Jason Felds
e1547e4bac
Added alternate name for DIFFICULTY_EASY to account for recent arcade mixes.
2006-07-08 05:25:56 +00:00
Steve Checkoway
46611abb9a
Don't crash on invalid ksf files.
...
00...
40...
00...
becomes
00...
10...
00...
2006-07-08 00:58:43 +00:00
Jason Felds
f6d496c5cc
Recognize STARTTIME2 and STARTTIME3 as legal tags: no need to LOG->Trace them.
2006-07-08 00:38:15 +00:00
Steve Checkoway
fa4b293f83
Simplify.
2006-07-07 19:42:28 +00:00
Steve Checkoway
161aa4a035
cleanup
2006-07-07 19:34:51 +00:00
Glenn Maynard
fce700c034
const
2006-07-07 18:46:08 +00:00
Glenn Maynard
7f463daafe
remove experimental TotalError
2006-07-07 18:45:15 +00:00
Josh Allen
6b15224690
protocol update
2006-07-06 19:01:08 +00:00
Josh Allen
de3be4c483
Updated to allow for sending of mine data. Also increment protocol version.
2006-07-06 17:55:44 +00:00
Josh Allen
6c80e0fa5a
Send mine data to the server.
2006-07-06 17:53:49 +00:00
Chris Danford
ca8a477158
add ValidateCourseSortOrder
2006-07-06 01:11:37 +00:00
Chris Danford
4adbb6e70b
add PG Impact USB pad
2006-07-06 01:10:49 +00:00
Steve Checkoway
e73050e6a3
Cleanup.
2006-07-05 23:18:20 +00:00
Steve Checkoway
af860e6ccc
Fix parameter. This worked before because it was being called with an argument of l.
2006-07-05 21:53:12 +00:00
Steve Checkoway
9a24232ec3
Cleanup.
2006-07-05 21:52:08 +00:00
Glenn Maynard
934b3f25c1
fix input check
2006-07-05 16:05:22 +00:00
Glenn Maynard
5cd1a60711
custom formatting. Use 'Format=FormatPercentScore' to use the old behavior.
2006-07-05 03:18:26 +00:00
Glenn Maynard
9843feb01f
make invalid conf types non-fatal
2006-07-05 02:39:47 +00:00
Steve Checkoway
ed46fef871
Dump avcodec version and build info.
2006-07-04 19:27:10 +00:00
Steve Checkoway
cfebcf7b90
Case.
2006-07-04 18:42:55 +00:00
Jason Felds
4bcdcffc27
PaneDisplay fix on SelectScreenCourse
2006-07-04 06:53:35 +00:00
Steve Checkoway
6f27069ac0
Simplify.
2006-07-03 06:45:14 +00:00
Steve Checkoway
3712277c6a
CancelStage when backing out of ScreenStage. This fixes backing out of final stage early goes to extra stage and backing out of extra stage early goes to extra stage 2.
2006-07-03 06:18:18 +00:00
Steve Checkoway
e620035b29
Make min stay alive during sudden death themeable.
2006-07-03 04:31:58 +00:00
Steve Checkoway
ea1ec405e5
Make the minimum score to stay alive be themeable.
2006-07-03 04:30:20 +00:00
Steve Checkoway
227d2d1575
Add StringTo<TapNoteScore>. (Normally this would be part of the StringToX macro.
2006-07-03 04:29:41 +00:00
Steve Checkoway
16a1301fae
Cleanup.
2006-07-03 04:05:32 +00:00
Steve Checkoway
fae99b18f1
Fix getting another extra stage if pick extra stage is on and you play the chosen song.
2006-07-03 03:46:34 +00:00
Chris Danford
380f97f903
fix course entry sorting
2006-07-03 00:05:13 +00:00
Chris Danford
d743fc5a65
add CourseNameValidation
2006-07-03 00:04:44 +00:00
Chris Danford
66d25f70ec
AccumStageStats -> AccumPlayedStageStats
2006-07-03 00:04:30 +00:00
Steve Checkoway
14b91aea37
Don't add random entries (pSong = NULL) to vSongs. Assert that pSong is never NULL.
2006-07-02 22:02:59 +00:00
Jason Felds
d3c12feb91
ScreenSelectCourse fix.
2006-07-02 18:50:04 +00:00
Chris Danford
97d28100ae
use SongCriteria and StepsCriteria to resolve songs for Trail
2006-07-02 06:04:53 +00:00
Chris Danford
c2e8e70cf7
fix null deref if song set and steps not set in GetCurrentCreditsText
2006-07-02 06:03:48 +00:00
Chris Danford
a31fd85b1d
fix bullet DrawOrder doesn't take effect
2006-07-02 06:00:48 +00:00
Chris Danford
2ed665604f
play gainfocus/losefocus on m_sprMore
2006-07-02 05:57:22 +00:00
Chris Danford
9398c8a2b6
VC6 compile fix
2006-07-02 05:21:59 +00:00
Glenn Maynard
fd7e49b66b
simplify
2006-07-02 05:01:07 +00:00
Glenn Maynard
70dac0bb74
fix GetMultiPlayerStageStats
2006-07-02 01:22:06 +00:00
Glenn Maynard
eab508f407
unused
2006-07-02 00:26:33 +00:00
Glenn Maynard
c9ae1296d1
Add BeginCommand.
...
There are several initialization commands; they all serve distinct purposes.
InitCommand is run exactly once; it sets initial state, typically state which
never changes for the lifetime of the actor. Copied actors will not call
this command again; they'll simply inherit the state from the original.
BeginCommand is run from BeginScreen, and is intended to set the actor up
for that run of the screen, as BeginScreen does for the screen. This
includes setting text or graphics based on current game state; eg.
"settext,GAMESTATE:GetCurrentSong():GetDisplayFullTitle()".
OnCommand is also run from BeginScreen, and begins the actor's on tween.
BeginCommand are mostly equivalent; they're run from the same place. BeginCommand
is intended to be used from base XML actors; OnCommand is set by derived XML
actors (explanation of this out of scope). Also, OnCommand is run inconsistently,
at least in implementation, until the GenericTweenOn() transition is complete.
BeginCommand is not.
(As with all commands, this can be declared for the screen itself by using the
"ScreenBeginCommand" metric--untested.)
2006-07-01 05:33:49 +00:00
Glenn Maynard
b5110ee483
run base earlier (before OnCommand)
2006-07-01 05:24:06 +00:00
Glenn Maynard
7a4bfabf3b
always set mp
2006-07-01 03:51:46 +00:00
Glenn Maynard
ac2163a049
fix warning
2006-07-01 03:24:12 +00:00
Glenn Maynard
8b2e7065fa
cleanup
2006-07-01 03:15:28 +00:00
Glenn Maynard
45582ee9fb
support multiplayer
2006-07-01 02:19:44 +00:00
Glenn Maynard
94780b3fad
support MultiPlayer inputs
2006-07-01 02:16:38 +00:00
Glenn Maynard
6280cf2356
cleanup
2006-07-01 02:15:22 +00:00
Glenn Maynard
33b0b7bcc5
cleanup
2006-07-01 00:44:52 +00:00