
|
||||
GAMESTATE->m_sLastSelectedProfileID = "";
|
||||
}
|
||||
|
||||
ScreenOptionsSelectProfile::~ScreenOptionsSelectProfile()
|
||||
{
|
||||
FOREACH( OptionRow*, m_pRows, r )
|
||||
(*r)->DetachHandler();
|
||||
FOREACH( OptionRowHandler*, m_OptionRowHandlers, h )
|
||||
SAFE_DELETE( *h );
|
||||
m_OptionRowHandlers.clear();
|
||||
}
|
||||
|
||||
void ScreenOptionsSelectProfile::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
OptionRow &row = *m_pRows[iRow];
|
||||
}
|
||||
|
||||
void ScreenOptionsSelectProfile::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
|
||||
{
|
||||
int iCurRow = m_iCurrentRow[0];
|
||||
if( iRow == iCurRow )
|
||||
{
|
||||
OptionRow &row = *m_pRows[iRow];
|
||||
|
||||
bool bRowHasFocus[NUM_PLAYERS];
|
||||
ZERO( bRowHasFocus );
|
||||
row.ExportOptions( vpns, bRowHasFocus );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenOptionsSelectProfile::GoToNextScreen()
|
||||
{
|
||||
SCREENMAN->SetNewScreen( "ScreenOptionsService" );
|
||||
}
|
||||
|
||||
void ScreenOptionsSelectProfile::GoToPrevScreen()
|
||||
{
|
||||
SCREENMAN->SetNewScreen( "ScreenOptionsService" );
|
||||
}
|
||||
|
||||
void ScreenOptionsSelectProfile::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
if( SM == SM_BackFromEnterName )
|
||||
{
|
||||
if( !ScreenTextEntry::s_bCancelledLast )
|
||||
{
|
||||
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
|
||||
|
||||
CString sNewName = ScreenTextEntry::s_sLastAnswer;
|
||||
ASSERT( GAMESTATE->m_sLastSelectedProfileID.empty() )
|
||||
|
||||
// create
|
||||
bool bResult = PROFILEMAN->CreateLocalProfile( sNewName, GAMESTATE->m_sLastSelectedProfileID );
|
||||
if( bResult )
|
||||
SCREENMAN->SetNewScreen( "ScreenOptionsEditProfile" );
|
||||
else
|
||||
ScreenPrompt::Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
|
||||
}
|
||||
}
|
||||
|
||||
ScreenOptions::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
void ScreenOptionsSelectProfile::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
int iRow = GetCurrentRow();;
|
||||
OptionRow &row = *m_pRows[iRow];
|
||||
|
||||
if( iRow == 0 )
|
||||
{
|
||||
vector<CString> vProfileIDs;
|
||||
PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
|
||||
if( vProfileIDs.size() >= MAX_NUM_LOCAL_PROFILES )
|
||||
{
|
||||
CString sError = ssprintf( "You may only create up to %d profiles. You must delete an existing profile before creating a new one.", MAX_NUM_LOCAL_PROFILES );
|
||||
ScreenPrompt::Prompt( SM_None, sError );
|
||||
}
|
||||
else
|
||||
{
|
||||
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", PROFILEMAN->GetNewLocalProfileDefaultName(), PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
|
||||
}
|
||||
}
|
||||
else if( row.GetRowType() == OptionRow::ROW_EXIT )
|
||||
{
|
||||
ScreenOptions::ProcessMenuStart( pn, type );
|
||||
}
|
||||
else
|
||||
{
|
||||
// a profile row
|
||||
ScreenOptions::BeginFadingOut();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -1,141 +0,0 @@
|
||||
#include "global.h"
|
||||
|
||||
#include "ScreenSelectProfile.h"
|
||||
#include "ProfileManager.h"
|
||||
#include "ScreenTextEntry.h"
|
||||
#include "ScreenPrompt.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "RageUtil.h"
|
||||
#include "GameState.h"
|
||||
#include "Profile.h"
|
||||
|
||||
AutoScreenMessage( SM_BackFromEnterName )
|
||||
AutoScreenMessage( SM_BackFromDelete )
|
||||
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenSelectProfile );
|
||||
ScreenSelectProfile::ScreenSelectProfile( CString sName ) :
|
||||
ScreenSelectMaster( sName ),
|
||||
NEXT_SCREEN( sName, "NextScreen" )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void ScreenSelectProfile::Init()
|
||||
{
|
||||
// Fill m_aGameCommands overriding whatever is in metrics
|
||||
GameCommand gc;
|
||||
int iIndex = 0;
|
||||
m_aGameCommands.clear();
|
||||
|
||||
gc.Load( iIndex++, ParseCommands("name,Create") );
|
||||
m_aGameCommands.push_back( gc );
|
||||
|
||||
vector<CString> vsProfileID;
|
||||
PROFILEMAN->GetLocalProfileIDs( vsProfileID );
|
||||
