2002-11-16 08:07:38 +00:00
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#ifndef COURSE_H
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#define COURSE_H
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2002-06-14 22:25:22 +00:00
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/*
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-----------------------------------------------------------------------------
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2002-07-27 19:29:51 +00:00
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Class: Course
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2002-06-14 22:25:22 +00:00
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Desc: A queue of songs and notes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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2003-02-26 00:20:00 +00:00
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#include "PlayerNumber.h"
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2002-06-14 22:25:22 +00:00
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#include "GameConstantsAndTypes.h"
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2003-10-25 22:55:11 +00:00
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#include "Attack.h"
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2003-12-21 02:54:23 +00:00
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#include <map>
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2002-12-17 05:41:04 +00:00
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2002-07-28 20:28:37 +00:00
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struct PlayerOptions;
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struct SongOptions;
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class Song;
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class Steps;
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2004-02-10 09:42:01 +00:00
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class Profile;
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2002-06-14 22:25:22 +00:00
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2003-08-10 23:48:10 +00:00
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enum CourseEntryType
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2002-06-14 22:25:22 +00:00
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{
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COURSE_ENTRY_FIXED,
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COURSE_ENTRY_RANDOM,
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COURSE_ENTRY_RANDOM_WITHIN_GROUP,
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COURSE_ENTRY_BEST,
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COURSE_ENTRY_WORST,
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NUM_COURSE_ENTRY_TYPES // leave this at the end
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};
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inline CString CourseEntryTypeToString( CourseEntryType cet )
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{
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switch( cet )
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{
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case COURSE_ENTRY_FIXED: return "fixed";
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case COURSE_ENTRY_RANDOM: return "random";
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case COURSE_ENTRY_RANDOM_WITHIN_GROUP: return "random_within_group";
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case COURSE_ENTRY_BEST: return "best";
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case COURSE_ENTRY_WORST: return "worst";
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default: ASSERT(0); return "";
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}
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}
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2003-08-11 02:18:13 +00:00
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class CourseEntry
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{
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public:
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CourseEntryType type;
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bool mystery; // show "??????"
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Song* pSong; // used in type=fixed
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CString group_name; // used in type=random_within_group
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Difficulty difficulty; // = DIFFICULTY_INVALID if no difficulty specified
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bool no_difficult; // if true, difficult course setting doesn't affect this entry
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int low_meter; // = -1 if no meter range specified
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int high_meter; // = -1 if no meter range specified
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int players_index; // ignored if type isn't 'best' or 'worst'
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CString modifiers; // set player and song options using these
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2003-10-26 03:02:30 +00:00
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AttackArray attacks; // set timed modifiers
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2003-08-10 23:48:10 +00:00
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CourseEntry()
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{
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type = (CourseEntryType)0;
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2003-08-12 06:51:03 +00:00
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mystery = false;
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pSong = NULL;
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group_name = "";
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2003-08-10 23:48:10 +00:00
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difficulty = DIFFICULTY_INVALID;
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no_difficult = false;
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2003-08-10 23:48:10 +00:00
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low_meter = -1;
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high_meter = -1;
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2003-08-12 06:51:03 +00:00
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players_index = 0;
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modifiers = "";
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2003-08-10 23:48:10 +00:00
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}
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};
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class Course
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{
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2002-06-14 22:25:22 +00:00
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public:
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Course();
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2002-06-14 22:25:22 +00:00
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2003-07-10 14:44:13 +00:00
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bool m_bIsAutogen; // was this created by AutoGen?
