add lua bindings
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@@ -1129,6 +1129,33 @@ void Course::GetAllCachedTrails( vector<Trail *> &out )
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}
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaCourse : public Luna<T>
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{
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public:
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LunaCourse() { LUA->Register( Register ); }
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static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->GetPlayMode() ); return 1; }
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static int GetFullDisplayTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetFullDisplayTitle() ); return 1; }
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static int GetFullTranslitTitle( T* p, lua_State *L ) { lua_pushstring(L, p->GetFullTranslitTitle() ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( GetPlayMode )
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ADD_METHOD( GetFullDisplayTitle )
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ADD_METHOD( GetFullTranslitTitle )
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_CLASS( Course )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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@@ -14,6 +14,7 @@ struct SongOptions;
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class Song;
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class Steps;
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class Profile;
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struct lua_State;
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enum CourseEntryType
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{
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@@ -153,6 +154,9 @@ public:
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const CourseEntry *FindFixedSong( const Song *pSong ) const;
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// Lua
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void PushSelf( lua_State *L );
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private:
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bool GetTrailUnsorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
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bool GetTrailSorted( StepsType st, CourseDifficulty cd, Trail &trail ) const;
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