move some service menu actions from GameCommand into ScreenServiceAction
This commit is contained in:
@@ -12,8 +12,8 @@
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#include "EnumHelper.h"
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#include "RageTypes.h"
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struct PlayerOptions;
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struct SongOptions;
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class PlayerOptions;
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class SongOptions;
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class Song;
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class Steps;
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class Profile;
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@@ -4,29 +4,22 @@
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#include "RageLog.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "RageDisplay.h"
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#include "AnnouncerManager.h"
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#include "PlayerOptions.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "StepMania.h"
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#include "ScreenManager.h"
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#include "SongManager.h"
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#include "PrefsManager.h"
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#include "arch/ArchHooks/ArchHooks.h"
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#include "MemoryCardManager.h"
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#include "song.h"
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#include "Game.h"
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#include "Style.h"
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#include "Foreach.h"
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#include "Command.h"
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#include "arch/Dialog/Dialog.h"
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#include "Bookkeeper.h"
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#include "UnlockManager.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "PlayerState.h"
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#include "Course.h"
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#include "RageFileManager.h"
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#include "SongManager.h"
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#include "song.h"
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#include "UnlockManager.h"
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void GameCommand::Init()
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{
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@@ -58,20 +51,11 @@ void GameCommand::Init()
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m_GoalType = GOAL_INVALID;
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m_sProfileID = "";
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m_bClearBookkeepingData = false;
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m_bClearMachineStats = false;
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m_bClearMachineEdits = false;
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m_bFillMachineStats = false;
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m_bTransferStatsFromMachine = false;
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m_bTransferStatsToMachine = false;
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m_bCopyEditsFromMachine = false;
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m_bCopyEditsToMachine = false;
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m_bInsertCredit = false;
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m_bResetToFactoryDefaults = false;
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m_bStopMusic = false;
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m_bApplyDefaultOptions = false;
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}
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class SongOptions;
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bool CompareSongOptions( const SongOptions &so1, const SongOptions &so2 );
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bool GameCommand::DescribesCurrentModeForAllPlayers() const
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@@ -363,54 +347,15 @@ void GameCommand::LoadOne( const Command& cmd )
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m_vsScreensToPrepare.push_back( sValue );
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}
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else if( sName == "clearbookkeepingdata" )
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{
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m_bClearBookkeepingData = true;
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}
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else if( sName == "clearmachinestats" )
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{
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m_bClearMachineStats = true;
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}
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else if( sName == "clearmachineedits" )
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{
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m_bClearMachineEdits = true;
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}
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else if( sName == "fillmachinestats" )
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{
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m_bFillMachineStats = true;
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}
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else if( sName == "transferstatsfrommachine" )
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{
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m_bTransferStatsFromMachine = true;
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}
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else if( sName == "copyeditstomachine" )
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{
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m_bCopyEditsToMachine = true;
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}
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else if( sName == "copyeditsfrommachine" )
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{
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m_bCopyEditsFromMachine = true;
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}
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else if( sName == "transferstatstomachine" )
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{
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m_bTransferStatsToMachine = true;
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}
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else if( sName == "insertcredit" )
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{
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m_bInsertCredit = true;
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}
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else if( sName == "resettofactorydefaults" )
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{
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m_bResetToFactoryDefaults = true;
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}
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else if( sName == "stopmusic" )
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{
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m_bStopMusic = true;
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}
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else if( sName == "applydefaultoptions" )
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{
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m_bApplyDefaultOptions = true;
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}
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else
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{
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@@ -609,77 +554,6 @@ void GameCommand::Apply( PlayerNumber pn ) const
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Apply( vpns );
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}
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static HighScore MakeRandomHighScore( float fPercentDP )
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{
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HighScore hs;
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hs.SetName( "FAKE" );
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hs.SetGrade( (Grade)SCALE( rand()%5, 0, 4, Grade_Tier01, Grade_Tier05 ) );
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hs.SetScore( rand()%100*1000 );
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hs.SetPercentDP( fPercentDP );
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hs.SetSurviveSeconds( randomf(30.0f, 100.0f) );
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PlayerOptions po;
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po.ChooseRandomModifiers();
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hs.SetModifiers( po.GetString() );
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hs.SetDateTime( DateTime::GetNowDateTime() );
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hs.SetPlayerGuid( Profile::MakeGuid() );
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hs.SetMachineGuid( Profile::MakeGuid() );
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hs.SetProductID( rand()%10 );
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FOREACH_TapNoteScore( tns )
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hs.SetTapNoteScore( tns, rand() % 100 );
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FOREACH_HoldNoteScore( hns )
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hs.SetHoldNoteScore( hns, rand() % 100 );
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RadarValues rv;
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FOREACH_RadarCategory( rc )
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rv.m_Values.f[rc] = randomf( 0, 1 );
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hs.SetRadarValues( rv );
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return hs;
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}
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static void FillProfile( Profile *pProfile )
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{
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// Choose a percent for all scores. This is useful for testing unlocks
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// where some elements are unlocked at a certain percent complete
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float fPercentDP = randomf( 0.6f, 1.2f );
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CLAMP( fPercentDP, 0.0f, 1.0f );
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int iCount = pProfile->IsMachine()?
