remove unused

This commit is contained in:
Glenn Maynard
2006-09-13 01:33:04 +00:00
parent 6d24d2f0b4
commit 7da7f3af18
2 changed files with 0 additions and 9 deletions
-8
View File
@@ -771,14 +771,6 @@ bool InputMapper::GameToDevice( const GameInput &GameI, int iSoltNum, DeviceInpu
return DeviceI.device != DEVICE_NONE;
}
StyleInput InputMapper::GameToStyle( const GameInput &GameI )
{
if( GAMESTATE->m_pCurStyle == NULL )
return StyleInput_INVALID;
return GAMESTATE->m_pCurStyle->GameInputToStyleInput( GameI );
}
void InputMapper::GameToMenu( const GameInput &GameI, MenuInput &MenuI )
{
const Game* pGame = GAMESTATE->GetCurrentGame();
-1
View File
@@ -38,7 +38,6 @@ public:
bool DeviceToGame( const DeviceInput &DeviceI, GameInput& GameI ); // return true if there is a mapping from device to pad
bool GameToDevice( const GameInput &GameI, int iSoltNum, DeviceInput& DeviceI ); // return true if there is a mapping from pad to device
StyleInput GameToStyle( const GameInput &GameI );
void StyleToGame( const StyleInput &StyleI, PlayerNumber pn, GameInput &GameI );
void GameToMenu( const GameInput &GameI, MenuInput &MenuI );