do blink unjoined sides

This commit is contained in:
Glenn Maynard
2007-06-11 18:59:38 +00:00
parent d96b59d1af
commit 1f763a3f2c
-4
View File
@@ -368,10 +368,6 @@ void LightsManager::Update( float fDeltaTime )
//
FOREACH_GameController( gc )
{
// don't blink unjoined sides
if( !GAMESTATE->m_bSideIsJoined[gc] )
continue;
FOREACH_GameButton( gb )
{
bool bOn = INPUTMAPPER->IsBeingPressed( GameInput(gc,gb) );