revert Sprite custom texture coordinate code (to fix rotated banner)

This commit is contained in:
Chris Danford
2003-06-23 04:49:28 +00:00
parent efb4478a88
commit 4fcd08a7d5
10 changed files with 163 additions and 106 deletions
+11 -8
View File
@@ -212,7 +212,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( CString sPath )
ID.bStretch = true;
m_Sprites.back()->LoadBG( ID );
m_Sprites.back()->StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
m_Sprites.back()->SetCustomTextureCoords( RectF(0,0,1,1) );
m_Sprites.back()->SetCustomTextureRect( RectF(0,0,1,1) );
switch( effect )
{
@@ -546,7 +546,7 @@ void BGAnimationLayer::LoadFromIni( CString sAniDir, CString sLayer )
ID.bStretch = true;
m_Sprites.back()->LoadBG( ID );
m_Sprites.back()->StretchTo( RectI(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
m_Sprites.back()->SetCustomTextureCoords( RectF(0,0,1,1) );
m_Sprites.back()->SetCustomTextureRect( RectF(0,0,1,1) );
}
break;
case TYPE_PARTICLES:
@@ -638,13 +638,16 @@ void BGAnimationLayer::Update( float fDeltaTime )
case TYPE_STRETCH:
for( i=0; i<m_Sprites.size(); i++ )
{
RectF texCoords = *m_Sprites[i]->GetActiveTextureCoords();
texCoords.left += fDeltaTime*m_fStretchTexCoordVelocityX;
texCoords.right += fDeltaTime*m_fStretchTexCoordVelocityX;
texCoords.top += fDeltaTime*m_fStretchTexCoordVelocityY;
texCoords.bottom+= fDeltaTime*m_fStretchTexCoordVelocityY;
float fTexCoords[8];
m_Sprites[i]->GetActiveTexCoords( fTexCoords );
m_Sprites[i]->SetCustomTextureCoords( texCoords );
for( int j=0; j<8; j+=2 )
{
fTexCoords[j ] += fDeltaTime*m_fStretchTexCoordVelocityX;
fTexCoords[j+1] += fDeltaTime*m_fStretchTexCoordVelocityY;
}
m_Sprites[i]->SetCustomTextureCoords( fTexCoords );
}
break;
/* case EFFECT_PARTICLES_SPIRAL_OUT:
+10 -5
View File
@@ -57,11 +57,16 @@ void Banner::Update( float fDeltaTime )
m_fPercentScrolling += fDeltaTime/2;
m_fPercentScrolling -= (int)m_fPercentScrolling;
RectF texCoords = *m_pTexture->GetTextureCoordRect(0);
texCoords.left += m_fPercentScrolling;
texCoords.right += m_fPercentScrolling;
Sprite::SetCustomTextureCoords( texCoords );
const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0);
float fTexCoords[8] =
{
0+m_fPercentScrolling, pTextureRect->top, // top left
0+m_fPercentScrolling, pTextureRect->bottom, // bottom left
1+m_fPercentScrolling, pTextureRect->bottom, // bottom right
1+m_fPercentScrolling, pTextureRect->top, // top right
};
Sprite::SetCustomTextureCoords( fTexCoords );
}
}
+26 -28
View File
@@ -56,30 +56,28 @@ void CroppedSprite::CropToSize( float fWidth, float fHeight )
float fOriginalX = GetX();
float fOriginalY = GetY();
// TODO: Add this back in
// if( IsDiagonalBanner(iSourceWidth, iSourceHeight) ) // this is a SSR/DWI CroppedSprite
// {
// float fCustomImageCoords[8] = {
// 0.02f, 0.78f, // top left
// 0.22f, 0.98f, // bottom left
// 0.98f, 0.22f, // bottom right
// 0.78f, 0.02f, // top right
// };
// Sprite::SetCustomImageCoords( fCustomImageCoords );
//
// if( m_fCropWidth != -1 && m_fCropHeight != -1)
// m_size = RageVector2( m_fCropWidth, m_fCropHeight );
// else
// {
// /* If no crop size is set, then we're only being used to crop diagonal
// * banners so they look like regular ones. We don't actually care about
// * the size of the image, only that it has an aspect ratio of 4:1. */
// m_size = RageVector2(256, 64);
// }
// SetZoom( 1 );
// }
// else
if( m_pTexture->GetID().filename.find( "(was rotated)" ) != m_pTexture->GetID().filename.npos &&
if( IsDiagonalBanner(iSourceWidth, iSourceHeight) ) // this is a SSR/DWI CroppedSprite
{
float fCustomImageCoords[8] = {
0.02f, 0.78f, // top left
0.22f, 0.98f, // bottom left
0.98f, 0.22f, // bottom right
0.78f, 0.02f, // top right
};
