@@ -44,9 +44,13 @@ void ReceptorArrowRow::Update( float fDeltaTime )
|
||||
for( unsigned c=0; c<m_ReceptorArrow.size(); c++ )
|
||||
{
|
||||
// m_fDark==1 or m_fFadeToFailPercent==1 should make fBaseAlpha==0
|
||||
float fBaseAlpha = (1 - m_pPlayerState->m_PlayerOptions.GetCurrent().m_fDark) * (1 - m_fFadeToFailPercent);
|
||||
float fBaseAlpha = (1 - m_pPlayerState->m_PlayerOptions.GetCurrent().m_fDark);
|
||||
if( m_fFadeToFailPercent != -1 )
|
||||
{
|
||||
fBaseAlpha *= (1 - m_fFadeToFailPercent);
|
||||
}
|
||||
CLAMP( fBaseAlpha, 0.0f, 1.0f );
|
||||
SetBaseAlpha( fBaseAlpha );
|
||||
m_ReceptorArrow[c]->SetBaseAlpha( fBaseAlpha );
|
||||
|
||||
// set arrow XYZ
|
||||
float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 );
|
||||
@@ -70,8 +74,6 @@ void ReceptorArrowRow::DrawPrimitives()
|
||||
for( unsigned i=0; i<m_ReceptorArrow.size(); i++ )
|
||||
{
|
||||
const int c = pStyle->m_iColumnDrawOrder[i];
|
||||
m_ReceptorArrow[c]->SetInternalDiffuse(m_pTempState->diffuse[0]);
|
||||
m_ReceptorArrow[c]->SetInternalGlow(m_pTempState->glow);
|
||||
m_ReceptorArrow[c]->Draw();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user