Commit Graph

  • 0b8ee8475c add note Thai Pangsakulyanont 2014-07-25 08:45:24 +09:00
  • 166ae6ea11 fix really awkward positioning of this line (was using spaces instead of tabs) freem 2014-07-24 17:51:02 -05:00
  • c0a8528d6a DX8->DX9 in the rarely updated Manual freem 2014-07-24 16:58:34 -05:00
  • f286be18ab make a note about DirectX 9 in the NSIS installer script (I'm not sure how to fix it just yet) freem 2014-07-24 16:57:19 -05:00
  • ba76310feb add missing nextrow character for options rows freem 2014-07-24 14:08:37 -05:00
  • bc7217908d Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos. Kyzentun 2014-07-24 03:38:17 -06:00
  • ba0a0c69d2 Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest. Kyzentun 2014-07-23 13:25:04 -06:00
  • dc55f1391a Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example. Kyzentun 2014-07-23 05:34:23 -06:00
  • 84766a7cff Changed LogDisplay to use the full message for IgnoreIdentical. Kyzentun 2014-07-23 00:09:04 -06:00
  • 1d1c2925f1 Make StepMania compile in Xcode 5.1.1 Thai Pangsakulyanont 2014-07-23 12:47:56 +09:00
  • d4aa57e161 add missing Class attribute for ScreenOptionsEditProfile freem 2014-07-22 20:08:40 -05:00
  • 3cef425d63 Added IgnoreIdentical param to LogDisplay for use in ignoring identical error messages. Kyzentun 2014-07-22 17:51:40 -06:00
  • 020b3916e8 Merge pull request #233 from sigatrev/StringToDifficulty AJ Kelly 2014-07-22 17:54:36 -05:00
  • 7622c7d423 add OldStyleStringToDifficulty method sigatrev 2014-07-22 17:39:55 -05:00
  • 8483e4c8b0 Merge pull request #232 from sigatrev/SavePrefs AJ Kelly 2014-07-22 16:56:41 -05:00
  • 49c8846cc0 SavePreferences sigatrev 2014-07-22 16:52:42 -05:00
  • c3fb210291 Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function. Kyzentun 2014-07-20 20:59:12 -06:00
  • 35ce025a1c Merge branch 'SetGame' of https://github.com/sigatrev/stepmania into ChangeGame Kyzentun 2014-07-20 02:12:39 -06:00
  • 69b5f1ae61 Fixed two typos. Kyzentun 2014-07-19 16:05:16 -06:00
  • 4c97ff64a0 Changed CheckEnum to use lua_isnoneornil so that enum args can be made properly optional. Changed PlayMusicPart to allow nil for optional args so optional args would be independent. Kyzentun 2014-07-19 15:20:02 -06:00
  • 305e80a08b Merge pull request #230 from sigatrev/GameSoundManager AJ Kelly 2014-07-19 15:35:47 -05:00
  • f87c9f83b4 add SOUND:IsTimingDelayed method and fixed SOUND:PlayMusicPart sigatrev 2014-07-19 15:03:54 -05:00
  • 0f607df55e Changed NoteSkinManager::LoadActor to always return a Sprite on failure because some elements must be a sprite. Kyzentun 2014-07-19 10:11:14 -06:00
  • 22662a3b04 Changed ArbitrarySpeedMods to use a large increment that is not forced to be a multiple of the smaller increment. Kyzentun 2014-07-18 23:54:25 -06:00
  • 020fb06930 Merge pull request #218 from kyzentun/ErrorReporting kyzentun 2014-07-18 21:52:03 -06:00
  • cb168e29aa Added Common Error font for use by error reporting so that themes that replace Common Normal won't have a problem. Kyzentun 2014-07-18 18:04:51 -06:00
  • a2e6d186e3 Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line. Kyzentun 2014-07-18 16:29:46 -06:00
  • ddf4ba3a22 Readded increment_version.pl because it's actually needed for building on OSX. Kyzentun 2014-07-17 03:05:50 -06:00
  • 135d1df197 Merge pull request #229 from dguzek/mkrelease kyzentun 2014-07-16 03:08:09 -06:00