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PREFSMAN->m_iMaxHighScoresPerListForMachine.Get():
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PREFSMAN->m_iMaxHighScoresPerListForPlayer.Get();
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vector<Song*> vpAllSongs = SONGMAN->GetAllSongs();
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FOREACH( Song*, vpAllSongs, pSong )
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{
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vector<Steps*> vpAllSteps = (*pSong)->GetAllSteps();
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FOREACH( Steps*, vpAllSteps, pSteps )
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{
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pProfile->IncrementStepsPlayCount( *pSong, *pSteps );
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for( int i=0; i<iCount; i++ )
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{
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int iIndex = 0;
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pProfile->AddStepsHighScore( *pSong, *pSteps, MakeRandomHighScore(fPercentDP), iIndex );
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}
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}
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}
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vector<Course*> vpAllCourses;
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SONGMAN->GetAllCourses( vpAllCourses, true );
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FOREACH( Course*, vpAllCourses, pCourse )
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{
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vector<Trail*> vpAllTrails;
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(*pCourse)->GetAllTrails( vpAllTrails );
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FOREACH( Trail*, vpAllTrails, pTrail )
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{
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pProfile->IncrementCoursePlayCount( *pCourse, *pTrail );
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for( int i=0; i<iCount; i++ )
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{
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int iIndex = 0;
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pProfile->AddCourseHighScore( *pCourse, *pTrail, MakeRandomHighScore(fPercentDP), iIndex );
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}
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}
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}
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}
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/* Hack: if this GameCommand would set the screen, clear the setting and return
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* the screen that would have been set. */
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@@ -844,268 +718,10 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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FOREACH_CONST( CString, m_vsScreensToPrepare, s )
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SCREENMAN->PrepareScreen( *s );
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if( m_bClearBookkeepingData )
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{
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BOOKKEEPER->ClearAll();
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BOOKKEEPER->WriteToDisk();
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SCREENMAN->SystemMessage( "Bookkeeping data cleared." );
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}
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if( m_bClearMachineStats )
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{
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Profile* pProfile = PROFILEMAN->GetMachineProfile();
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// don't reset the Guid
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CString sGuid = pProfile->m_sGuid;
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pProfile->InitAll();
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pProfile->m_sGuid = sGuid;
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PROFILEMAN->SaveMachineProfile();
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SCREENMAN->SystemMessage( "Machine stats cleared." );
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}
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if( m_bClearMachineEdits )
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{
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int iNumAttempted = 0;
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int iNumSuccessful = 0;
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vector<CString> vsEditFiles;
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GetDirListing( PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE)+EDIT_STEPS_SUBDIR+"*.edit", vsEditFiles, false, true );
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GetDirListing( PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE)+EDIT_COURSES_SUBDIR+"*.crs", vsEditFiles, false, true );
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FOREACH_CONST( CString, vsEditFiles, i )
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{
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iNumAttempted++;
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bool bSuccess = FILEMAN->Remove( *i );
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if( bSuccess )
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iNumSuccessful++;
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}
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// reload the machine profile
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PROFILEMAN->SaveMachineProfile();
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PROFILEMAN->LoadMachineProfile();
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SCREENMAN->SystemMessage( ssprintf("%d edits cleared, %d errors.",iNumSuccessful,iNumAttempted-iNumSuccessful) );
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}
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if( m_bFillMachineStats )
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{
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Profile* pProfile = PROFILEMAN->GetMachineProfile();
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FillProfile( pProfile );
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PROFILEMAN->SaveMachineProfile();
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SCREENMAN->SystemMessage( "Machine stats filled." );
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}
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if( m_bTransferStatsFromMachine )
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{
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bool bTriedToSave = false;
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FOREACH_PlayerNumber( pn )
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{
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if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
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continue; // skip
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MEMCARDMAN->MountCard(pn);
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bTriedToSave = true;
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CString sDir = MEM_CARD_MOUNT_POINT[pn];
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sDir += "MachineProfile/";
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bool bSaved = PROFILEMAN->GetMachineProfile()->SaveAllToDir( sDir, PREFSMAN->m_bSignProfileData );
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MEMCARDMAN->UnmountCard(pn);
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if( bSaved )
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SCREENMAN->SystemMessage( ssprintf("Machine stats saved to P%d card.",pn+1) );
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else
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SCREENMAN->SystemMessage( ssprintf("Error saving machine stats to P%d card.",pn+1) );
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break;
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}
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if( !bTriedToSave )
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SCREENMAN->SystemMessage( "Stats not saved - No memory cards ready." );
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MEMCARDMAN->FlushAndReset();
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}
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if( m_bTransferStatsToMachine )
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{
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bool bTriedToLoad = false;
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FOREACH_PlayerNumber( pn )
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{
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if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
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continue; // skip
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MEMCARDMAN->MountCard(pn);
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bTriedToLoad = true;
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CString sDir = MEM_CARD_MOUNT_POINT[pn];
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sDir += "MachineProfile/";
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Profile backup = *PROFILEMAN->GetMachineProfile();
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ProfileLoadResult lr = PROFILEMAN->GetMachineProfile()->LoadAllFromDir( sDir, PREFSMAN->m_bSignProfileData );
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switch( lr )
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{
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case ProfileLoadResult_Success:
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SCREENMAN->SystemMessage( ssprintf("Machine stats loaded from P%d card.",pn+1) );
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break;
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case ProfileLoadResult_FailedNoProfile:
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SCREENMAN->SystemMessage( ssprintf("There is no machine profile on P%d card.",pn+1) );
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*PROFILEMAN->GetMachineProfile() = backup;
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break;
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case ProfileLoadResult_FailedTampered:
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SCREENMAN->SystemMessage( ssprintf("The profile on P%d card contains corrupt or tampered data.",pn+1) );
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*PROFILEMAN->GetMachineProfile() = backup;
