Steve Checkoway
fa7ff235bc
Cleanup. Does anyone even know what this does any more? It hasn't been touched in 3 years. SSMode doesn't even use it. It's only used by one screen which hasn't had any real work beyond compile fixes in 3 years. Also, why is "Frieza's" real name not on this?
2006-09-13 08:53:31 +00:00
Steve Checkoway
dd5e6290be
Unused.
2006-09-13 08:42:22 +00:00
Steve Checkoway
1dec26279a
These have no state and only static methods. Make them namespaces.
2006-09-13 08:35:50 +00:00
Glenn Maynard
09663989be
typo
2006-09-13 08:24:21 +00:00
Glenn Maynard
5ca7cf8809
cleanup
2006-09-13 08:23:28 +00:00
Steve Checkoway
78d266cf6e
Simplify.
2006-09-13 08:17:56 +00:00
Glenn Maynard
36e5fec2d4
remove unused
2006-09-13 08:08:12 +00:00
Glenn Maynard
6366740d0f
fix warning
2006-09-13 03:31:58 +00:00
Glenn Maynard
8277bdf5dd
typo
2006-09-13 03:20:59 +00:00
Glenn Maynard
e206261b80
ARRAYSIZE -> ARRAYLEN
2006-09-13 03:11:38 +00:00
Glenn Maynard
9fb0d09f35
unwrap
2006-09-13 03:04:04 +00:00
Glenn Maynard
8c7c7fa265
simplify
2006-09-13 03:03:00 +00:00
Glenn Maynard
80a8a67631
remove fFastDelay
2006-09-13 03:01:51 +00:00
Glenn Maynard
89baa9f112
remove IET_SLOW_REPEAT
2006-09-13 02:59:43 +00:00
Glenn Maynard
c71d8f7425
IET_SLOW_REPEAT -> IET_REPEAT
2006-09-13 02:59:05 +00:00
Glenn Maynard
d03db0c4f9
remove IET_FAST_REPEAT
2006-09-13 02:55:19 +00:00
Glenn Maynard
73dec47116
stop sending IET_FAST_REPEAT
2006-09-13 02:49:05 +00:00
Glenn Maynard
e04a48128d
IET_FAST_REPEAT is the same as IET_SLOW_REPEAT, sent instead
...
after the button has been held a while. It hasn't actually been a different
repeat rate for a very long time, and was partially phased out a while ago.
Now it's just used to see if the button has been held a while. Do that with
GetSecsHeld instead.
2006-09-13 02:44:03 +00:00
Glenn Maynard
e8b325eac2
fix merge
2006-09-13 02:31:48 +00:00
Glenn Maynard
86857bd6e5
remove unused InputMapper::IsMapped(GameInput)
2006-09-13 02:27:36 +00:00
Glenn Maynard
72c9cf47c1
unused
2006-09-13 02:09:55 +00:00
Glenn Maynard
1a90d3c57e
unused
2006-09-13 02:08:54 +00:00
Glenn Maynard
b53c99f406
remove InputMapper::StyleToGame(StyleI). InputMapper no longer knows about StyleInputs, putting them at the level of abstraction they belong: above the game-neutral support classes like InputMapper.
2006-09-13 01:55:39 +00:00
Glenn Maynard
d7e4bf7817
remove InputMapper::StyleToGame(StyleI)
2006-09-13 01:54:16 +00:00
Glenn Maynard
51220acce2
remove unused
2006-09-13 01:46:14 +00:00
Glenn Maynard
d6ad18f73e
remove InputMapper::IsBeingPressed(StyleI)
2006-09-13 01:45:10 +00:00
Glenn Maynard
9f54f1b248
remove InputMapper::GetSecsHeld(StyleI)
2006-09-13 01:38:10 +00:00
Glenn Maynard
7da7f3af18
remove unused
2006-09-13 01:33:04 +00:00
Glenn Maynard
6d24d2f0b4
remove InputEventPlus::StyleI
2006-09-13 01:30:57 +00:00
Glenn Maynard
e4d0b41da1
Stop using Input.StyleI. Just convert it when needed; the vast majority
...
of screens don't.
2006-09-13 01:29:33 +00:00
Glenn Maynard
9139883e64
simplify
2006-09-13 01:18:11 +00:00
Glenn Maynard
6aec914bfc
simplify
2006-09-13 01:18:10 +00:00
Glenn Maynard
ea10bd4422
simplify
2006-09-13 01:00:08 +00:00
Glenn Maynard
2faf8f9135
simplify
...
I'd prefer to get rid of the StyleInput versions of INPUTMAPPER
calls, and just pass in GameInputs and leave conversion to the
users (which aren't many). The MultiPlayer hack makes this
hard, though, where we pass in the MultiPlayer to check; that
affects the underlying DeviceInput that's constructed.
2006-09-13 00:59:44 +00:00
Glenn Maynard
2f6aaf940f
ctor
2006-09-13 00:48:56 +00:00
Glenn Maynard
1ca5c9a4b7
reduce StyleInput to an int
2006-09-13 00:46:21 +00:00
Glenn Maynard
6a80311172
phase out StyleI.player
2006-09-13 00:16:23 +00:00
Glenn Maynard
5be4331e71
phase out StyleI.player
2006-09-13 00:09:00 +00:00
Glenn Maynard
6e40d3e5ef
oops, fix
2006-09-13 00:05:43 +00:00
Glenn Maynard
10c6320d18
getting rid of StyleI.player
2006-09-13 00:05:01 +00:00
Glenn Maynard
87bb92451b
StyleI.player duplicates MenuI.player when the style is set. It's
...
essentially being used as a hack to see if the style is set, and
as a shortcut for converting from StyleInput back to GameInput,
complicating InputEventPlus in the process. Remove it, and just
pass along the PlayerNumber when it's actually needed.
(incremental commit)
2006-09-13 00:02:23 +00:00
Glenn Maynard
c419567b23
simplify
2006-09-12 23:57:56 +00:00
Glenn Maynard
2fa74742c0
remove unused
2006-09-12 23:47:55 +00:00
Glenn Maynard
7bab74efab
As far as I can tell, StyleI.player is always the
...
same as MenuI.player if the style is set. Phase
it out.
2006-09-12 23:29:08 +00:00
Glenn Maynard
8a6f490c80
simplify. (If you're not a screen that deals with StyleI.col, you probably shouldn't be using StyleI at all.)
2006-09-12 23:21:14 +00:00
Glenn Maynard
ba1daf8183
annoying log
2006-09-12 22:01:59 +00:00
Steve Checkoway
48a329597c
Fix comment stripping. Fixes editor bug.
2006-09-12 04:28:11 +00:00
Steve Checkoway
1f1e574baf
Spacing.
2006-09-12 04:27:48 +00:00
Steve Checkoway
4a0718c4e8
Flush the directory cache so that --temp-- is removed. Is there a reason to do this rather than access(2)? (Obviously, this would need to be done in the FileManager itself.)
2006-09-12 03:24:58 +00:00
Steve Checkoway
e7f2cc2d50
Spacing.
2006-09-12 03:23:28 +00:00