Remove CourseEntryType. Instead, treat each CourseEntry property as a filter.

This commit is contained in:
Chris Danford
2005-06-27 04:41:36 +00:00
parent 5b19933b3f
commit dda77894e8
14 changed files with 302 additions and 1712 deletions
+261 -273
View File
@@ -23,20 +23,6 @@
#include <limits.h>
static const CString CourseEntryTypeNames[] = {
"Fixed",
"Random",
"RandomWithinGroup",
"Best",
"Worst",
};
XToString( CourseEntryType, NUM_CourseEntryType );
XToThemedString( CourseEntryType, NUM_CourseEntryType );
/* Amount to increase meter ranges to make them difficult: */
const int COURSE_DIFFICULTY_CLASS_CHANGE[NUM_DIFFICULTIES] = { -1, -1, 0, 1, 1 };
/* Maximum lower value of ranges when difficult: */
const int MAX_BOTTOM_RANGE = 10;
@@ -225,36 +211,32 @@ void Course::LoadFromCRSFile( CString sPath )
// infer entry::Type from the first param
if( sParams[1].Left(strlen("BEST")) == "BEST" )
{
new_entry.type = COURSE_ENTRY_BEST;
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
CLAMP( new_entry.players_index, 0, 500 );
new_entry.iMostPopularIndex = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
CLAMP( new_entry.iMostPopularIndex, 0, 500 );
}
else if( sParams[1].Left(strlen("WORST")) == "WORST" )
{
new_entry.type = COURSE_ENTRY_WORST;
new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
CLAMP( new_entry.players_index, 0, 500 );
new_entry.iLeastPopularIndex = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
CLAMP( new_entry.iLeastPopularIndex, 0, 500 );
}
else if( sParams[1] == "*" )
{
new_entry.bSecret = true;
new_entry.type = COURSE_ENTRY_RANDOM;
}
else if( sParams[1].Right(1) == "*" )
{
new_entry.bSecret = true;
new_entry.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
CString sSong = sParams[1];
sSong.Replace( "\\", "/" );
CStringArray bits;
split( sSong, "/", bits );
if( bits.size() == 2 )
new_entry.group_name = bits[0];
new_entry.sSongGroup = bits[0];
else
LOG->Warn( "Course file '%s' contains a random_within_group entry '%s' that is invalid. "
"Song should be in the format '<group>/*'.",
sPath.c_str(), sSong.c_str());
if( !SONGMAN->DoesSongGroupExist(new_entry.group_name) )
if( !SONGMAN->DoesSongGroupExist(new_entry.sSongGroup) )
{
/* XXX: We need a place to put "user warnings". This is too loud for info.txt--
* it obscures important warnings--and regular users never look there, anyway. */
@@ -266,8 +248,6 @@ void Course::LoadFromCRSFile( CString sPath )
}
else
{
new_entry.type = COURSE_ENTRY_FIXED;
CString sSong = sParams[1];
new_entry.pSong = SONGMAN->FindSong( sSong );
@@ -282,18 +262,18 @@ void Course::LoadFromCRSFile( CString sPath )
}
}
new_entry.difficulty = StringToDifficulty( sParams[2] );
if( new_entry.difficulty == DIFFICULTY_INVALID )
new_entry.baseDifficulty = StringToDifficulty( sParams[2] );
if( new_entry.baseDifficulty == DIFFICULTY_INVALID )
{
int retval = sscanf( sParams[2], "%d..%d", &new_entry.low_meter, &new_entry.high_meter );
int retval = sscanf( sParams[2], "%d..%d", &new_entry.iLowMeter, &new_entry.iHighMeter );
if( retval == 1 )
new_entry.high_meter = new_entry.low_meter;
new_entry.iHighMeter = new_entry.iLowMeter;
else if( retval != 2 )
{
LOG->Warn("Course file '%s' contains an invalid difficulty setting: \"%s\", 3..6 used instead",
sPath.c_str(), sParams[2].c_str());
new_entry.low_meter = 3;
new_entry.high_meter = 6;
new_entry.iLowMeter = 3;
new_entry.iHighMeter = 6;
}
}
@@ -312,12 +292,12 @@ void Course::LoadFromCRSFile( CString sPath )
else if( !sMod.CompareNoCase("noshowcourse") )
new_entry.bSecret = true;
else if( !sMod.CompareNoCase("nodifficult") )
new_entry.no_difficult = true;
new_entry.bNoDifficult = true;
else
continue;
mods.erase(mods.begin() + j);
}
new_entry.modifiers = join( ",", mods );
new_entry.sModifiers = join( ",", mods );
}
new_entry.attacks = attacks;
@@ -468,78 +448,73 @@ void Course::Save( CString sPath, bool bSavingCache )
if( j == 0 )
f.PutLine( "#MODS:" );
CString line;
const Attack &a = entry.attacks[j];
line += ssprintf( " TIME=%.2f:LEN=%.2f:MODS=%s",
a.fStartSecond, a.fSecsRemaining, a.sModifiers.c_str() );
f.Write( ssprintf( " TIME=%.2f:LEN=%.2f:MODS=%s",
a.fStartSecond, a.fSecsRemaining, a.sModifiers.c_str() ) );
if( j+1 < entry.attacks.size() )
line += ":";
f.Write( ":" );
else
line += ";";
f.PutLine( line );
f.Write( ";" );
f.PutLine( "" );
}
if( entry.fGainSeconds > 0 )
f.PutLine( ssprintf("#GAINSECONDS:%f;", entry.fGainSeconds) );
CString line;
switch( entry.type )
if( entry.iMostPopularIndex != -1 )
{
case COURSE_ENTRY_FIXED:
{
// strip off everything but the group name and song dir
CStringArray as;
ASSERT( entry.pSong != NULL );
split( entry.pSong->GetSongDir(), "/", as );
ASSERT( as.size() >= 2 );
CString sGroup = as[ as.size()-2 ];
CString sSong = as[ as.size()-1 ];
line += "#SONG:" + sGroup + '/' + sSong;
}
break;
case COURSE_ENTRY_RANDOM:
line += "#SONG:*";
break;
case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
line += ssprintf( "#SONG:%s/*", entry.group_name.c_str() );
break;
case COURSE_ENTRY_BEST:
line += ssprintf( "#SONG:BEST%d", entry.players_index+1 );
break;
case COURSE_ENTRY_WORST:
line += ssprintf( "#SONG:WORST%d", entry.players_index+1 );
break;
default:
ASSERT(0);
f.Write( ssprintf( "#SONG:BEST%d", entry.iMostPopularIndex+1 ) );
}
else if( entry.iLeastPopularIndex != -1 )
{
f.Write( ssprintf( "#SONG:WORST%d", entry.iLeastPopularIndex+1 ) );
}
else if( entry.pSong )
{
// strip off everything but the group name and song dir
CStringArray as;
ASSERT( entry.pSong != NULL );
split( entry.pSong->GetSongDir(), "/", as );
ASSERT( as.size() >= 2 );
CString sGroup = as[ as.size()-2 ];
CString sSong = as[ as.size()-1 ];
f.Write( "#SONG:" + sGroup + '/' + sSong );
}
else if( !entry.sSongGroup.empty() )
{
f.Write( ssprintf( "#SONG:%s/*", entry.sSongGroup.c_str() ) );
}
else
{
f.Write( "#SONG:*" );
}
line += ":";
if( entry.difficulty != DIFFICULTY_INVALID )
line += DifficultyToString(entry.difficulty);
else if( entry.low_meter != -1 && entry.high_meter != -1 )
line += ssprintf( "%d..%d", entry.low_meter, entry.high_meter );
line += ":";
f.Write( ":" );
if( entry.baseDifficulty != DIFFICULTY_INVALID )
f.Write( DifficultyToString(entry.baseDifficulty) );
else if( entry.iLowMeter != -1 && entry.iHighMeter != -1 )
f.Write( ssprintf( "%d..%d", entry.iLowMeter, entry.iHighMeter ) );
f.Write( ":" );
CString modifiers = entry.modifiers;
bool default_secret = (entry.type == COURSE_ENTRY_RANDOM || entry.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP);
if( default_secret != entry.bSecret )
CString sModifiers = entry.sModifiers;
bool bDefaultSecret = entry.IsRandomSong();
if( bDefaultSecret != entry.bSecret )
{
if( modifiers != "" )
modifiers += ",";
modifiers += entry.bSecret? "noshowcourse":"showcourse";
if( sModifiers != "" )
sModifiers += ",";
sModifiers += entry.bSecret? "noshowcourse":"showcourse";
