Commit Graph
236 Commits
Author SHA1 Message Date
Chris Danford 7b644e834a Added ScreenJukeboxMenu, and UI cleanup. 2003-02-11 02:20:38 +00:00
Chris Danford 4ff98e0442 added flexable NoteType coloring to NoteDisplay, optimized note texture usage 2003-02-06 07:32:57 +00:00
Chris Danford d12e090808 grading error fixes, ranking calculation and display fixes, set default difficulty back to same level as 3.0 final 2003-02-03 05:53:59 +00:00
Chris Danford e80943fb53 options menu re-organization to solve TitleMenu clutter 2003-01-31 23:31:35 +00:00
Chris Danford 7c470cf9c8 added ScreenJukebox 2003-01-31 21:34:34 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Chris Danford 1583a44506 added DDREX Nonstop mode, added beginnings of high score tracking 2003-01-21 05:14:59 +00:00
Glenn Maynard fdd448d812 don't let the same side pay twice (and loop the tween) 2003-01-21 03:18:16 +00:00
Chris Danford d1c96dcf7f working on ScreenHighScores 2003-01-20 05:08:35 +00:00
Glenn Maynard 45ee7a9b1d use RSM->PlayMusic for music. This fixes credits and menu music
playing into the attract.
2003-01-19 10:14:46 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Chris Danford 22bb938dd2 Fixed silly joystick axis bug. 2003-01-09 07:46:45 +00:00
Glenn Maynard 5c2f183669 sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard f61196ffb8 reset the demonstration timer when a key is pressed 2003-01-07 01:37:21 +00:00
Glenn Maynard 1c976dc338 escape in main menu selects exit
f1 goes to demo
2003-01-07 01:23:41 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 94216ccaa2 use PlayMusic 2003-01-02 07:39:58 +00:00
Glenn Maynard 2b6201b066 get rid of RandomStream 2003-01-02 07:10:18 +00:00
Andrew Livy 9941c7c3bb BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support 2003-01-01 17:20:36 +00:00
Glenn Maynard 99c7352994 add some traces to track down an obscure crash 2002-12-28 22:26:06 +00:00
Andrew Livy 387905a785 Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
//	ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard 49dbf37962 ... whitespace 2002-12-18 07:52:34 +00:00
Chris Gilbert 93e5f253a0 New Sandbox Stuff 2002-11-19 22:55:51 +00:00
Glenn Maynard 92bfe3d484 fix title menu exit 2002-11-12 07:04:45 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 7e9905995d some more s/GetSize/size/ and other minor STLisms 2002-10-31 03:16:02 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford 57896611b9 Documentation clean up and optimized AutoGen 2002-10-24 01:51:01 +00:00
Chris Danford 3a6edc3d99 Fixed hang when loading pump or solo notes 2002-10-21 02:15:06 +00:00
Chris Danford 5e9a6a4df6 Added fade between movies and touched up some graphics 2002-10-10 04:11:30 +00:00
Chris Danford 8a41ab45d3 Fixed compile error in VC6 release 2002-10-08 08:53:38 +00:00
Chris Danford 838dec544b Default setting for "Ignore Joy Axes" is now ON. Fixed crash in Para demonstation. 2002-10-08 00:24:46 +00:00
Chris Danford 192bfd5ff5 Missing a jump in Oni now takes away only one life 2002-10-02 05:42:59 +00:00
Chris Danford ff93d0d0e3 fixed several bugs related to codes 2002-09-30 02:19:02 +00:00
Chris Danford afa29318fc Per-game theme preference now remembered if value is "default" 2002-09-29 17:59:34 +00:00
Chris Danford 5a43236895 Per-game theme preference now remembered if value is "default" 2002-09-29 17:38:07 +00:00
Chris Danford 23df7ec564 Yet more theme cleanup. This should be the job of the artists! 2002-09-24 02:55:32 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford 35688cfea5 Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter. 2002-09-15 03:50:57 +00:00
Chris Danford 686b704ed7 Added snaking life meter and fixed Tick timing. 2002-09-12 00:40:48 +00:00
Chris Danford 223556b026 Added description to ScreenOptions. Making a whole separate ScreenPreferences turned out to be a pain. 2002-09-10 21:16:34 +00:00
Chris Danford ad68ba1bd4 Broke GameOptions into Input and Machine Options. Added "OptionsNavigation" option. 2002-09-10 09:10:36 +00:00
Glenn Maynard f762dccbae turn off some noisy debugs 2002-09-06 00:31:25 +00:00
Chris Danford 1c90b8236f added MAX-style options navigation and moved more constants into theme metrics 2002-09-04 03:49:08 +00:00
Chris Danford 7ab487072f option icons working, new font format, more theme metrics cleanup 2002-09-03 22:31:06 +00:00
Chris Danford 7d4cf73000 half-finished codes, options icons, and two new modifiers. 2002-09-02 21:59:58 +00:00
Glenn Maynard ad5f294ae4 m_EffectType is now a bitfield, so we can have multiple effects on
at once.

There's no interface to this, but it works with courses.

drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
2002-08-31 03:04:38 +00:00