support multiplayer

This commit is contained in:
Glenn Maynard
2006-07-01 02:19:44 +00:00
parent 94780b3fad
commit 45582ee9fb
+3 -3
View File
@@ -626,7 +626,7 @@ void Player::Update( float fDeltaTime )
else
{
const StyleInput StyleI( pn, iTrack );
bIsHoldingButton = INPUTMAPPER->IsButtonDown( StyleI );
bIsHoldingButton = INPUTMAPPER->IsButtonDown( StyleI, m_pPlayerState->m_mp );
}
int iEndRow = iRow + tn.iDuration;
@@ -1523,13 +1523,13 @@ void Player::CrossedMineRow( int iNoteRow )
const StyleInput StyleI( pn, t );
if( PREFSMAN->m_fPadStickSeconds > 0 )
{
float fSecsHeld = INPUTMAPPER->GetSecsHeld( StyleI );
float fSecsHeld = INPUTMAPPER->GetSecsHeld( StyleI, m_pPlayerState->m_mp );
if( fSecsHeld >= PREFSMAN->m_fPadStickSeconds )
Step( t, now+(-PREFSMAN->m_fPadStickSeconds), true );
}
else
{
bool bIsDown = INPUTMAPPER->IsButtonDown( StyleI );
bool bIsDown = INPUTMAPPER->IsButtonDown( StyleI, m_pPlayerState->m_mp );
if( bIsDown )
Step( t, now, true );
}