fix input check

This commit is contained in:
Glenn Maynard
2006-07-05 16:05:22 +00:00
parent 5cd1a60711
commit 934b3f25c1
+1
View File
@@ -2181,6 +2181,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
if( GAMESTATE->m_bMultiplayer )
{
if( input.mp != MultiPlayer_INVALID &&
input.type==IET_FIRST_PRESS &&
input.StyleI.IsValid() &&
GAMESTATE->IsMultiPlayerEnabled(input.mp) )
{