Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data.
This commit is contained in:
@@ -32,7 +32,7 @@ InputMode="individual"
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# LineNames sets the names of the rows on the screen.
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# Names are separated by commas and can be anything that doesn't contain a comma.
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# Each name will be appended to "Line" to find the metric that defines that line. So a line name of "a" will be defined by the metric "Linea".
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LineNames="a,b,c,d,e,f,g,h,i,j,k,l,m,n"
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LineNames="a,b,c,d,e,f,g,h,j,k,l,m,n"
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# Each line is defined by a metric that sets its type and arguments for that type.
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# This example is going to include a simple example of each type.
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@@ -71,7 +71,8 @@ Lineg="list,Groups"
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Lineh="list,Difficulties"
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# The "SongsInCurrentSongGroup" subtype
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Linei="list,SongsInCurrentSongGroup"
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# This option row type is not actually usable because it requires language file entries for every song, which is impractical.
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#Linei="list,SongsInCurrentSongGroup"
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# This is the end of the list subtype examples.
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@@ -82,8 +83,8 @@ Linej="lua,ArbitrarySpeedMods()"
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# The "steps" row type creates choices for the different charts for the current song. It takes a single argument, "EditSteps" or "EditSourceSteps". Its purpose is currently unknown.
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Linek="steps,EditSteps"
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# The "stepstype" row type is related to the "steps" row type and takes the same argument. Its purpose is also unknown.
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Linel="stepstype,EditSteps"
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# The "stepstype" row type is related to the "steps" row type. It takes a single argument, "EditStepsType" or "EditSourceStepsType". Its purpose is also unknown.
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Linel="stepstype,EditStepsType"
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# The "conf" row type constructs a row for changing a conf option. conf options are the options in Preferences.ini and the argument is the name of the option to edit.
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Linem="conf,AllowW1"
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+11
-8
@@ -126,18 +126,21 @@ void BitmapText::LoadFromNode( const XNode* pNode )
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ThemeManager::EvaluateString( sAltText );
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RString sFont;
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if( !ActorUtil::GetAttrPath(pNode, "Font", sFont) &&
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!ActorUtil::GetAttrPath(pNode, "File", sFont) )
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// The short circuiting loading condition that was here before wasn't short circuiting correctly on all platforms.
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if(!ActorUtil::GetAttrPath(pNode, "Font", sFont))
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{
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if( !pNode->GetAttrValue("Font", sFont) &&
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!pNode->GetAttrValue("File", sFont) ) // accept "File" for backward compatibility
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if(!ActorUtil::GetAttrPath(pNode, "File", sFont))
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{
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LuaHelpers::ReportScriptErrorFmt( "%s: BitmapText: Font or File attribute not found",
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ActorUtil::GetWhere(pNode).c_str() );
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sFont = "Common Normal";
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if( !pNode->GetAttrValue("Font", sFont) &&
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!pNode->GetAttrValue("File", sFont) ) // accept "File" for backward compatibility
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{
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LuaHelpers::ReportScriptErrorFmt( "%s: BitmapText: Font or File attribute not found",
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ActorUtil::GetWhere(pNode).c_str() );
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sFont = "Common Normal";
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}
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}
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sFont = THEME->GetPathF( "", sFont );
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}
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sFont = THEME->GetPathF( "", sFont );
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LoadFromFont( sFont );
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+10
-2
@@ -38,7 +38,11 @@ void ThemeMetricDifficultiesToShow::Read()
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vector<RString> v;
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split( ThemeMetric<RString>::GetValue(), ",", v );
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ASSERT( v.size() > 0 );
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if(v.empty())
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{
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LuaHelpers::ReportScriptError("DifficultiesToShow must have at least one entry.");
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return;
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}
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FOREACH_CONST( RString, v, i )
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{
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@@ -73,7 +77,11 @@ void ThemeMetricCourseDifficultiesToShow::Read()
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vector<RString> v;
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split( ThemeMetric<RString>::GetValue(), ",", v );
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ASSERT( v.size() > 0 );
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if(v.empty())
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{
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LuaHelpers::ReportScriptError("CourseDifficultiesToShow must have at least one entry.");
