Commit Graph

63 Commits

Author SHA1 Message Date
Chris Danford 5069eab0c2 eval cleanup: make Grades AutoActors, make metrics and element names match 2008-04-04 15:32:31 +00:00
Glenn Maynard 4bb9a17364 --Fixing log-- 2007-07-14 18:09:19 +00:00
Chris Danford 5cdb22168e add Lua bindings 2007-07-13 20:31:13 +00:00
Glenn Maynard a69ea4e78a remove unused 2007-05-03 21:46:07 +00:00
Glenn Maynard 329d1e589d default (Grade_Tier08 through Grade_Tier20) to 6, not 7 (failed) 2007-05-03 21:41:33 +00:00
Glenn Maynard 51045afb60 don't stretch 2007-05-03 21:38:52 +00:00
Glenn Maynard ca4d7fd1ee cleanup 2007-05-03 21:37:26 +00:00
Glenn Maynard d631d33a65 remove old scroll effect 2007-05-03 21:35:30 +00:00
Glenn Maynard 6d1c96449f simplify 2007-05-03 21:26:54 +00:00
Glenn Maynard eb68ef9359 cleanup 2007-05-03 21:23:28 +00:00
Glenn Maynard bdee2b8c00 cleanup 2007-05-03 21:22:58 +00:00
Glenn Maynard 3205ffbe4b don't mess with alpha 2007-05-03 21:21:19 +00:00
Glenn Maynard bf6327ad00 don't access the low-level texture unnecessarily 2007-02-13 06:46:24 +00:00
Glenn Maynard e9a04f81b3 make Sprite internals private 2007-02-13 06:40:14 +00:00
Chris Danford f7fc9ceaa5 remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
2007-02-13 06:32:26 +00:00
Glenn Maynard c690fdcfe4 unify registration 2006-09-29 00:01:32 +00:00
Glenn Maynard 153bcedd40 simpler Lua boilerplate 2006-09-27 20:03:31 +00:00
Josh Allen 6131ab52c0 Apparently this was needed, grades show all the time not just sometimes. 2006-04-11 05:19:53 +00:00
Josh Allen 14a86de093 Fix grade display on MusicWheel. Setting the hidden values makes more sence than setting the diffuse alpha values. 2006-04-10 23:31:02 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 443e80551f prefer standard find() over Find 2005-12-21 08:27:00 +00:00
Glenn Maynard 8b0476bd45 "spin" -> "scroll" (different than Actor::Spin).
lua
2005-10-17 01:03:57 +00:00
Glenn Maynard a808a49b65 remove return value; always true and never checked (texture load errors
are handled with warnings and a dummy texture)
2005-10-11 02:15:27 +00:00
Chris Danford 70d1f0eadb use mixed case values for enum Grade so that enum matches strings matches Lua 2005-08-14 11:38:31 +00:00
Glenn Maynard fd65e21fd7 cleanup 2005-07-07 10:54:44 +00:00
Chris Danford 8cac261c52 clean up GRADE_ constant names to match GradeToString 2005-03-31 06:14:28 +00:00
Chris Danford b29790f307 grade constant cleanup
add LuaGrade
2005-03-31 02:06:24 +00:00
Chris Danford fd94e4f38d don't warn about dimensions if texture is "_blank" 2005-03-21 07:40:23 +00:00
Glenn Maynard 3798245ce6 license update 2004-06-07 21:14:03 +00:00
Chris Danford fca912cb16 new grading scale 2004-01-20 03:32:48 +00:00
Glenn Maynard cbdf39644f missing headers 2003-11-07 20:46:04 +00:00
Chris Danford 4fcd08a7d5 revert Sprite custom texture coordinate code (to fix rotated banner) 2003-06-23 04:49:28 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Glenn Maynard 09967df461 Rest of s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:27:30 +00:00
Chris Danford 67a3a59a00 fix SMEX glitches
fix inconsistent fallback banner file name
fix inaccurate grade being displayed for p2
2003-04-15 05:51:41 +00:00
Glenn Maynard 4529d61eef fix GradeDisplay 2003-03-31 18:29:25 +00:00
Chris Danford b5e749885a graphics cleanup in default theme, SMMAX2 2003-03-31 03:11:31 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Chris Danford a88c866164 fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation 2003-01-12 02:10:55 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard ada49a00d7 don't speed up grade display during the final stretch 2002-12-21 17:15:28 +00:00
Glenn Maynard 8f80256fc4 add quick settling 2002-12-21 10:04:25 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 677e6b0a2e s/FRECT/RectF/ 2002-10-31 06:00:30 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard 77de4c66e8 remove unused variables 2002-09-07 10:22:21 +00:00
Chris Danford 1c90b8236f added MAX-style options navigation and moved more constants into theme metrics 2002-09-04 03:49:08 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00
Chris Danford 142002091a Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff 2002-08-27 03:59:22 +00:00