FOREACH_CONST( CString, vsProfileID, s )
|
||||
{
|
||||
CString sCommand = ssprintf( "name,Profile;profileid,%s;screen,%s", s->c_str(), NEXT_SCREEN.GetValue().c_str() );
|
||||
gc.Load( iIndex++, ParseCommands(sCommand) );
|
||||
m_aGameCommands.push_back( gc );
|
||||
}
|
||||
|
||||
gc.Load( iIndex++, ParseCommands("name,Exit") );
|
||||
m_aGameCommands.push_back( gc );
|
||||
|
||||
|
||||
ScreenSelectMaster::Init();
|
||||
}
|
||||
|
||||
ScreenSelectProfile::~ScreenSelectProfile()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool ScreenSelectProfile::ProcessMenuStart( PlayerNumber pn )
|
||||
{
|
||||
int iChoice = m_iChoice[GetSharedPlayer()];
|
||||
|
||||
if( iChoice == 0 ) // "create"
|
||||
{
|
||||
vector<CString> vProfileIDs;
|
||||
PROFILEMAN->GetLocalProfileIDs( vProfileIDs );
|
||||
if( (int) vProfileIDs.size() >= MAX_NUM_LOCAL_PROFILES )
|
||||
{
|
||||
CString sError = ssprintf( "You may only create up to %d profiles. You must delete an existing profile before creating a new one.", MAX_NUM_LOCAL_PROFILES );
|
||||
ScreenPrompt::Prompt( SM_None, sError );
|
||||
}
|
||||
else
|
||||
{
|
||||
ScreenTextEntry::TextEntry( SM_BackFromEnterName, "Enter a name for a new profile.", PROFILEMAN->GetNewLocalProfileDefaultName(), PROFILE_MAX_DISPLAY_NAME_LENGTH, ProfileManager::ValidateLocalProfileName );
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScreenSelectProfile::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
if( SM == SM_BackFromEnterName )
|
||||
{
|
||||
if( !ScreenTextEntry::s_bCancelledLast )
|
||||
{
|
||||
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
|
||||
|
||||
CString sNewName = ScreenTextEntry::s_sLastAnswer;
|
||||
ASSERT( GAMESTATE->m_sLastSelectedProfileID.empty() )
|
||||
|
||||
// create
|
||||
bool bResult = PROFILEMAN->CreateLocalProfile( sNewName, GAMESTATE->m_sLastSelectedProfileID );
|
||||
if( bResult )
|
||||
SCREENMAN->SetNewScreen( NEXT_SCREEN );
|
||||
else
|
||||
ScreenPrompt::Prompt( SM_None, ssprintf("Error creating profile '%s'.", sNewName.c_str()) );
|
||||
}
|
||||
}
|
||||
else if( SM == SM_GoToNextScreen )
|
||||
{
|
||||
int iSelection = GetSelectionIndex( PLAYER_1 );
|
||||
|
||||
vector<CString> vsProfileID;
|
||||
PROFILEMAN->GetLocalProfileIDs( vsProfileID );
|
||||
if( iSelection == 0 || iSelection == (int) vsProfileID.size()+1 )
|
||||
{
|
||||
GAMESTATE->m_sLastSelectedProfileID = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
GAMESTATE->m_sLastSelectedProfileID = m_aGameCommands[iSelection].m_sProfileID;
|
||||
ASSERT( !GAMESTATE->m_sLastSelectedProfileID.empty() );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ScreenSelectMaster::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -1,45 +0,0 @@
|
||||
#ifndef ScreenSelectProfile_H
|
||||
#define ScreenSelectProfile_H
|
||||
|
||||
#include "ScreenSelectMaster.h"
|
||||
|
||||
class ScreenSelectProfile : public ScreenSelectMaster
|
||||
{
|
||||
public:
|
||||
ScreenSelectProfile( CString sName );
|
||||
virtual void Init();
|
||||
virtual ~ScreenSelectProfile();
|
||||
|
||||
protected:
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
virtual bool ProcessMenuStart( PlayerNumber pn );
|
||||
|
||||
ThemeMetric<CString> NEXT_SCREEN;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2003-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -465,6 +465,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath=".\ScreenOptionsManageCourses.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ScreenOptionsManageProfiles.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ScreenOptionsManageProfiles.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenOptionsMaster.cpp">
|
||||
</File>
|
||||
@@ -567,12 +573,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="ScreenSelectMusic.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ScreenSelectProfile.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ScreenSelectProfile.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenSelectStyle.cpp">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user