Use XToString2.
This commit is contained in:
@@ -37,7 +37,7 @@ static const char *HorizAlignNames[] = {
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"Center",
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"Right"
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};
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XToString( HorizAlign, NUM_HorizAlign );
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XToString2( HorizAlign );
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LuaXType( HorizAlign );
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static const char *VertAlignNames[] = {
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@@ -45,7 +45,7 @@ static const char *VertAlignNames[] = {
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"Middle",
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"Bottom"
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};
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XToString( VertAlign, NUM_VertAlign );
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XToString2( VertAlign );
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LuaXType( VertAlign );
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void Actor::SetBGMTime( float fTime, float fBeat )
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@@ -606,7 +606,7 @@ static const char *FileTypeNames[] = {
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"Lua",
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"Model",
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};
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XToString( FileType, NUM_FileType );
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XToString2( FileType );
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LuaXType( FileType );
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FileType ActorUtil::GetFileType( const RString &sPath )
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@@ -52,7 +52,7 @@ const char *CodeNames[] = {
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"CancelAllPlayerOptions",
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"BackInEventMode",
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};
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XToString( Code, NUM_Code );
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XToString2( Code );
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static CodeItem g_CodeItems[NUM_Code];
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@@ -15,7 +15,7 @@ static const char *ControllerStateButtonNames[] = {
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"Left",
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"Right",
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};
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XToString( ControllerStateButton, NUM_ControllerStateButton );
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XToString2( ControllerStateButton );
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static const DeviceButton ControllerStateButtonToDeviceButton[] = {
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JOY_UP,
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@@ -25,7 +25,7 @@ static const char *CourseTypeNames[] = {
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"Endless",
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"Survival",
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};
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XToString( CourseType, NUM_CourseType );
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XToString2( CourseType );
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XToLocalizedString( CourseType );
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LuaXType( CourseType );
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LuaFunction( CourseTypeToLocalizedString, CourseTypeToLocalizedString( Enum::Check<CourseType>( L, 1 ) ) );
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@@ -38,7 +38,7 @@ static const char *SongSortNames[] = {
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"TopGrades",
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"LowestGrades",
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};
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XToString( SongSort, NUM_SongSort );
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XToString2( SongSort );
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XToLocalizedString( SongSort );
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@@ -194,7 +194,7 @@ static const char *MonthNames[] =
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"November",
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"December",
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};
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XToString( Month, NUM_Month );
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XToString2( Month );
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XToLocalizedString( Month );
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LuaXType( Month );
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@@ -14,7 +14,7 @@ static const char *DifficultyNames[] = {
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"Challenge",
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"Edit",
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};
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XToString( Difficulty, NUM_Difficulty );
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XToString2( Difficulty );
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XToLocalizedString( Difficulty );
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LuaXType( Difficulty );
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@@ -24,7 +24,7 @@ static const char *EditMenuRowNames[] = {
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"SourceSteps",
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"Action"
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};
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XToString( EditMenuRow, NUM_EditMenuRow );
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XToString2( EditMenuRow );
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XToLocalizedString( EditMenuRow );
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static const char *EditMenuActionNames[] = {
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@@ -33,7 +33,7 @@ static const char *EditMenuActionNames[] = {
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"Create",
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"Practice",
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};
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XToString( EditMenuAction, NUM_EditMenuAction );
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XToString2( EditMenuAction );
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XToLocalizedString( EditMenuAction );
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StringToX( EditMenuAction );
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@@ -28,7 +28,7 @@ static const char *RadarCategoryNames[] = {
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"Hands",
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"Rolls"
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};
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XToString( RadarCategory, NUM_RadarCategory );
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XToString2( RadarCategory );
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XToLocalizedString( RadarCategory );
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LuaFunction( RadarCategoryToLocalizedString, RadarCategoryToLocalizedString(Enum::Check<RadarCategory>(L, 1)) );
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LuaXType( RadarCategory );
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@@ -58,7 +58,7 @@ static const char *PlayModeNames[] = {
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"Battle",
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"Rave",
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};
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XToString( PlayMode, NUM_PlayMode );
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XToString2( PlayMode );
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XToLocalizedString( PlayMode );
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StringToX( PlayMode );
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LuaFunction( PlayModeToLocalizedString, PlayModeToLocalizedString(Enum::Check<PlayMode>(L, 1)) );
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@@ -79,7 +79,7 @@ static const char *RankingCategoryNames[] = {
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"c",
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"d",
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};
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XToString( RankingCategory, NUM_RankingCategory );
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XToString2( RankingCategory );
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StringToX( RankingCategory );
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@@ -88,7 +88,7 @@ static const char *PlayerControllerNames[] = {
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"Autoplay",
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"Cpu",
