blink START button instead of LIGHT_BUTTONS_LEFT/RIGHT (which have
a less well-defined correspondence with players)
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@@ -328,9 +328,7 @@ void LightsManager::Update( float fDeltaTime )
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FOREACH_PlayerNumber( pn )
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{
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if( !GAMESTATE->m_bSideIsJoined[pn] && GAMESTATE->PlayersCanJoin() && GAMESTATE->EnoughCreditsToJoin() )
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{
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m_LightsState.m_bCabinetLights[LIGHT_BUTTONS_LEFT+pn] = bBlinkOn;
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}
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m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_MENULEFT] = bBlinkOn;
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}
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}
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