}
if( entry.no_difficult )
if( entry.bNoDifficult )
{
if( modifiers != "" )
modifiers += ",";
modifiers += "nodifficult";
if( sModifiers != "" )
sModifiers += ",";
sModifiers += "nodifficult";
}
line += modifiers;
f.Write( sModifiers );
line += ";";
f.PutLine( line );
f.PutLine( ";" );
}
}
@@ -568,17 +543,12 @@ void Course::AutogenEndlessFromGroup( CString sGroupName, Difficulty diff )
// gameplay. (We might still get a repeat at the repeat boundary,
// but that'd be rare.) -glenn
CourseEntry e;
if( sGroupName != "" )
e.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
else
e.type = COURSE_ENTRY_RANDOM;
e.group_name = sGroupName;
e.difficulty = diff;
e.sSongGroup = sGroupName;
e.baseDifficulty = diff;
e.bSecret = true;
vector<Song*> vSongs;
SONGMAN->GetSongs( vSongs, e.group_name );
SONGMAN->GetSongs( vSongs, e.sSongGroup );
for( unsigned i = 0; i < vSongs.size(); ++i)
m_entries.push_back( e );
}
@@ -633,8 +603,7 @@ void Course::AutogenOniFromArtist( CString sArtistName, CString sArtistNameTrans
aSongs.erase( aSongs.begin()+4, aSongs.end() );
CourseEntry e;
e.type = COURSE_ENTRY_FIXED;
e.difficulty = dc;
e.baseDifficulty = dc;
for( unsigned i = 0; i < aSongs.size(); ++i )
{
@@ -648,45 +617,6 @@ bool Course::IsPlayableIn( StepsType st ) const
return GetTrail( st ) != NULL;
}
static vector<Song*> GetFilteredBestSongs( StepsType st )
{
const vector<Song*> &vSongsByMostPlayed = SONGMAN->GetBestSongs();
vector<Song*> ret;
ret.reserve( vSongsByMostPlayed.size() );
for( unsigned i=0; i < vSongsByMostPlayed.size(); ++i )
{
// filter out long songs and songs that don't have both medium and hard steps
Song* pSong = vSongsByMostPlayed[i];
if( SONGMAN->GetNumStagesForSong(pSong) > 1 )
continue;
const vector<Steps*>& vpSteps = pSong->GetAllSteps();
bool FoundMedium = false, FoundHard = false;
FOREACH_CONST( Steps*, vpSteps, pSteps )
{
if( (*pSteps)->m_StepsType != st )
continue;
if( !PREFSMAN->m_bAutogenSteps && (*pSteps)->IsAutogen() )
continue;
if( (*pSteps)->GetDifficulty() == DIFFICULTY_MEDIUM )
FoundMedium = true;
else if( (*pSteps)->GetDifficulty() == DIFFICULTY_HARD )
FoundHard = true;
if( FoundMedium && FoundHard )
break;
}
if( !FoundMedium || !FoundHard )
continue;
ret.push_back( pSong );
}
return ret;
}
struct SortTrailEntry
{
@@ -742,10 +672,14 @@ Trail* Course::GetTrail( StepsType st, CourseDifficulty cd ) const
{
/* If we have any random entries (so that the seed matters), invalidate the cache. */
bool bHaveRandom = false;
for( unsigned i=0; !bHaveRandom && i<m_entries.size(); i++ )
if( m_entries[i].type == COURSE_ENTRY_RANDOM ||
m_entries[i].type == COURSE_ENTRY_RANDOM_WITHIN_GROUP )
FOREACH_CONST( CourseEntry, m_entries, e )
{
if( e->IsRandomSong() )
{
bHaveRandom = true;
break;
}
}
if( bHaveRandom )
m_TrailCache.clear();
@@ -878,135 +812,189 @@ bool Course::GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail )
/* Set to true if CourseDifficulty is able to change something. */
bool bCourseDifficultyIsSignificant = (cd == DIFFICULTY_MEDIUM);
for( unsigned i=0; i<entries.size(); i++ )
// Resolve each entry to a Song and Steps.
FOREACH_CONST( CourseEntry, entries, e )
{
const CourseEntry &e = entries[i];
CourseDifficulty entry_difficulty = cd;
if( e.no_difficult && entry_difficulty == DIFFICULTY_HARD )
entry_difficulty = DIFFICULTY_MEDIUM;
Song* pResolvedSong = NULL; // fill this in
Steps* pResolvedSteps = NULL; // fill this in
Song* pSong = NULL; // fill this in
Steps* pSteps = NULL; // fill this in
//
// Create a list of matching songs.
//
/* This applies difficult mode for meter ranges. (If it's a difficulty
* class, we'll do it below.) */
int low_meter = e.low_meter;
int high_meter = e.high_meter;
switch( e.type )
// Start with all songs
vector<Song*> vpPossibleSongs;
if( e->pSong )
{
case COURSE_ENTRY_FIXED:
pSong = e.pSong;
if( pSong )
// Choose an exact song
vpPossibleSongs.push_back( e->pSong );
}
else
{
vpPossibleSongs = SONGMAN->GetAllSongs();
FOREACH( Song*, vpPossibleSongs, song )
{
if( e.difficulty != DIFFICULTY_INVALID )
pSteps = pSong->GetStepsByDifficulty( st, e.difficulty );
else if( e.low_meter != -1 && e.high_meter != -1 )
pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter );
else
pSteps = pSong->GetStepsByDifficulty( st, DIFFICULTY_MEDIUM );
}
break;
case COURSE_ENTRY_RANDOM:
case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
{
if( !bShuffledSet )
// Ignore locked songs when choosing randomly
// TODO: Move Course initialization after UNLOCKMAN is created
if( UNLOCKMAN && UNLOCKMAN->SongIsLocked(*song) )
{
AllSongsShuffled = SONGMAN->GetAllSongs();
random_shuffle( AllSongsShuffled.begin(), AllSongsShuffled.end(), rnd );
bShuffledSet = true;
vector<Song*>::iterator eraseme = song;
song--;
vpPossibleSongs.erase( eraseme );
continue;
}
// find a song with the notes we want
for( unsigned j=0; j<AllSongsShuffled.size(); j++ )
// Ignore boring tutorial songs
if( (*song)->IsTutorial() )
{
/* See if the first song matches what we want. */
ASSERT( unsigned(CurSong) < AllSongsShuffled.size() );
pSong = AllSongsShuffled[CurSong];
ASSERT( pSong );
CurSong = (CurSong+1) % AllSongsShuffled.size();
vector<Song*>::iterator eraseme = song;
song--;
vpPossibleSongs.erase( eraseme );
continue;
}
// Ignore locked songs when choosing randomly
if( UNLOCKMAN->SongIsLocked(pSong) )
continue;
// Ignore boring tutorial songs
if( pSong->IsTutorial() )
continue;
if( e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP &&
pSong->m_sGroupName.CompareNoCase(e.group_name))
continue; /* wrong group */
if( e.difficulty == DIFFICULTY_INVALID )
pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter );
else
pSteps = pSong->GetStepsByDifficulty( st, e.difficulty );
if( pSteps ) // found a match
break; // stop searching
pSong = NULL;
pSteps = NULL;
// Don't allow long songs
if( SONGMAN->GetNumStagesForSong(*song) > 1 )
{
vector<Song*>::iterator eraseme = song;
song--;
vpPossibleSongs.erase( eraseme );
continue;
}
}
break;
case COURSE_ENTRY_BEST:
case COURSE_ENTRY_WORST:
{
if( !bMostPlayedSet )
{
bMostPlayedSet = true;
vSongsByMostPlayed = GetFilteredBestSongs( st );
}
if( e.players_index >= (int)vSongsByMostPlayed.size() )
break;
switch( e.type )
{
case COURSE_ENTRY_BEST:
pSong = vSongsByMostPlayed[e.players_index];
break;
case COURSE_ENTRY_WORST:
pSong = vSongsByMostPlayed[vSongsByMostPlayed.size()-1-e.players_index];
break;
default:
ASSERT(0);
}
if( e.difficulty == DIFFICULTY_INVALID )
pSteps = pSong->GetStepsByMeter( st, low_meter, high_meter );
else
pSteps = pSong->GetStepsByDifficulty( st, e.difficulty );
if( pSteps == NULL )
pSteps = pSong->GetClosestNotes( st, DIFFICULTY_MEDIUM );
}
break;
default:
ASSERT(0);
}
if( !pSong || !pSteps )
// Filter out all songs that don't have matching steps
// At the same time, create a list of matching song/steps.
