working on new course editor
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@@ -54,6 +54,39 @@ const int MAX_BOTTOM_RANGE = 10;
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#define SORT_LEVEL5_COLOR THEME->GetMetricC("Course","SortLevel5Color")
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CString CourseEntry::GetTextDescription() const
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{
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vector<CString> vsEntryDescription;
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if( pSong )
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vsEntryDescription.push_back( pSong->GetTranslitFullTitle() );
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else
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vsEntryDescription.push_back( "Random" );
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if( !sSongGroup.empty() )
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vsEntryDescription.push_back( sSongGroup );
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if( baseDifficulty != DIFFICULTY_INVALID )
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vsEntryDescription.push_back( DifficultyToThemedString(baseDifficulty) );
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if( iLowMeter != -1 )
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vsEntryDescription.push_back( ssprintf("Low meter: %d", iLowMeter) );
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if( iHighMeter != -1 )
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vsEntryDescription.push_back( ssprintf("High meter: %d", iHighMeter) );
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if( songSort != SongSort_Randomize )
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vsEntryDescription.push_back( "Sort: %d" + SongSortToThemedString(songSort) );
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if( songSort != SongSort_Randomize && iChooseIndex != 0 )
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vsEntryDescription.push_back( "Choose " + FormatNumberAndSuffix(iChooseIndex) + " match" );
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int iNumModChanges = 0;
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if( !sModifiers.empty() )
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iNumModChanges++;
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iNumModChanges += attacks.size();
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if( iNumModChanges != 0 )
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vsEntryDescription.push_back( ssprintf("%d mod changes", iNumModChanges) );
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if( fGainSeconds != 0 )
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vsEntryDescription.push_back( ssprintf("Low meter: %.0f", fGainSeconds) );
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CString s = join( ",", vsEntryDescription );
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return s;
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}
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Course::Course()
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{
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Init();
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@@ -43,7 +43,7 @@ enum SongSort
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SongSort_FewestPlays,
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SongSort_TopGrades,
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SongSort_LowestGrades,
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NUM_SongSort
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NUM_SongSort,
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};
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#define FOREACH_SongSort( i ) FOREACH_ENUM( SongSort, NUM_SongSort, i )
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const CString& SongSortToString( SongSort ss );
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@@ -55,6 +55,7 @@ public:
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bool bSecret; // show "??????" instead of an exact song
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// filter criteria, applied from top to bottom
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// TODO: change this to be a SongID
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Song* pSong; // don't filter if NULL
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CString sSongGroup; // don't filter if empty
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Difficulty baseDifficulty; // don't filter if DIFFICULTY_INVALID
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@@ -93,6 +94,8 @@ public:
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iChooseIndex == -1 &&
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pSong == NULL;
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}
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CString GetTextDescription() const;
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};
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class Course
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@@ -7,7 +7,7 @@
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#include "CommonMetrics.h"
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#include "GameManager.h"
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#include "song.h"
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#include "FontCharAliases.h"
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#include "ScreenMiniMenu.h"
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enum EditCourseRow
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{
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@@ -18,6 +18,8 @@ enum EditCourseRow
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NUM_EditCourseRow
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};
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AutoScreenMessage( SM_BackFromContextMenu )
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enum CourseEntryAction
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{
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CourseEntryAction_Edit,
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@@ -33,6 +35,9 @@ static const CString CourseEntryActionNames[] = {
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XToString( CourseEntryAction, NUM_CourseEntryAction );
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#define FOREACH_CourseEntryAction( i ) FOREACH_ENUM( CourseEntryAction, NUM_CourseEntryAction, i )
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static MenuDef g_TempMenu(
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"ScreenMiniMenuContext"
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);
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REGISTER_SCREEN_CLASS( ScreenOptionsEditCourse );
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ScreenOptionsEditCourse::ScreenOptionsEditCourse( CString sName ) : ScreenOptions( sName )
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@@ -89,19 +94,17 @@ void ScreenOptionsEditCourse::Init()
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FOREACH_CONST( CourseEntry, pCourse->m_vEntries, ce )
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{
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int iEntryIndex = ce - pCourse->m_vEntries.begin();
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CourseEntry &ce = pCourse->m_vEntries[iEntryIndex];
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def.m_sName = ssprintf( "Entry %d", iEntryIndex+1 );
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def.m_vsChoices.clear();
