fix input check
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@@ -2181,6 +2181,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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if( GAMESTATE->m_bMultiplayer )
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{
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if( input.mp != MultiPlayer_INVALID &&
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input.type==IET_FIRST_PRESS &&
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input.StyleI.IsValid() &&
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GAMESTATE->IsMultiPlayerEnabled(input.mp) )
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{
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