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break;
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default:
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ASSERT(0);
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}
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MEMCARDMAN->UnmountCard(pn);
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break;
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}
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if( !bTriedToLoad )
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SCREENMAN->SystemMessage( "Stats not loaded - No memory cards ready." );
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MEMCARDMAN->FlushAndReset();
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}
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if( m_bCopyEditsFromMachine )
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{
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bool bTriedToCopy = false;
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FOREACH_PlayerNumber( pn )
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{
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if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
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continue; // skip
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MEMCARDMAN->MountCard(pn);
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bTriedToCopy = true;
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int iNumAttempted = 0;
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int iNumSuccessful = 0;
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int iNumOverwritten = 0;
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{
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CString sFromDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_STEPS_SUBDIR;
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CString sToDir = MEM_CARD_MOUNT_POINT[pn] + (CString)PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDIT_STEPS_SUBDIR;
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vector<CString> vsFiles;
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GetDirListing( sFromDir+"*.edit", vsFiles, false, false );
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FOREACH_CONST( CString, vsFiles, i )
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{
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iNumAttempted++;
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if( DoesFileExist(sToDir+*i) )
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iNumOverwritten++;
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bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
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if( bSuccess )
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iNumSuccessful++;
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}
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}
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{
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CString sFromDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_COURSES_SUBDIR;
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CString sToDir = MEM_CARD_MOUNT_POINT[pn] + (CString)PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDIT_COURSES_SUBDIR;
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vector<CString> vsFiles;
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GetDirListing( sFromDir+"*.crs", vsFiles, false, false );
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FOREACH_CONST( CString, vsFiles, i )
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{
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iNumAttempted++;
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if( DoesFileExist(sToDir+*i) )
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iNumOverwritten++;
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bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
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if( bSuccess )
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iNumSuccessful++;
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}
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}
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MEMCARDMAN->UnmountCard(pn);
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SCREENMAN->SystemMessage( ssprintf("Copied to P%d card: %d/%d copies OK (%d overwritten).",pn+1,iNumSuccessful,iNumAttempted,iNumOverwritten) );
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break;
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}
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if( !bTriedToCopy )
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SCREENMAN->SystemMessage( "Edits not copied - No memory cards ready." );
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MEMCARDMAN->FlushAndReset();
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}
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if( m_bCopyEditsToMachine )
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{
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bool bTriedToCopy = false;
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FOREACH_PlayerNumber( pn )
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{
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if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
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continue; // skip
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MEMCARDMAN->MountCard(pn);
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bTriedToCopy = true;
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int iNumAttempted = 0;
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int iNumSuccessful = 0;
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int iNumOverwritten = 0;
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{
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CString sFromDir = MEM_CARD_MOUNT_POINT[pn] + (CString)PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDIT_STEPS_SUBDIR;
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CString sToDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_STEPS_SUBDIR;
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vector<CString> vsFiles;
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GetDirListing( sFromDir+"*.edit", vsFiles, false, false );
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FOREACH_CONST( CString, vsFiles, i )
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{
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iNumAttempted++;
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if( DoesFileExist(sToDir+*i) )
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iNumOverwritten++;
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bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
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if( bSuccess )
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iNumSuccessful++;
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}
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}
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{
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CString sFromDir = MEM_CARD_MOUNT_POINT[pn] + (CString)PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDIT_COURSES_SUBDIR;
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CString sToDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_COURSES_SUBDIR;
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vector<CString> vsFiles;
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GetDirListing( sFromDir+"*.crs", vsFiles, false, false );
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FOREACH_CONST( CString, vsFiles, i )
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{
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iNumAttempted++;
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if( DoesFileExist(sToDir+*i) )
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iNumOverwritten++;
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bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
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if( bSuccess )
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iNumSuccessful++;
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}
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}
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MEMCARDMAN->UnmountCard(pn);
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// reload the machine profile
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PROFILEMAN->SaveMachineProfile();
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PROFILEMAN->LoadMachineProfile();
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SCREENMAN->SystemMessage( ssprintf("Copied from P%d card: %d/%d copies OK (%d overwritten).",pn+1,iNumSuccessful,iNumAttempted,iNumOverwritten) );
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break;
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}
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if( !bTriedToCopy )
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SCREENMAN->SystemMessage( "Edits not copied - No memory cards ready." );
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MEMCARDMAN->FlushAndReset();
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}
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if( m_bInsertCredit )
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{
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InsertCredit();
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}
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if( m_bResetToFactoryDefaults )
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{
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PREFSMAN->ResetToFactoryDefaults();
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SCREENMAN->SystemMessage( "All options reset to factory defaults." );
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}
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if( m_bApplyDefaultOptions )
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{
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FOREACH_PlayerNumber( p )
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GAMESTATE->GetDefaultPlayerOptions( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions );
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GAMESTATE->GetDefaultSongOptions( GAMESTATE->m_SongOptions );
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}
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// HACK: Set life type to BATTERY just once here so it happens once and
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// we don't override the user's changes if they back out.