typedef vector<Steps*> StepsVector;
map<Song*,StepsVector> mapSongToSteps;
FOREACH( Song*, vpPossibleSongs, song )
{
// Apply song group filter
if( !e->sSongGroup.empty() && (*song)->m_sGroupName != e->sSongGroup )
{
vector<Song*>::iterator eraseme = song;
song--;
vpPossibleSongs.erase( eraseme );
continue;
}
vector<Steps*> vpMatchingSteps;
(*song)->GetSteps( vpMatchingSteps, st );
FOREACH( Steps*, vpMatchingSteps, steps )
{
if( e->baseDifficulty != DIFFICULTY_INVALID )
{
Difficulty dc = e->baseDifficulty;
if( (*steps)->GetDifficulty() != dc )
{
vector<Steps*>::iterator eraseme = steps;
steps--;
vpMatchingSteps.erase( eraseme );
continue;
}
}
if( e->iLowMeter != -1 )
{
if( (*steps)->GetMeter() < e->iLowMeter )
{
vector<Steps*>::iterator eraseme = steps;
steps--;
vpMatchingSteps.erase( eraseme );
continue;
}
}
if( e->iHighMeter != -1 )
{
if( (*steps)->GetMeter() > e->iHighMeter )
{
vector<Steps*>::iterator eraseme = steps;
steps--;
vpMatchingSteps.erase( eraseme );
continue;
}
}
}
if( vpMatchingSteps.empty() )
{
vector<Song*>::iterator eraseme = song;
song--;
vpPossibleSongs.erase( eraseme );
continue;
}
mapSongToSteps[*song] = vpMatchingSteps;
}
// TODO: Move Course initialization after PROFILEMAN is created
if( PROFILEMAN && e->iMostPopularIndex != -1 )
{
SongUtil::SortSongPointerArrayByNumPlays( vpPossibleSongs, PROFILEMAN->GetMachineProfile(), true ); // descending
if( e->iMostPopularIndex < vpPossibleSongs.size() )
{
pResolvedSong = vpPossibleSongs[e->iMostPopularIndex];
vector<Steps*> &vpPossibleSteps = mapSongToSteps[pResolvedSong];
pResolvedSteps = vpPossibleSteps[0];
}
}
else if( PROFILEMAN && e->iLeastPopularIndex != -1 )
{
SongUtil::SortSongPointerArrayByNumPlays( vpPossibleSongs, PROFILEMAN->GetMachineProfile(), false ); // ascending
if( e->iLeastPopularIndex < vpPossibleSongs.size() )
{
pResolvedSong = vpPossibleSongs[e->iLeastPopularIndex];
vector<Steps*> &vpPossibleSteps = mapSongToSteps[pResolvedSong];
pResolvedSteps = vpPossibleSteps[0];
}
}
else
{
if( !vpPossibleSongs.empty() )
{
random_shuffle( vpPossibleSongs.begin(), vpPossibleSongs.end(), rnd );
pResolvedSong = vpPossibleSongs[0];
vector<Steps*> &vpPossibleSteps = mapSongToSteps[pResolvedSong];
if( !vpPossibleSteps.empty() )
{
random_shuffle( vpPossibleSteps.begin(), vpPossibleSteps.end(), rnd );
pResolvedSteps = vpPossibleSteps[0];
}
}
}
if( pResolvedSong == NULL || pResolvedSteps == NULL )
continue; // this song entry isn't playable. Skip.
Difficulty dc = pSteps->GetDifficulty();
if( entry_difficulty != DIFFICULTY_MEDIUM )
/* If we're not COURSE_DIFFICULTY_REGULAR, then we should be choosing steps that are
* either easier or harder than the base difficulty. If no such steps exist, then
* just use the one we already have. */
Difficulty dc = pResolvedSteps->GetDifficulty();
int iLowMeter = e->iLowMeter;
int iHighMeter = e->iHighMeter;
if( cd != DIFFICULTY_MEDIUM && !e->bNoDifficult )
{
/* See if we can find a NoteData after adjusting the difficulty by COURSE_DIFFICULTY_CLASS_CHANGE.
* If we can't, just use the one we already have. */
Difficulty new_dc = Difficulty( dc + COURSE_DIFFICULTY_CLASS_CHANGE[entry_difficulty] );
new_dc = clamp( new_dc, DIFFICULTY_BEGINNER, DIFFICULTY_CHALLENGE );
Difficulty new_dc = (Difficulty)(dc + cd - DIFFICULTY_MEDIUM);
new_dc = clamp( new_dc, (Difficulty)0, (Difficulty)(DIFFICULTY_EDIT-1) );
bool bChangedDifficulty = false;
if( new_dc != dc )
{
Steps* pNewSteps = pSong->GetStepsByDifficulty( st, new_dc );
Steps* pNewSteps = pResolvedSong->GetStepsByDifficulty( st, new_dc );
if( pNewSteps )
{
dc = new_dc;
pSteps = pNewSteps;
pResolvedSteps = pNewSteps;
bChangedDifficulty = true;
bCourseDifficultyIsSignificant = true;
}
@@ -1019,40 +1007,43 @@ bool Course::GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail )
* on the original range, bump the steps based on course difficulty, and
* then retroactively tweak the low_meter/high_meter so course displays
* line up. */
if( e.difficulty == DIFFICULTY_INVALID && bChangedDifficulty )
if( e->baseDifficulty == DIFFICULTY_INVALID && bChangedDifficulty )
{
/* Minimum and maximum to add to make the meter range contain the actual
* meter: */
int iMinDist = pSteps->GetMeter() - high_meter;
int iMaxDist = pSteps->GetMeter() - low_meter;
int iMinDist = pResolvedSteps->GetMeter() - iHighMeter;
int iMaxDist = pResolvedSteps->GetMeter() - iLowMeter;
/* Clamp the possible adjustments to try to avoid going under 1 or over
* MAX_BOTTOM_RANGE. */
iMinDist = min( max( iMinDist, -low_meter+1 ), iMaxDist );
iMaxDist = max( min( iMaxDist, MAX_BOTTOM_RANGE-high_meter ), iMinDist );
iMinDist = min( max( iMinDist, -iLowMeter+1 ), iMaxDist );
iMaxDist = max( min( iMaxDist, MAX_BOTTOM_RANGE-iHighMeter ), iMinDist );
int iAdd;
if( iMaxDist == iMinDist )
iAdd = iMaxDist;
else
iAdd = rnd(iMaxDist-iMinDist) + iMinDist;
low_meter += iAdd;
high_meter += iAdd;
iLowMeter += iAdd;
iHighMeter += iAdd;
}
}
TrailEntry te;
te.pSong = pSong;
te.pSteps = pSteps;
te.Modifiers = e.modifiers;
te.Attacks = e.attacks;
te.bSecret = e.bSecret;
te.iLowMeter = low_meter;
te.iHighMeter = high_meter;
te.pSong = pResolvedSong;
te.pSteps = pResolvedSteps;
te.Modifiers = e->sModifiers;
te.Attacks = e->attacks;
te.bSecret = e->bSecret;
te.iLowMeter = iLowMeter;
te.iHighMeter = iHighMeter;
/* If we chose based on meter (not difficulty), then store DIFFICULTY_INVALID, so
* other classes can tell that we used meter. */
if( e.difficulty == DIFFICULTY_INVALID )
if( e->baseDifficulty == DIFFICULTY_INVALID )
{
te.dc = DIFFICULTY_INVALID;
}
else
{
/* Otherwise, store the actual difficulty we got (post-course-difficulty).
@@ -1107,7 +1098,7 @@ bool Course::HasMods() const
{
FOREACH_CONST( CourseEntry, m_entries, e )
{
if( !e->modifiers.empty() || !e->attacks.empty() )
if( !e->sModifiers.empty() || !e->attacks.empty() )
return true;
}
@@ -1118,7 +1109,7 @@ bool Course::AllSongsAreFixed() const
{
FOREACH_CONST( CourseEntry, m_entries, e )
{
if( e->type != COURSE_ENTRY_FIXED )
if( e->pSong == NULL )
return false;
}
return true;
@@ -1203,7 +1194,7 @@ bool Course::IsFixed() const
{
for(unsigned i = 0; i < m_entries.size(); i++)
{
if ( m_entries[i].type == COURSE_ENTRY_FIXED )
if ( m_entries[i].pSong == NULL )
continue;
return false;
@@ -1226,14 +1217,12 @@ bool Course::GetTotalSeconds( StepsType st, float& fSecondsOut ) const
bool Course::CourseHasBestOrWorst() const
{
for(unsigned i = 0; i < m_entries.size(); i++)
FOREACH_CONST( CourseEntry, m_entries, e )
{
switch( m_entries[i].type )
{
case COURSE_ENTRY_BEST:
case COURSE_ENTRY_WORST:
if( e->iMostPopularIndex != -1 )
return true;
if( e->iLeastPopularIndex != -1 )
return true;
}
}
return false;
@@ -1251,7 +1240,7 @@ void Course::UpdateCourseStats( StepsType st )
// courses with random/players best-worst songs should go at the end
for(unsigned i = 0; i < m_entries.size(); i++)
{
if ( m_entries[i].type == COURSE_ENTRY_FIXED )
if ( m_entries[i].pSong != NULL )
continue;
if ( m_SortOrder_Ranking == 2 )
@@ -1288,11 +1277,10 @@ bool Course::IsRanking() const
const CourseEntry *Course::FindFixedSong( const Song *pSong ) const
{
for( unsigned i = 0; i < m_entries.size(); ++i )
FOREACH_CONST( CourseEntry, m_entries, e )
{
const CourseEntry *pEntry = &m_entries[i];
if( pEntry->type == COURSE_ENTRY_FIXED && pEntry->pSong == pSong )
return pEntry;
if( e->pSong == pSong )
return e;
}
return NULL;
+32 -33
View File
@@ -32,50 +32,49 @@ inline PlayMode CourseTypeToPlayMode( CourseType ct ) { return (PlayMode)(PLAY_M
inline CourseType PlayModeToCourseType( PlayMode pm ) { return (CourseType)(pm-PLAY_MODE_NONSTOP); }
enum CourseEntryType
{
COURSE_ENTRY_FIXED,
COURSE_ENTRY_RANDOM,
COURSE_ENTRY_RANDOM_WITHIN_GROUP,
COURSE_ENTRY_BEST,
COURSE_ENTRY_WORST,
NUM_CourseEntryType // leave this at the end
};
#define FOREACH_CourseEntryType( i ) FOREACH_ENUM( CourseEntryType, NUM_CourseEntryType, i )
const CString &CourseEntryTypeToString( CourseEntryType cet );
const CString &CourseEntryTypeToThemedString( CourseEntryType cet );
class CourseEntry
{
public:
CourseEntryType type;
bool bSecret; // show "??????"
