always set mp
This commit is contained in:
@@ -1403,9 +1403,8 @@ void HandleInputEvents(float fDeltaTime)
|
||||
|
||||
input.mp = MultiPlayer_INVALID;
|
||||
|
||||
if( GAMESTATE->m_bMultiplayer )
|
||||
{
|
||||
// Translate input and sent to the appropriate player. Assume that all
|
||||
// Translate input to the appropriate MultiPlayer. Assume that all
|
||||
// joystick devices are mapped the same as the master player.
|
||||
if( input.DeviceI.IsJoystick() )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user