whoops, fix
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@@ -67,7 +67,7 @@ static const float g_fLightEffectFalloffSeconds = 0.35f;
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void LightsManager::BlinkActorLight( CabinetLight cl )
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{
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m_fCabinetLightDuration[cl] = g_fLightEffectRiseSeconds;
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m_fSecsLeftInActorLightBlink[cl] = g_fLightEffectRiseSeconds;
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}
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float LightsManager::GetActorLightLatencySeconds() const
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@@ -83,23 +83,23 @@ void LightsManager::Update( float fDeltaTime )
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FOREACH_CabinetLight( cl )
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{
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float fTime = fDeltaTime;
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float &fDuration = m_fCabinetLightDuration[cl];
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float &fDuration = m_fSecsLeftInActorLightBlink[cl];
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if( fDuration > 0 )
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{
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/* The light has power left. Brighten it. */
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float fSeconds = min( fDuration, fTime );
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fDuration -= fSeconds;
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fTime -= fSeconds;
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fapproach( m_fCabinetLights[cl], 1, fSeconds / g_fLightEffectRiseSeconds );
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fapproach( g_fActorLights[cl], 1, fSeconds / g_fLightEffectRiseSeconds );
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}
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if( fTime > 0 )
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{
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/* The light is out of power. Dim it. */
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fapproach( m_fCabinetLights[cl], 0, fTime / g_fLightEffectFalloffSeconds );
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fapproach( g_fActorLights[cl], 0, fTime / g_fLightEffectFalloffSeconds );
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}
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Actor::SetBGMLight( cl, m_fCabinetLights[cl] );
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Actor::SetBGMLight( cl, g_fActorLights[cl] );
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}
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if( !IsEnabled() )
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