Song* pSong; // used in type=fixed
CString group_name; // used in type=random_within_group
Difficulty difficulty; // = DIFFICULTY_INVALID if no difficulty specified
bool no_difficult; // if true, difficult course setting doesn't affect this entry
int low_meter; // = -1 if no meter range specified
int high_meter; // = -1 if no meter range specified
int players_index; // ignored if type isn't 'best' or 'worst'
CString modifiers; // set player and song options using these
AttackArray attacks; // timed modifiers
bool bSecret; // show "??????" instead of an exact song
// filter criteria, applied from top to bottom
Song* pSong; // don't filter if NULL
CString sSongGroup; // don't filter if empty
Difficulty baseDifficulty; // don't filter if DIFFICULTY_INVALID
bool bNoDifficult; // if true, CourseDifficulty doesn't affect this entry
int iLowMeter; // don't filter if -1
int iHighMeter; // don't filter if -1
int iMostPopularIndex; // don't filter if -1
int iLeastPopularIndex; // don't filter if -1
CString sModifiers; // set player and song options using these
AttackArray attacks; // timed sModifiers
float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
CourseEntry()
{
type = (CourseEntryType)0;
bSecret = false;
pSong = NULL;
group_name = "";
difficulty = DIFFICULTY_INVALID;
no_difficult = false;
low_meter = -1;
high_meter = -1;
players_index = 0;
modifiers = "";
sSongGroup = "";
baseDifficulty = DIFFICULTY_INVALID;
bNoDifficult = false;
iLowMeter = -1;
iHighMeter = -1;
iMostPopularIndex = -1;
iLeastPopularIndex = -1;
sModifiers = "";
fGainSeconds = 0;
}
bool IsRandomSong() const
{
return
iMostPopularIndex == -1 &&
iLeastPopularIndex == -1 &&
pSong == NULL;
}
};
class Course
-531
View File
@@ -1,531 +0,0 @@
#include "global.h"
#include "EditCoursesMenu.h"
#include "RageLog.h"
#include "SongManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "GameManager.h"
#include "Steps.h"
#include "song.h"
#include "Course.h"
#include "ScreenMiniMenu.h"
#include "ScreenManager.h"
#include "PlayerState.h"
#include "ScreenPlayerOptions.h" // for SM_BackFromPlayerOptions
#include "ScreenSongOptions.h" // for SM_BackFromSongOptions
//
// Defines specific to EditCoursesMenu
//
#define ARROWS_X( i ) THEME->GetMetricF("EditCoursesMenu",ssprintf("Arrows%dX",i+1))
#define COURSE_BANNER_X THEME->GetMetricF("EditCoursesMenu","CourseBannerX")
#define COURSE_BANNER_Y THEME->GetMetricF("EditCoursesMenu","CourseBannerY")
#define COURSE_BANNER_WIDTH THEME->GetMetricF("EditCoursesMenu","CourseBannerWidth")
#define COURSE_BANNER_HEIGHT THEME->GetMetricF("EditCoursesMenu","CourseBannerHeight")
#define COURSE_TEXT_BANNER_X THEME->GetMetricF("EditCoursesMenu","CourseTextBannerX")
#define COURSE_TEXT_BANNER_Y THEME->GetMetricF("EditCoursesMenu","CourseTextBannerY")
#define ENTRY_BANNER_X THEME->GetMetricF("EditCoursesMenu","EntryBannerX")
#define ENTRY_BANNER_Y THEME->GetMetricF("EditCoursesMenu","EntryBannerY")
#define ENTRY_BANNER_WIDTH THEME->GetMetricF("EditCoursesMenu","EntryBannerWidth")
#define ENTRY_BANNER_HEIGHT THEME->GetMetricF("EditCoursesMenu","EntryBannerHeight")
#define ENTRY_TEXT_BANNER_X THEME->GetMetricF("EditCoursesMenu","EntryTextBannerX")
#define ENTRY_TEXT_BANNER_Y THEME->GetMetricF("EditCoursesMenu","EntryTextBannerY")
#define ROW_LABELS_X THEME->GetMetricF("EditCoursesMenu","RowLabelsX")
#define ROW_VALUE_X( i ) THEME->GetMetricF("EditCoursesMenu",ssprintf("RowValue%dX",i+1))
#define ROW_Y( i ) THEME->GetMetricF("EditCoursesMenu",ssprintf("Row%dY",i+1))
AutoScreenMessage( SM_BackFromCourseOptionsMenu )
enum CourseEntryMenuRow
{
repeat,
randomize,
lives,
};
static Menu g_CourseOptionsMenu(
"ScreenMiniMenuCourseOptions",
MenuRow( repeat, "Repeat", true, EDIT_MODE_FULL, 0, "NO","YES" ),
MenuRow( randomize, "Randomize", true, EDIT_MODE_FULL, 0, "NO","YES" ),
MenuRow( lives, "Lives", true, EDIT_MODE_FULL, 4, "Use Bar Life","1","2","3","4","5","6","7","8","9","10" )
);
enum CourseOptionsMenuRow
{
song,
group,
difficulty,
low_meter,
high_meter,
best_worst_value,
NUM_ENTRY_OPTIONS_MENU_ROWS
};
const bool g_bRowEnabledForType[NUM_CourseEntryType][NUM_ENTRY_OPTIONS_MENU_ROWS] =
{ // song, group, difficulty, low_meter, high_meter, best_worst
/* fixed */ { true, false, true, true, true, false },
/* random */ { false, false, true, true, true, false },
/* random_group */{ false, true, true, true, true, false },
/* best */ { false, false, false, false, false, true },
/* worst */ { false, false, false, false, false, true }
};
EditCoursesMenu::EditCoursesMenu()
{
LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
m_bInSongMenu = false;
for( int i=0; i<2; i++ )
{
m_sprArrows[i].Load( THEME->GetPathG("EditCoursesMenu",i==0?"left":"right") );
m_sprArrows[i].SetX( ARROWS_X(i) );
this->AddChild( &m_sprArrows[i] );
}
m_SelectedRow = (Row)0;
ZERO( m_iSelection );
for( int i=0; i<NUM_ROWS; i++ )
{
m_textLabel[i].LoadFromFont( THEME->GetPathF("Common","title") );
m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) );
m_textLabel[i].SetText( RowToString((Row)i) );
m_textLabel[i].SetZoom( 0.8f );
m_textLabel[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textLabel[i] );
m_textValue[i].LoadFromFont( THEME->GetPathF("Common","normal") );
m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
m_textValue[i].SetText( "blah" );
m_textValue[i].SetZoom( 0.6f );
this->AddChild( &m_textValue[i] );
}
m_CourseBanner.SetXY( COURSE_BANNER_X, COURSE_BANNER_Y );
this->AddChild( &m_CourseBanner );
m_EntryBanner.SetXY( ENTRY_BANNER_X, ENTRY_BANNER_Y );
this->AddChild( &m_EntryBanner );
m_EntryTextBanner.SetName( "TextBanner" );
m_EntryTextBanner.SetXY( ENTRY_TEXT_BANNER_X, ENTRY_TEXT_BANNER_Y );
this->AddChild( &m_EntryTextBanner );
m_soundChangeRow.Load( THEME->GetPathS("EditCoursesMenu","row") );
m_soundChangeValue.Load( THEME->GetPathS("EditCoursesMenu","value") );
m_soundSave.Load( THEME->GetPathS("EditCoursesMenu","save") );
// fill in data structures
SONGMAN->GetAllCourses( m_pCourses, false );
ChangeToRow( (Row)0 );
OnRowValueChanged( (Row)0 );
}
EditCoursesMenu::~EditCoursesMenu()
{
}
void EditCoursesMenu::DrawPrimitives()
{
if( m_bInSongMenu )
m_SongMenu.Draw();
else
ActorFrame::DrawPrimitives();
}
void EditCoursesMenu::Update( float fDeltaTime )
{
if( m_bInSongMenu )
m_SongMenu.Update( fDeltaTime );
else
ActorFrame::Update( fDeltaTime );
}
bool EditCoursesMenu::CanGoUp()
{
return m_SelectedRow != 0;
}
bool EditCoursesMenu::CanGoDown()
{
return m_SelectedRow != NUM_ROWS-1;
}
bool EditCoursesMenu::CanGoLeft()
{
return m_iSelection[m_SelectedRow] != 0;
}
bool EditCoursesMenu::CanGoRight()
{
int num_values[NUM_ROWS] =
{
