AccumStageStats -> AccumPlayedStageStats

This commit is contained in:
Chris Danford
2006-07-03 00:04:30 +00:00
parent 14b91aea37
commit 66d25f70ec
6 changed files with 16 additions and 16 deletions
+1 -1
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@@ -1756,7 +1756,7 @@ bool GameState::IsPlayerDead( const PlayerState *pPlayerState ) const
float GameState::GetGoalPercentComplete( PlayerNumber pn )
{
const Profile *pProfile = PROFILEMAN->GetProfile(pn);
const StageStats &ssAccum = STATSMAN->GetAccumStageStats();
const StageStats &ssAccum = STATSMAN->GetAccumPlayedStageStats();
const StageStats &ssCurrent = STATSMAN->m_CurStageStats;
const PlayerStageStats &pssAccum = ssAccum.m_player[pn];
const PlayerStageStats &pssCurrent = ssCurrent.m_player[pn];
+1 -1
View File
@@ -52,7 +52,7 @@ void ScoreDisplayAliveTime::UpdateNumber()
ASSERT( m_PlayerNumber != PLAYER_INVALID );
if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) )
fSecsIntoPlay =
STATSMAN->GetAccumStageStats().m_player[m_PlayerNumber].fAliveSeconds +
STATSMAN->GetAccumPlayedStageStats().m_player[m_PlayerNumber].fAliveSeconds +
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fAliveSeconds;
SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
+2 -2
View File
@@ -40,7 +40,7 @@ void ScoreDisplayCalories::LoadFromNode( const RString& sDir, const XNode* pNode
void ScoreDisplayCalories::Update( float fDelta )
{
// We have to set the initial text after StatsManager::CalcAccumStageStats
// We have to set the initial text after StatsManager::CalcAccumPlayedStageStats
// is called.
if( IsFirstUpdate() )
UpdateNumber();
@@ -61,7 +61,7 @@ void ScoreDisplayCalories::PlayCommand( const RString &sCommandName, Actor* pPar
void ScoreDisplayCalories::UpdateNumber()
{
float fCals =
STATSMAN->GetAccumStageStats().m_player[m_PlayerNumber].fCaloriesBurned +
STATSMAN->GetAccumPlayedStageStats().m_player[m_PlayerNumber].fCaloriesBurned +
STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fCaloriesBurned;
SetTargetNumber( fCals );
+1 -1
View File
@@ -188,7 +188,7 @@ void ScreenEvaluation::Init()
//
// Figure out which statistics and songs we're going to display
//
STATSMAN->CalcAccumStageStats();
STATSMAN->CalcAccumPlayedStageStats();
if( SUMMARY )
STATSMAN->GetFinalEvalStageStats( STATSMAN->m_CurStageStats );
+8 -8
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@@ -19,12 +19,12 @@ void StatsManager::Reset()
{
m_CurStageStats.Init();
m_vPlayedStageStats.clear();
m_AccumStageStats.Init();
m_AccumPlayedStageStats.Init();
CalcAccumStageStats();
CalcAccumPlayedStageStats();
}
static StageStats AccumStageStats( const vector<StageStats>& vss )
static StageStats AccumPlayedStageStats( const vector<StageStats>& vss )
{
StageStats ssreturn;
@@ -91,13 +91,13 @@ void StatsManager::GetFinalEvalStageStats( StageStats& statsOut ) const
vssToCount.push_back( ss );
}
statsOut = AccumStageStats( vssToCount );
statsOut = AccumPlayedStageStats( vssToCount );
}
void StatsManager::CalcAccumStageStats()
void StatsManager::CalcAccumPlayedStageStats()
{
m_AccumStageStats = AccumStageStats( m_vPlayedStageStats );
m_AccumPlayedStageStats = AccumPlayedStageStats( m_vPlayedStageStats );
}
/* This data is added to each player profile, and to the machine profile per-player. */
@@ -205,7 +205,7 @@ public:
LunaStatsManager() { LUA->Register( Register ); }
static int GetCurStageStats( T* p, lua_State *L ) { p->m_CurStageStats.PushSelf(L); return 1; }
static int GetAccumStageStats( T* p, lua_State *L ) { p->GetAccumStageStats().PushSelf(L); return 1; }
static int GetAccumPlayedStageStats( T* p, lua_State *L ) { p->GetAccumPlayedStageStats().PushSelf(L); return 1; }
static int Reset( T* p, lua_State *L ) { p->Reset(); return 0; }
static int GetFinalGrade( T* p, lua_State *L )
{
@@ -245,7 +245,7 @@ public:
static void Register(lua_State *L)
{
ADD_METHOD( GetCurStageStats );
ADD_METHOD( GetAccumStageStats );
ADD_METHOD( GetAccumPlayedStageStats );
ADD_METHOD( Reset );
ADD_METHOD( GetFinalGrade );
ADD_METHOD( GetStagesPlayed );
+3 -3
View File
@@ -20,8 +20,8 @@ public:
// All stages played. Returns a ref to the private member so that
// the object will remain alive while Lua is operating on it.
void CalcAccumStageStats();
StageStats& GetAccumStageStats() { return m_AccumStageStats; }
void CalcAccumPlayedStageStats();
StageStats& GetAccumPlayedStageStats() { return m_AccumPlayedStageStats; }
void CommitStatsToProfiles();
@@ -29,7 +29,7 @@ public:
void PushSelf( lua_State *L );
private:
StageStats m_AccumStageStats;
StageStats m_AccumPlayedStageStats;
};