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if( GAMESTATE->m_PlayMode == PLAY_MODE_ONI &&
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@@ -76,18 +76,8 @@ public:
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||||
GoalType m_GoalType;
|
||||
CString m_sProfileID;
|
||||
|
||||
bool m_bClearBookkeepingData;
|
||||
bool m_bClearMachineStats;
|
||||
bool m_bClearMachineEdits;
|
||||
bool m_bFillMachineStats; // for testing
|
||||
bool m_bTransferStatsFromMachine;
|
||||
bool m_bTransferStatsToMachine;
|
||||
bool m_bCopyEditsFromMachine;
|
||||
bool m_bCopyEditsToMachine;
|
||||
bool m_bInsertCredit;
|
||||
bool m_bResetToFactoryDefaults;
|
||||
bool m_bStopMusic;
|
||||
bool m_bApplyDefaultOptions;
|
||||
|
||||
// Lua
|
||||
void PushSelf( lua_State *L );
|
||||
|
||||
@@ -29,7 +29,7 @@ class PlayerState;
|
||||
struct lua_State;
|
||||
class LuaTable;
|
||||
class Profile;
|
||||
struct PlayerOptions;
|
||||
class PlayerOptions;
|
||||
|
||||
class GameState
|
||||
{
|
||||
|
||||
@@ -60,6 +60,7 @@ ScreenPrompt.cpp ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h \
|
||||
ScreenReloadSongs.cpp ScreenReloadSongs.h \
|
||||
ScreenSandbox.cpp ScreenSandbox.h \
|
||||
ScreenSaveSync.cpp ScreenSaveSync.h \
|
||||
ScreenServiceAction.cpp ScreenServiceAction.h \
|
||||
ScreenStatsOverlay.cpp ScreenStatsOverlay.h \
|
||||
ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.h \
|
||||
ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectGroup.cpp ScreenSelectGroup.h \
|
||||
|
||||
@@ -64,6 +64,7 @@ static const CString MessageNames[] = {
|
||||
"LessonTry3",
|
||||
"LessonCleared",
|
||||
"LessonFailed",
|
||||
"StorageDevicesChanged",
|
||||
};
|
||||
XToString( Message, NUM_Message );
|
||||
|
||||
|
||||
@@ -79,6 +79,7 @@ enum Message
|
||||
Message_LessonTry3,
|
||||
Message_LessonCleared,
|
||||
Message_LessonFailed,
|
||||
Message_StorageDevicesChanged,
|
||||
NUM_Message, // leave this at the end
|
||||
Message_Invalud
|
||||
};
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "NoteTypes.h"
|
||||
#include "NoteData.h"
|
||||
|
||||
struct PlayerOptions;
|
||||
class PlayerOptions;
|
||||
struct RadarValues;
|
||||
|
||||
/* Utils for NoteData. Things should go in here if they can be (cleanly and
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include "ActorFrame.h"
|
||||
#include "OptionIcon.h"
|
||||
struct PlayerOptions;
|
||||
class PlayerOptions;
|
||||
struct lua_State;
|
||||
|
||||
const unsigned NUM_OPTION_COLS = 8;
|
||||
|
||||
@@ -10,8 +10,9 @@ class Trail;
|
||||
|
||||
#include "GameConstantsAndTypes.h"
|
||||
|
||||
struct PlayerOptions
|
||||
class PlayerOptions
|
||||
{
|
||||
public:
|
||||
PlayerOptions() { Init(); };
|
||||
void Init();
|
||||
void Approach( const PlayerOptions& other, float fDeltaSeconds );
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "ScreenCredits.h"
|
||||
#include "GameSoundManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "AnnouncerManager.h"
|
||||
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "arch/MemoryCard/MemoryCardDriver.h"
|
||||
#include "MemoryCardManager.h"
|
||||
#include "GameState.h"
|
||||
#include "ScreenManager.h"
|
||||
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenOptionsMemoryCard );
|
||||
@@ -25,7 +26,7 @@ void ScreenOptionsMemoryCard::Init()
|
||||
if( sVolumeLabel.empty() )
|
||||
sVolumeLabel = "(no label)";
|
||||
CString sDescription = ssprintf( "%s %s", sOsMountDir.c_str(), sVolumeLabel.c_str() );
|
||||
OptionRowDefinition def( sDescription, true, "Enable", "Disable" );
|
||||
OptionRowDefinition def( sDescription, true, "" );
|
||||
def.m_bAllowThemeTitles = false;
|
||||
def.m_bAllowExplanation = false;
|
||||
m_vDefs.push_back( def );
|
||||
@@ -57,13 +58,16 @@ void ScreenOptionsMemoryCard::BeginScreen()
|
||||
|
||||
void ScreenOptionsMemoryCard::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
if( SM == SM_GoToNextScreen )
|
||||
{
|
||||
MEMCARDMAN->Update(0, true);
|
||||
}
|
||||
ScreenOptions::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
void ScreenOptionsMemoryCard::HandleMessage( const CString& sMessage )
|