m_pCourses.size(),
1,
NUM_ACTIONS,
(int)GetSelectedCourse()->m_entries.size(),
NUM_CourseEntryType,
1,
1,
1
};
return m_iSelection[m_SelectedRow] != (num_values[m_SelectedRow]-1);
}
void EditCoursesMenu::Up()
{
if( m_bInSongMenu )
{
m_SongMenu.Up();
return;
}
if( CanGoUp() )
{
ChangeToRow( Row(m_SelectedRow-1) );
m_soundChangeRow.Play();
}
}
void EditCoursesMenu::Down()
{
if( m_bInSongMenu )
{
m_SongMenu.Down();
return;
}
if( CanGoDown() )
{
ChangeToRow( Row(m_SelectedRow+1) );
m_soundChangeRow.Play();
}
}
void EditCoursesMenu::Left()
{
if( m_bInSongMenu )
{
m_SongMenu.Left();
return;
}
if( CanGoLeft() )
{
m_iSelection[m_SelectedRow]--;
switch( m_SelectedRow )
{
case ROW_ENTRY_TYPE:
GetSelectedEntry()->type = GetSelectedEntryType();
break;
}
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.Play();
}
}
void EditCoursesMenu::Right()
{
if( m_bInSongMenu )
{
m_SongMenu.Right();
return;
}
if( CanGoRight() )
{
m_iSelection[m_SelectedRow]++;
switch( m_SelectedRow )
{
case ROW_ENTRY_TYPE:
GetSelectedEntry()->type = GetSelectedEntryType();
break;
}
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.Play();
}
}
void EditCoursesMenu::Start()
{
if( m_bInSongMenu )
{
m_SongMenu.SaveToCourseEntry( GetSelectedEntry() );
m_bInSongMenu = false;
OnRowValueChanged( ROW_ENTRY );
return;
}
Course* pCourse = GetSelectedCourse();
CourseEntry* pEntry = GetSelectedEntry();
switch( m_SelectedRow )
{
case ROW_COURSE_OPTIONS:
g_CourseOptionsMenu.rows[repeat].iDefaultChoice = pCourse->m_bRepeat ? 1 : 0;
g_CourseOptionsMenu.rows[randomize].iDefaultChoice = pCourse->m_bRandomize ? 1 : 0;
g_CourseOptionsMenu.rows[lives].iDefaultChoice = pCourse->m_iLives;
if( g_CourseOptionsMenu.rows[lives].iDefaultChoice == -1 )
g_CourseOptionsMenu.rows[lives].iDefaultChoice = 0;
SCREENMAN->MiniMenu( &g_CourseOptionsMenu, SM_BackFromCourseOptionsMenu );
break;
case ROW_ACTION:
switch( GetSelectedAction() )
{
case save:
m_soundSave.Play();
pCourse->Save();
SCREENMAN->SystemMessage( "Course saved." );
break;
case add_entry:
SCREENMAN->PlayStartSound();
pCourse->m_entries.insert( pCourse->m_entries.begin()+m_iSelection[ROW_ENTRY], pCourse->m_entries[m_iSelection[ROW_ENTRY]] );
OnRowValueChanged( ROW_ENTRY );
break;
case delete_selected_entry:
if( pCourse->m_entries.size() == 1 )
{
SCREENMAN->PlayInvalidSound();
SCREENMAN->SystemMessage( "Cannot delete the last entry from a course" );
break;
}
SCREENMAN->PlayStartSound();
pCourse->m_entries.erase( pCourse->m_entries.begin()+m_iSelection[ROW_ENTRY] );
CLAMP( m_iSelection[ROW_ENTRY], 0, (int) pCourse->m_entries.size()-1 );
OnRowValueChanged( ROW_ENTRY );
break;
default:
ASSERT(0);
}
OnRowValueChanged( ROW_ENTRY );
break;
case ROW_ENTRY_OPTIONS:
m_SongMenu.LoadFromCourseEntry( GetSelectedEntry() );
m_bInSongMenu = true;
break;
case ROW_ENTRY_PLAYER_OPTIONS:
SCREENMAN->PlayStartSound();
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions = PlayerOptions();
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.FromString( pEntry->modifiers );
SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions" );
break;
case ROW_ENTRY_SONG_OPTIONS:
SCREENMAN->PlayStartSound();
GAMESTATE->m_SongOptions = SongOptions();
GAMESTATE->m_SongOptions.FromString( pEntry->modifiers );
SCREENMAN->AddNewScreenToTop( "ScreenSongOptions" );
break;
default:
SCREENMAN->PlayInvalidSound();
return;
}
}
void EditCoursesMenu::HandleScreenMessage( const ScreenMessage SM )
{
Course* pCourse = GetSelectedCourse();
CourseEntry* pEntry = GetSelectedEntry();
if( SM == SM_BackFromCourseOptionsMenu )
{
pCourse->m_bRepeat = !!ScreenMiniMenu::s_viLastAnswers[repeat];
pCourse->m_bRandomize = !!ScreenMiniMenu::s_viLastAnswers[randomize];
pCourse->m_iLives = ScreenMiniMenu::s_viLastAnswers[lives];
if( pCourse->m_iLives == 0 )
pCourse->m_iLives = -1;
OnRowValueChanged( ROW_COURSE_OPTIONS );
}
else if(
SM == SM_BackFromPlayerOptions ||
SM == SM_BackFromSongOptions )
{
// coming back from PlayerOptions or SongOptions
pEntry->modifiers = GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetString() + "," + GAMESTATE->m_SongOptions.GetString();
OnRowValueChanged( ROW_ENTRY_PLAYER_OPTIONS );
}
}
void EditCoursesMenu::ChangeToRow( Row newRow )
{
m_SelectedRow = newRow;
for( int i=0; i<2; i++ )
m_sprArrows[i].SetY( ROW_Y(newRow) );
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[0].EnableAnimation( CanGoLeft() );
m_sprArrows[1].EnableAnimation( CanGoRight() );
}
void EditCoursesMenu::OnRowValueChanged( Row row )
{
LOG->Trace( "EditCoursesMenu::OnRowValueChanged(%i)", row );
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[0].EnableAnimation( CanGoLeft() );
m_sprArrows[1].EnableAnimation( CanGoRight() );
Course* pCourse = GetSelectedCourse();
CourseEntry* pEntry = GetSelectedEntry();
switch( row )
{
case ROW_COURSE:
CHECKPOINT;
m_textValue[ROW_COURSE].SetText( pCourse->GetDisplayFullTitle() );
m_CourseBanner.LoadFromCourse( pCourse );
m_CourseBanner.ScaleToClipped( COURSE_BANNER_WIDTH, COURSE_BANNER_HEIGHT );
m_iSelection[ROW_ENTRY] = 0;
pEntry = GetSelectedEntry();
if( pEntry == NULL )
{
CourseEntry ce;
const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
ASSERT( !apSongs.empty() );
ce.pSong = apSongs[0];
pCourse->m_entries.push_back( ce );
pEntry = GetSelectedEntry();
}
// fall through
case ROW_COURSE_OPTIONS:
CHECKPOINT;
m_textValue[ROW_COURSE_OPTIONS].SetText(
ssprintf(
"(START) %s, %s, ",
pCourse->m_bRepeat ? "repeat" : "no repeat",
pCourse->m_bRandomize ? "randomize" : "no randomize" ) +
ssprintf(
(pCourse->m_iLives==-1) ? "use bar life" : "%d lives",
pCourse->m_iLives ) );
// fall through
case ROW_ACTION:
CHECKPOINT;
m_textValue[ROW_ACTION].SetText( "(START) " + ActionToString(GetSelectedAction()) );
// fall through
case ROW_ENTRY:
CHECKPOINT;
m_textValue[ROW_ENTRY].SetText( ssprintf("%d of %d",m_iSelection[ROW_ENTRY]+1, (int)GetSelectedCourse()->m_entries.size()) );
m_iSelection[ROW_ENTRY_TYPE] = pEntry->type;
// fall through
case ROW_ENTRY_TYPE:
CHECKPOINT;
m_textValue[ROW_ENTRY_TYPE].SetText( pEntry ? CourseEntryTypeToString(pEntry->type) : CString("(none)") );
// fall through
case ROW_ENTRY_OPTIONS:
CHECKPOINT;
{
CStringArray as;
const bool *bShow = g_bRowEnabledForType[GetSelectedEntry()->type];
if( bShow[song] )
as.push_back( pEntry->pSong ? pEntry->pSong->GetTranslitFullTitle() : CString("(missing song)") );
if( bShow[group] )
as.push_back( pEntry->group_name.empty() ? CString("(no group)") : pEntry->group_name );
if( bShow[difficulty] )
if( pEntry->difficulty != DIFFICULTY_INVALID )
as.push_back( DifficultyToString(pEntry->difficulty) );
if( bShow[low_meter] )
if( pEntry->low_meter > 0 )