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FOREACH_CourseEntryAction( i )
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def.m_vsChoices.push_back( CourseEntryActionToString(i) );
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def.m_vsChoices.push_back( ce.GetTextDescription() );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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}
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def.m_sName = "Insert Entry";
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def.m_sName = "";
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def.m_vsChoices.clear();
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CString sStart = "&Start;";
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FontCharAliases::ReplaceMarkers( sStart );
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def.m_vsChoices.push_back( sStart );
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def.m_vsChoices.push_back( "Insert Entry" );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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@@ -112,7 +115,8 @@ void ScreenOptionsEditCourse::BeginScreen()
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{
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ScreenOptions::BeginScreen();
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AfterChangeValueInRow( GAMESTATE->m_MasterPlayerNumber );
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this->MoveRowAbsolute( PLAYER_1, NUM_EditCourseRow + GAMESTATE->m_iEditCourseEntryIndex, false );
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AfterChangeRow( GAMESTATE->m_MasterPlayerNumber );
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}
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void ScreenOptionsEditCourse::HandleScreenMessage( const ScreenMessage SM )
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@@ -120,37 +124,49 @@ void ScreenOptionsEditCourse::HandleScreenMessage( const ScreenMessage SM )
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if( SM == SM_GoToNextScreen )
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow < NUM_EditCourseRow )
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{
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ASSERT( 0 );
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}
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else if( iCurRow == m_pRows.size() - 1 )
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if( iCurRow == m_pRows.size() - 1 )
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{
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this->HandleScreenMessage( SM_GoToPrevScreen );
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return; // don't call base
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}
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else
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{
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int iCourseEntry = iCurRow - NUM_EditCourseRow;
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GAMESTATE->m_iEditCourseEntryIndex.Set( iCourseEntry );
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}
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}
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else if( SM == SM_GoToPrevScreen )
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else if( SM == SM_BackFromContextMenu )
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{
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// revert
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//Course *pCourse = GAMESTATE->m_pCurCourse;
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//*pCourse = m_Original;
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//SCREENMAN->SetNewScreen( "ScreenCourseManager" );
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//return;
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if( !ScreenMiniMenu::s_bCancelled )
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{
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switch( ScreenMiniMenu::s_iLastRowCode )
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{
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case CourseEntryAction_Edit:
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ScreenOptions::BeginFadingOut();
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break;
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case CourseEntryAction_InsertEntry:
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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pCourse->m_vEntries.insert( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus() );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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break;
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case CourseEntryAction_Delete:
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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pCourse->m_vEntries.erase( pCourse->m_vEntries.begin() + GetCourseEntryIndexWithFocus() );
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GAMESTATE->m_iEditCourseEntryIndex.Set( GAMESTATE->m_iEditCourseEntryIndex-1 );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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break;
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}
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}
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenOptionsEditCourse::AfterChangeValueInRow( PlayerNumber pn )
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void ScreenOptionsEditCourse::AfterChangeRow( PlayerNumber pn )
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{
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ScreenOptions::AfterChangeValueInRow( pn );
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ScreenOptions::AfterChangeRow( pn );
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int iCourseEntry = GetCourseEntryIndexWithFocus();
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GAMESTATE->m_iEditCourseEntryIndex.Set( iCourseEntry );
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}
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void ScreenOptionsEditCourse::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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@@ -178,38 +194,35 @@ void ScreenOptionsEditCourse::ExportOptions( int iRow, const vector<PlayerNumber
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void ScreenOptionsEditCourse::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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int iCourseEntry = GetCourseEntryIndexWithFocus();
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GAMESTATE->m_iEditCourseEntryIndex.Set( iCourseEntry );
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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int iCurRow = m_iCurrentRow[PLAYER_1];
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OptionRow &row = *m_pRows[iCurRow];
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if( iCourseEntry != -1 )
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if( iCurRow < NUM_EditCourseRow )
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{
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switch( row.GetChoiceInRowWithFocusShared() )
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// ignore
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}
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else if( iCurRow == m_pRows.size()-2 ) // "create entry"
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{
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ASSERT( 0 );
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}