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};
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XToString( PlayerController, NUM_PlayerController );
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XToString2( PlayerController );
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StringToX( PlayerController );
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XToLocalizedString( PlayerController );
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LuaXType( PlayerController );
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@@ -99,7 +99,7 @@ static const char *CoinModeNames[] = {
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"Pay",
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"Free",
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};
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XToString( CoinMode, NUM_CoinMode );
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XToString2( CoinMode );
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StringToX( CoinMode );
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LuaXType( CoinMode );
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@@ -109,7 +109,7 @@ static const char *PremiumNames[] = {
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"Double",
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"Joint",
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};
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XToString( Premium, NUM_Premium );
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XToString2( Premium );
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StringToX( Premium );
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LuaXType( Premium );
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@@ -134,7 +134,7 @@ static const char *SortOrderNames[] = {
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"Endless",
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"Roulette",
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};
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XToString( SortOrder, NUM_SortOrder );
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XToString2( SortOrder );
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StringToX( SortOrder );
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LuaXType( SortOrder );
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@@ -150,7 +150,7 @@ static const char *TapNoteScoreNames[] = {
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"W2",
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"W1",
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};
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XToString( TapNoteScore, NUM_TapNoteScore );
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XToString2( TapNoteScore );
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LuaXType( TapNoteScore );
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TapNoteScore StringToTapNoteScore( const RString &s )
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{
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@@ -183,7 +183,7 @@ static const char *HoldNoteScoreNames[] = {
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"LetGo",
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"Held",
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};
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XToString( HoldNoteScore, NUM_HoldNoteScore );
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XToString2( HoldNoteScore );
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LuaXType( HoldNoteScore );
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HoldNoteScore StringToHoldNoteScore( const RString &s )
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{
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@@ -209,7 +209,7 @@ static const char *MemoryCardStateNames[] = {
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"removed",
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"none",
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};
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XToString( MemoryCardState, NUM_MemoryCardState );
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XToString2( MemoryCardState );
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static const char *PerDifficultyAwardNames[] = {
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@@ -224,7 +224,7 @@ static const char *PerDifficultyAwardNames[] = {
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"Percent90W3",
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"Percent100W3",
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};
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XToString( PerDifficultyAward, NUM_PerDifficultyAward );
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XToString2( PerDifficultyAward );
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XToLocalizedString( PerDifficultyAward );
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StringToX( PerDifficultyAward );
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LuaFunction( PerDifficultyAwardToLocalizedString, PerDifficultyAwardToLocalizedString(Enum::Check<PerDifficultyAward>(L, 1)) );
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@@ -246,7 +246,7 @@ static const char *PeakComboAwardNames[] = {
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"Peak9000Combo",
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"Peak10000Combo",
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};
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XToString( PeakComboAward, NUM_PeakComboAward );
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XToString2( PeakComboAward );
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XToLocalizedString( PeakComboAward );
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StringToX( PeakComboAward );
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LuaFunction( PeakComboAwardToLocalizedString, PeakComboAwardToLocalizedString(Enum::Check<PeakComboAward>(L, 1)) );
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@@ -304,7 +304,7 @@ static const char *StyleTypeNames[] = {
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"OnePlayerTwoSides",
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"TwoPlayersSharedSides",
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};
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XToString( StyleType, NUM_StyleType );
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XToString2( StyleType );
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StringToX( StyleType );
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LuaXType( StyleType );
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@@ -314,7 +314,7 @@ static const char *GoalTypeNames[] = {
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"Time",
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"None",
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};
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XToString( GoalType, NUM_GoalType );
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XToString2( GoalType );
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StringToX( GoalType );
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LuaXType( GoalType );
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@@ -324,7 +324,7 @@ static const char *EditModeNames[] = {
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"Home",
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"Full"
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};
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XToString( EditMode, NUM_EditMode );
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XToString2( EditMode );
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StringToX( EditMode );
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LuaXType( EditMode );
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@@ -344,7 +344,7 @@ static const char *StageNames[] = {
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"Event",
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"Demo",
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};
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XToString( Stage, NUM_Stage );
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XToString2( Stage );
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LuaXType( Stage );
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@@ -354,7 +354,7 @@ static const char *MultiPlayerStatusNames[] = {
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"Unplugged",
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"MissingMultitap",
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};
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XToString( MultiPlayerStatus, NUM_MultiPlayerStatus );
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XToString2( MultiPlayerStatus );
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/*
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@@ -10,7 +10,7 @@ static const char *GameControllerNames[] = {
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"Controller1",
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"Controller2",
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};
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XToString( GameController, NUM_GameController );