||||
{
|
||||
if( sMessage == MessageToString(Message_StorageDevicesChanged) )
|
||||
{
|
||||
SCREENMAN->SetNewScreen( this->m_sName ); // reload
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenOptionsMemoryCard::MenuStart( const InputEventPlus &input )
|
||||
{
|
||||
|
||||
@@ -18,6 +18,8 @@ private:
|
||||
void ImportOptions( int iRow, const vector<PlayerNumber> &vpns );
|
||||
void ExportOptions( int iRow, const vector<PlayerNumber> &vpns );
|
||||
|
||||
void HandleMessage( const CString& sMessage );
|
||||
|
||||
vector<OptionRowDefinition> m_vDefs;
|
||||
};
|
||||
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "GameState.h"
|
||||
#include "song.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ScreenPrompt.h"
|
||||
|
||||
|
||||
static CString GetPromptText()
|
||||
|
||||
@@ -0,0 +1,447 @@
|
||||
#include "global.h"
|
||||
#include "ScreenServiceAction.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "Bookkeeper.h"
|
||||
#include "Profile.h"
|
||||
#include "ProfileManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "RageFileManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "SongManager.h"
|
||||
#include "song.h"
|
||||
#include "MemoryCardManager.h"
|
||||
#include "GameState.h"
|
||||
#include "PlayerState.h"
|
||||
|
||||
|
||||
static CString ClearBookkeepingData()
|
||||
{
|
||||
BOOKKEEPER->ClearAll();
|
||||
BOOKKEEPER->WriteToDisk();
|
||||
return "Bookkeeping data cleared.";
|
||||
}
|
||||
|
||||
static CString ClearMachineStats()
|
||||
{
|
||||
Profile* pProfile = PROFILEMAN->GetMachineProfile();
|
||||
// don't reset the Guid
|
||||
CString sGuid = pProfile->m_sGuid;
|
||||
pProfile->InitAll();
|
||||
pProfile->m_sGuid = sGuid;
|
||||
PROFILEMAN->SaveMachineProfile();
|
||||
return "Machine stats cleared.";
|
||||
}
|
||||
|
||||
static CString ClearMachineEdits()
|
||||
{
|
||||
int iNumAttempted = 0;
|
||||
int iNumSuccessful = 0;
|
||||
|
||||
vector<CString> vsEditFiles;
|
||||
GetDirListing( PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE)+EDIT_STEPS_SUBDIR+"*.edit", vsEditFiles, false, true );
|
||||
GetDirListing( PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE)+EDIT_COURSES_SUBDIR+"*.crs", vsEditFiles, false, true );
|
||||
FOREACH_CONST( CString, vsEditFiles, i )
|
||||
{
|
||||
iNumAttempted++;
|
||||
bool bSuccess = FILEMAN->Remove( *i );
|
||||
if( bSuccess )
|
||||
iNumSuccessful++;
|
||||
}
|
||||
|
||||
// reload the machine profile
|
||||
PROFILEMAN->SaveMachineProfile();
|
||||
PROFILEMAN->LoadMachineProfile();
|
||||
|
||||
return ssprintf("%d edits cleared, %d errors.",iNumSuccessful,iNumAttempted-iNumSuccessful);
|
||||
}
|
||||
|
||||
static CString ClearMemoryCardEdits()
|
||||
{
|
||||
int iNumAttempted = 0;
|
||||
int iNumSuccessful = 0;
|
||||
|
||||
bool bTriedToLoad = false;
|
||||
FOREACH_PlayerNumber( pn )
|
||||
{
|
||||
if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
|
||||
continue; // skip
|
||||
|
||||
MEMCARDMAN->MountCard(pn);
|
||||
|
||||
bTriedToLoad = true;
|
||||
|
||||
CString sDir = MEM_CARD_MOUNT_POINT[pn];
|
||||
|
||||
vector<CString> vsEditFiles;
|
||||
GetDirListing( sDir+EDIT_STEPS_SUBDIR+"*.edit", vsEditFiles, false, true );
|
||||
GetDirListing( sDir+EDIT_COURSES_SUBDIR+"*.crs", vsEditFiles, false, true );
|
||||
FOREACH_CONST( CString, vsEditFiles, i )
|
||||
{
|
||||
iNumAttempted++;
|
||||
bool bSuccess = FILEMAN->Remove( *i );
|
||||
if( bSuccess )
|
||||
iNumSuccessful++;
|
||||
}
|
||||
|
||||
MEMCARDMAN->UnmountCard(pn);
|
||||
break;
|
||||
}
|
||||
|
||||
if( !bTriedToLoad )
|
||||
return "Stats not loaded - No memory cards ready.";
|
||||
|
||||
MEMCARDMAN->FlushAndReset();
|
||||
|
||||
return ssprintf("%d edits cleared, %d errors.",iNumSuccessful,iNumAttempted-iNumSuccessful);
|
||||
}
|
||||
|
||||
static HighScore MakeRandomHighScore( float fPercentDP )
|
||||
{
|
||||
HighScore hs;
|
||||
hs.SetName( "FAKE" );
|
||||
hs.SetGrade( (Grade)SCALE( rand()%5, 0, 4, Grade_Tier01, Grade_Tier05 ) );
|
||||
hs.SetScore( rand()%100*1000 );
|
||||
hs.SetPercentDP( fPercentDP );
|
||||
hs.SetSurviveSeconds( randomf(30.0f, 100.0f) );
|
||||