  • bf4599421f new mkrelease script for OS X Dan Guzek 2014-07-16 05:04:53 -04:00
  • 8a65dfaefa Tested and fixed error reporting for NoteSkinManager. Changed Sprite::Sprite() to load the default texture. Kyzentun 2014-07-16 02:03:06 -06:00
  • dfd7b11412 [ScreenSystemLayer] restore "Not Present" text in CoinMode_Home (also gave a possible answer to the comment added during the removal of pay mode) freem 2014-07-15 20:39:01 -05:00
  • 0f72d7cc6b Changed NoteSkinManager to use new error reporting and avoid crashing. Fixed DoChangeTheme to switch to the InitialScreen if the screen doesn't exist in the theme being changed to. Fixed error reporting in MeterDisplay. Kyzentun 2014-07-15 13:28:06 -06:00
  • 273b76d3c7 ActorUtil::ResolvePath updated for error reporting. Changed BitmapText to work with either a font name or a path. ThemeManager::GetPathInfoRaw fixed to use correct error dialog. ThemeManager::GetPathInfo fixed to report correct error for missing theme elements. Kyzentun 2014-07-14 18:02:28 -06:00
  • 6cf23c4dc3 Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data. Kyzentun 2014-07-14 15:41:04 -06:00
  • fb1a251b7a Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling. Kyzentun 2014-07-12 14:59:10 -06:00
  • bc1cb0c0ae SetGame lua docs sigatrev 2014-07-12 10:32:48 -05:00
  • 08f3864191 SetGame method sigatrev 2014-07-12 09:30:32 -05:00
  • 6104c3f6d4 Merge pull request #220 from spigwitmer/busted-without-ffmpeg AJ Kelly 2014-07-10 21:06:11 -05:00
  • 35052f29b4 Fixes issue #216 : Cannot build with --without-ffmpeg Pat Mac 2014-07-10 04:00:43 +00:00
  • 3b1270b909 fix autogen freaking out after the Minimaid commit thanks to @spigwitmer for the fix freem 2014-07-09 22:25:34 -05:00
  • 63311ab62f Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics. Kyzentun 2014-07-08 20:01:33 -06:00
  • aa564628c5 Changed InputFilter to not assert on unrecognized input devices or buttons. Kyzentun 2014-07-08 17:24:09 -06:00
  • 995a9c6d37 add pkgingo's (Win32) Minimaid driver. * new makefile config option "HAVE_MINIMAID" * update all Visual Studio projects freem 2014-07-08 16:51:11 -05:00
  • bee284d0c7 Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu. Kyzentun 2014-07-08 01:02:36 -06:00
  • 026f968fa4 Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError. Kyzentun 2014-07-07 00:39:27 -06:00
  • ff1392cdba Made Screen not go to next screen if the screen name is empty. Kyzentun 2014-07-05 14:14:23 -06:00
  • a7a98a690e Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen. Kyzentun 2014-07-05 01:34:05 -06:00
  • e9220c56b7 Added Actor:GetDestX/Y/Z to Lua API. Kyzentun 2014-07-04 02:03:05 -06:00
  • 3c028c2321 Merge pull request #206 from kyzentun/InputCallbacks kyzentun 2014-07-03 23:15:03 -06:00
  • dfd0a5e897 Added semicolon that moshekaplan forgot. Kyzentun 2014-07-03 11:47:06 -06:00
  • a117b38f38 Merge branch 'patch-3' of https://github.com/moshekaplan/stepmania Kyzentun 2014-07-03 11:24:18 -06:00
  • 0d060a0e5c Merge branch 'patch-2' of https://github.com/moshekaplan/stepmania Kyzentun 2014-07-03 11:23:19 -06:00
  • e52ff00295 Remove memory leak in RageSurfaceUtils::Palettize Moshe Kaplan 2014-07-03 11:27:22 -04:00
  • 240d1715c9 Minor performance enhancement Moshe Kaplan 2014-07-03 10:10:40 -04:00
  • c0b790cb1f = Operator should check for self-assignment Moshe Kaplan 2014-07-03 09:33:25 -04:00