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XToString2( GameController );
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StringToX( GameController );
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@@ -33,7 +33,7 @@ static const char *CabinetLightNames[] = {
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"BassLeft",
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"BassRight",
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};
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XToString( CabinetLight, NUM_CabinetLight );
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XToString2( CabinetLight );
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StringToX( CabinetLight );
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static const char *LightsModeNames[] = {
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@@ -47,7 +47,7 @@ static const char *LightsModeNames[] = {
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"TestAutoCycle",
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"TestManualCycle",
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};
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XToString( LightsMode, NUM_LightsMode );
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XToString2( LightsMode );
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static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
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{
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@@ -16,7 +16,7 @@ static const char *MenuButtonNames[] =
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"Coin",
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"Operator"
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};
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XToString( MenuButton, NUM_MenuButton );
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XToString2( MenuButton );
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XToLocalizedString( MenuButton );
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@@ -133,7 +133,7 @@ static const char *MessageNames[] = {
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"ShowHoldJudgmentMuliPlayerP31",
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"ShowHoldJudgmentMuliPlayerP32",
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};
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XToString( Message, NUM_Message );
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XToString2( Message );
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static RageMutex g_Mutex( "MessageManager" );
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@@ -26,7 +26,7 @@ static const char *NotePartNames[] = {
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"HoldBottomCap",
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"HoldTail",
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};
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XToString( NotePart, NUM_NotePart );
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XToString2( NotePart );
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static const RageVector2 g_emptyVector = RageVector2( 0, 0 );
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@@ -234,13 +234,13 @@ static const char *HoldTypeNames[] = {
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"hold",
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"roll",
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};
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XToString( HoldType, NUM_HoldType );
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XToString2( HoldType );
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static const char *ActiveTypeNames[] = {
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"active",
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"inactive",
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};
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XToString( ActiveType, NUM_ActiveType );
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XToString2( ActiveType );
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@@ -27,7 +27,7 @@ static const char *NoteTypeNames[] = {
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"64th",
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"192nd",
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};
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XToString( NoteType, NUM_NoteType );
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XToString2( NoteType );
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LuaXType( NoteType )
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XToLocalizedString( NoteType );
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@@ -33,14 +33,14 @@ static const char *SelectTypeNames[] = {
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"SelectMultiple",
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"SelectNone",
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};
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XToString( SelectType, NUM_SelectType );
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XToString2( SelectType );
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StringToX( SelectType );
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static const char *LayoutTypeNames[] = {
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"ShowAllInRow",
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"ShowOneInRow",
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};
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XToString( LayoutType, NUM_LayoutType );
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XToString2( LayoutType );
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StringToX( LayoutType );
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RString OptionRowHandler::OptionTitle() const
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@@ -8,7 +8,7 @@ static const char *PlayerNumberNames[] = {
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"P1",
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"P2",
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};
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XToString( PlayerNumber, NUM_PlayerNumber );
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XToString2( PlayerNumber );
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XToLocalizedString( PlayerNumber );
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LuaFunction( PlayerNumberToString, PlayerNumberToString(Enum::Check<PlayerNumber>(L, 1)) );
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LuaXType( PlayerNumber );
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@@ -47,7 +47,7 @@ static const char *MultiPlayerNames[] = {
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"P31",
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"P32",
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};
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XToString( MultiPlayer, NUM_MultiPlayer );
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XToString2( MultiPlayer );
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XToLocalizedString( MultiPlayer );
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LuaFunction( MultiPlayerToString, MultiPlayerToString(Enum::Check<MultiPlayer>(L, 1)) );
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LuaFunction( MultiPlayerToLocalizedString, MultiPlayerToLocalizedString(Enum::Check<MultiPlayer>(L, 1)) );
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@@ -29,7 +29,7 @@ static const char *TimingWindowNames[] = {
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"Hold",
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"Roll",
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};
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XToString( TimingWindow, NUM_TimingWindow );
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XToString2( TimingWindow );
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static const char *ScoreEventNames[] = {
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@@ -43,7 +43,7 @@ static const char *ScoreEventNames[] = {
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"Held",
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"LetGo",
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};
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XToString( ScoreEvent, NUM_ScoreEvent );
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XToString2( ScoreEvent );
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static const char *MusicWheelUsesSectionsNames[] = {
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@@ -66,7 +66,7 @@ static const char *PixelFormatNames[] = {
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"BGR8",
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"A1BGR5",
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};
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XToString( PixelFormat, NUM_PixelFormat );
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XToString2( PixelFormat );
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/* bNeedReloadTextures is set to true if the device was re-created and we need
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* to reload textures. On failure, an error message is returned.
