do blink unjoined sides
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@@ -368,10 +368,6 @@ void LightsManager::Update( float fDeltaTime )
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//
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FOREACH_GameController( gc )
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{
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// don't blink unjoined sides
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if( !GAMESTATE->m_bSideIsJoined[gc] )
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continue;
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FOREACH_GameButton( gb )
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{
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bool bOn = INPUTMAPPER->IsBeingPressed( GameInput(gc,gb) );
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