Sprite::SetCustomImageCoords( fCustomImageCoords );
if( m_fCropWidth != -1 && m_fCropHeight != -1)
m_size = RageVector2( m_fCropWidth, m_fCropHeight );
else
{
/* If no crop size is set, then we're only being used to crop diagonal
* banners so they look like regular ones. We don't actually care about
* the size of the image, only that it has an aspect ratio of 4:1. */
m_size = RageVector2(256, 64);
}
SetZoom( 1 );
}
else if( m_pTexture->GetID().filename.find( "(was rotated)" ) != m_pTexture->GetID().filename.npos &&
m_fCropWidth != -1 && m_fCropHeight != -1 )
{
/* Dumb hack. Normally, we crop all sprites except for diagonal banners,
@@ -112,12 +110,12 @@ void CroppedSprite::CropToSize( float fWidth, float fHeight )
float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
// generate a rectangle with new texture coordinates
RectF fCustomImageCoords(
RectF fCustomImageRect(
fPercentageToCutOffEachSide,
0,
1 - fPercentageToCutOffEachSide,
1 );
SetCustomImageCoords( fCustomImageCoords );
SetCustomImageRect( fCustomImageRect );
}
else // crop Y
{
@@ -125,12 +123,12 @@ void CroppedSprite::CropToSize( float fWidth, float fHeight )
float fPercentageToCutOffEachSide = fPercentageToCutOff / 2;
// generate a rectangle with new texture coordinates
RectF fCustomImageCoords(
RectF fCustomImageRect(
0,
fPercentageToCutOffEachSide,
1,
1 - fPercentageToCutOffEachSide );
SetCustomImageCoords( fCustomImageCoords );
SetCustomImageRect( fCustomImageRect );
}
m_size = RageVector2( m_fCropWidth, m_fCropHeight );
SetZoom( 1 );
+1 -1
View File
@@ -71,7 +71,7 @@ void GradeDisplay::Update( float fDeltaTime )
m_frectCurTexCoords.right = m_frectStartTexCoords.right*(1-fPercentIntoScrolling) + m_frectDestTexCoords.right*fPercentIntoScrolling;
m_frectCurTexCoords.bottom = m_frectStartTexCoords.bottom*(1-fPercentIntoScrolling) + m_frectDestTexCoords.bottom*fPercentIntoScrolling;
this->SetCustomTextureCoords( m_frectCurTexCoords );
this->SetCustomTextureRect( m_frectCurTexCoords );
}
}
+3 -3
View File
@@ -176,14 +176,14 @@ public:
// set custom texture coords
// float fPrecentOffset = fRightEdgePercent;
RectF frectCustomTexCoords(
RectF frectCustomTexRect(
fPercentCroppedFromLeft,
0,
1-fPercentCroppedFromRight,
1);
m_sprStreamNormal.SetCustomTextureCoords( frectCustomTexCoords );
m_sprStreamHot.SetCustomTextureCoords( frectCustomTexCoords );
m_sprStreamNormal.SetCustomTextureRect( frectCustomTexRect );
m_sprStreamHot.SetCustomTextureRect( frectCustomTexRect );
m_sprStreamHot.SetDiffuse( RageColor(1,1,1,m_fHotAlpha) );
+3 -3
View File
@@ -422,7 +422,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
// draw manually in small segments
RageVertex *v = &queue[0];
RageTexture* pTexture = pBottomCap->GetTexture();
const RectF *pRect = pBottomCap->GetCurrentTextureCoords();
const RectF *pRect = pBottomCap->GetCurrentTextureCoordRect();
DISPLAY->SetTexture( pTexture );
DISPLAY->SetBlendMode( BLEND_NORMAL );
DISPLAY->SetBackfaceCull( false );
@@ -489,7 +489,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
// draw manually in small segments
RageVertex *v = &queue[0];
RageTexture* pTexture = pSprBody->GetTexture();
const RectF *pRect = pSprBody->GetCurrentTextureCoords();
const RectF *pRect = pSprBody->GetCurrentTextureCoordRect();
DISPLAY->SetTexture( pTexture );
DISPLAY->SetBlendMode( BLEND_NORMAL );
DISPLAY->SetBackfaceCull( false );
@@ -569,7 +569,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
// draw manually in small segments
RageVertex *v = &queue[0];
RageTexture* pTexture = pSprTopCap->GetTexture();
const RectF *pRect = pSprTopCap->GetCurrentTextureCoords();
const RectF *pRect = pSprTopCap->GetCurrentTextureCoordRect();
DISPLAY->SetTexture( pTexture );
