fix GetMultiPlayerStageStats
This commit is contained in:
@@ -280,7 +280,7 @@ public:
|
||||
LunaStageStats() { LUA->Register( Register ); }
|
||||
|
||||
static int GetPlayerStageStats( T* p, lua_State *L ) { p->m_player[IArg(1)].PushSelf(L); return 1; }
|
||||
static int GetMultiPlayerStageStats( T* p, lua_State *L ) { p->m_player[IArg(1)].PushSelf(L); return 1; }
|
||||
static int GetMultiPlayerStageStats( T* p, lua_State *L ) { p->m_multiPlayer[IArg(1)].PushSelf(L); return 1; }
|
||||
static int GetGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->fGameplaySeconds); return 1; }
|
||||
static int OnePassed( T* p, lua_State *L ) { lua_pushboolean(L, p->OnePassed()); return 1; }
|
||||
static int AllFailed( T* p, lua_State *L ) { lua_pushboolean(L, p->AllFailed()); return 1; }
|
||||
|
||||
Reference in New Issue
Block a user