cleanup
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@@ -626,8 +626,7 @@ void Player::Update( float fDeltaTime )
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else
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{
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const StyleInput StyleI( pn, iTrack );
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const GameInput GameI = GAMESTATE->GetCurrentStyle()->StyleInputToGameInput( StyleI );
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bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
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bIsHoldingButton = INPUTMAPPER->IsButtonDown( StyleI );
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}
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int iEndRow = iRow + tn.iDuration;
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