DISPLAY->SetBlendMode( BLEND_NORMAL );
DISPLAY->SetBackfaceCull( false );
+1 -1
View File
@@ -141,7 +141,7 @@ void NoteField::DrawBeatBar( const float fBeat )
m_sprBars.SetY( fYPos );
m_sprBars.SetDiffuse( RageColor(1,1,1,fAlpha) );
m_sprBars.SetState( iState );
m_sprBars.SetCustomTextureCoords( RectF(0,SCALE(iState,0.f,4.f,0.f,1.f), fWidth/fFrameWidth, SCALE(iState+1,0.f,4.f,0.f,1.f)) );
m_sprBars.SetCustomTextureRect( RectF(0,SCALE(iState,0.f,4.f,0.f,1.f), fWidth/fFrameWidth, SCALE(iState+1,0.f,4.f,0.f,1.f)) );
m_sprBars.SetZoomX( fWidth/m_sprBars.GetUnzoomedWidth() );
m_sprBars.Draw();
+7 -3
View File
@@ -53,9 +53,13 @@ static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
* on Y by flipping texture coordinates. */
static void FlipSpriteHorizontally(Sprite &s)
{
RectF texCoords = *s.GetCurrentTextureCoords();
swap( texCoords.left, texCoords.right );
s.SetCustomTextureCoords( texCoords );
float Coords[8];
s.GetCurrentTextureCoords(Coords);
swap(Coords[0], Coords[6]); /* top left X <-> top right X */
swap(Coords[1], Coords[7]); /* top left Y <-> top right Y */
swap(Coords[2], Coords[4]); /* bottom left X <-> bottom left X */
swap(Coords[3], Coords[5]); /* bottom left Y <-> bottom left Y */
s.SetCustomTextureCoords(Coords);
}
ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
+90 -48
View File
@@ -219,9 +219,6 @@ void Sprite::Update( float fDeltaTime )
}
}
/*
No longer needed. -Chris
static void TexCoordsFromArray(RageVertex *v, const float *f)
{
v[0].t = RageVector2( f[0], f[1] ); // top left
@@ -237,25 +234,25 @@ void TexCoordArrayFromRect(float fImageCoords[8], const RectF &rect)
fImageCoords[4] = rect.right; fImageCoords[5] = rect.bottom; // bottom right
fImageCoords[6] = rect.right; fImageCoords[7] = rect.top; // top right
}
*/
void Sprite::DrawPrimitives()
{
if( m_pTexture == NULL && !m_bDrawIfTextureNull )
return;
// bail if cropped all the way
if( m_temp.crop.left + m_temp.crop.right > 1 ||
// bail if cropped all the way
if( m_temp.crop.left + m_temp.crop.right > 1 ||
m_temp.crop.top + m_temp.crop.bottom > 1 )
return;
return;
// This is causing terrible movie performance on an Athlon 1.3+Voodoo3.
// With the default delay of 2ms, the frame rate of demonstration dives
// from 110fps to 84. SDL_Delay must behave differently than Win32's
// Sleep(). Leave this commented for now, and uncomment if we hear
// about problems with dropped movie frames. -Chris
//if( m_pTexture && m_pTexture->IsAMovie() && m_pTexture->IsPlaying() )
// SDL_Delay( PREFSMAN->m_iMovieDecodeMS ); // let the movie decode a frame
// With the default delay of 2ms, the frame rate of demonstration dives
// from 110fps to 84.  SDL_Delay must behave differently than Win32's
// Sleep().  Leave this commented for now, and uncomment if we hear
// about problems with dropped movie frames.  -Chris
//if( m_pTexture  &&  m_pTexture->IsAMovie()  &&  m_pTexture->IsPlaying() )
//      SDL_Delay( PREFSMAN->m_iMovieDecodeMS );        // let the movie decode a frame
// use m_temp_* variables to draw the object
RectF quadVerticies;
@@ -277,12 +274,13 @@ void Sprite::DrawPrimitives()
}
RectF croppedQuadVerticies = quadVerticies;
RectF croppedQuadVerticies = quadVerticies;
#define IF_CROP_POS(side,opp_side) if(m_temp.crop.side>0) croppedQuadVerticies.side = SCALE( m_temp.crop.side, 0.f, 1.f, quadVerticies.side, quadVerticies.opp_side );
IF_CROP_POS( left, right );
IF_CROP_POS( top, bottom );
IF_CROP_POS( right, left );
IF_CROP_POS( bottom, top );
IF_CROP_POS( left, right );
IF_CROP_POS( top, bottom );
IF_CROP_POS( right, left );
IF_CROP_POS( bottom, top );
static RageVertex v[4];
@@ -299,21 +297,39 @@ void Sprite::DrawPrimitives()
if( m_pTexture )
{
const RectF texCoords = *(m_bUsingCustomTexCoords ?