as.push_back( ssprintf("low meter %d", pEntry->low_meter) );
if( bShow[high_meter] )
if( pEntry->high_meter > 0 )
as.push_back( ssprintf("high meter %d", pEntry->high_meter) );
if( bShow[best_worst_value] )
if( pEntry->players_index != -1 )
as.push_back( ssprintf("rank %d", pEntry->players_index+1) );
m_textValue[ROW_ENTRY_OPTIONS].SetText( "(START) " + join(", ",as) );
}
// fall through
case ROW_ENTRY_PLAYER_OPTIONS:
CHECKPOINT;
{
CString s = "(START) ";
PlayerOptions po;
po.FromString( pEntry->modifiers );
if( po.GetString().empty() )
s += "(none)";
else
s += po.GetString();
m_textValue[ROW_ENTRY_PLAYER_OPTIONS].SetText( s );
}
// fall through
case ROW_ENTRY_SONG_OPTIONS:
CHECKPOINT;
{
CString s = "(START) ";
SongOptions so;
so.FromString( pEntry->modifiers );
if( so.GetString().empty() )
s += "(none)";
else
s += so.GetString();
m_textValue[ROW_ENTRY_SONG_OPTIONS].SetText( s );
}
break;
default:
ASSERT(0); // invalid row
}
}
CourseEntry* EditCoursesMenu::GetSelectedEntry()
{
Course* pCourse = GetSelectedCourse();
if( m_iSelection[ROW_ENTRY] < int(pCourse->m_entries.size()) )
return &pCourse->m_entries[m_iSelection[ROW_ENTRY]];
else
return NULL;
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
-135
View File
@@ -1,135 +0,0 @@
/* EditCoursesMenu - UI on Edit Courses screen. */
#ifndef EDIT_COURSES_MENU_H
#define EDIT_COURSES_MENU_H
#include "ActorFrame.h"
#include "Banner.h"
#include "TextBanner.h"
#include "GameConstantsAndTypes.h"
#include "RageSound.h"
#include "Course.h"
#include "ScreenMessage.h"
#include "EditCoursesSongMenu.h"
class EditCoursesMenu: public ActorFrame
{
public:
EditCoursesMenu();
~EditCoursesMenu();
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
bool CanGoUp();
bool CanGoDown();
bool CanGoLeft();
bool CanGoRight();
void Up();
void Down();
void Left();
void Right();
void Start();
void HandleScreenMessage( const ScreenMessage SM );
enum Row
{
ROW_COURSE,
ROW_COURSE_OPTIONS,
ROW_ACTION,
ROW_ENTRY,
ROW_ENTRY_TYPE,
ROW_ENTRY_OPTIONS,
ROW_ENTRY_PLAYER_OPTIONS,
ROW_ENTRY_SONG_OPTIONS,
NUM_ROWS
} m_SelectedRow;
CString RowToString( Row r )
{
const CString s[NUM_ROWS] =
{
"Course",
"Course Options",
"Action",
"Entry",
"Entry Type",
"Entry Options",
"Entry Player Options",
"Entry Song Options"
};
return s[r];
}
enum Action
{
save,
add_entry,
delete_selected_entry,
NUM_ACTIONS
};
CString ActionToString( Action a )
{
switch( a )
{
case save: return "Save Current Course";
case add_entry: return "Duplicate Current Entry/Add Entry";
case delete_selected_entry: return "Delete Selected Entry";
default: ASSERT(0); return "";
}
}
Course* GetSelectedCourse() { return m_pCourses[m_iSelection[ROW_COURSE]]; }
CourseEntry* GetSelectedEntry();
Action GetSelectedAction() { return (Action)m_iSelection[ROW_ACTION]; }
CourseEntryType GetSelectedEntryType() { return (CourseEntryType)m_iSelection[ROW_ENTRY_TYPE]; }
private:
Sprite m_sprArrows[2];
int m_iSelection[NUM_ROWS];
BitmapText m_textLabel[NUM_ROWS];
BitmapText m_textValue[NUM_ROWS];
Banner m_CourseBanner;
Banner m_EntryBanner;
TextBanner m_EntryTextBanner;
vector<Course*> m_pCourses;
void OnRowValueChanged( Row row );
void ChangeToRow( Row newRow );
RageSound m_soundChangeRow;
RageSound m_soundChangeValue;
RageSound m_soundSave;
EditCoursesSongMenu m_SongMenu;
bool m_bInSongMenu;
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
-359
View File
@@ -1,359 +0,0 @@
#include "global.h"
#include "EditCoursesSongMenu.h"
#include "RageLog.h"
#include "SongManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "GameManager.h"
#include "Steps.h"
#include "song.h"
#include "Course.h"
#include "ScreenManager.h"
#define ARROWS_X( i ) THEME->GetMetricF("EditCoursesSongMenu",ssprintf("Arrows%dX",i+1))
#define ROW_LABELS_X THEME->GetMetricF("EditCoursesSongMenu","RowLabelsX")
#define ROW_VALUE_X( i ) THEME->GetMetricF("EditCoursesSongMenu",ssprintf("RowValue%dX",i+1))
#define ROW_Y( i ) THEME->GetMetricF("EditCoursesSongMenu",ssprintf("Row%dY",i+1))
const bool g_bRowEnabledForType[NUM_CourseEntryType][EditCoursesSongMenu::NUM_ROWS] =
{ // group, song, type, difficulty, low_meter, high_meter, best_worst
/* fixed */ { true, true, true, true, true, true, false },
/* random */ { false, false, true, true, true, true, false },
/* random_group */{ true, false, true, true, true, true, false },
/* best */ { false, false, true, false, false, false, true },
/* worst */ { false, false, true, false, false, false, true }
};
EditCoursesSongMenu::EditCoursesSongMenu()
{
LOG->Trace( "ScreenEditCoursesSongMenu::ScreenEditCoursesSongMenu()" );
for( int i=0; i<2; i++ )
{
m_sprArrows[i].Load( THEME->GetPathG("EditCoursesSongMenu",i==0?"left":"right") );
m_sprArrows[i].SetX( ARROWS_X(i) );
this->AddChild( &m_sprArrows[i] );
}
for( int i=0; i<NUM_ROWS; i++ )
{
m_textLabel[i].LoadFromFont( THEME->GetPathF("Common","title") );
m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) );
m_textLabel[i].SetText( RowToString((Row)i) );
m_textLabel[i].SetZoom( 0.8f );
m_textLabel[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textLabel[i] );
m_textValue[i].LoadFromFont( THEME->GetPathF("Common","normal") );
m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
m_textValue[i].SetText( "blah" );
m_textValue[i].SetZoom( 0.6f );
this->AddChild( &m_textValue[i] );
}
m_soundChangeRow.Load( THEME->GetPathS("EditCoursesSongMenu","row") );
m_soundChangeValue.Load( THEME->GetPathS("EditCoursesSongMenu","value") );
// fill in data structures
SONGMAN->GetSongGroupNames( m_aGroups );
m_SelectedRow = (Row)0;
}
EditCoursesSongMenu::~EditCoursesSongMenu()
{
}
bool EditCoursesSongMenu::CanGoLeft()
{
return m_iSelection[m_SelectedRow] != 0;
}
bool EditCoursesSongMenu::CanGoRight()
{
int num_values[NUM_ROWS] =
{
m_aGroups.size(),
m_aSongs.size(),
NUM_CourseEntryType,
NUM_DIFFICULTIES+1,
11,
11,
40,
};
return m_iSelection[m_SelectedRow] != (num_values[m_SelectedRow]-1);
}
bool EditCoursesSongMenu::ChangeRow( int add )
{
Row dest = m_SelectedRow;
do
{
dest = (Row) (dest+add);
}
while( dest >= 0 && dest < NUM_ROWS && !g_bRowEnabledForType[GetSelectedType()][dest] );
if( dest < 0 || dest >= NUM_ROWS )
return false;
ChangeToRow( dest );
return true;
}
void EditCoursesSongMenu::Up()
{
if( ChangeRow( -1 ) )
m_soundChangeRow.Play();
}
void EditCoursesSongMenu::Down()
{
if( ChangeRow( +1 ) )
m_soundChangeRow.Play();
}
void EditCoursesSongMenu::SaveToCourseEntry( CourseEntry *pEntry )
{
*pEntry = CourseEntry();
pEntry->type = (CourseEntryType) m_iSelection[ROW_TYPE];
/* Only set things relevant to this type. */
if( g_bRowEnabledForType[pEntry->type][ROW_GROUP] )
pEntry->group_name = GetSelectedGroup();