PlayerOptions po;
|
||||
po.ChooseRandomModifiers();
|
||||
hs.SetModifiers( po.GetString() );
|
||||
hs.SetDateTime( DateTime::GetNowDateTime() );
|
||||
hs.SetPlayerGuid( Profile::MakeGuid() );
|
||||
hs.SetMachineGuid( Profile::MakeGuid() );
|
||||
hs.SetProductID( rand()%10 );
|
||||
FOREACH_TapNoteScore( tns )
|
||||
hs.SetTapNoteScore( tns, rand() % 100 );
|
||||
FOREACH_HoldNoteScore( hns )
|
||||
hs.SetHoldNoteScore( hns, rand() % 100 );
|
||||
RadarValues rv;
|
||||
FOREACH_RadarCategory( rc )
|
||||
rv.m_Values.f[rc] = randomf( 0, 1 );
|
||||
hs.SetRadarValues( rv );
|
||||
|
||||
return hs;
|
||||
}
|
||||
|
||||
static void FillProfile( Profile *pProfile )
|
||||
{
|
||||
// Choose a percent for all scores. This is useful for testing unlocks
|
||||
// where some elements are unlocked at a certain percent complete
|
||||
float fPercentDP = randomf( 0.6f, 1.2f );
|
||||
CLAMP( fPercentDP, 0.0f, 1.0f );
|
||||
|
||||
int iCount = pProfile->IsMachine()?
|
||||
PREFSMAN->m_iMaxHighScoresPerListForMachine.Get():
|
||||
PREFSMAN->m_iMaxHighScoresPerListForPlayer.Get();
|
||||
|
||||
vector<Song*> vpAllSongs = SONGMAN->GetAllSongs();
|
||||
FOREACH( Song*, vpAllSongs, pSong )
|
||||
{
|
||||
vector<Steps*> vpAllSteps = (*pSong)->GetAllSteps();
|
||||
FOREACH( Steps*, vpAllSteps, pSteps )
|
||||
{
|
||||
pProfile->IncrementStepsPlayCount( *pSong, *pSteps );
|
||||
for( int i=0; i<iCount; i++ )
|
||||
{
|
||||
int iIndex = 0;
|
||||
pProfile->AddStepsHighScore( *pSong, *pSteps, MakeRandomHighScore(fPercentDP), iIndex );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vector<Course*> vpAllCourses;
|
||||
SONGMAN->GetAllCourses( vpAllCourses, true );
|
||||
FOREACH( Course*, vpAllCourses, pCourse )
|
||||
{
|
||||
vector<Trail*> vpAllTrails;
|
||||
(*pCourse)->GetAllTrails( vpAllTrails );
|
||||
FOREACH( Trail*, vpAllTrails, pTrail )
|
||||
{
|
||||
pProfile->IncrementCoursePlayCount( *pCourse, *pTrail );
|
||||
for( int i=0; i<iCount; i++ )
|
||||
{
|
||||
int iIndex = 0;
|
||||
pProfile->AddCourseHighScore( *pCourse, *pTrail, MakeRandomHighScore(fPercentDP), iIndex );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static CString FillMachineStats()
|
||||
{
|
||||
Profile* pProfile = PROFILEMAN->GetMachineProfile();
|
||||
FillProfile( pProfile );
|
||||
|
||||
PROFILEMAN->SaveMachineProfile();
|
||||
return "Machine stats filled.";
|
||||
}
|
||||
|
||||
static CString TransferStatsMachineToMemoryCard()
|
||||
{
|
||||
bool bTriedToSave = false;
|
||||
FOREACH_PlayerNumber( pn )
|
||||
{
|
||||
if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
|
||||
continue; // skip
|
||||
|
||||
MEMCARDMAN->MountCard(pn);
|
||||
|
||||
bTriedToSave = true;
|
||||
|
||||
CString sDir = MEM_CARD_MOUNT_POINT[pn];
|
||||
sDir += "MachineProfile/";
|
||||
|
||||
bool bSaved = PROFILEMAN->GetMachineProfile()->SaveAllToDir( sDir, PREFSMAN->m_bSignProfileData );
|
||||
|
||||
MEMCARDMAN->UnmountCard(pn);
|
||||
|
||||
if( bSaved )
|
||||
return ssprintf("Machine stats saved to P%d card.",pn+1);
|
||||
else
|
||||
return ssprintf("Error saving machine stats to P%d card.",pn+1);
|
||||
break;
|
||||
}
|
||||
|
||||
if( !bTriedToSave )
|
||||
return "Stats not saved - No memory cards ready.";
|
||||
|
||||
MEMCARDMAN->FlushAndReset();
|
||||
|
||||
return "Stats transferred to Memory Card";
|
||||
}
|
||||
|
||||
static CString TransferStatsMemoryCardToMachine()
|
||||
{
|
||||
bool bTriedToLoad = false;
|
||||
FOREACH_PlayerNumber( pn )
|
||||
{
|
||||
if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
|
||||
continue; // skip
|
||||
|
||||
MEMCARDMAN->MountCard(pn);
|
||||
|
||||
bTriedToLoad = true;
|
||||
|
||||
CString sDir = MEM_CARD_MOUNT_POINT[pn];
|
||||
sDir += "MachineProfile/";
|
||||
|
||||
Profile backup = *PROFILEMAN->GetMachineProfile();
|
||||
|
||||
ProfileLoadResult lr = PROFILEMAN->GetMachineProfile()->LoadAllFromDir( sDir, PREFSMAN->m_bSignProfileData );
|
||||
switch( lr )
|
||||
{
|
||||
case ProfileLoadResult_Success:
|
||||
return ssprintf("Machine stats loaded from P%d card.",pn+1);
|
||||
break;
|
||||
case ProfileLoadResult_FailedNoProfile:
|
||||
