always set mp

This commit is contained in:
Glenn Maynard
2006-07-01 03:51:46 +00:00
parent ac2163a049
commit 7a4bfabf3b
+1 -2
View File
@@ -1403,9 +1403,8 @@ void HandleInputEvents(float fDeltaTime)
input.mp = MultiPlayer_INVALID;
if( GAMESTATE->m_bMultiplayer )
{
// Translate input and sent to the appropriate player. Assume that all
// Translate input to the appropriate MultiPlayer. Assume that all
// joystick devices are mapped the same as the master player.
if( input.DeviceI.IsJoystick() )
{