Merge branch 'SetGame' of https://github.com/sigatrev/stepmania into ChangeGame

This commit is contained in:
Kyzentun
2014-07-20 02:12:39 -06:00
5 changed files with 53 additions and 3 deletions
+2
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@@ -723,6 +723,8 @@
<Function name='GetFirstStepsTypeForGame'/>
<Function name='IsGameEnabled'/>
<Function name='StepsTypeToLocalizedString'/>
<Function name='SetGame'/>
<Function name='GetEnabledGames'/>
</Class>
<Class name='GameSoundManager'>
<Function name='DimMusic'/>
+6
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@@ -2177,6 +2177,12 @@ save yourself some time, copy this for undocumented things:
<Function name='StepsTypeToLocalizedString' return='string' arguments='StepsType st'>
Return the localized string representation of <code>st</code>.
</Function>
<Function name='GetEnabledGames' return='{string}'>
Returns a table of all selectable games.
</Function>
<Function name='SetGame' return='void' arguments='string Game, string Theme' >
Sets the current game to <code>Game</code>. The second argument is optional, and if provided will determine which theme is loaded when the game changes. If Stepmania was run with a commandline argument setting the theme, that will override the second argument of this function.
</Function>
</Class>
<Class name='GameSoundManager'>
<Function name='DimMusic' return='void' arguments='float fVolume, float fDuration'>
+40
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@@ -1,4 +1,6 @@
#include "global.h"
#include "Stepmania.h"
#include "arch/Dialog/Dialog.h"
#include "GameManager.h"
#include "GameConstantsAndTypes.h"
#include "GameInput.h" // for GameButton constants
@@ -3157,11 +3159,49 @@ public:
return 1;
}
static int GetEnabledGames( T* p, lua_State *L )
{
vector<const Game*> aGames;
GAMEMAN->GetEnabledGames( aGames );
vector<RString> vsGames;
FOREACH( const Game*, aGames, g )
{
RString sGameName = (*g)->m_szName;
vsGames.push_back( sGameName );
}
LuaHelpers::CreateTableFromArray<RString>( vsGames, L );
return 1;
}
static int SetGame( T* p, lua_State *L )
{
const Game *pGame = p->StringToGame(SArg(1));
RString sTheme;
if( lua_gettop(L) >= 2 && !lua_isnil(L, 2) )
{
sTheme = SArg(2);
}
if( pGame )
{
StepMania::ChangeCurrentGame( pGame, sTheme );
THEME->ReloadMetrics();
}
else
{
LOG->Warn( "SetGame: Invalid Game, %s", pGame->m_szName );
Dialog::OK( "SetGame: Invalid Game, %s", pGame->m_szName );
}
return 0;
}
LunaGameManager()
{
ADD_METHOD( StepsTypeToLocalizedString );
ADD_METHOD( GetFirstStepsTypeForGame );
ADD_METHOD( IsGameEnabled );
ADD_METHOD( GetEnabledGames );
ADD_METHOD( SetGame );
};
};
+4 -2
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@@ -808,7 +808,7 @@ static void SwitchToLastPlayedGame()
StepMania::ChangeCurrentGame( pGame );
}
void StepMania::ChangeCurrentGame( const Game* g )
void StepMania::ChangeCurrentGame( const Game* g, RString Theme )
{
ASSERT( g != NULL );
ASSERT( GAMESTATE != NULL );
@@ -825,7 +825,9 @@ void StepMania::ChangeCurrentGame( const Game* g )
sAnnouncer = GAMESTATE->GetCurrentGame()->m_szName;
if( sTheme.empty() )
sTheme = GAMESTATE->GetCurrentGame()->m_szName;
if( Theme.size() )
sTheme = Theme;
// process theme and language command line arguments;
// these change the preferences in order for transparent loading -aj
RString argTheme;
+1 -1
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@@ -15,7 +15,7 @@ namespace StepMania
void ResetGame();
RString GetInitialScreen();
RString GetSelectMusicScreen();
void ChangeCurrentGame( const Game* g );
void ChangeCurrentGame( const Game* g, RString Theme = "" );
// If successful, return filename of screenshot in sDir, else return ""
RString SaveScreenshot( RString Dir, bool SaveCompressed, bool MakeSignature, RString NamePrefix, RString NameSuffix );