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return;
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}
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FOREACH_CONST( RString, v, i )
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{
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@@ -28,6 +28,7 @@ void CourseContentsList::LoadFromNode( const XNode* pNode )
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if( pDisplayNode == NULL )
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{
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LuaHelpers::ReportScriptErrorFmt("%s: CourseContentsList: missing the Display child", ActorUtil::GetWhere(pNode).c_str());
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return;
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}
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for( int i=0; i<iMaxSongs; i++ )
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+97
-66
@@ -175,31 +175,40 @@ void GameCommand::LoadOne( const Command& cmd )
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sValue += cmd.m_vsArgs[i];
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}
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#define MAKE_INVALID(expr) \
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m_sInvalidReason= (expr); \
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LuaHelpers::ReportScriptError(m_sInvalidReason, "INVALID_GAME_COMMAND"); \
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m_bInvalid= true;
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#define CHECK_INVALID_COND(member, value, cond, message) \
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if(cond) \
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{ \
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MAKE_INVALID(message); \
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} \
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else \
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{ \
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member= value; \
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}
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#define CHECK_INVALID_VALUE(member, value, invalid_value, value_name) \
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CHECK_INVALID_COND(member, value, (value == invalid_value), ssprintf("Invalid "#value_name" \"%s\".", sValue.c_str()));
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if( sName == "style" )
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{
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const Style* style = GAMEMAN->GameAndStringToStyle( GAMESTATE->m_pCurGame, sValue );
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if( style )
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m_pStyle = style;
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else
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m_bInvalid = true;
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CHECK_INVALID_VALUE(m_pStyle, style, NULL, style);
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}
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else if( sName == "playmode" )
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{
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PlayMode pm = StringToPlayMode( sValue );
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if( pm != PlayMode_Invalid )
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m_pm = pm;
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else
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m_bInvalid = true;
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CHECK_INVALID_VALUE(m_pm, pm, PlayMode_Invalid, playmode);
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}
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else if( sName == "difficulty" )
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{
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Difficulty dc = StringToDifficulty( sValue );
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if( dc != Difficulty_Invalid )
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m_dc = dc;
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else
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m_bInvalid = true;
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CHECK_INVALID_VALUE(m_dc, dc, Difficulty_Invalid, difficulty);
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}
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else if( sName == "announcer" )
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@@ -236,23 +245,20 @@ void GameCommand::LoadOne( const Command& cmd )
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m_LuaFunction.SetFromExpression( sValue );
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if(m_LuaFunction.IsNil())
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{
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LuaHelpers::ReportScriptError("Lua error in game command: \"" + sValue + "\" evaluated to nil");
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MAKE_INVALID("Lua error in game command: \"" + sValue + "\" evaluated to nil");
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}
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}
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else if( sName == "screen" )
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{
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m_sScreen = sValue;
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CHECK_INVALID_COND(m_sScreen, sValue, (!SCREENMAN->IsScreenNameValid(sValue)), ("Screen \"" + sValue + "\" has invalid class."));
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}
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else if( sName == "song" )
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{
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m_pSong = SONGMAN->FindSong( sValue );
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if( m_pSong == NULL )
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{
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m_sInvalidReason = ssprintf( "Song \"%s\" not found", sValue.c_str() );
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m_bInvalid = true;
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}
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CHECK_INVALID_COND(m_pSong, SONGMAN->FindSong(sValue),
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(SONGMAN->FindSong(sValue) == NULL),
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(ssprintf("Song \"%s\" not found", sValue.c_str())));
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}
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else if( sName == "steps" )
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@@ -266,34 +272,31 @@ void GameCommand::LoadOne( const Command& cmd )
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const Style *pStyle = m_pStyle ? m_pStyle : GAMESTATE->GetCurrentStyle();
