Commit Graph
82 Commits
Author SHA1 Message Date
Glenn Maynard 27be11a87a AlignMusicBeat only aligns the fractional part of the beat. This aligned
to every four beats, so the light jumps when changing music.
2007-06-18 16:33:46 +00:00
Glenn Maynard 3460fa0874 - don't blink start when joined; blink it when joinable, and make it
solid when joined (otherwise it's just always blinking at different
   rates)
 - fix glitches related to start button light being moved to m_bGameButtonLights
 - lighting on join in JOINING doesn't make sense anymore, since we move on
   immediately
2007-06-18 16:00:48 +00:00
Glenn Maynard 1f763a3f2c do blink unjoined sides 2007-06-11 18:59:38 +00:00
Glenn Maynard a610ba3c9f bind LightsMode 2007-06-11 18:53:58 +00:00
Glenn Maynard 4329679b67 remove obsolete LIGHT_BUTTONS_LEFT/RIGHT 2007-05-08 02:05:23 +00:00
Glenn Maynard 82ac3c2d09 moving LIGHT_BUTTONS_LEFT/RIGHT to START 2007-05-08 02:04:09 +00:00
Glenn Maynard 61251b1f63 moving LIGHT_BUTTONS_LEFT/RIGHT to START 2007-05-08 02:03:40 +00:00
Glenn Maynard b1aab2724e typo 2007-05-08 02:00:45 +00:00
Glenn Maynard 93419681a3 blink START button instead of LIGHT_BUTTONS_LEFT/RIGHT (which have
a less well-defined correspondence with players)
2007-05-08 01:59:57 +00:00
Glenn Maynard ce57d1b34e reset cycles when lights mode changed 2007-05-08 01:35:19 +00:00
Glenn Maynard 82158244f2 simplify: use GameInput 2007-05-08 00:49:30 +00:00
Glenn Maynard 70ce85851b simplify 2007-05-08 00:44:32 +00:00
Glenn Maynard 5035adb5f1 cleanup 2007-05-07 23:48:22 +00:00
Glenn Maynard 84ad42c25f allow using MenuStart, etc. as lights 2007-05-07 23:46:02 +00:00
Glenn Maynard fd42989229 slightly odd, but practical: handle coin counter in LightsMan 2006-12-19 09:02:40 +00:00
Glenn Maynard d2e52b64b0 SystemMessage,Export by default 2006-12-18 22:32:46 +00:00
Glenn Maynard 6368cd4a3d load SystemMessage explicitly 2006-12-18 22:30:19 +00:00
Glenn Maynard 17c32b90c2 Make* -> Driver::Create. Having these floating in arch.h isn't
useful; if you create the class, you need the class definition to
free it, and anyone creating a class is probably going to use it,
too.
2006-12-17 07:41:21 +00:00
Steve Checkoway e87789da7c Rename XToString2 to XToString. 2006-10-15 00:09:18 +00:00
Steve Checkoway 04bff6bc1d Use XToString2. 2006-10-15 00:00:22 +00:00
Glenn Maynard 6c0264620e probably safer: ConvertValue 2006-10-12 02:03:47 +00:00
Steve Checkoway 6fd4694b79 Simplify. 2006-10-11 11:12:09 +00:00
Steve Checkoway 7046538f4e Casting an rvalue to nonconst reference is illegal. I'm not positive why these are considered to be rvalues when they are cast. 2006-10-11 10:15:36 +00:00
Glenn Maynard 7d2a424626 GameButton_Invalid 2006-09-27 04:44:15 +00:00
Glenn Maynard 7b1be084f3 NUM_LightsMode 2006-09-26 21:26:35 +00:00
Glenn Maynard 3311f1992c CabinetLight_Invalid 2006-09-26 21:23:30 +00:00
Glenn Maynard cf5dba03a4 GameController_Invalid 2006-09-26 20:59:40 +00:00
Glenn Maynard 4a8ba3a515 cleanup 2006-09-13 09:16:57 +00:00
Glenn Maynard 6a80311172 phase out StyleI.player 2006-09-13 00:16:23 +00:00
Glenn Maynard 5be4331e71 phase out StyleI.player 2006-09-13 00:09:00 +00:00
Glenn Maynard ec3b9382d2 InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed 2006-09-08 02:12:30 +00:00
Glenn Maynard fe00ec613c move out of PrefsManager 2006-04-06 09:39:29 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Glenn Maynard 0066776403 move lights driver pref into LightsMan 2005-12-31 02:06:57 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Chris Danford 23d7d3564b only cycle through controller lights that are actually used 2005-06-08 04:46:31 +00:00
Chris Danford 188f764c3c don't turn on menu buttons in LM_Stage 2005-06-02 20:38:30 +00:00
Glenn Maynard ea1bede8c3 drop StepMania.ini sections. Almost everything is in [Options], and it's
hard enough keeping straight which arbitrary options screen an option
is in without having a separate categorization for the INI.  (This will
simplify later changes.)
2005-05-19 01:25:38 +00:00
Chris Danford 9de6862130 hook up MonkeyInput and DebugLights to debug menu 2005-05-16 18:17:06 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Glenn Maynard 0cbcd2ffab use GAMESTATE->m_fLightSongBeat 2005-05-04 20:37:41 +00:00
Glenn Maynard 7ce4db6eff prefs for lights 2005-05-04 20:28:50 +00:00
Glenn Maynard 91feba30e4 people who suck: me 2005-04-29 02:09:56 +00:00
Glenn Maynard 46fe151b75 whoops, fix 2005-04-29 02:08:45 +00:00
Glenn Maynard 2b3e626920 cleanup 2005-04-29 02:06:51 +00:00
Glenn Maynard 8c5ae31b09 remove NoteData dependency 2005-04-29 02:04:16 +00:00
Glenn Maynard 0c80aa934d add LightsManager::BlinkActorLight 2005-04-29 02:02:27 +00:00
Glenn Maynard 2187d0629b add LightsManager::BlinkActorLightsBetween 2005-04-29 00:26:48 +00:00
Glenn Maynard 7735c23ec0 StringToCabinetLight 2005-04-28 11:13:53 +00:00