This commit is contained in:
Glenn Maynard
2006-09-12 23:57:56 +00:00
parent 2fa74742c0
commit c419567b23
+2 -5
View File
@@ -705,9 +705,6 @@ void Player::Update( float fDeltaTime )
}
}
// TODO: Remove use of PlayerNumber.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
{
// Why was this originally "BeatToNoteRowNotRounded"? It should be rounded. -Chris
/* We want to send the crossed row message exactly when we cross the row--not
@@ -717,7 +714,7 @@ void Player::Update( float fDeltaTime )
if( iRowNow >= 0 )
{
// for each index we crossed since the last update
if( GAMESTATE->IsPlayerEnabled(pn) )
if( GAMESTATE->IsPlayerEnabled(m_pPlayerState) )
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iRowLastCrossed, iRowNow+1 )
CrossedRow( r, now );
m_iRowLastCrossed = iRowNow+1;
@@ -733,7 +730,7 @@ void Player::Update( float fDeltaTime )
if( iRowNow >= 0 )
{
// for each index we crossed since the last update
if( GAMESTATE->IsPlayerEnabled(pn) )
if( GAMESTATE->IsPlayerEnabled(m_pPlayerState) )
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iMineRowLastCrossed, iRowNow+1 )
CrossedMineRow( r, now );
m_iMineRowLastCrossed = iRowNow+1;