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@@ -211,7 +211,7 @@ static const char *InputDeviceNames[] = {
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"Pump2",
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"Midi",
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};
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XToString( InputDevice, NUM_InputDevice );
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XToString2( InputDevice );
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StringToX( InputDevice );
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/* Return a reversible representation of a DeviceInput. This is not affected by InputDrivers,
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@@ -82,7 +82,7 @@ static const char *EditStateNames[] = {
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"RecordPaused",
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"Playing"
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};
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XToString( EditState, NUM_EditState );
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XToString2( EditState );
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#if defined(XBOX)
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void ScreenEdit::InitEditMappings()
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@@ -40,14 +40,14 @@ static const char *JudgeLineNames[] =
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{
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"W1", "W2", "W3", "W4", "W5", "Miss", "Held", "MaxCombo"
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};
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XToString( JudgeLine, NUM_JudgeLine );
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XToString2( JudgeLine );
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#define FOREACH_JudgeLine( rc ) FOREACH_ENUM( JudgeLine, rc )
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static const char *StatLineNames[NUM_StatLine] =
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{
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"Jumps", "Holds", "Mines", "Hands", "Rolls",
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};
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XToString( StatLine, NUM_StatLine );
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XToString2( StatLine );
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#define FOREACH_StatLine( rc ) FOREACH_ENUM( StatLine, rc )
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#define CHEER_DELAY_SECONDS THEME->GetMetricF(m_sName,"CheerDelaySeconds")
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@@ -34,7 +34,7 @@ static const char *CourseEntryActionNames[] = {
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"Insert Entry",
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"Delete",
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};
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XToString( CourseEntryAction, NUM_CourseEntryAction );
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XToString2( CourseEntryAction );
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#define FOREACH_CourseEntryAction( i ) FOREACH_ENUM( CourseEntryAction, i )
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static MenuDef g_TempMenu(
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@@ -121,7 +121,7 @@ static const char *CourseActionNames[] = {
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"Rename",
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"Delete",
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};
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XToString( CourseAction, NUM_CourseAction );
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XToString2( CourseAction );
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#define FOREACH_CourseAction( i ) FOREACH_ENUM( CourseAction, i )
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static MenuDef g_TempMenu(
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@@ -36,7 +36,7 @@ static const char *StepsEditActionNames[] = {
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"Rename",
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"Delete",
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};
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XToString( StepsEditAction, NUM_StepsEditAction );
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XToString2( StepsEditAction );
