be64c240c3
Added Swap Up/Down option to Edit Alter Menu.
Kyzentun2014-08-30 00:47:07 -06:00
5f6e574ffc
Changed Actor:scale_or_crop_background back to forcing the actor to the screen center. Changed LogDisplay's IgnoreIdentical to not ignore when hidden.
Kyzentun2014-08-29 23:30:36 -06:00
4cf4e30bb9
Change LifeDifficulty to match StepMania 3.9's again (4=1.0)
freem2014-08-29 21:37:18 -05:00
6757ab0c8c
Added WheelItemBase:IsLoaded lua function and associated error.
Kyzentun2014-08-29 20:06:50 -06:00
a34f05ee95
revert mapconv.exe back to older version (even though it doesn't really work well with Visual Studio 2010 and NoteData:AddATIToList/RemoveATIFromList... see issue #262)
freem2014-08-27 12:33:46 -05:00
cab4f4d5d1
Fixed StatsManageer::GetFinalEvalStageStats to not put them in reverse order and not have a 3 stage limit. Fixed PlayerStageStats::AddStats to not overwrite the last entry of the record with the first entry of the record being added.
Kyzentun2014-08-27 00:04:57 -06:00
594e4d2dfb
Merge pull request #274 from sigatrev/loop-wrap
AJ Kelly2014-08-25 23:30:38 -05:00
0bc0cc8a46
revert ActorScroller "loop" behavior and add new "wrap" parameter to wrap scrollers
sigatrev2014-08-25 22:19:17 -05:00
a41d9c0467
Changed GetAttrPath to not warn on optional paths.
Kyzentun2014-08-25 03:38:22 -06:00
01442d193f
Fixed SwitchThemeAndLanguage to run lua scripts when reloading the theme. Removed ForceThemeReload param from GameLoop::ChangeTheme.
Kyzentun2014-08-24 03:21:01 -06:00
1ca6154c1a
Merge pull request #264 from sigatrev/SetStyleAndPlayMode
kyzentun2014-08-22 20:12:07 -06:00
2c49ec7380
Change RadarValues internal implementation to not use a union and use the subscript operator instead of the float* operator for subscripting.
Kyzentun2014-08-22 13:19:17 -06:00
8b062785ea
Change Windows installer to use the root drive, instead of a hardcoded C:\ (fixes#271)
freem2014-08-20 15:28:09 -05:00
8ae17b4422
Changed LifeMeterTime to not crash when not in course mode. Changed _fallback's life settings back to forcing together. Added ForceImmediateFailForBattery theme metric. Gave up on FailFadeRemovePlayer lua function and removed it.
Kyzentun2014-08-19 23:58:35 -06:00
493d0f8214
Fixed CreateMethodTable to create a new table even when something of that name exists, so that the previously existing one that might have been modified by a theme is removed when changing themes.
Kyzentun2014-08-18 11:26:05 -06:00
80447c3654
Allow Update and Draw functions to be turned off
sigatrev2014-08-16 10:55:14 -05:00
9b2c59de46
Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen.
Kyzentun2014-08-16 03:37:24 -06:00
81080ce9ce
Add SetCurrentPlayMode and SetCurrentStyle methods
sigatrev2014-08-13 22:04:54 -05:00
4ac7e2ad2d
draft 2 of ActorScroller example; still needs work * removed QuantizePixels because it's unused * make note that the "BitmapText requires ActorFrame for coloring" bug has existed for a while * mention what offset actually is in TransformFunction
freem2014-08-12 13:23:53 -05:00
90b388c586
add first draft of ActorScroller example
freem2014-08-12 12:43:50 -05:00
eb7ac082ae
Report error on fetching empty string metric instead of crashing.
Kyzentun2014-08-11 15:56:41 -06:00
a3e6cdbfa2
Added One_Screen_Example_Theme as a minimal example.
Kyzentun2014-08-10 16:17:03 -06:00
04c49a2fd8
add TextEntrySettings documentation to ScreenTextEntry
freem2014-08-08 20:33:29 -05:00
c368fc1b47
Didn't realize RollingNumbers was supposed to have negative velocity.
Kyzentun2014-08-08 13:55:51 -06:00
e2edf2a314
Merge pull request #256 from kyzentun/NoteskinClearFix
AJ Kelly2014-08-07 21:25:16 -05:00
bdb2b373bc
Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.
Kyzentun2014-08-07 18:36:42 -06:00
ab61c11606
Merge pull request #255 from sigatrev/SyncMachine
AJ Kelly2014-08-07 18:38:31 -05:00
7e73892e6e
Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function.
Kyzentun2014-08-06 23:26:05 -06:00
6aad3c8f75
Added CourseSongRewardLives metric to LifeMeterBattery.
Kyzentun2014-08-06 15:26:54 -06:00
6be879f06d
Fix PlayerStageStats::SetLifeRecordAt to broadcast correct message for the player. Also adds Message::Message(MessageID) constructor.
Kyzentun2014-08-06 04:41:05 -06:00
84a8d3adfb
replace psychopathic mapconv.exe with one compiled by "g++ (rev5, Built by MinGW-W64 project) 4.8.1" This is probably the part where someone says "why do we have the compiled binaries in the source tree anyways if they're just going to cause problems like this?"
freem2014-08-05 13:52:10 -05:00
38aa07ce38
Kyzentun: it's not your fault that our mapconv.exe is psychopathic
freem2014-08-05 13:49:05 -05:00
75a1defea0
ifdef'ed out AddATIToList and RemoveATIFromList on WIN32 because they cause mapconv to crash.
Kyzentun2014-08-05 11:52:31 -06:00
6a39fb5ded
Changelog_SSCformat.txt said we were on v0.82, but Song.h said we were on v0.81... fix that. also update FILE_CACHE_VERSION to regenerate cache for #PREVIEWVID tag (if it isn't already)
freem2014-08-05 10:45:15 -05:00
d1a84f979d
Changed GradeDisplay::SetGrade to print errors instead of segfaulting on unloaded actors.
Kyzentun2014-08-04 20:08:56 -06:00
f311902765
fix REALLY BAD TYPO in GradeDisplay:SetGrade Lua function. this is dumb and I'm too lazy to find out who's REALLY to blame so I want to assume it's my fault, probably. If anyone wants to bother clearing my name, check the stepmania SVN history. I don't care enough :v
freem2014-08-04 18:46:29 -05:00
753158ceb1
we don't have a "make test", so travis reports the build as "failed" (also throw in an IRC notification)
freemandJonathan Payne2014-08-01 05:36:20 -05:00