simplify
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@@ -1006,7 +1006,6 @@ void Player::Step( int col, int row, const RageTimer &tm, bool bHeld, bool bRele
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int iNumTracksHeld = 0;
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for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
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{
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const GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( t, pn );
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const float fSecsHeld = INPUTMAPPER->GetSecsHeld( t, pn );
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if( fSecsHeld > 0 && fSecsHeld < JUMP_WINDOW_SECONDS )
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iNumTracksHeld++;
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