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if( pSong == NULL || pStyle == NULL )
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{
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LuaHelpers::ReportScriptError("Must set Song and Style to set Steps.");
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m_sInvalidReason = "Song or Style not set";
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m_bInvalid = true;
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MAKE_INVALID("Must set Song and Style to set Steps.");
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}
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else
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{
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Difficulty dc = StringToDifficulty( sSteps );
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if( dc != Difficulty_Edit )
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m_pSteps = SongUtil::GetStepsByDifficulty( pSong, pStyle->m_StepsType, dc );
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else
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m_pSteps = SongUtil::GetStepsByDescription( pSong, pStyle->m_StepsType, sSteps );
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if( m_pSteps == NULL )
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Steps* st;
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if( dc < Difficulty_Edit )
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{
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m_sInvalidReason = "steps not found";
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m_bInvalid = true;
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st = SongUtil::GetStepsByDifficulty( pSong, pStyle->m_StepsType, dc );
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}
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else
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{
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st = SongUtil::GetStepsByDescription( pSong, pStyle->m_StepsType, sSteps );
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}
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CHECK_INVALID_COND(m_pSteps, st, (st == NULL),
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(ssprintf("Steps \"%s\" not found", sSteps.c_str())));
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}
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}
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}
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else if( sName == "course" )
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{
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m_pCourse = SONGMAN->FindCourse( "", sValue );
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if( m_pCourse == NULL )
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{
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m_sInvalidReason = ssprintf( "Course \"%s\" not found", sValue.c_str() );
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m_bInvalid = true;
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}
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CHECK_INVALID_COND(m_pCourse, SONGMAN->FindCourse("", sValue),
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(SONGMAN->FindCourse("", sValue) == NULL),
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(ssprintf( "Course \"%s\" not found", sValue.c_str())));
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}
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else if( sName == "trail" )
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@@ -307,20 +310,20 @@ void GameCommand::LoadOne( const Command& cmd )
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const Style *pStyle = m_pStyle ? m_pStyle : GAMESTATE->GetCurrentStyle();
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if( pCourse == NULL || pStyle == NULL )
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{
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LuaHelpers::ReportScriptError("Must set Course and Style to set Trail.");
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m_sInvalidReason = "Course or Style not set";
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m_bInvalid = true;
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MAKE_INVALID("Must set Course and Style to set Trail.");
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}
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else
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{
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const CourseDifficulty cd = StringToDifficulty( sTrail );
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ASSERT_M( cd != Difficulty_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) );
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m_pTrail = pCourse->GetTrail( pStyle->m_StepsType, cd );
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if( m_pTrail == NULL )
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if(cd == Difficulty_Invalid)
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{
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m_sInvalidReason = "trail not found";
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m_bInvalid = true;
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MAKE_INVALID(ssprintf("Invalid difficulty '%s'", sTrail.c_str()));
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}
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else
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{
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Trail* tr = pCourse->GetTrail(pStyle->m_StepsType, cd);
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CHECK_INVALID_COND(m_pTrail, tr, (tr == NULL),
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("Trail \"" + sTrail + "\" not found."));
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}
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}
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}
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@@ -328,23 +331,28 @@ void GameCommand::LoadOne( const Command& cmd )
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else if( sName == "setenv" )
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{
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if( cmd.m_vsArgs.size() == 3 )
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m_SetEnv[ cmd.m_vsArgs[1] ] = cmd.m_vsArgs[2];
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if((cmd.m_vsArgs.size() - 1) % 2 != 0)
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{
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MAKE_INVALID("Arguments to setenv game command must be key,value pairs.");
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}
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else
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{
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for(size_t i= 1; i < cmd.m_vsArgs.size(); i+= 2)
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{
