Commit Graph

  • 15ddaa02b6 add libglew-dev to list of packages to get will hopefully shut up "configure: error: "No usable version of GLEW found."" msg freemandJonathan Payne 2014-08-01 05:05:28 -05:00
  • 6b346e8e0b Added MusicWheel:GetSelectedSection. KyzentunandJonathan Payne 2014-07-31 14:57:00 -06:00
  • 2020c9b3bf Fixed invalid note type trace to use correct escape sequence. KyzentunandJonathan Payne 2014-07-31 11:25:05 -06:00
  • 2910fca47b <Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request <Mad_Matt> someone should probably remove those freemandJonathan Payne 2014-07-31 11:58:58 -05:00
  • 62fb76404d add libtommath and libtomcrypt to ignore list freemandJonathan Payne 2014-07-31 11:58:21 -05:00
  • 8777e77bfc updating luadocs freemandJonathan Payne 2014-07-30 04:37:21 -05:00
  • 95be537d2c Reverted BitmapText::LoadFromNode back to previous logic. BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete. Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional. KyzentunandJonathan Payne 2014-07-29 12:09:40 -06:00
  • 87b7aa36a3 Make default value for NumBackgrounds preference 10. (The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out) freemandJonathan Payne 2014-07-28 17:54:50 -05:00
  • 0389f55109 Add option --with-ffmpeg-rpath to specify a hard-coded but safe RPATH as an alternative to the non-secure relative defaults Andrew UdvareandJonathan Payne 2014-07-28 03:33:31 -07:00
  • b882f3506a Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better. KyzentunandJonathan Payne 2014-07-27 21:38:43 -06:00
  • 9339f5dfb8 Changed GameCommand screen validation to allow OptionsList to work again. KyzentunandJonathan Payne 2014-07-27 01:47:30 -06:00
  • 0b3e03fee5 telling Visual Studio to shut up about more warnings wrt/double and float freemandJonathan Payne 2014-07-26 19:01:49 -05:00
  • ee3efaf36b we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks. However, the == one is still required (at least on Visual Studio 2008, not sure about others). Feel free to revert this if it's causing problems elsewhere. freemandJonathan Payne 2014-07-26 19:00:50 -05:00
  • 9e0a42680a fix ActorScroller wrapping sigatrevandJonathan Payne 2014-07-26 18:55:39 -05:00
  • ab4cceff31 explicit float postfix added to some numbers in order to get visual studio to shut up freemandJonathan Payne 2014-07-26 16:06:18 -05:00
  • 7f305664fa update ScreenGameOver with a fancier "game over" graphic and bigger text freemandJonathan Payne 2014-07-26 15:48:36 -05:00
  • 82cb4a198d Enums for TapNoteType, TapNoteSubType, and TapNoteSource sigatrevandJonathan Payne 2014-07-25 18:45:02 -05:00
  • 3945a4a34b Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation. KyzentunandJonathan Payne 2014-07-25 14:33:15 -06:00
  • ea74aa74bc [Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation freemandJonathan Payne 2014-07-25 12:59:47 -05:00
  • 6af6f98a05 make [ScreenHowToPlay] CharacterName metric work again freemandJonathan Payne 2014-07-25 01:39:33 -05:00
  • 82c07d04b3 Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it. KyzentunandJonathan Payne 2014-07-25 00:20:38 -06:00
  • 52c2801503 UpdateSongPositions sigatrevandJonathan Payne 2014-07-24 19:45:17 -05:00
  • aadf01ef98 add note Thai PangsakulyanontandJonathan Payne 2014-07-25 08:45:24 +09:00
  • 46e7ff7ead fix really awkward positioning of this line (was using spaces instead of tabs) freemandJonathan Payne 2014-07-24 17:51:02 -05:00
  • 88c412f792 DX8->DX9 in the rarely updated Manual freemandJonathan Payne 2014-07-24 16:58:34 -05:00
  • ddcf60943e make a note about DirectX 9 in the NSIS installer script (I'm not sure how to fix it just yet) freemandJonathan Payne 2014-07-24 16:57:19 -05:00
  • f3ffa60bf7 add missing nextrow character for options rows freemandJonathan Payne 2014-07-24 14:08:37 -05:00
  • 2134151b90 Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos. KyzentunandJonathan Payne 2014-07-24 03:38:17 -06:00
  • 2e43a70752 Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest. KyzentunandJonathan Payne 2014-07-23 13:25:04 -06:00
  • 1a18d64f09 Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example. KyzentunandJonathan Payne 2014-07-23 05:34:23 -06:00
  • 8ef6be9a94 Changed LogDisplay to use the full message for IgnoreIdentical. KyzentunandJonathan Payne 2014-07-23 00:09:04 -06:00
  • 1c8436ec91 Make StepMania compile in Xcode 5.1.1 Thai PangsakulyanontandJonathan Payne 2014-07-23 12:47:56 +09:00
  • df825646c7 add missing Class attribute for ScreenOptionsEditProfile freemandJonathan Payne 2014-07-22 20:08:40 -05:00
