Merge pull request #1 from wolfman2000/wolf-vs-amv-contribution

Set up ActorMultiVertex for other VS projects.
This commit is contained in:
sigatrev
2014-06-14 23:56:07 -05:00
7 changed files with 22 additions and 6 deletions
+1 -1
View File
@@ -209,7 +209,7 @@
<xsl:template match="sm:Lua">
<div>
<div id="header">
<h2><a href="http://code.google.com/p/stepmania/">StepMania 5</a> Lua Information</h2><br/>
<h2><a href="https://github.com/stepmania/stepmania/">StepMania 5</a> Lua Information</h2><br/>
<small>A collection of Lua bindings which can be used in themes for StepMania 5.</small>
</div>
<table id="sections">
+1 -1
View File
@@ -2809,7 +2809,7 @@ void Player::UpdateJudgedRows()
{
const TapNote &tn = m_NoteData.GetTapNote( iTrack, iRow );
if (tn.type == TapNote::tap || tn.type == TapNote::lift ||
( tn.type == TapNote::hold_head && !REQUIRE_STEP_ON_HOLD_HEADS ) )
( tn.type == TapNote::hold_head && REQUIRE_STEP_ON_HOLD_HEADS ) )
{
viColsWithTaps.push_back( iTrack );
};
+1 -1
View File
@@ -572,7 +572,7 @@ bool ScreenSelectMusic::Input( const InputEventPlus &input )
default: break;
}
}
else if( input.type == IET_FIRST_PRESS && input.MenuI != GAME_BUTTON_SELECT )
if( input.type == IET_FIRST_PRESS && input.MenuI != GAME_BUTTON_SELECT )
{
Message msg("SelectMenuInput");
msg.SetParam( "Player", input.pn );
+3 -1
View File
@@ -774,6 +774,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
<ClCompile Include="ActorFrame.cpp" />
<ClCompile Include="ActorFrameTexture.cpp" />
<ClCompile Include="ActorMultiTexture.cpp" />
<ClCompile Include="ActorMultiVertex.cpp" />
<ClCompile Include="ActorProxy.cpp" />
<ClCompile Include="ActorScroller.cpp" />
<ClCompile Include="ActorSound.cpp" />
@@ -1655,6 +1656,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
<ClInclude Include="ActorFrame.h" />
<ClInclude Include="ActorFrameTexture.h" />
<ClInclude Include="ActorMultiTexture.h" />
<ClInclude Include="ActorMultiVertex.h" />
<ClInclude Include="ActorProxy.h" />
<ClInclude Include="ActorScroller.h" />
<ClInclude Include="ActorSound.h" />
@@ -1935,4 +1937,4 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
+7 -1
View File
@@ -1239,6 +1239,9 @@
<ClCompile Include="ActorMultiTexture.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorMultiVertex.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorProxy.cpp">
<Filter>Actors</Filter>
</ClCompile>
@@ -2621,6 +2624,9 @@
<ClInclude Include="ActorMultiTexture.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorMultiVertex.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorProxy.h">
<Filter>Actors</Filter>
</ClInclude>
@@ -2869,4 +2875,4 @@
<Filter>BaseClasses</Filter>
</CustomBuildStep>
</ItemGroup>
</Project>
</Project>
+3 -1
View File
@@ -773,6 +773,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
<ClCompile Include="ActorFrame.cpp" />
<ClCompile Include="ActorFrameTexture.cpp" />
<ClCompile Include="ActorMultiTexture.cpp" />
<ClCompile Include="ActorMultiVertex.cpp" />
<ClCompile Include="ActorProxy.cpp" />
<ClCompile Include="ActorScroller.cpp" />
<ClCompile Include="ActorSound.cpp" />
@@ -2094,6 +2095,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
<ClInclude Include="ActorFrame.h" />
<ClInclude Include="ActorFrameTexture.h" />
<ClInclude Include="ActorMultiTexture.h" />
<ClInclude Include="ActorMultiVertex.h" />
<ClInclude Include="ActorProxy.h" />
<ClInclude Include="ActorScroller.h" />
<ClInclude Include="ActorSound.h" />
@@ -2395,4 +2397,4 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
+6
View File
@@ -1251,6 +1251,9 @@
<ClCompile Include="ActorMultiTexture.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorMultiVertex.cpp">
<Filter>Actors</Filter>
</ClCompile>
<ClCompile Include="ActorProxy.cpp">
<Filter>Actors</Filter>
</ClCompile>
@@ -2783,6 +2786,9 @@
<ClInclude Include="ActorMultiTexture.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorMultiVertex.h">
<Filter>Actors</Filter>
</ClInclude>
<ClInclude Include="ActorProxy.h">
<Filter>Actors</Filter>
</ClInclude>