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m_SetEnv[cmd.m_vsArgs[i]]= cmd.m_vsArgs[i+1];
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}
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}
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}
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else if( sName == "songgroup" )
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{
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m_sSongGroup = sValue;
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CHECK_INVALID_COND(m_sSongGroup, sValue, (!SONGMAN->DoesSongGroupExist(sValue)), ("Song group \"" + sValue + "\" does not exist."));
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}
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else if( sName == "sort" )
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{
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m_SortOrder = StringToSortOrder( sValue );
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if( m_SortOrder == SortOrder_Invalid )
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{
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m_sInvalidReason = ssprintf( "SortOrder \"%s\" is not valid.", sValue.c_str() );
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m_bInvalid = true;
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}
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SortOrder so= StringToSortOrder(sValue);
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CHECK_INVALID_VALUE(m_SortOrder, so, SortOrder_Invalid, sortorder);
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}
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else if( sName == "weight" )
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@@ -359,7 +367,8 @@ void GameCommand::LoadOne( const Command& cmd )
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else if( sName == "goaltype" )
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{
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m_GoalType = StringToGoalType( sValue );
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GoalType go= StringToGoalType(sValue);
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CHECK_INVALID_VALUE(m_GoalType, go, GoalType_Invalid, goaltype);
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}
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else if( sName == "profileid" )
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@@ -412,15 +421,23 @@ void GameCommand::LoadOne( const Command& cmd )
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else if( sName == "setpref" )
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{
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if( cmd.m_vsArgs.size() == 3 )
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if((cmd.m_vsArgs.size() - 1) % 2 != 0)
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{
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IPreference *pPref = IPreference::GetPreferenceByName( cmd.m_vsArgs[1] );
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if( pPref == NULL )
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MAKE_INVALID("Arguments to setpref game command must be key,value pairs.");
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}
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else
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{
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for(size_t i= 1; i < cmd.m_vsArgs.size(); i+= 2)
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{
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m_sInvalidReason = ssprintf("unknown preference \"%s\"", cmd.m_vsArgs[1].c_str() );
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m_bInvalid = true;
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if(IPreference::GetPreferenceByName(cmd.m_vsArgs[i]) == NULL)
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{
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MAKE_INVALID("Unknown preference \"" + cmd.m_vsArgs[i] + "\".");
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}
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else
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{
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m_SetPref[cmd.m_vsArgs[i]]= cmd.m_vsArgs[i+1];
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}
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}
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pPref->FromString(cmd.m_vsArgs[2]);
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}
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}
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@@ -432,13 +449,19 @@ void GameCommand::LoadOne( const Command& cmd )
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m_fMusicFadeOutVolume = static_cast<float>(atof( cmd.m_vsArgs[1] ));
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m_fMusicFadeOutSeconds = static_cast<float>(atof( cmd.m_vsArgs[2] ));
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}
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else
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{
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MAKE_INVALID("Wrong number of args to fademusic.");
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}
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}
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else
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{
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RString sWarning = ssprintf( "Command '%s' is not valid.", cmd.GetOriginalCommandString().c_str() );
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LuaHelpers::ReportScriptError(sWarning, "INVALID_GAME_COMMAND");
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MAKE_INVALID(ssprintf( "Command '%s' is not valid.", cmd.GetOriginalCommandString().c_str()));
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}
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#undef CHECK_INVALID_VALUE
|
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#undef CHECK_INVALID_COND
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#undef MAKE_INVALID
|
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}
|
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|
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int GetNumCreditsPaid()
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@@ -457,8 +480,8 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
|
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{
|
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// GameState::GetCoinsNeededToJoin returns 0 if the coin mode isn't
|
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// CoinMode_Pay, which means the theme can't make sure that there are
|
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// enough credits available. GameCommand::IsPlayable will cause a crash
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// if there aren't enough credits. So we have to check the coin mode here