  • 1398f477c9 Added IgnoreIdentical param to LogDisplay for use in ignoring identical error messages. KyzentunandJonathan Payne 2014-07-22 17:51:40 -06:00
  • ada902140e add OldStyleStringToDifficulty method sigatrevandJonathan Payne 2014-07-22 17:39:55 -05:00
  • e8e617e545 SavePreferences sigatrevandJonathan Payne 2014-07-22 16:52:42 -05:00
  • 9b08ab5b52 Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function. KyzentunandJonathan Payne 2014-07-20 20:59:12 -06:00
  • 5828b2529b Fixed two typos. KyzentunandJonathan Payne 2014-07-19 16:05:16 -06:00
  • adfc259b71 Changed CheckEnum to use lua_isnoneornil so that enum args can be made properly optional. Changed PlayMusicPart to allow nil for optional args so optional args would be independent. KyzentunandJonathan Payne 2014-07-19 15:20:02 -06:00
  • fe08728393 add SOUND:IsTimingDelayed method and fixed SOUND:PlayMusicPart sigatrevandJonathan Payne 2014-07-19 15:03:54 -05:00
  • 4dfeb3eb89 Changed NoteSkinManager::LoadActor to always return a Sprite on failure because some elements must be a sprite. KyzentunandJonathan Payne 2014-07-19 10:11:14 -06:00
  • 32664e7e17 Changed ArbitrarySpeedMods to use a large increment that is not forced to be a multiple of the smaller increment. KyzentunandJonathan Payne 2014-07-18 23:54:25 -06:00
  • 4b7a6d092a Added Common Error font for use by error reporting so that themes that replace Common Normal won't have a problem. KyzentunandJonathan Payne 2014-07-18 18:04:51 -06:00
  • 8657d70fe1 Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line. KyzentunandJonathan Payne 2014-07-18 16:29:46 -06:00
  • 1ff292ad24 Readded increment_version.pl because it's actually needed for building on OSX. KyzentunandJonathan Payne 2014-07-17 03:05:50 -06:00
  • a40b7aa921 new mkrelease script for OS X Dan GuzekandJonathan Payne 2014-07-16 05:04:53 -04:00
  • 88f56cb0ec Tested and fixed error reporting for NoteSkinManager. Changed Sprite::Sprite() to load the default texture. KyzentunandJonathan Payne 2014-07-16 02:03:06 -06:00
  • aef6e287f9 [ScreenSystemLayer] restore "Not Present" text in CoinMode_Home (also gave a possible answer to the comment added during the removal of pay mode) freemandJonathan Payne 2014-07-15 20:39:01 -05:00
  • a9056c20d1 Changed NoteSkinManager to use new error reporting and avoid crashing. Fixed DoChangeTheme to switch to the InitialScreen if the screen doesn't exist in the theme being changed to. Fixed error reporting in MeterDisplay. KyzentunandJonathan Payne 2014-07-15 13:28:06 -06:00
  • 8a6f6a7124 ActorUtil::ResolvePath updated for error reporting. Changed BitmapText to work with either a font name or a path. ThemeManager::GetPathInfoRaw fixed to use correct error dialog. ThemeManager::GetPathInfo fixed to report correct error for missing theme elements. KyzentunandJonathan Payne 2014-07-14 18:02:28 -06:00
  • 4343a99ea9 Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data. KyzentunandJonathan Payne 2014-07-14 15:41:04 -06:00
  • 5df80b6e0e Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling. KyzentunandJonathan Payne 2014-07-12 14:59:10 -06:00
  • acf15aed53 SetGame lua docs sigatrevandJonathan Payne 2014-07-12 10:32:48 -05:00
  • ce2b729710 SetGame method sigatrevandJonathan Payne 2014-07-12 09:30:32 -05:00
  • beb8c40ce0 Fixes issue #216 : Cannot build with --without-ffmpeg Pat MacandJonathan Payne 2014-07-10 04:00:43 +00:00
  • c0eff36375 fix autogen freaking out after the Minimaid commit thanks to @spigwitmer for the fix freemandJonathan Payne 2014-07-09 22:25:34 -05:00
  • cc548a8cb5 Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics. KyzentunandJonathan Payne 2014-07-08 20:01:33 -06:00
  • 8e74a512ad Changed InputFilter to not assert on unrecognized input devices or buttons. KyzentunandJonathan Payne 2014-07-08 17:24:09 -06:00
  • 194c8de8f8 add pkgingo's (Win32) Minimaid driver. * new makefile config option "HAVE_MINIMAID" * update all Visual Studio projects freemandJonathan Payne 2014-07-08 16:51:11 -05:00
  • 1f979fff5f Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu. KyzentunandJonathan Payne 2014-07-08 01:02:36 -06:00
  • a74a49af78 Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError. KyzentunandJonathan Payne 2014-07-07 00:39:27 -06:00
  • a6c54ebd90 Made Screen not go to next screen if the screen name is empty. KyzentunandJonathan Payne 2014-07-05 14:14:23 -06:00
  • 95fe1a17e9 Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen. KyzentunandJonathan Payne 2014-07-05 01:34:05 -06:00
