Cleanup.
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@@ -54,71 +54,71 @@ public:
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protected:
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void EndScreen();
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bool m_bSummary;
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bool m_bSummary;
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// banner area
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Banner m_LargeBanner;
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AutoActor m_sprLargeBannerFrame;
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Banner m_LargeBanner;
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AutoActor m_sprLargeBannerFrame;
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
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BitmapText m_textPlayerOptions[NUM_PLAYERS];
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Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
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AutoActor m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW];
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BitmapText m_textPlayerOptions[NUM_PLAYERS];
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Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
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AutoActor m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW];
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// grade area
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AutoActor m_sprGradeFrame[NUM_PLAYERS];
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AutoActor m_sprGradeFrame[NUM_PLAYERS];
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GradeDisplay m_Grades[NUM_PLAYERS];
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// points area
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bool m_bNewSongsUnlocked;
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bool m_bNewSongsUnlocked;
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PercentageDisplay m_Percent[NUM_PLAYERS];
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AutoActor m_sprPercentFrame[NUM_PLAYERS];
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AutoActor m_sprPercentFrame[NUM_PLAYERS];
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// bonus area
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AutoActor m_sprBonusFrame[NUM_PLAYERS];
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Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RadarCategory];
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Sprite m_sprActualBar[NUM_PLAYERS][NUM_RadarCategory];
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AutoActor m_sprBonusFrame[NUM_PLAYERS];
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Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RadarCategory];
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Sprite m_sprActualBar[NUM_PLAYERS][NUM_RadarCategory];
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// survived area
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AutoActor m_sprSurvivedFrame[NUM_PLAYERS];
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BitmapText m_textSurvivedNumber[NUM_PLAYERS];
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AutoActor m_sprSurvivedFrame[NUM_PLAYERS];
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BitmapText m_textSurvivedNumber[NUM_PLAYERS];
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// win area
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AutoActor m_sprWinFrame[NUM_PLAYERS];
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Sprite m_sprWin[NUM_PLAYERS];
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AutoActor m_sprWinFrame[NUM_PLAYERS];
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Sprite m_sprWin[NUM_PLAYERS];
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// judgment area
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Sprite m_sprJudgeLabels[NUM_JudgeLine];
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BitmapText m_textJudgeNumbers[NUM_JudgeLine][NUM_PLAYERS];
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Sprite m_sprJudgeLabels[NUM_JudgeLine];
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BitmapText m_textJudgeNumbers[NUM_JudgeLine][NUM_PLAYERS];
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// stats area
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AutoActor m_sprStatsLabel[NUM_StatLine];
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BitmapText m_textStatsText[NUM_StatLine][NUM_PLAYERS];
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AutoActor m_sprStatsLabel[NUM_StatLine];
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BitmapText m_textStatsText[NUM_StatLine][NUM_PLAYERS];
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// score area
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AutoActor m_sprScoreLabel;
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BitmapText m_textScore[NUM_PLAYERS];
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AutoActor m_sprScoreLabel;
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BitmapText m_textScore[NUM_PLAYERS];
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// total score area
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AutoActor m_sprTotalScoreLabel;
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BitmapText m_textTotalScore[NUM_PLAYERS];
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AutoActor m_sprTotalScoreLabel;
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BitmapText m_textTotalScore[NUM_PLAYERS];
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// time area
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AutoActor m_sprTimeLabel;
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BitmapText m_textTime[NUM_PLAYERS];
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AutoActor m_sprTimeLabel;
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BitmapText m_textTime[NUM_PLAYERS];
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// extra area
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AutoActor m_sprMachineRecord[NUM_PLAYERS];
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AutoActor m_sprPersonalRecord[NUM_PLAYERS];
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bool m_bTryExtraStage;
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AutoActor m_sprTryExtraStage;
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AutoActor m_sprMachineRecord[NUM_PLAYERS];
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AutoActor m_sprPersonalRecord[NUM_PLAYERS];
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bool m_bTryExtraStage;
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AutoActor m_sprTryExtraStage;
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bool m_bFailed;
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RageSound m_soundStart; // sound played if the player passes or fails
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RageSound m_soundStart; // sound played if the player passes or fails
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ThemeMetric<bool> SUMMARY;
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ThemeMetric<bool> SUMMARY;
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bool m_bSavedScreenshot[NUM_PLAYERS];
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bool m_bSavedScreenshot[NUM_PLAYERS];
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};
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#endif
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