return ssprintf("There is no machine profile on P%d card.",pn+1);
|
||||
*PROFILEMAN->GetMachineProfile() = backup;
|
||||
break;
|
||||
case ProfileLoadResult_FailedTampered:
|
||||
return ssprintf("The profile on P%d card contains corrupt or tampered data.",pn+1);
|
||||
*PROFILEMAN->GetMachineProfile() = backup;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
MEMCARDMAN->UnmountCard(pn);
|
||||
break;
|
||||
}
|
||||
|
||||
if( !bTriedToLoad )
|
||||
return "Stats not loaded - No memory cards ready.";
|
||||
|
||||
MEMCARDMAN->FlushAndReset();
|
||||
|
||||
return "Stats transferred to machine.";
|
||||
}
|
||||
|
||||
static CString CopyEditsMachineToMemoryCard()
|
||||
{
|
||||
bool bTriedToCopy = false;
|
||||
FOREACH_PlayerNumber( pn )
|
||||
{
|
||||
if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
|
||||
continue; // skip
|
||||
|
||||
MEMCARDMAN->MountCard(pn);
|
||||
|
||||
bTriedToCopy = true;
|
||||
|
||||
int iNumAttempted = 0;
|
||||
int iNumSuccessful = 0;
|
||||
int iNumOverwritten = 0;
|
||||
|
||||
{
|
||||
CString sFromDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_STEPS_SUBDIR;
|
||||
CString sToDir = MEM_CARD_MOUNT_POINT[pn] + (CString)PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDIT_STEPS_SUBDIR;
|
||||
|
||||
vector<CString> vsFiles;
|
||||
GetDirListing( sFromDir+"*.edit", vsFiles, false, false );
|
||||
FOREACH_CONST( CString, vsFiles, i )
|
||||
{
|
||||
iNumAttempted++;
|
||||
if( DoesFileExist(sToDir+*i) )
|
||||
iNumOverwritten++;
|
||||
bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
|
||||
if( bSuccess )
|
||||
iNumSuccessful++;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
CString sFromDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_COURSES_SUBDIR;
|
||||
CString sToDir = MEM_CARD_MOUNT_POINT[pn] + (CString)PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDIT_COURSES_SUBDIR;
|
||||
|
||||
vector<CString> vsFiles;
|
||||
GetDirListing( sFromDir+"*.crs", vsFiles, false, false );
|
||||
FOREACH_CONST( CString, vsFiles, i )
|
||||
{
|
||||
iNumAttempted++;
|
||||
if( DoesFileExist(sToDir+*i) )
|
||||
iNumOverwritten++;
|
||||
bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
|
||||
if( bSuccess )
|
||||
iNumSuccessful++;
|
||||
}
|
||||
}
|
||||
|
||||
MEMCARDMAN->UnmountCard(pn);
|
||||
|
||||
return ssprintf("Copied to P%d card: %d/%d copies OK (%d overwritten).",pn+1,iNumSuccessful,iNumAttempted,iNumOverwritten);
|
||||
break;
|
||||
}
|
||||
|
||||
if( !bTriedToCopy )
|
||||
return "Edits not copied - No memory cards ready.";
|
||||
|
||||
MEMCARDMAN->FlushAndReset();
|
||||
|
||||
return "Edits copied to machine.";
|
||||
}
|
||||
|
||||
static CString CopyEditsMemoryCardToMachine()
|
||||
{
|
||||
bool bTriedToCopy = false;
|
||||
FOREACH_PlayerNumber( pn )
|
||||
{
|
||||
if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
|
||||
continue; // skip
|
||||
|
||||
MEMCARDMAN->MountCard(pn);
|
||||
|
||||
bTriedToCopy = true;
|
||||
|
||||
int iNumAttempted = 0;
|
||||
int iNumSuccessful = 0;
|
||||
int iNumOverwritten = 0;
|
||||
|
||||
{
|
||||
CString sFromDir = MEM_CARD_MOUNT_POINT[pn] + (CString)PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDIT_STEPS_SUBDIR;
|
||||
CString sToDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_STEPS_SUBDIR;
|
||||
|
||||
vector<CString> vsFiles;
|
||||
GetDirListing( sFromDir+"*.edit", vsFiles, false, false );
|
||||
FOREACH_CONST( CString, vsFiles, i )
|
||||
{
|
||||
iNumAttempted++;
|
||||
if( DoesFileExist(sToDir+*i) )
|
||||
iNumOverwritten++;
|
||||
bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
|
||||
if( bSuccess )
|
||||
iNumSuccessful++;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
CString sFromDir = MEM_CARD_MOUNT_POINT[pn] + (CString)PREFSMAN->m_sMemoryCardProfileSubdir + "/" + EDIT_COURSES_SUBDIR;
|
||||
CString sToDir = PROFILEMAN->GetProfileDir(PROFILE_SLOT_MACHINE) + EDIT_COURSES_SUBDIR;
|
||||
|
||||
vector<CString> vsFiles;
|
||||
GetDirListing( sFromDir+"*.crs", vsFiles, false, false );
|
||||
FOREACH_CONST( CString, vsFiles, i )
|
||||
{
|
||||
iNumAttempted++;
|
||||
if( DoesFileExist(sToDir+*i) )
|
||||