  • 63f1eea7ca Changed SCREENMAN:SetNewScreen and AddNewScreenToTop to emit an error for an invalid screen instead of crashing stepmania. Kyzentun 2014-07-01 22:40:00 -06:00
  • d9dc82e9d6 Merge pull request #210 from kyzentun/HeartCalories AJ Kelly 2014-07-01 10:58:57 -05:00
  • 9a9da05cfb Added doc explaining what a theme needs to support heart rate calorie calculation. Kyzentun 2014-07-01 02:21:24 -06:00
  • 947479f154 Added heart rate based calorie counting method to Profile as an alternative to step count based calorie counting. Removed unused IsWeightSet from Profile::SaveGeneratlDataCreateNode. Kyzentun 2014-07-01 01:36:00 -06:00
  • e25995267c Fixed invalid LineNames in ScreenOptionsExtended in _fallback metrics. Kyzentun 2014-06-29 12:43:10 -06:00
  • 0cd1584b01 Documentation from Matt for ArrowEffects namespace. Kyzentun 2014-06-29 11:30:11 -06:00
  • 466718e016 created ArrowEffects namespace sigatrev 2014-06-28 01:26:57 -05:00
  • fffcdd08e6 Merge pull request #208 from kyzentun/AutoSetStyleInSetCurrSteps AJ Kelly 2014-06-27 22:16:27 -05:00
  • 6cb9dec854 Changed SetCompatibleStyle to only change when incompatible. Kyzentun 2014-06-27 21:11:34 -06:00
  • afc090ca73 Changed GAMESTATE:SetCurrentSteps and GAMESTATE:SetCurrentTrail to attempt to set a compatible style if AutoSetStyle is true. Kyzentun 2014-06-27 20:20:50 -06:00
  • f6af8fc685 update repo Lua.xml to try and match generated one better. PlayerOptions is still organized differently (keep it this way, it's better). (ControllerStateDisplay isn't in Linux Makefile, hence its absence here... dunno if we're gonna bother keeping it or not.) freem 2014-06-27 16:11:56 -05:00
  • 6643c50eee add missing ActorMultiVertex to VS2008 project file freem 2014-06-27 16:09:38 -05:00
  • 330fe36a8e update Lua.xml a bit, before I smack the VS2008 project into building ActorMultiVertex freem 2014-06-27 16:02:26 -05:00
  • b08d766657 Fixed fake conflict in ThemeAndGamePrefs.lua. Kyzentun 2014-06-26 23:57:40 -06:00
  • c29c9c0cee Merge pull request #201 from kyzentun/FixSetFail kyzentun 2014-06-26 22:25:21 -06:00
  • 27c6a54d82 Added AddInputCallback and RemoveInputCallback to Lua API for screen. ScreenManager now passes input to the lua side of each screen in addition to the engine side. Kyzentun 2014-06-26 21:33:54 -06:00
  • dcf819d297 Moved all sanity checking for OptionRowHandlerLua to a separate function so that a malformed row does not crash StepMania, and instead prints an error to the log file, and creates a row that does nothing. Added AllowAnything arg to CheckEnum. Kyzentun 2014-06-25 12:08:57 -06:00
  • 0b7ca07576 Merge pull request #199 from kyzentun/RateCompensation AJ Kelly 2014-06-23 14:53:24 -05:00
  • 2ee02c442f Merge pull request #197 from kyzentun/SaveScreenshot kyzentun 2014-06-23 12:51:55 -06:00
  • d472d28490 Fixed accidental old name for ArbitrarySpeedMods in metrics for edit mode. Kyzentun 2014-06-23 00:25:18 -06:00
  • 8fd8bc644b Rewrote Sprite::ScaleToClipped and CropTo to actually work reliably and do what their names say. Kyzentun 2014-06-21 19:40:14 -06:00
  • de8799ebdc Renamed ArbSpeedMods to ArbitrarySpeedMods to avoid the wrath of the OpenGL Architecture Review Board. Added option rows for controlling the size of the increments used by ArbitrarySpeedMods. Simplified logic in ASM and added rounding to avoid excessive precision. Removed pointless setmetatable calls from various lua option rows. Kyzentun 2014-06-20 22:48:00 -06:00