if( g_bRowEnabledForType[pEntry->type][ROW_SONG] )
pEntry->pSong = GetSelectedSong();
if( g_bRowEnabledForType[pEntry->type][ROW_DIFFICULTY] )
pEntry->difficulty = GetSelectedDifficulty();
if( g_bRowEnabledForType[pEntry->type][ROW_LOW_METER] )
pEntry->low_meter = GetLowMeter();
if( g_bRowEnabledForType[pEntry->type][ROW_HIGH_METER] )
pEntry->high_meter = GetHighMeter();
if( g_bRowEnabledForType[pEntry->type][ROW_BEST_WORST_VALUE] )
pEntry->players_index = GetBestWorst();
if( pEntry->high_meter < pEntry->low_meter )
swap( pEntry->low_meter, pEntry->high_meter );
}
//void EditCoursesSongMenu::SetSongsFromGroup( const CourseEntry *pEntry )
void EditCoursesSongMenu::SetGroupByName( CString sGroup )
{
unsigned i;
for( i = 0; i < m_aGroups.size(); ++i )
if( !sGroup.CompareNoCase( m_aGroups[i] ) )
break;
ASSERT_M( i < m_aGroups.size(), ssprintf("%s", sGroup.c_str() ) );
m_iSelection[ROW_GROUP] = i;
UpdateSongList();
}
void EditCoursesSongMenu::UpdateSongList()
{
CString sGroup = GetSelectedGroup();
m_aSongs.clear();
const vector<Song*> &aSongs = SONGMAN->GetAllSongs();
for( unsigned i = 0; i < aSongs.size(); ++i )
if( !aSongs[i]->m_sGroupName.CompareNoCase(sGroup) )
m_aSongs.push_back( aSongs[i] );
m_iSelection[ROW_SONG] = 0;
}
void EditCoursesSongMenu::LoadFromCourseEntry( const CourseEntry *pEntry )
{
ZERO( m_iSelection );
if( pEntry->pSong )
{
/* Set this song's group. */
SetGroupByName( pEntry->pSong->m_sGroupName );
unsigned i;
for( i = 0; i < m_aSongs.size(); ++i )
if( m_aSongs[i] == pEntry->pSong )
break;
ASSERT_M( i < m_aSongs.size(), ssprintf("%s", pEntry->pSong->GetTranslitMainTitle().c_str()) );
m_iSelection[ROW_SONG] = i;
}
else if( pEntry->group_name != "" )
{
SetGroupByName( pEntry->group_name );
}
m_iSelection[ROW_TYPE] = pEntry->type;
m_iSelection[ROW_DIFFICULTY] = (pEntry->difficulty == DIFFICULTY_INVALID)? 0:pEntry->difficulty+1;
m_iSelection[ROW_LOW_METER] = (pEntry->low_meter == -1)? 0:pEntry->low_meter;
m_iSelection[ROW_HIGH_METER] = (pEntry->high_meter == -1)? 0:pEntry->high_meter;
m_iSelection[ROW_BEST_WORST_VALUE] = pEntry->players_index;
/* Make sure we're on an active row. */
if( !g_bRowEnabledForType[GetSelectedType()][m_SelectedRow] )
ChangeRow( -1 );
if( !g_bRowEnabledForType[GetSelectedType()][m_SelectedRow] )
ChangeRow( +1 );
ASSERT( g_bRowEnabledForType[GetSelectedType()][m_SelectedRow] );
ChangeToRow( m_SelectedRow );
OnRowValueChanged( (Row)0 );
}
void EditCoursesSongMenu::Left()
{
if( CanGoLeft() )
{
m_iSelection[m_SelectedRow]--;
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.Play();
}
}
void EditCoursesSongMenu::Right()
{
if( CanGoRight() )
{
m_iSelection[m_SelectedRow]++;
OnRowValueChanged( m_SelectedRow );
m_soundChangeValue.Play();
}
}
void EditCoursesSongMenu::Start()
{
// XXX
// SCREENMAN->PopTopScreen( m_SMSendOnOK );
}
void EditCoursesSongMenu::HandleScreenMessage( const ScreenMessage SM )
{
}
void EditCoursesSongMenu::ChangeToRow( Row newRow )
{
m_SelectedRow = newRow;
for( int i=0; i<2; i++ )
m_sprArrows[i].SetY( ROW_Y(newRow) );
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[0].EnableAnimation( CanGoLeft() );
m_sprArrows[1].EnableAnimation( CanGoRight() );
}
void EditCoursesSongMenu::OnRowValueChanged( Row row )
{
LOG->Trace( "EditCoursesSongMenu::OnRowValueChanged(%i)", row );
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
m_sprArrows[0].EnableAnimation( CanGoLeft() );
m_sprArrows[1].EnableAnimation( CanGoRight() );
CString sGroup = GetSelectedGroup();
Song *pSong = GetSelectedSong();
switch( row )
{
case ROW_GROUP:
{
CHECKPOINT;
m_textValue[ROW_GROUP].SetText( sGroup );
UpdateSongList();
pSong = GetSelectedSong();
}
// fall through
case ROW_SONG:
CHECKPOINT;
m_textValue[ROW_SONG].SetText( pSong? pSong->GetTranslitMainTitle():CString("") );
// fall through
case ROW_TYPE:
CHECKPOINT;
m_textValue[ROW_TYPE].SetText( CourseEntryTypeToString(GetSelectedType()) );
for( int i = 0; i < NUM_ROWS; ++i )
m_textValue[i].SetDiffuse(
g_bRowEnabledForType[GetSelectedType()][i]?
RageColor(1,1,1,1):RageColor(0.4f,0.4f,0.4f,1) );
// fall through
case ROW_DIFFICULTY:
{
CHECKPOINT;
Difficulty dc = GetSelectedDifficulty();
if( dc == DIFFICULTY_INVALID )
m_textValue[ROW_DIFFICULTY].SetText( "(any)" );
else
m_textValue[ROW_DIFFICULTY].SetText( DifficultyToString(dc) );
// fall through
}
case ROW_LOW_METER:
CHECKPOINT;
if( GetLowMeter() == -1 )
m_textValue[ROW_LOW_METER].SetText( "(any)" );
else
m_textValue[ROW_LOW_METER].SetText( ssprintf("%d",GetLowMeter()) );
// fall through
case ROW_HIGH_METER:
CHECKPOINT;
if( GetHighMeter() == -1 )
m_textValue[ROW_HIGH_METER].SetText( "(any)" );
else
m_textValue[ROW_HIGH_METER].SetText( ssprintf("%d",GetHighMeter()) );
// fall through
case ROW_BEST_WORST_VALUE:
CHECKPOINT;
m_textValue[ROW_BEST_WORST_VALUE].SetText( ssprintf("%d",GetBestWorst()+1) );
break;
default:
ASSERT(0); // invalid row
}
}
Song *EditCoursesSongMenu::GetSelectedSong() const
{
if( m_iSelection[ROW_SONG] < (int) m_aSongs.size() )
return m_aSongs[ m_iSelection[ROW_SONG] ];
else
return NULL;
}
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
-113
View File
@@ -1,113 +0,0 @@
/* Class: EditCoursesSongMenu - Song selection subscreen for EditCoursesMenu */
#ifndef EDIT_COURSES_SONG_MENU_H
#define EDIT_COURSES_SONG_MENU_H
#include "ActorFrame.h"
#include "BitmapText.h"
#include "GameConstantsAndTypes.h"
#include "RageSound.h"
#include "Course.h"
#include "ScreenMessage.h"
#include "song.h"
#include "Sprite.h"
class EditCoursesSongMenu: public ActorFrame
{
public:
EditCoursesSongMenu();
~EditCoursesSongMenu();
void SaveToCourseEntry( CourseEntry *pEntry );
void LoadFromCourseEntry( const CourseEntry *pEntry );
bool CanGoLeft();
bool CanGoRight();
void Up();
void Down();
void Left();
void Right();
void Start();
void HandleScreenMessage( const ScreenMessage SM );
enum Row
{
ROW_GROUP,
ROW_SONG,
ROW_TYPE,
ROW_DIFFICULTY,
ROW_LOW_METER,
ROW_HIGH_METER,
ROW_BEST_WORST_VALUE,
NUM_ROWS
} m_SelectedRow;
CString RowToString( Row r )
{
const CString s[NUM_ROWS] =
{
"Group",
"Song",
"Type",
"Difficulty",
"Low Meter",
"High Meter",
"Best/Worst Value",
};
return s[r];
}
CString GetSelectedGroup() const { return m_aGroups[ m_iSelection[ROW_GROUP] ]; }
Song *GetSelectedSong() const;
Difficulty GetSelectedDifficulty() const { if( m_iSelection[ROW_DIFFICULTY] == 0 ) return DIFFICULTY_INVALID; else return (Difficulty) (m_iSelection[ROW_DIFFICULTY]-1); }
CourseEntryType GetSelectedType() const { return (CourseEntryType) m_iSelection[ROW_TYPE]; }
int GetLowMeter() const { return m_iSelection[ROW_LOW_METER] == 0? -1:m_iSelection[ROW_LOW_METER]; } // any, 1, 2, 3 ...
