remove InputEventPlus::StyleI
This commit is contained in:
@@ -6,17 +6,15 @@
|
||||
#include "InputFilter.h"
|
||||
#include "GameInput.h"
|
||||
#include "MenuInput.h"
|
||||
#include "StyleInput.h"
|
||||
|
||||
class InputEventPlus
|
||||
{
|
||||
public:
|
||||
InputEventPlus() { StyleI = StyleInput_INVALID; mp = MultiPlayer_INVALID; }
|
||||
InputEventPlus() { mp = MultiPlayer_INVALID; }
|
||||
DeviceInput DeviceI;
|
||||
InputEventType type;
|
||||
GameInput GameI;
|
||||
MenuInput MenuI;
|
||||
StyleInput StyleI;
|
||||
MultiPlayer mp;
|
||||
DeviceInputList InputList;
|
||||
};
|
||||
|
||||
@@ -1433,10 +1433,7 @@ void HandleInputEvents(float fDeltaTime)
|
||||
}
|
||||
|
||||
if( input.GameI.IsValid() )
|
||||
{
|
||||
INPUTMAPPER->GameToMenu( input.GameI, input.MenuI );
|
||||
input.StyleI = INPUTMAPPER->GameToStyle( input.GameI );
|
||||
}
|
||||
|
||||
if( HandleGlobalInputs(input) )
|
||||
continue; // skip
|
||||
|
||||
Reference in New Issue
Block a user