GetCustomTextureCoords() :
GetCurrentTextureCoords());
float f[8];
GetActiveTexCoords(f);
TexCoordsFromArray(v, f);
RectF croppedTexCoords = texCoords;
#define IF_CROP_TEX(side,opp_side) if(m_temp.crop.side>0) croppedTexCoords.side = SCALE( m_temp.crop.side, 0.f, 1.f, texCoords.side, texCoords.opp_side );
IF_CROP_TEX( left, right );
IF_CROP_TEX( top, bottom );
IF_CROP_TEX( right, left );
IF_CROP_TEX( bottom, top );
v[0].t = RageVector2( croppedTexCoords.left, croppedTexCoords.top ); // top left
v[1].t = RageVector2( croppedTexCoords.left, croppedTexCoords.bottom ); // bottom left
v[2].t = RageVector2( croppedTexCoords.right, croppedTexCoords.bottom ); // bottom right
v[3].t = RageVector2( croppedTexCoords.right, croppedTexCoords.top ); // top right
RageVector2 texCoords[4] = {
RageVector2( f[0], f[1] ), // top left
RageVector2( f[2], f[3] ), // bottom left
RageVector2( f[4], f[5] ), // bottom right
RageVector2( f[6], f[7] ) // top right
};
if( m_temp.crop.left>0 )
{
v[0].t.x = SCALE( m_temp.crop.left, 0.f, 1.f, texCoords[0].x, texCoords[3].x );
v[1].t.x = SCALE( m_temp.crop.left, 0.f, 1.f, texCoords[1].x, texCoords[2].x );
}
if( m_temp.crop.right>0 )
{
v[2].t.x = SCALE( m_temp.crop.right, 0.f, 1.f, texCoords[2].x, texCoords[1].x );
v[3].t.x = SCALE( m_temp.crop.right, 0.f, 1.f, texCoords[3].x, texCoords[0].x );
}
if( m_temp.crop.top>0 )
{
v[0].t.y = SCALE( m_temp.crop.top, 0.f, 1.f, texCoords[0].y, texCoords[1].y );
v[3].t.y = SCALE( m_temp.crop.top, 0.f, 1.f, texCoords[3].y, texCoords[2].y );
}
if( m_temp.crop.bottom>0 )
{
v[1].t.y = SCALE( m_temp.crop.bottom, 0.f, 1.f, texCoords[1].y, texCoords[0].y );
v[2].t.y = SCALE( m_temp.crop.bottom, 0.f, 1.f, texCoords[2].y, texCoords[3].y );
}
}
DISPLAY->SetTextureModeModulate();
@@ -371,44 +387,70 @@ void Sprite::SetState( int iNewState )
m_fSecsIntoState = 0.0;
}
void Sprite::SetCustomTextureCoords( const RectF &new_texcoord_frect )
void Sprite::SetCustomTextureRect( const RectF &new_texcoord_frect )
{
m_bUsingCustomTexCoords = true;
m_bTextureWrapping = true;
m_CustomTexCoords = new_texcoord_frect;
TexCoordArrayFromRect(m_CustomTexCoords, new_texcoord_frect);
}
const RectF* Sprite::GetCustomTextureCoords() const
void Sprite::SetCustomTextureCoords( float fTexCoords[8] ) // order: top left, bottom left, bottom right, top right
{
return &m_CustomTexCoords;
m_bUsingCustomTexCoords = true;
m_bTextureWrapping = true;
for( int i=0; i<8; i++ )
m_CustomTexCoords[i] = fTexCoords[i];
}
void Sprite::SetCustomImageCoords( const RectF &newImageCoords )
void Sprite::GetCustomTextureCoords( float fTexCoordsOut[8] ) const // order: top left, bottom left, bottom right, top right
{
for( int i=0; i<8; i++ )
fTexCoordsOut[i] = m_CustomTexCoords[i];
}
void Sprite::SetCustomImageRect( RectF rectImageCoords )
{
// Convert to a rectangle in texture coordinate space.
