remove unused InputMapper::IsMapped(GameInput)

This commit is contained in:
Glenn Maynard
2006-09-13 02:27:36 +00:00
parent 72c9cf47c1
commit 86857bd6e5
2 changed files with 0 additions and 11 deletions
-10
View File
@@ -729,16 +729,6 @@ bool InputMapper::IsMapped( const DeviceInput &DeviceI )
return g_tempDItoGI.find(DeviceI) != g_tempDItoGI.end();
}
bool InputMapper::IsMapped( const GameInput &GameI )
{
for( int i=0; i<NUM_GAME_TO_DEVICE_SLOTS; i++ )
if( m_GItoDI[GameI.controller][GameI.button][i].IsValid() )
return true;
return false;
}
void InputMapper::UpdateTempDItoGI()
{
// repopulate g_tempDItoGI
-1
View File
@@ -32,7 +32,6 @@ public:
bool CheckForChangedInputDevicesAndRemap( RString &sMessageOut );
bool IsMapped( const DeviceInput &DeviceI );
bool IsMapped( const GameInput &GameI );
bool DeviceToGame( const DeviceInput &DeviceI, GameInput& GameI ); // return true if there is a mapping from device to pad
bool GameToDevice( const GameInput &GameI, int iSoltNum, DeviceInput& DeviceI ); // return true if there is a mapping from pad to device