int GetHighMeter() const { return m_iSelection[ROW_HIGH_METER] == 0? -1:m_iSelection[ROW_HIGH_METER]; }
int GetBestWorst() const { return m_iSelection[ROW_BEST_WORST_VALUE]; }
private:
void SetGroupByName( CString sGroup );
void UpdateSongList();
bool ChangeRow( int add );
Sprite m_sprArrows[2];
int m_iSelection[NUM_ROWS];
BitmapText m_textLabel[NUM_ROWS];
BitmapText m_textValue[NUM_ROWS];
vector<Song*> m_aSongs;
vector<CString> m_aGroups;
void OnRowValueChanged( Row row );
void ChangeToRow( Row newRow );
RageSound m_soundChangeRow;
RageSound m_soundChangeValue;
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+3 -1
View File
@@ -25,10 +25,12 @@ Screens = \
Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h \
ScreenBookkeeping.cpp ScreenBookkeeping.h ScreenBranch.cpp ScreenBranch.h \
ScreenCenterImage.cpp ScreenCenterImage.h ScreenCredits.cpp ScreenCredits.h \
ScreenCourseManager.cpp ScreenCourseManager.h \
ScreenDebugOverlay.cpp ScreenDebugOverlay.h \
ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h \
ScreenEdit.cpp ScreenEdit.h \
ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h EditCoursesSongMenu.cpp EditCoursesSongMenu.h \
ScreenEditCourse.cpp ScreenEditCourse.h \
ScreenEditCourseEntry.cpp ScreenEditCourseEntry.h \
ScreenEditMenu.cpp ScreenEditMenu.h ScreenEnding.cpp ScreenEnding.h \
ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenExit.cpp ScreenExit.h ScreenNetEvaluation.cpp ScreenNetEvaluation.h \
ScreenNetSelectMusic.cpp ScreenNetSelectMusic.h ScreenNetSelectBase.cpp ScreenNetSelectBase.h ScreenNetRoom.cpp ScreenNetRoom.h \
-4
View File
@@ -1392,8 +1392,6 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
bool bUsesThisSong = false;
for( unsigned e = 0; e < crs->m_entries.size(); ++e )
{
if( crs->m_entries[e].type != COURSE_ENTRY_FIXED )
continue;
if( crs->m_entries[e].pSong != m_pSong )
continue;
bUsesThisSong = true;
@@ -2816,8 +2814,6 @@ void ScreenEdit::SetupCourseAttacks()
AttackArray Attacks;
for( unsigned e = 0; e < m_pAttacksFromCourse->m_entries.size(); ++e )
{
if( m_pAttacksFromCourse->m_entries[e].type != COURSE_ENTRY_FIXED )
continue;
if( m_pAttacksFromCourse->m_entries[e].pSong != m_pSong )
continue;
+2 -41
View File
@@ -9,7 +9,6 @@
enum EditCourseEntryRow
{
ROW_ENTRY_TYPE,
ROW_SONG_GROUP,
ROW_SONG,
ROW_BASE_DIFFICULTY,
@@ -22,19 +21,6 @@ enum EditCourseEntryRow
};
#define FOREACH_EditCourseEntryRow( i ) FOREACH_ENUM( EditCourseEntryRow, NUM_EditCourseEntryRow, i )
const bool g_bRowEnabledForEntryType[NUM_EditCourseEntryRow][NUM_CourseEntryType] =
{ // fixed, random, random_group, best, worst
/* entry type */ { true, true, true, true, true },
/* song group */ { true, false, true, false, false },
/* song */ { true, false, false, false, false },
/* base difficulty */ { true, true, true, false, false },
/* low meter */ { true, true, true, false, false },
/* high meter */ { true, true, true, false, false },
/* best worst */ { false, false, false, true, true },
/* set mods */ { true, true, true, true, true },
/* done */ { true, true, true, true, true },
};
REGISTER_SCREEN_CLASS( ScreenEditCourseEntry );
ScreenEditCourseEntry::ScreenEditCourseEntry( CString sName ) : ScreenOptions( sName )
{
@@ -51,13 +37,6 @@ void ScreenEditCourseEntry::Init()
OptionRowDefinition def;
def.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
def.name = "Entry Type";
def.choices.clear();
FOREACH_CourseEntryType( i )
def.choices.push_back( CourseEntryTypeToThemedString(i) );
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Song Group";
def.choices.clear();
vector<CString> vsSongGroups;
@@ -73,7 +52,7 @@ void ScreenEditCourseEntry::Init()
vDefs.push_back( def );
vHands.push_back( NULL );
def.name = "Difficulty";
def.name = "Base Difficulty";
def.choices.clear();
FOREACH_CONST( Difficulty, DIFFICULTIES_TO_SHOW.GetValue(), dc )
def.choices.push_back( DifficultyToThemedString(*dc) );
@@ -126,22 +105,6 @@ void ScreenEditCourseEntry::AfterChangeValueInRow( PlayerNumber pn )
switch( m_iCurrentRow[pn] )
{
case ROW_ENTRY_TYPE:
// export entry type
{
OptionRow &row = *m_pRows[ROW_ENTRY_TYPE];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
sSongGroup = row.GetRowDef().choices[ iChoice ];
CourseEntryType cet = (CourseEntryType)iChoice;
FOREACH_EditCourseEntryRow( i )
{
OptionRow &row = *m_pRows[i];
bool bEnabled = g_bRowEnabledForEntryType[i][cet];
row.SetEnabledRowForAllPlayers( bEnabled );
}
}
// fall through
case ROW_SONG_GROUP:
// export song group
{
@@ -184,7 +147,7 @@ void ScreenEditCourseEntry::AfterChangeValueInRow( PlayerNumber pn )
{
OptionRow &row = *m_pRows[ROW_BASE_DIFFICULTY];
int iChoice = row.GetChoiceInRowWithFocus( GAMESTATE->m_MasterPlayerNumber );
ce.difficulty = DIFFICULTIES_TO_SHOW.GetValue()[iChoice];
ce.baseDifficulty = DIFFICULTIES_TO_SHOW.GetValue()[iChoice];
}
// fall through
case ROW_LOW_METER:
@@ -247,7 +210,6 @@ void ScreenEditCourseEntry::GoToNextScreen()
{
switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
{
case ROW_ENTRY_TYPE:
case ROW_SONG_GROUP:
case ROW_SONG:
case ROW_BASE_DIFFICULTY:
@@ -273,7 +235,6 @@ void ScreenEditCourseEntry::ProcessMenuStart( PlayerNumber pn, const InputEventT
{
switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
{
case ROW_ENTRY_TYPE:
case ROW_SONG_GROUP:
case ROW_SONG:
case ROW_BASE_DIFFICULTY:
-120
View File
@@ -1,120 +0,0 @@
#include "global.h"
#include "ScreenEditCoursesMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageUtil.h"
#include "GameManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "Steps.h"
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define EXPLANATION_TEXT THEME->GetMetric (m_sName,"ExplanationText")
#define HELP_TEXT THEME->GetMetric (m_sName,"HelpText")
AutoScreenMessage( SM_RefreshSelector )
REGISTER_SCREEN_CLASS( ScreenEditCoursesMenu );
ScreenEditCoursesMenu::ScreenEditCoursesMenu( CString sName ) : ScreenWithMenuElements( sName )
{
LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
/* Enable all players. */
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
}
void ScreenEditCoursesMenu::Init()
{
ScreenWithMenuElements::Init();
m_Selector.SetXY( 0, 0 );
// m_Selector.AllowNewNotes();
this->AddChild( &m_Selector );
m_textExplanation.SetName( "Explanation" );
m_textExplanation.LoadFromFont( THEME->GetPathF("Common","normal") );
SET_XY_AND_ON_COMMAND( m_textExplanation );
m_textExplanation.SetText( EXPLANATION_TEXT );
this->AddChild( &m_textExplanation );
this->SortByDrawOrder();
}
void ScreenEditCoursesMenu::HandleScreenMessage( const ScreenMessage SM )
{
m_Selector.HandleScreenMessage( SM );
switch( SM )
{
case SM_GoToPrevScreen:
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
void ScreenEditCoursesMenu::MenuUp( PlayerNumber pn )
{
m_Selector.Up();
}
void ScreenEditCoursesMenu::MenuDown( PlayerNumber pn )
{
m_Selector.Down();
}
void ScreenEditCoursesMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
{
m_Selector.Left();
}
void ScreenEditCoursesMenu::MenuRight( PlayerNumber pn, const InputEventType type )
{
m_Selector.Right();
}
void ScreenEditCoursesMenu::MenuStart( PlayerNumber pn )
{
if( IsTransitioning() )
return;
m_Selector.Start();
}
void ScreenEditCoursesMenu::MenuBack( PlayerNumber pn )
{
Cancel( SM_GoToPrevScreen );
SOUND->StopMusic();
}
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
-56
View File
@@ -1,56 +0,0 @@
#ifndef SCREEN_EDIT_COURSES_MENU_H
#define SCREEN_EDIT_COURSES_MENU_H
#include "ScreenWithMenuElements.h"
#include "EditCoursesMenu.h"
#include "BitmapText.h"
class ScreenEditCoursesMenu : public ScreenWithMenuElements
{
public:
ScreenEditCoursesMenu( CString sName );
void Init();
virtual void HandleScreenMessage( const ScreenMessage SM );
private:
void MenuUp( PlayerNumber pn );
void MenuDown( PlayerNumber pn );
void MenuLeft( PlayerNumber pn, const InputEventType type );
void MenuRight( PlayerNumber pn, const InputEventType type );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
EditCoursesMenu m_Selector;
BitmapText m_textExplanation;
};
#endif
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+2 -2
View File
@@ -122,8 +122,8 @@ void ScreenJukebox::SetSong()
// There are some confusing mods that we don't want to show in demonstration.
bool bModsAreOkToShow = true;
AttackArray aAttacks = pEntry->attacks;
if( !pEntry->modifiers.empty() )
aAttacks.push_back( Attack::FromGlobalCourseModifier( pEntry->modifiers ) );
if( !pEntry->sModifiers.empty() )
aAttacks.push_back( Attack::FromGlobalCourseModifier( pEntry->sModifiers ) );
FOREACH_CONST( Attack, aAttacks, a )
{
CString s = a->sModifiers;
+2 -26
View File
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
TargetDir=\cvs\stepmania\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -99,7 +99,7 @@ IntDir=.\../Release6
TargetDir=\cvs\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -2242,22 +2242,6 @@ SOURCE=.\DualScrollBar.h
# End Source File
# Begin Source File
SOURCE=.\EditCoursesMenu.cpp
# End Source File
# Begin Source File
SOURCE=.\EditCoursesMenu.h
# End Source File
# Begin Source File
SOURCE=.\EditCoursesSongMenu.cpp
# End Source File
# Begin Source File
SOURCE=.\EditCoursesSongMenu.h
# End Source File
# Begin Source File
SOURCE=.\EditMenu.cpp
# End Source File
# Begin Source File
@@ -2574,14 +2558,6 @@ SOURCE=.\ScreenEditCourseEntry.h
# End Source File
# Begin Source File
SOURCE=.\ScreenEditCoursesMenu.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenEditCoursesMenu.h
# End Source File
# Begin Source File
SOURCE=.\ScreenEditMenu.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
-18
View File
@@ -307,12 +307,6 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath="ScreenEditCourseEntry.h">
</File>
<File
RelativePath="ScreenEditCoursesMenu.cpp">
</File>
<File
RelativePath="ScreenEditCoursesMenu.h">
</File>
<File
RelativePath="ScreenEditMenu.cpp">
</File>
@@ -1569,18 +1563,6 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File
RelativePath="DualScrollBar.h">
</File>
<File
RelativePath="EditCoursesMenu.cpp">
</File>
<File
RelativePath="EditCoursesMenu.h">
</File>
<File
RelativePath="EditCoursesSongMenu.cpp">
</File>
<File
RelativePath="EditCoursesSongMenu.h">
</File>
<File
RelativePath="EditMenu.cpp">
</File>