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2003-01-21 05:14:59 +00:00
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CString m_sPath;
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CString m_sName;
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CString m_sTranslitName; // used for unlocks
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bool HasBanner() const;
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2002-06-14 22:25:22 +00:00
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CString m_sBannerPath;
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CString m_sCDTitlePath;
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2003-02-14 21:42:44 +00:00
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bool m_bRepeat; // repeat after last song? "Endless"
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2002-07-29 03:06:55 +00:00
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bool m_bRandomize; // play the songs in a random order
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2002-07-27 19:29:51 +00:00
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int m_iLives; // -1 means use bar life meter
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2004-03-04 22:24:09 +00:00
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int m_iMeter[NUM_COURSE_DIFFICULTIES]; // -1 autogens
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2003-02-14 21:42:44 +00:00
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2003-08-10 23:48:10 +00:00
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vector<CourseEntry> m_entries;
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2003-07-21 21:54:07 +00:00
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struct Info
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{
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Info(): pSong(NULL), pNotes(NULL), Random(false), Difficulty(COURSE_DIFFICULTY_INVALID) { }
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void GetAttackArray( AttackArray &out ) const;
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2003-07-21 23:16:06 +00:00
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Song* pSong;
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Steps* pNotes;
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CString Modifiers;
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AttackArray Attacks;
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bool Random;
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2003-07-30 21:33:20 +00:00
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bool Mystery;
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CourseDifficulty Difficulty;
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/* Corresponding entry in m_entries: */
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int CourseIndex;
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};
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2003-08-03 00:13:55 +00:00
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// Dereferences course_entries and returns only the playable Songs and Steps
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void GetCourseInfo( StepsType nt, vector<Info> &ci, CourseDifficulty cd = COURSE_DIFFICULTY_REGULAR ) const;
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2003-07-21 21:54:07 +00:00
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2003-02-14 21:42:44 +00:00
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int GetEstimatedNumStages() const { return m_entries.size(); }
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bool HasCourseDifficulty( StepsType nt, CourseDifficulty cd ) const;
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bool IsPlayableIn( StepsType nt ) const;
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2003-08-12 00:18:33 +00:00
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bool CourseHasBestOrWorst() const;
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2003-02-14 21:42:44 +00:00
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RageColor GetColor() const;
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2003-07-21 22:21:03 +00:00
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Difficulty GetDifficulty( const Info &stage ) const;
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void GetMeterRange( const Info &stage, int& iMeterLowOut, int& iMeterHighOut ) const;
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bool GetTotalSeconds( float& fSecondsOut ) const;
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2002-07-02 17:34:20 +00:00
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2003-07-27 19:14:05 +00:00
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bool IsNonstop() const { return GetPlayMode() == PLAY_MODE_NONSTOP; }
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bool IsOni() const { return GetPlayMode() == PLAY_MODE_ONI; }
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bool IsEndless() const { return GetPlayMode() == PLAY_MODE_ENDLESS; }
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2003-07-20 01:54:17 +00:00
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PlayMode GetPlayMode() const;
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float GetMeter( CourseDifficulty cd = COURSE_DIFFICULTY_REGULAR ) const;
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float GetMeterForPlayer( PlayerNumber pn ) const;
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2002-07-23 01:41:40 +00:00
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2003-08-12 20:28:56 +00:00
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bool IsFixed() const;
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2003-02-05 19:16:00 +00:00
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void LoadFromCRSFile( CString sPath );
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2004-01-26 20:55:35 +00:00
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void Unload();
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2003-04-11 00:12:22 +00:00
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void Save();
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2003-03-27 01:56:21 +00:00
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void AutogenEndlessFromGroup( CString sGroupName, vector<Song*> &apSongsInGroup );
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void AutogenNonstopFromGroup( CString sGroupName, vector<Song*> &apSongsInGroup );
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2004-03-12 05:24:32 +00:00
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RadarValues GetRadarValues( StepsType st, CourseDifficulty cd ) const;
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2002-09-04 03:29:42 +00:00
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2003-07-27 14:10:47 +00:00
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// sorting values
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int SortOrder_TotalDifficulty;
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int SortOrder_Ranking;
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2003-11-03 10:14:13 +00:00
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bool IsRanking() const;
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2003-07-27 14:10:47 +00:00
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void UpdateCourseStats();
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2003-01-21 05:14:59 +00:00
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2003-12-21 02:54:23 +00:00
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/* Call per-screen, and if song or notes pointers change: */
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void ClearCache();
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2002-09-04 03:29:42 +00:00
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private:
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void GetMeterRange( int stage, int& iMeterLowOut, int& iMeterHighOut, CourseDifficulty cd ) const;
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2003-12-21 02:54:23 +00:00
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2004-01-14 06:11:28 +00:00
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typedef pair<StepsType,CourseDifficulty> InfoParams;
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2003-12-21 03:27:35 +00:00
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typedef vector<Info> InfoData;
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2003-12-21 02:54:23 +00:00
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typedef map<InfoParams, InfoData> InfoCache;
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mutable InfoCache m_InfoCache;
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2002-06-14 22:25:22 +00:00
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};
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2002-07-27 19:29:51 +00:00
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2003-01-03 05:56:28 +00:00
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void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses );
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2003-07-20 08:50:19 +00:00
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void SortCoursePointerArrayByType( vector<Course*> &apCourses );
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2003-07-27 14:10:47 +00:00
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void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByRanking( vector<Course*> &apCourses );
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2004-02-16 05:35:06 +00:00
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void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, ProfileSlot slot, bool bDescending );
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void SortCoursePointerArrayByNumPlays( vector<Course*> &arrayCoursePointers, const Profile* pProfile, bool bDescending );
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2003-07-27 14:10:47 +00:00
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2003-08-12 23:18:19 +00:00
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void MoveRandomToEnd( vector<Course*> &apCourses );
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2002-11-16 08:07:38 +00:00
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#endif
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