moving LIGHT_BUTTONS_LEFT/RIGHT to START

This commit is contained in:
Glenn Maynard
2007-05-08 02:03:40 +00:00
parent 382efb4dd3
commit 61251b1f63
+2 -2
View File
@@ -218,8 +218,8 @@ void LightsManager::Update( float fDeltaTime )
{
m_LightsState.m_bCabinetLights[LIGHT_MARQUEE_UP_LEFT+pn] = true;
m_LightsState.m_bCabinetLights[LIGHT_MARQUEE_LR_LEFT+pn] = true;
m_LightsState.m_bCabinetLights[LIGHT_BUTTONS_LEFT+pn] = true;
m_LightsState.m_bCabinetLights[LIGHT_BASS_LEFT+pn] = true;
m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_START] = true;
}
}
}
@@ -266,7 +266,7 @@ void LightsManager::Update( float fDeltaTime )
{
if( GAMESTATE->m_bSideIsJoined[pn] )
{
m_LightsState.m_bCabinetLights[LIGHT_BUTTONS_LEFT+pn] = bBlinkOn;
m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_START] = bBlinkOn;
}
}
}