remove IET_FAST_REPEAT

This commit is contained in:
Glenn Maynard
2006-09-13 02:55:19 +00:00
parent 73dec47116
commit d03db0c4f9
13 changed files with 20 additions and 24 deletions
+1 -1
View File
@@ -235,7 +235,7 @@ void InputFilter::Update( float fDeltaTime )
/* Generate IET_FIRST_PRESS and IET_RELEASE events that were delayed. */
CheckButtonChange( bs, di, now );
/* Generate IET_FAST_REPEAT and IET_SLOW_REPEAT events. */
/* Generate IET_SLOW_REPEAT events. */
if( !bs.m_bLastReportedHeld )
{
// If the key isn't pressed, and hasn't been pressed for a while (so debouncing
+1 -2
View File
@@ -10,10 +10,9 @@ enum InputEventType
/* The device was just pressed. */
IET_FIRST_PRESS,
/* The device is auto-repeating. These events are guaranteed to be sent only between
/* The device is auto-repeating. This event is guaranteed to be sent only between
* IET_FIRST_PRESS and IET_RELEASE pairs. */
IET_SLOW_REPEAT,
IET_FAST_REPEAT,
/* The device is no longer pressed. Exactly one IET_RELEASE event will be sent
* for each IET_FIRST_PRESS. */
+1 -2
View File
@@ -162,7 +162,7 @@ void Screen::MenuSelect( const InputEventPlus &input ) { if(input.type==IET_FIRS
void Screen::MenuBack( const InputEventPlus &input )
{
if(!PREFSMAN->m_bDelayedBack || input.type==IET_SLOW_REPEAT || input.type==IET_FAST_REPEAT)
if(!PREFSMAN->m_bDelayedBack || input.type==IET_SLOW_REPEAT )
MenuBack( input.MenuI.player) ;
}
@@ -184,7 +184,6 @@ void Screen::Input( const InputEventPlus &input )
{
case IET_FIRST_PRESS:
case IET_SLOW_REPEAT:
case IET_FAST_REPEAT:
break; /* OK */
default:
return; // don't care
+1 -1
View File
@@ -131,7 +131,7 @@ void ScreenCenterImage::Input( const InputEventPlus &input )
if( input.DeviceI.level < 0 )
{
if( input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT )
if( input.type == IET_SLOW_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fScale *= 10;
+5 -6
View File
@@ -1474,7 +1474,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
{
fDelta /= 20; // .001 bpm
}
else if( input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT )
else if( input.type == IET_SLOW_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 10;
@@ -1501,7 +1501,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
{
fDelta /= 20; /* 1ms */
}
else if( input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT )
else if( input.type == IET_SLOW_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 10;
@@ -1545,7 +1545,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
{
fDelta /= 20; /* 1ms */
}
else if( input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT )
else if( input.type == IET_SLOW_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 10;
@@ -1571,7 +1571,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
case EDIT_BUTTON_SAMPLE_LENGTH_UP: fDelta = +0.02f; break;
}
if( input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT )
if( input.type == IET_SLOW_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 10;
@@ -1964,7 +1964,6 @@ void ScreenEdit::InputRecord( const InputEventPlus &input, EditButton EditB )
}
break;
case IET_SLOW_REPEAT:
case IET_FAST_REPEAT:
case IET_RELEASE:
// don't add or extend holds here; we do it in Update()
break;
@@ -2060,7 +2059,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
{
fOffsetDelta /= 20; /* 1ms */
}
else if( input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT )
else if( input.type == IET_SLOW_REPEAT )
{
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fOffsetDelta *= 10;
+1 -1
View File
@@ -2118,7 +2118,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
if( input.MenuI.button == MENU_BUTTON_BACK && !BACK_GIVES_UP )
{
if( ((!PREFSMAN->m_bDelayedBack && input.type==IET_FIRST_PRESS) ||
(input.DeviceI.device==DEVICE_KEYBOARD && (input.type==IET_SLOW_REPEAT||input.type==IET_FAST_REPEAT)) ||
(input.DeviceI.device==DEVICE_KEYBOARD && input.type==IET_SLOW_REPEAT) ||
(input.DeviceI.device!=DEVICE_KEYBOARD && INPUTFILTER->GetSecsHeld(input.DeviceI) >= 1.0f)) )
{
LOG->Trace("Player %i went back", input.MenuI.player+1);
+1 -1
View File
@@ -234,7 +234,7 @@ static bool IsAxis( const DeviceInput& DeviceI )
void ScreenMapControllers::Input( const InputEventPlus &input )
{
if( input.type != IET_FIRST_PRESS && input.type != IET_SLOW_REPEAT && input.type != IET_FAST_REPEAT )
if( input.type != IET_FIRST_PRESS && input.type != IET_SLOW_REPEAT )
return; // ignore
if( IsTransitioning() )
return; // ignore
+1 -1
View File
@@ -92,7 +92,7 @@ void ScreenNetSelectBase::Input( const InputEventPlus &input )
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return;
if( (input.type != IET_FIRST_PRESS) && (input.type != IET_SLOW_REPEAT) && (input.type != IET_FAST_REPEAT ) )
if( input.type != IET_FIRST_PRESS && input.type != IET_SLOW_REPEAT )
return;
bool bHoldingCtrl =
+1 -1
View File
@@ -123,7 +123,7 @@ void ScreenNetSelectMusic::Input( const InputEventPlus &input )
return;
}
if( (input.type != IET_FIRST_PRESS) && (input.type != IET_SLOW_REPEAT) && (input.type != IET_FAST_REPEAT ) )
if( input.type != IET_FIRST_PRESS && input.type != IET_SLOW_REPEAT )
return;
bool bHoldingCtrl =
+1 -1
View File
@@ -1217,7 +1217,7 @@ void ScreenOptions::MenuUpDown( const InputEventPlus &input, int iDir )
ASSERT( iDir == -1 || iDir == +1 );
PlayerNumber pn = input.MenuI.player;
if( input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT )
if( input.type == IET_SLOW_REPEAT )
{
/* If down is pressed, don't allow up to repeat, and vice versa. This prevents
* holding both up and down from toggling repeatedly in-place. */
+1 -2
View File
@@ -301,8 +301,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
if( !m_bAllowOptionsMenu )
return; /* not allowed */
if( !m_bAllowOptionsMenuRepeat &&
(input.type == IET_SLOW_REPEAT || input.type == IET_FAST_REPEAT ))
if( !m_bAllowOptionsMenuRepeat && input.type == IET_SLOW_REPEAT )
{
return; /* not allowed yet */
}
+5 -4
View File
@@ -183,12 +183,10 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
{
case IET_RELEASE: fDelta *= 0; break;
case IET_SLOW_REPEAT:
case IET_FAST_REPEAT:
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 0;
else
fDelta *= 10;
fDelta *= 10; break;
}
if( GAMESTATE->m_pCurSong != NULL )
{
@@ -209,8 +207,11 @@ bool ScreenSyncOverlay::OverlayInput( const InputEventPlus &input )
switch( input.type )
{
case IET_RELEASE: fDelta *= 0; break;
case IET_SLOW_REPEAT: fDelta *= 0; break;
case IET_FAST_REPEAT: fDelta *= 10; break;
case IET_SLOW_REPEAT:
if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
fDelta *= 0;
else
fDelta *= 10;
}
switch( a )
-1
View File
@@ -187,7 +187,6 @@ void ScreenTextEntry::Input( const InputEventPlus &input )
{
case IET_FIRST_PRESS:
case IET_SLOW_REPEAT:
case IET_FAST_REPEAT:
BackspaceInAnswer();
break;
}