Commit Graph

21364 Commits

Author SHA1 Message Date
Jason Felds e1547e4bac Added alternate name for DIFFICULTY_EASY to account for recent arcade mixes. 2006-07-08 05:25:56 +00:00
Steve Checkoway 46611abb9a Don't crash on invalid ksf files.
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2006-07-08 00:58:43 +00:00
Jason Felds f6d496c5cc Recognize STARTTIME2 and STARTTIME3 as legal tags: no need to LOG->Trace them. 2006-07-08 00:38:15 +00:00
Steve Checkoway fa4b293f83 Simplify. 2006-07-07 19:42:28 +00:00
Steve Checkoway 161aa4a035 cleanup 2006-07-07 19:34:51 +00:00
Glenn Maynard fce700c034 const 2006-07-07 18:46:08 +00:00
Glenn Maynard 7f463daafe remove experimental TotalError 2006-07-07 18:45:15 +00:00
Josh Allen 6b15224690 protocol update 2006-07-06 19:01:08 +00:00
Josh Allen de3be4c483 Updated to allow for sending of mine data. Also increment protocol version. 2006-07-06 17:55:44 +00:00
Josh Allen 6c80e0fa5a Send mine data to the server. 2006-07-06 17:53:49 +00:00
Chris Danford ca8a477158 add ValidateCourseSortOrder 2006-07-06 01:11:37 +00:00
Chris Danford 4adbb6e70b add PG Impact USB pad 2006-07-06 01:10:49 +00:00
Steve Checkoway e73050e6a3 Cleanup. 2006-07-05 23:18:20 +00:00
Steve Checkoway af860e6ccc Fix parameter. This worked before because it was being called with an argument of l. 2006-07-05 21:53:12 +00:00
Steve Checkoway 9a24232ec3 Cleanup. 2006-07-05 21:52:08 +00:00
Glenn Maynard 934b3f25c1 fix input check 2006-07-05 16:05:22 +00:00
Glenn Maynard 5cd1a60711 custom formatting. Use 'Format=FormatPercentScore' to use the old behavior. 2006-07-05 03:18:26 +00:00
Glenn Maynard 9843feb01f make invalid conf types non-fatal 2006-07-05 02:39:47 +00:00
Steve Checkoway ed46fef871 Dump avcodec version and build info. 2006-07-04 19:27:10 +00:00
Steve Checkoway cfebcf7b90 Case. 2006-07-04 18:42:55 +00:00
Jason Felds 4bcdcffc27 PaneDisplay fix on SelectScreenCourse 2006-07-04 06:53:35 +00:00
Steve Checkoway 6f27069ac0 Simplify. 2006-07-03 06:45:14 +00:00
Steve Checkoway 3712277c6a CancelStage when backing out of ScreenStage. This fixes backing out of final stage early goes to extra stage and backing out of extra stage early goes to extra stage 2. 2006-07-03 06:18:18 +00:00
Steve Checkoway e620035b29 Make min stay alive during sudden death themeable. 2006-07-03 04:31:58 +00:00
Steve Checkoway ea1ec405e5 Make the minimum score to stay alive be themeable. 2006-07-03 04:30:20 +00:00
Steve Checkoway 227d2d1575 Add StringTo<TapNoteScore>. (Normally this would be part of the StringToX macro. 2006-07-03 04:29:41 +00:00
Steve Checkoway 16a1301fae Cleanup. 2006-07-03 04:05:32 +00:00
Steve Checkoway fae99b18f1 Fix getting another extra stage if pick extra stage is on and you play the chosen song. 2006-07-03 03:46:34 +00:00
Chris Danford 380f97f903 fix course entry sorting 2006-07-03 00:05:13 +00:00
Chris Danford d743fc5a65 add CourseNameValidation 2006-07-03 00:04:44 +00:00
Chris Danford 66d25f70ec AccumStageStats -> AccumPlayedStageStats 2006-07-03 00:04:30 +00:00
Steve Checkoway 14b91aea37 Don't add random entries (pSong = NULL) to vSongs. Assert that pSong is never NULL. 2006-07-02 22:02:59 +00:00
Jason Felds d3c12feb91 ScreenSelectCourse fix. 2006-07-02 18:50:04 +00:00
Chris Danford 97d28100ae use SongCriteria and StepsCriteria to resolve songs for Trail 2006-07-02 06:04:53 +00:00
Chris Danford c2e8e70cf7 fix null deref if song set and steps not set in GetCurrentCreditsText 2006-07-02 06:03:48 +00:00
Chris Danford a31fd85b1d fix bullet DrawOrder doesn't take effect 2006-07-02 06:00:48 +00:00
Chris Danford 2ed665604f play gainfocus/losefocus on m_sprMore 2006-07-02 05:57:22 +00:00
Chris Danford 9398c8a2b6 VC6 compile fix 2006-07-02 05:21:59 +00:00
Glenn Maynard fd7e49b66b simplify 2006-07-02 05:01:07 +00:00
Glenn Maynard 70dac0bb74 fix GetMultiPlayerStageStats 2006-07-02 01:22:06 +00:00
Glenn Maynard eab508f407 unused 2006-07-02 00:26:33 +00:00
Glenn Maynard c9ae1296d1 Add BeginCommand.
There are several initialization commands; they all serve distinct purposes.

InitCommand is run exactly once; it sets initial state, typically state which
never changes for the lifetime of the actor.  Copied actors will not call
this command again; they'll simply inherit the state from the original.

BeginCommand is run from BeginScreen, and is intended to set the actor up
for that run of the screen, as BeginScreen does for the screen.  This
includes setting text or graphics based on current game state; eg.
"settext,GAMESTATE:GetCurrentSong():GetDisplayFullTitle()".

OnCommand is also run from BeginScreen, and begins the actor's on tween.

BeginCommand are mostly equivalent; they're run from the same place.  BeginCommand
is intended to be used from base XML actors; OnCommand is set by derived XML
actors (explanation of this out of scope).  Also, OnCommand is run inconsistently,
at least in implementation, until the GenericTweenOn() transition is complete.
BeginCommand is not.

(As with all commands, this can be declared for the screen itself by using the
"ScreenBeginCommand" metric--untested.)
2006-07-01 05:33:49 +00:00
Glenn Maynard b5110ee483 run base earlier (before OnCommand) 2006-07-01 05:24:06 +00:00
Glenn Maynard 7a4bfabf3b always set mp 2006-07-01 03:51:46 +00:00
Glenn Maynard ac2163a049 fix warning 2006-07-01 03:24:12 +00:00
Glenn Maynard 8b2e7065fa cleanup 2006-07-01 03:15:28 +00:00
Glenn Maynard 45582ee9fb support multiplayer 2006-07-01 02:19:44 +00:00
Glenn Maynard 94780b3fad support MultiPlayer inputs 2006-07-01 02:16:38 +00:00
Glenn Maynard 6280cf2356 cleanup 2006-07-01 02:15:22 +00:00
Glenn Maynard 33b0b7bcc5 cleanup 2006-07-01 00:44:52 +00:00