  • 3a788651e5 Fixed bug that caused global fail setting to override setting the fail type from song options. Added GAMESTATE:SetFailTypeExplicitlySet so that a theme with a custom song options screen can protect its fail setting from being overridden the same way the engine ScreenSongOptions does. Kyzentun 2014-06-20 13:54:56 -06:00
  • c02a17f393 Revised documentation example for OptionRowHandlerLua to make it slightly more clear. Kyzentun 2014-06-19 21:02:35 -06:00
  • 045e9edcdd Added ArbSpeedMods function for a better way of setting speed modifiers. Added NotifyHandlerOfSelection to OptionRowHandler to support this. Changed exceptions thrown by OptionRowHandlerLua into log warnings because crashing out is not helpful to themers. Fixed SetEnabledForPlayers in OptionRowHandlerLua to correctly read the PlayerNumber enum. Removed silly git add Docs/Themerdocs/Examples/OptionRowHandlerLua.lua and second check for ExportOnChange. Kyzentun 2014-06-19 06:41:18 -06:00
  • 006fcd84a7 Merge pull request #198 from kyzentun/RemoveBadCodes Ben "root" Anderson 2014-06-18 13:57:18 -05:00
  • b756386fda Changed GetYOffset to make CMods an MMods compensate for music rate. Kyzentun 2014-06-17 03:14:17 -06:00
  • ba78c38c8b Disabled pad codes that change modifiers in dance game mode. Kyzentun 2014-06-17 01:22:30 -06:00
  • f8e1e28286 Exposed StepMania::SaveScreenshot to Lua. Added prefix and suffix args for setting the screenshot name and removed the unused index arg. Added GetHighScore to PlayerStageStats and AddScreenshot to Profile so that Lua can imitate ScreenEvaluation's code for adding a screenshot to the profile. Removed hungarian notation from variable names in StepMania::SaveScreenshot. Kyzentun 2014-06-17 00:29:09 -06:00
  • f7b808ca29 Merge pull request #195 from kyzentun/AMV_in_projects kyzentun 2014-06-17 00:18:07 -06:00
  • e4f1682964 ASSERT broken into two lines, as per shakesoda's suggestion. Kyzentun 2014-06-16 23:05:31 -06:00
  • e8a57bd927 Merge branch 'SetCurrentSteps' of https://github.com/sigatrev/stepmania Kyzentun 2014-06-16 23:04:41 -06:00
  • 7e41d88feb Fixed fake conflict in Profile.cpp. Kyzentun 2014-06-16 22:57:33 -06:00
  • 708784889a Merge pull request #163 from kyzentun/tweenable_mmods kyzentun 2014-06-16 22:51:27 -06:00
  • 3d2dd9b172 Merge pull request #155 from kyzentun/negative_haste kyzentun 2014-06-16 22:50:19 -06:00
  • bc93c01021 Merge pull request #194 from sigatrev/Dark AJ Kelly 2014-06-15 15:43:26 -05:00
  • 955e6ddc7d Added AMV to src/Makefile.am Kyzentun 2014-06-15 13:21:13 -06:00
  • 9485a7c7c3 Merge branch 'VSprojects' of https://github.com/sigatrev/stepmania into AMV_in_projects Kyzentun 2014-06-15 13:10:27 -06:00
  • ebb41302e0 Better fix of float Dark sigatrev 2014-06-15 00:43:59 -05:00
  • 0c97a223ef Merge pull request #1 from wolfman2000/wolf-vs-amv-contribution sigatrev 2014-06-14 23:56:07 -05:00
  • e23ea4261b Merge pull request #193 from sigatrev/Dark Jason Felds 2014-06-15 00:46:59 -04:00
  • acdb296276 Set up ActorMultiVertex for other VS projects. Jason Felds 2014-06-15 00:44:05 -04:00
  • 477f987ed8 Fix dark float sigatrev 2014-06-14 23:38:54 -05:00
  • dcf141c99e AVM in VS2010 projects sigatrev 2014-06-14 23:18:09 -05:00