  • cd1292dd18 Adding a .travis.yml file to use the travis-ci.org Rémy LéoneandJonathan Payne 2014-06-12 20:31:50 +02:00
  • 6487261f32 maintain music rate speed adjust after music has finished sigatrev 2014-08-01 23:45:21 -05:00
  • f0d6bce62a Disabled AddATIToList on Windows because it makes mapconv crash. Kyzentun 2014-08-01 11:16:17 -06:00
  • 206d416932 we don't have a "make test", so travis reports the build as "failed" (also throw in an IRC notification) freem 2014-08-01 05:36:20 -05:00
  • d32aa39925 add compile status from travis-ci; thanks @shakesoda freem 2014-08-01 05:05:42 -05:00
  • dd9576397b add libglew-dev to list of packages to get will hopefully shut up "configure: error: "No usable version of GLEW found."" msg freem 2014-08-01 05:05:28 -05:00
  • 12c93349f3 Merge pull request #190 from sieben/travis-ci Colby Klein 2014-08-01 02:49:29 -07:00
  • 392ac045eb Added MusicWheel:GetSelectedSection. Kyzentun 2014-07-31 14:57:00 -06:00
  • 18b2d73bb1 Fixed invalid note type trace to use correct escape sequence. Kyzentun 2014-07-31 11:25:05 -06:00
  • 48425fa998 <Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request <Mad_Matt> someone should probably remove those freem 2014-07-31 11:58:58 -05:00
  • 1042327690 add libtommath and libtomcrypt to ignore list freem 2014-07-31 11:58:21 -05:00
  • d7fade2f0b Merge pull request #244 from sigatrev/TapNote-enums kyzentun 2014-07-30 23:03:51 -06:00
  • 97bcfb37de Merge pull request #240 from sigatrev/UpdatePlayerSongPositions kyzentun 2014-07-30 23:03:41 -06:00
  • 77e0d70f39 Merge pull request #236 from kyzentun/RevalidateNoteDataATIs kyzentun 2014-07-30 23:02:13 -06:00
  • 9a0219c6b6 Merge pull request #231 from kyzentun/ChangeGame kyzentun 2014-07-30 23:01:59 -06:00
  • 35fea8f68d updating luadocs freem 2014-07-30 04:37:21 -05:00
  • 076d67132d Reverted BitmapText::LoadFromNode back to previous logic. BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete. Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional. Kyzentun 2014-07-29 12:09:40 -06:00
  • 1d5f4ec115 Merge pull request #246 from Tatsh/secure-rpath Colby Klein 2014-07-29 08:45:55 -07:00
  • 9038056ba4 Make default value for NumBackgrounds preference 10. (The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out) freem 2014-07-28 17:54:50 -05:00
  • eab2143ea7 Add option --with-ffmpeg-rpath to specify a hard-coded but safe RPATH as an alternative to the non-secure relative defaults Andrew Udvare 2014-07-28 03:33:31 -07:00
  • ee53b9e601 Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better. Kyzentun 2014-07-27 21:38:43 -06:00
  • a5db63657c Changed GameCommand screen validation to allow OptionsList to work again. Kyzentun 2014-07-27 01:47:30 -06:00
  • 52ed5c3f55 Merge pull request #245 from sigatrev/ActorScroller AJ Kelly 2014-07-26 19:27:34 -05:00
  • bc73e053bb telling Visual Studio to shut up about more warnings wrt/double and float freem 2014-07-26 19:01:49 -05:00
  • 71abf53d3c we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks. However, the == one is still required (at least on Visual Studio 2008, not sure about others). Feel free to revert this if it's causing problems elsewhere. freem 2014-07-26 19:00:50 -05:00
  • b0cac56864 fix ActorScroller wrapping sigatrev 2014-07-26 18:55:39 -05:00
  • ec66fc21bb explicit float postfix added to some numbers in order to get visual studio to shut up freem 2014-07-26 16:06:18 -05:00
  • 3239e4698d update ScreenGameOver with a fancier "game over" graphic and bigger text freem 2014-07-26 15:48:36 -05:00
  • e81af8c131 Enums for TapNoteType, TapNoteSubType, and TapNoteSource sigatrev 2014-07-25 18:45:02 -05:00
  • 32e5d7e90c Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation. Kyzentun 2014-07-25 14:33:15 -06:00
  • 527e93c792 [Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation freem 2014-07-25 12:59:47 -05:00
  • 0756bfa5f4 make [ScreenHowToPlay] CharacterName metric work again freem 2014-07-25 01:39:33 -05:00
  • c05a173d52 Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it. Kyzentun 2014-07-25 00:20:38 -06:00
  • acd3340c57 UpdateSongPositions sigatrev 2014-07-24 19:45:17 -05:00
  • c4c0e9b0a1 [WIP] Update to Mac OS X 10.9 SDK Thai Pangsakulyanont 2014-07-25 09:14:06 +09:00
  • 1cee5c0e68 Merge pull request #234 from dtinth/xcode5.1.1 Jason Felds 2014-07-24 19:56:43 -04:00
  • dbc1dba403 Merge branch 'master' of https://github.com/stepmania/stepmania into xcode5.1.1 Thai Pangsakulyanont 2014-07-25 08:46:27 +09:00