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#define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, i )
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static MenuDef g_TempMenu(
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@@ -40,7 +40,7 @@ static const char *ProfileActionNames[] = {
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"Delete",
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"Clear",
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};
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XToString( ProfileAction, NUM_ProfileAction );
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XToString2( ProfileAction );
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XToLocalizedString( ProfileAction );
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#define FOREACH_ProfileAction( i ) FOREACH_ENUM( ProfileAction, i )
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@@ -27,7 +27,7 @@ static const char *ManageWorkoutsActionNames[] = {
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"Rename",
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"Delete",
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};
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XToString( ManageWorkoutsAction, NUM_ManageWorkoutsAction );
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XToString2( ManageWorkoutsAction );
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#define FOREACH_ManageWorkoutsAction( i ) FOREACH_ENUM( ManageWorkoutsAction, i )
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static MenuDef g_TempMenu(
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|
||||
@@ -18,7 +18,7 @@ static const char *PromptAnswerNames[] = {
|
||||
"No",
|
||||
"Cancel",
|
||||
};
|
||||
XToString( PromptAnswer, NUM_PromptAnswer );
|
||||
XToString2( PromptAnswer );
|
||||
|
||||
/* Settings: */
|
||||
namespace
|
||||
|
||||
@@ -25,7 +25,7 @@ static const char *PageTypeNames[] = {
|
||||
"SurvivalCourses",
|
||||
"AllCourses",
|
||||
};
|
||||
XToString( PageType, NUM_PageType );
|
||||
XToString2( PageType );
|
||||
StringToX( PageType );
|
||||
|
||||
#define TYPE THEME->GetMetric(m_sName,"Type")
|
||||
|
||||
@@ -21,7 +21,7 @@ static const char *MenuDirNames[] = {
|
||||
"Right",
|
||||
"Auto",
|
||||
};
|
||||
XToString( MenuDir, NUM_MenuDir );
|
||||
XToString2( MenuDir );
|
||||
|
||||
AutoScreenMessage( SM_PlayPostSwitchPage )
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ static const char *SetTimeSelectionNames[] = {
|
||||
"Minute",
|
||||
"Second",
|
||||
};
|
||||
XToString( SetTimeSelection, NUM_SetTimeSelection );
|
||||
XToString2( SetTimeSelection );
|
||||
#define FOREACH_SetTimeSelection( s ) FOREACH_ENUM( SetTimeSelection, s )
|
||||
|
||||
const float g_X[NUM_SetTimeSelection] =
|
||||
|
||||
@@ -36,7 +36,7 @@ static const char *ElementCategoryNames[] = {
|
||||
"Sounds",
|
||||
"Other"
|
||||
};
|
||||
XToString( ElementCategory, NUM_ElementCategory );
|
||||
XToString2( ElementCategory );
|
||||
StringToX( ElementCategory );
|
||||
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ static const char *UnlockRequirementNames[] =
|
||||
"Toasties",
|
||||
"StagesCleared"
|
||||
};
|
||||
XToString( UnlockRequirement, NUM_UnlockRequirement );
|
||||
XToString2( UnlockRequirement );
|
||||
StringToX( UnlockRequirement );
|
||||
LuaXType( UnlockRequirement );
|
||||
|
||||
@@ -44,7 +44,7 @@ static const char *UnlockRewardTypeNames[] =
|
||||
"Course",
|
||||
"Modifier",
|
||||
};
|
||||
XToString( UnlockRewardType, NUM_UnlockRewardType );
|
||||
XToString2( UnlockRewardType );
|
||||
XToLocalizedString( UnlockRewardType );
|
||||
LuaXType( UnlockRewardType );
|
||||
LuaFunction( UnlockRewardTypeToLocalizedString, UnlockRewardTypeToLocalizedString(Enum::Check<UnlockRewardType>(L, 1)) );
|
||||
|
||||
@@ -16,7 +16,7 @@ static const char *WorkoutProgramNames[] = {
|
||||
"Runner",
|
||||
"Flat",
|
||||
};
|
||||
XToString( WorkoutProgram, NUM_WorkoutProgram );
|
||||
XToString2( WorkoutProgram );
|
||||
StringToX( WorkoutProgram );
|
||||
XToLocalizedString( WorkoutProgram );
|
||||
|
||||
@@ -25,7 +25,7 @@ static const char *WorkoutStepsTypeNames[] = {
|
||||
"NormalSteps",
|
||||
"WorkoutSteps"
|
||||
};
|
||||
XToString( WorkoutStepsType, NUM_WorkoutStepsType );
|
||||
XToString2( WorkoutStepsType );
|
||||
StringToX( WorkoutStepsType );
|
||||
XToLocalizedString( WorkoutStepsType );
|
||||
LuaXType( WorkoutStepsType );
|
||||
|
||||
Reference in New Issue
Block a user