RectF texCoords;
texCoords.left = newImageCoords.left * m_pTexture->GetImageWidth() / (float)m_pTexture->GetTextureWidth();
texCoords.right = newImageCoords.right * m_pTexture->GetImageWidth() / (float)m_pTexture->GetTextureWidth();
texCoords.top = newImageCoords.top * m_pTexture->GetImageHeight()/ (float)m_pTexture->GetTextureHeight();
texCoords.bottom = newImageCoords.bottom * m_pTexture->GetImageHeight()/ (float)m_pTexture->GetTextureHeight();
rectImageCoords.left *= m_pTexture->GetImageWidth() / (float)m_pTexture->GetTextureWidth();
rectImageCoords.right *= m_pTexture->GetImageWidth() / (float)m_pTexture->GetTextureWidth();
rectImageCoords.top *= m_pTexture->GetImageHeight() / (float)m_pTexture->GetTextureHeight();
rectImageCoords.bottom *= m_pTexture->GetImageHeight() / (float)m_pTexture->GetTextureHeight();
SetCustomTextureCoords( texCoords );
SetCustomTextureRect( rectImageCoords );
}
const RectF *Sprite::GetCurrentTextureCoords() const
void Sprite::SetCustomImageCoords( float fImageCoords[8] ) // order: top left, bottom left, bottom right, top right
{
// convert image coords to texture coords in place
for( int i=0; i<8; i+=2 )
{
fImageCoords[i+0] *= m_pTexture->GetImageWidth() / (float)m_pTexture->GetTextureWidth();
fImageCoords[i+1] *= m_pTexture->GetImageHeight() / (float)m_pTexture->GetTextureHeight();
}
SetCustomTextureCoords( fImageCoords );
}
const RectF *Sprite::GetCurrentTextureCoordRect() const
{
unsigned int uFrameNo = m_States[m_iCurState].iFrameIndex;
return m_pTexture->GetTextureCoordRect( uFrameNo );
}
void Sprite::GetCurrentTextureCoords(float fImageCoords[8]) const
{
const RectF *pTexCoordRect = GetCurrentTextureCoordRect();
TexCoordArrayFromRect(fImageCoords, *pTexCoordRect);
}
/* If we're using custom coordinates, return them; otherwise return the coordinates
* for the current state. */
const RectF* Sprite::GetActiveTextureCoords() const
void Sprite::GetActiveTexCoords(float fImageCoords[8]) const
{
if(m_bUsingCustomTexCoords)
return GetCustomTextureCoords();
else
return GetCurrentTextureCoords();
if(m_bUsingCustomTexCoords) GetCustomTextureCoords(fImageCoords);
else GetCurrentTextureCoords(fImageCoords);
}
+11 -6
View File
@@ -40,12 +40,17 @@ public:
virtual int GetNumStates() { return m_States.size(); };
CString GetTexturePath() { return m_pTexture==NULL ? "" : m_pTexture->GetID().filename; };
void SetCustomTextureCoords( const RectF &newTexCoords );
const RectF* GetCustomTextureCoords() const;
void SetCustomImageCoords( const RectF &newImageCoords ); // in image space (not texture space)
void SetCustomTextureRect( const RectF &new_texcoord_frect );
void SetCustomTextureCoords( float fTexCoords[8] );
void GetCustomTextureCoords( float fTexCoordsOut[8] ) const;
void SetCustomSourceRect( const RectF &rectSourceCoords ); // in source pixel space
void SetCustomImageRect( RectF rectImageCoords ); // in image pixel space
void SetCustomImageCoords( float fImageCoords[8] );
const RectF *GetCurrentTextureCoordRect() const;
void StopUsingCustomCoords();
const RectF* GetActiveTextureCoords() const; // depends on m_bUsingCustomTexCoords
const RectF* GetCurrentTextureCoords() const;
void GetActiveTexCoords(float fImageCoords[8]) const;
void GetCurrentTextureCoords(float fImageCoords[8]) const;
protected:
virtual bool LoadFromTexture( RageTextureID ID );
@@ -66,7 +71,7 @@ protected:
float m_fSecsIntoState; // number of seconds that have elapsed since we switched to this frame
bool m_bUsingCustomTexCoords;
RectF m_CustomTexCoords;
float m_CustomTexCoords[8]; // (x,y) * 4
};
#endif