blink START button instead of LIGHT_BUTTONS_LEFT/RIGHT (which have

a less well-defined correspondence with players)
This commit is contained in:
Glenn Maynard
2007-05-08 01:59:57 +00:00
parent 0a5c93d4e2
commit 93419681a3
+1 -3
View File
@@ -328,9 +328,7 @@ void LightsManager::Update( float fDeltaTime )
FOREACH_PlayerNumber( pn )
{
if( !GAMESTATE->m_bSideIsJoined[pn] && GAMESTATE->PlayersCanJoin() && GAMESTATE->EnoughCreditsToJoin() )
{
m_LightsState.m_bCabinetLights[LIGHT_BUTTONS_LEFT+pn] = bBlinkOn;
}
m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_MENULEFT] = bBlinkOn;
}
}