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// enough credits available.
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// So we have to check the coin mode here
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// and return 0 if the player doesn't have to pay.
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if( GAMESTATE->GetCoinMode() != CoinMode_Pay )
|
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{
|
||||
@@ -692,7 +715,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
|
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}
|
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break;
|
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default:
|
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FAIL_M(ssprintf("Invalid StyleType: %i", m_pStyle->m_StyleType));
|
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LuaHelpers::ReportScriptError("Invalid StyleType: " + m_pStyle->m_StyleType);
|
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}
|
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}
|
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if( m_dc != Difficulty_Invalid )
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@@ -754,6 +777,14 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
|
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lua_pop( L, 1 );
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LUA->Release(L);
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}
|
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for(map<RString,RString>::const_iterator setting= m_SetPref.begin(); setting != m_SetPref.end(); ++setting)
|
||||
{
|
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IPreference* pref= IPreference::GetPreferenceByName(setting->first);
|
||||
if(pref != NULL)
|
||||
{
|
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pref->FromString(setting->second);
|
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}
|
||||
}
|
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if( !m_sSongGroup.empty() )
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GAMESTATE->m_sPreferredSongGroup.Set( m_sSongGroup );
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if( m_SortOrder != SortOrder_Invalid )
|
||||
|
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+2
-1
@@ -34,7 +34,7 @@ public:
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m_sAnnouncer(""), m_sPreferredModifiers(""),
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m_sStageModifiers(""), m_sScreen(""), m_LuaFunction(),
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m_pSong(NULL), m_pSteps(NULL), m_pCourse(NULL),
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m_pTrail(NULL), m_pCharacter(NULL), m_SetEnv(),
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m_pTrail(NULL), m_pCharacter(NULL), m_SetEnv(), m_SetPref(),
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m_sSongGroup(""), m_SortOrder(SortOrder_Invalid),
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m_sSoundPath(""), m_vsScreensToPrepare(), m_iWeightPounds(-1),
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m_iGoalCalories(-1), m_GoalType(GoalType_Invalid),
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@@ -92,6 +92,7 @@ public:
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Trail* m_pTrail;
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Character* m_pCharacter;
|
||||
std::map<RString,RString> m_SetEnv;
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std::map<RString,RString> m_SetPref;
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RString m_sSongGroup;
|
||||
SortOrder m_SortOrder;
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RString m_sSoundPath; // "" for no sound
|
||||
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||||
@@ -27,7 +27,7 @@ void HoldJudgment::Load( const RString &sPath )
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||||
void HoldJudgment::LoadFromNode( const XNode* pNode )
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||||
{
|
||||
RString sFile;
|
||||
if( ActorUtil::GetAttrPath(pNode, "File", sFile) )
|
||||
if(!ActorUtil::GetAttrPath(pNode, "File", sFile))
|
||||
{
|
||||
LuaHelpers::ReportScriptErrorFmt("%s: HoldJudgment: missing the attribute \"File\"", ActorUtil::GetWhere(pNode).c_str());
|
||||
}
|
||||
|
||||
@@ -434,7 +434,7 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
|
||||
m_Def.m_vsChoices.push_back( "" );
|
||||
m_aListEntries.push_back( GameCommand() );
|
||||
}
|
||||
else if( GAMESTATE->IsCourseMode() && GAMESTATE->m_pCurCourse ) // playing a course
|
||||
else if(GAMESTATE->GetCurrentStyle() && GAMESTATE->IsCourseMode() && GAMESTATE->m_pCurCourse) // playing a course
|
||||
{
|
||||
m_Def.m_bOneChoiceForAllPlayers = (bool)PREFSMAN->m_bLockCourseDifficulties;
|
||||
m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE );
|
||||
@@ -453,7 +453,7 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
|
||||
m_aListEntries.push_back( mc );
|
||||
}
|
||||
}
|
||||
else if( GAMESTATE->m_pCurSong ) // playing a song
|
||||
else if(GAMESTATE->GetCurrentStyle() && GAMESTATE->m_pCurSong) // playing a song
|
||||
{
|
||||
m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE );
|
||||
|
||||
@@ -634,26 +634,31 @@ public:
|
||||
{
|
||||
unsigned i = iter - m_vSteps.begin();
|
||||
vbSelOut[i] = true;
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
// look for matching difficulty
|
||||
bool matched= false;
|
||||
if( m_pDifficultyToFill )
|
||||
{
|
||||
FOREACH_CONST( Difficulty, m_vDifficulties, d )
|
||||
{
|
||||
unsigned i = d - m_vDifficulties.begin();
|
||||
if( *d == GAMESTATE->m_PreferredDifficulty[0] )
|
||||
if( *d == GAMESTATE->m_PreferredDifficulty[p] )
|
||||
{
|
||||
vbSelOut[i] = true;
|
||||
matched= true;
|
||||
vector<PlayerNumber> v;
|
||||
v.push_back( p );
|
||||
ExportOption( v, vbSelectedOut ); // current steps changed
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// default to 1st
|
||||
vbSelOut[0] = true;
|
||||
if(!matched)
|
||||
{
|
||||
// default to 1st
|
||||
vbSelOut[0] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
||||
|
||||
@@ -367,6 +367,12 @@ bool ScreenManager::AllowOperatorMenuButton() const
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScreenManager::IsScreenNameValid(RString const& name) const
|
||||
{
|
||||
RString ClassName = THEME->GetMetric(name,"Class");
|
||||
return g_pmapRegistrees->find(ClassName) != g_pmapRegistrees->end();
|
||||
}
|
||||
|
||||
bool ScreenManager::IsStackedScreen( const Screen *pScreen ) const
|
||||
{
|
||||
// True if the screen is in the screen stack, but not the first.
|
||||
|
||||
@@ -39,6 +39,8 @@ public:
|
||||
Screen *GetScreen( int iPosition );
|
||||
bool AllowOperatorMenuButton() const;
|
||||
|
||||
bool IsScreenNameValid(RString const& name) const;
|
||||
|
||||
// System messages
|
||||
void SystemMessage( const RString &sMessage );
|
||||
void SystemMessageNoAnimate( const RString &sMessage );
|
||||
|
||||
Reference in New Issue
Block a user