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else if( iCurRow == m_pRows.size()-1 ) // "done"
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{
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this->BeginFadingOut();
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}
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else // a course entry
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{
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g_TempMenu.rows.clear();
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FOREACH_CourseEntryAction( i )
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{
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case CourseEntryAction_Edit:
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ScreenOptions::BeginFadingOut();
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break;
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case CourseEntryAction_InsertEntry:
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{
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pCourse->m_vEntries.erase( pCourse->m_vEntries.begin() + iCourseEntry );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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break;
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case CourseEntryAction_Delete:
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{
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pCourse->m_vEntries.erase( pCourse->m_vEntries.begin() + iCourseEntry );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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break;
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MenuRowDef mrd( i, CourseEntryActionToString(i), true, EDIT_MODE_HOME, 0, "" );
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g_TempMenu.rows.push_back( mrd );
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}
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return;
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int iWidth, iX, iY;
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this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
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ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, iX, iY );
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}
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ScreenOptions::ProcessMenuStart( pn, type );
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}
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int ScreenOptionsEditCourse::GetCourseEntryIndexWithFocus() const
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@@ -18,7 +18,7 @@ protected:
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virtual void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
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virtual void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
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virtual void AfterChangeValueInRow( PlayerNumber pn );
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virtual void AfterChangeRow( PlayerNumber pn );
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virtual void ProcessMenuStart( PlayerNumber pn, const InputEventType type );
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int GetCourseEntryIndexWithFocus() const;
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@@ -110,7 +110,12 @@ void ScreenOptionsEditCourseEntry::Init()
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vHands.push_back( NULL );
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ScreenOptions::InitMenu( vDefs, vHands );
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}
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void ScreenOptionsEditCourseEntry::BeginScreen()
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{
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ScreenOptions::BeginScreen();
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ImportAllOptions();
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}
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@@ -131,7 +136,7 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->SetNewScreen( "ScreenEditCourseMods" );
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break;
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case ROW_DONE:
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SCREENMAN->SetNewScreen( "ScreenEditCourse" );
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SCREENMAN->SetNewScreen( "ScreenOptionsEditCourse" );
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break;
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}
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return;
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@@ -142,7 +147,7 @@ void ScreenOptionsEditCourseEntry::HandleScreenMessage( const ScreenMessage SM )
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Course *pCourse = GAMESTATE->m_pCurCourse;
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pCourse->m_vEntries[ GAMESTATE->m_iEditCourseEntryIndex ] = m_Original;
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SCREENMAN->SetNewScreen( "ScreenEditCourse" );
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SCREENMAN->SetNewScreen( "ScreenOptionsEditCourse" );
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return;
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}
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@@ -10,6 +10,7 @@ public:
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ScreenOptionsEditCourseEntry( CString sName );
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void Init();
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void BeginScreen();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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@@ -7,7 +7,6 @@
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#include "CommonMetrics.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "FontCharAliases.h"
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#include "ScreenMiniMenu.h"
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AutoScreenMessage( SM_BackFromEnterName )
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@@ -51,9 +50,7 @@ void ScreenOptionsManageCourses::Init()
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def.m_sName = "";
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def.m_vsChoices.clear();
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CString sStart = "Create New";
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FontCharAliases::ReplaceMarkers( sStart );
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def.m_vsChoices.push_back( sStart );
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def.m_vsChoices.push_back( "Create New" );
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vDefs.push_back( def );
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vHands.push_back( NULL );
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@@ -176,7 +173,7 @@ void ScreenOptionsManageCourses::ProcessMenuStart( PlayerNumber pn, const InputE
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}
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else if( iCurRow == m_pRows.size()-1 ) // "done"
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{
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SCREENMAN->SetNewScreen( FIRST_ATTRACT_SCREEN );
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this->BeginFadingOut();
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}
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else // a course
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{
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