add LightsManager::BlinkActorLight

This commit is contained in:
Glenn Maynard
2005-04-29 02:02:27 +00:00
parent 4b8f18baae
commit 0c80aa934d
2 changed files with 6 additions and 0 deletions
+5
View File
@@ -70,6 +70,11 @@ static float g_fCabinetLightDuration[NUM_CABINET_LIGHTS];
// current "power" of each actor light
static float g_fCabinetLights[NUM_CABINET_LIGHTS];
void LightsManager::BlinkActorLight( CabinetLight cl )
{
g_fCabinetLightDuration[cl] = g_fLightEffectRiseSeconds;
}
/*
* Using data from pLightData, blink actor lights (eg. "effectclock,MarqueeLrRight")
* within [iStart,iEnd). This is available even if no light driver is active.
+1
View File
@@ -61,6 +61,7 @@ public:
void BlinkCabinetLight( CabinetLight cl );
void BlinkGameButton( GameInput gi );
void BlinkActorLight( CabinetLight cl );
void BlinkActorLightsBetween( int iStart, int iEnd, const NoteData *pLightData );
float GetActorLightLatencySeconds() const;