iNumOverwritten++;
|
||||
bool bSuccess = FileCopy( sFromDir+*i, sToDir+*i );
|
||||
if( bSuccess )
|
||||
iNumSuccessful++;
|
||||
}
|
||||
}
|
||||
|
||||
MEMCARDMAN->UnmountCard(pn);
|
||||
|
||||
// reload the machine profile
|
||||
PROFILEMAN->SaveMachineProfile();
|
||||
PROFILEMAN->LoadMachineProfile();
|
||||
|
||||
return ssprintf("Copied from P%d card: %d/%d copies OK (%d overwritten).",pn+1,iNumSuccessful,iNumAttempted,iNumOverwritten);
|
||||
break;
|
||||
}
|
||||
|
||||
if( !bTriedToCopy )
|
||||
return "Edits not copied - No memory cards ready.";
|
||||
|
||||
MEMCARDMAN->FlushAndReset();
|
||||
|
||||
return "Edits copied to memory card.";
|
||||
}
|
||||
|
||||
static CString ResetPreferences()
|
||||
{
|
||||
PREFSMAN->ResetToFactoryDefaults();
|
||||
return "Preferences reset.";
|
||||
}
|
||||
|
||||
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenServiceAction );
|
||||
ScreenServiceAction::ScreenServiceAction( CString sClassName ) : ScreenPrompt( sClassName )
|
||||
{
|
||||
CString sAction = THEME->GetMetric(m_sName,"Action");
|
||||
|
||||
CString (*pfn)() = NULL;
|
||||
|
||||
if( sAction == "ClearBookkeepingData" ) pfn = ClearBookkeepingData;
|
||||
else if( sAction == "ClearMachineStats" ) pfn = ClearMachineStats;
|
||||
else if( sAction == "ClearMachineEdits" ) pfn = ClearMachineEdits;
|
||||
else if( sAction == "ClearMemoryCardEdits" ) pfn = ClearMemoryCardEdits;
|
||||
else if( sAction == "FillMachineStats" ) pfn = FillMachineStats;
|
||||
else if( sAction == "TransferStatsMachineToMemoryCard" ) pfn = TransferStatsMachineToMemoryCard;
|
||||
else if( sAction == "TransferStatsMemoryCardToMachine" ) pfn = TransferStatsMemoryCardToMachine;
|
||||
else if( sAction == "CopyEditsMachineToMemoryCard" ) pfn = CopyEditsMachineToMemoryCard;
|
||||
else if( sAction == "CopyEditsMemoryCardToMachine" ) pfn = CopyEditsMemoryCardToMachine;
|
||||
else if( sAction == "ResetPreferences" ) pfn = ResetPreferences;
|
||||
|
||||
ASSERT_M( pfn, sAction );
|
||||
|
||||
CString s = pfn();
|
||||
|
||||
ScreenPrompt::SetPromptSettings( s, PROMPT_OK );
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2001-2005 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -0,0 +1,40 @@
|
||||
/* ScreenServiceAction - */
|
||||
|
||||
#ifndef ScreenServiceAction_H
|
||||
#define ScreenServiceAction_H
|
||||
|
||||
#include "ScreenPrompt.h"
|
||||
|
||||
class ScreenServiceAction : public ScreenPrompt
|
||||
{
|
||||
public:
|
||||
ScreenServiceAction( CString sName );
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* (c) 2001-2005 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
@@ -7,7 +7,7 @@ class LoadingWindow;
|
||||
class Song;
|
||||
class Style;
|
||||
class Steps;
|
||||
struct PlayerOptions;
|
||||
class PlayerOptions;
|
||||
struct lua_State;
|
||||
|
||||
#include "RageTypes.h"
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
#ifndef SONG_OPTIONS_H
|
||||
#define SONG_OPTIONS_H
|
||||
|
||||
struct SongOptions
|
||||
class SongOptions
|
||||
{
|
||||
public:
|
||||
enum LifeType
|
||||
{
|
||||
LIFE_BAR=0,
|
||||
|
||||
@@ -610,6 +610,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="ScreenSelectStyle.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ScreenServiceAction.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ScreenServiceAction.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenSetTime.cpp">
|
||||
</File>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 60000
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
@@ -62,7 +62,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\cvs\stepmania\Program
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -99,7 +99,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\cvs\stepmania\Program
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -3008,6 +3008,14 @@ SOURCE=.\ScreenSelectStyle.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenServiceAction.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenServiceAction.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenSetTime.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
Reference in New Issue
Block a user